I played Ultima VII around that age and it had scenes of mutilation and lesbianism in it. I could handle it.
(That said, if my mom had known, I doubt she would have been amused...)
Graphics were a bit different then heh.
I played Ultima VII around that age and it had scenes of mutilation and lesbianism in it. I could handle it.
(That said, if my mom had known, I doubt she would have been amused...)
Graphics were a bit different then heh.
Are you... explaining my joke back to me?Special enough to have an "it's a special game that" preface before each sentence apparently.
Are you... explaining my joke back to me?
Of course. Many of us played obtuse, non-tutorialized NES and SNES/Genesis games when we were little kids and we figured things out, after all.
I've been trying to get my fiance to play this game recently, and while I love it, I think it's biggest fault is the vials system.
Unlike other souls games, which replenish your vials upon death, dying only makes matters worse on Bloodborne. Forcing a struggling player to either deal with fighting a boss on 0 vials, or grind enemies for vials so that they can have a better chance at the boss.
For players that know what they're doing in the Souls universe, this issue hardly matters, vial drops are plentiful and provided you're not dying all the time you won't find yourself running out often. But for newcomers, it can be a rough experience, and one that ultimately ends up filled with tedious recollection of vials, more often than it does it's core gameplay. This can really confound the experience.
It's still my favourite game in this vein, but I don't recommend it to those new to the series.
I need to put more time into this game. Haven't even been able to get to the first boss!
Edit:
Almost the same situation for me too! And I'm an old school gamer. I played the Contras, Castlevanias, Mega Man's, ect.
Unlike other souls games, which replenish your vials upon death, dying only makes matters worse on Bloodborne. Forcing a struggling player to either deal with fighting a boss on 0 vials, or grind enemies for vials so that they can have a better chance at the boss.
Side note: I thought it was humorous when some of the reviews actually claimed that when you respawned from death, you would end up with your vials refilled.
eh, this isn't as big an issue as you think.
Demon's Souls had grass. And the better grass was hanging around tougher stages. You can get vials from anywhere or straight up buy them in hunters dream.
No estus flasks that magically refilled themselves at a bonfire in DeS, you had to work. Don't want to farm? get better.
And that was the first game in the series! Dark souls was practically easy mode coming from DS.
Well, it does in a way, if you count, which I'm not sure you would.Patches
Uh, I'm sure he's played the game so however big the issue was for him I'm sure that's how it was. This debate was had a thousand times when the game came out. Personally I don't think having to grind for vials adds anything to the game at all and it's probably one of the most universal complaints. The "get better" comment is moronic, you get better by trying again, not grinding. It is completely missing the appeal of these games.
The vials system also makes stuff like SL4 runs a hell of a lot less fun.
Will you let your kid reach and play? I don't know if my 11-years old self could have handled that place ._.Forbidden Woods
When I was 11 I used to drop any game if I died alot lol.
It was worse at launch, before they patched higher stacking inventory and (I think?) some blood echo buffs.
It becomes less of a problem the further you get into the game, regardless. Vials will be something you spend leftover echoes on eventually.
Don't lie. You know you would find a way to continue with the game because it was the only game your parents had bought for you in 6 months.
Unless you were spoilt of course...
If you're a good parent, you'll get him the DLC.
I just beast the second boss (Father Gascoigne) a few Shasta l days ago. Now I'm trudging through old Yharnam. No idea where the third boss is. Just beast the stupid mini gun shooter on the clock tower and his companion down below.
This game is still kicking my ass.
Sony,
I would buy a PS4pro if this game gets a 60 fps patch.
/DREEEEEEAAAAAAM
I just beast the second boss (Father Gascoigne) a few Shasta l days ago. Now I'm trudging through old Yharnam. No idea where the third boss is. Just beast the stupid mini gun shooter on the clock tower and his companion down below.
This game is still kicking my ass.
Sony,
I would buy a PS4pro if this game gets a 60 fps patch.
/DREEEEEEAAAAAAM
Maybe it's because of how little of a solid grasp I had on the mechanics, but at the time Father Gascoigne was one of the bosses that gave me the most trouble. When he transformed it got scary real fast.
I only beat the gunner via dumb luck! He was kicking my ass, but he dashed at me when I was near the ledge. I dodged and hit him twice. That pushed him off the building! And he had nearly full health!You're going down the right path, and if you beat the gunner and his companion already you did better starting in that location than most! Keep going down that way.
Whoa whoa whoa... I'm a total noob. It took many attempts for me to beat Gascoigne. My winning attempt:
http://youtu.be/8usdyy_VB24
It's as special as any game in the 80's was. They don't treat the player like an idiot.
That said, I think the game needed a fairy pop out and say "listen" give you a wall of text on how to press L1 to attack, then walk you through how to press L1 right as you walk up to the bad guy.
It's learning difficulty is as special as any game in the 80's was. They don't treat the player like an idiot.
That said, I think the game needed a fairy pop out and say "listen" give you a wall of text on how to press L1 to attack, then walk you through how to press L1 right as you walk up to the bad guy.
That said the game is brilliant. A blueprint for how to make a good adventure