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Member
(11-01-2006,
09:54 AM)
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#8
Originally Posted by DefectiveReject:
You should have made a thread about it to let us all know then! I've been dying to know about this. |
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Member
(11-01-2006,
09:56 AM)
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#9
Originally Posted by VOOK:
I have a PAL Wii Debug Unit and it supports EDTV right out of the consoles menu. You can also choose between 50Hz (576i) and 60Hz (480i). I just forgot to take a look if it says 480p or 576p for EDTV. I'll check later. But it definitely supports EDTV. |
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Retard Defense Force: Captain Retard
(11-01-2006,
09:57 AM)
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#10
Originally Posted by Bobety:
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Retard Defense Force: Captain Retard
(11-01-2006,
10:02 AM)
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#14
Originally Posted by dreamkats:
Because NoE are really gonna steal NCL’s thunder and announce the DSlite before they do…………… |
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Member
(11-01-2006,
10:07 AM)
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#17
Why the hell would they support 576p? 50hz is SLOW, all HDTVs (EDTVs as well but they're virtually nonexistant in europe) support 480p as well as 576p and 480p is what the games are designed to run at anyway.
480p>>>576p Great news though, now all they need to do is make sure that Europe gets the games that never came out in PAL regions on the Virtual Console. I'm looking at you Super Mario RPG! Edit: I'm still getting the US version anyway, I'm not falling into their trap again! Something will go wrong, whether it be delays, features cut out or games not even coming out here at all. |
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Member
(11-01-2006,
10:09 AM)
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#19
My tv doesn't even support progressive scan, why must these companies implement tech that doesn't even concern me!!! :0 They should concentrate on making an interlaced game because it'll have better graphics, everyone knows that making a game progressive scan eats up so much processing power, and I don't even have a progressive scan tv, why are Nintendo doing this, these companies are too concentrated on making me buy new TVs, I can't afford a new TV, they should just make a better looking game at 480i and reduce the price of the Wii, if they weren't interest in making some power house console that can do progressive scan I'm sure they'd be able to take Ł20 off the price or at least put in an RF adaptor. All these game companies are concentrating on things that don't matter to gamers, why :(
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Member
(11-01-2006,
10:14 AM)
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#21
Originally Posted by Nuclear Muffin:
Haha? 50hz is worse than 60hz, but it's not a problematic thing. The difference between 480 lines and 576 lines on the other hand is quite huge and in terms of HDTV over here most of them have 768 lines which means that scaling from 576 lines is easier (*4/3 vs. *8/5) and therefore will generate a much better picture (on top of the obviously better picture due to the 576 lines) |
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Member
(11-01-2006,
10:20 AM)
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#22
Originally Posted by Nuclear Muffin:
Just forget about it. They would have to optimize the game for 50Hz and translate it into the gazillion languages we've got over here. |
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Member
(11-01-2006,
10:23 AM)
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#23
Originally Posted by Frankfurter:
QFT. 576p should be used for the Wii dashboard and Opera and leave 480p@60hz for games. |
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Banned
(11-01-2006,
10:23 AM)
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#24
Originally Posted by travisbickle:
![]() |
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Member
(11-01-2006,
10:25 AM)
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#25
Not worth the trade off IMO. Sure the scaling will be better, but would you really want play a slower version of your games? (I own both a PAL and an NTSC N64 and despite the fact that the PAL version looks better, I can't stand the speed reduction)
Quote:
60hz and English only? |
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Banned
(11-01-2006,
10:38 AM)
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#26
Originally Posted by travisbickle:
good stuff. ![]() |
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Member
(11-01-2006,
11:54 AM)
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#33
Depending on the games, 576p@50 can be far far better than 480p@60... As long as :
- game is at 50/60fps (25fps is nearly unplayable, even if we have had that for Zelda for years -TP is 50/60 on Wii though-) - it's not very fast motion like fps/driving and such |
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likes mayo on everthing and can't dance
(11-01-2006,
12:58 PM)
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#38
Originally Posted by Feindflug:
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Member
(11-01-2006,
01:02 PM)
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#39
Originally Posted by The Black Brad Pitt:
With freeloader and NTSC games, PAL GC are able to put 480p. The need of a 50/60 switch may be a (bad) reason to drop 480p. I surely hope not. |
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I have a foreskin yet I do not have AIDS
(11-01-2006,
01:47 PM)
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#40
Originally Posted by Feindflug:
What happens when you set the console to 480p and then put in a game that doesn't support 480p? I assume since Nintendo this time made 480p something you set on the wii user interface (as seen as ign weekly #30) that means that they are making it mandatory for developers to make their games all 480p capable? |
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Member
(11-01-2006,
02:00 PM)
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#42
Originally Posted by Koren:
Personally I can't tell the difference between 50Hz and 60Hz (and to be honest I don't think the average person can), but can definitely tell the difference between 576 and 480 lines of resolution, so as long as the games I want to play aren't 25Hz, I'd choose 576p every time. |
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Member
(11-01-2006,
02:15 PM)
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#43
Originally Posted by Thraktor:
yeah i'm usually more bothered by the lower resolution with 480p as i tend to notice that more than the 50Hz/60Hz difference, depending on how bad the frame rate is. |
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likes mayo on everthing and can't dance
(11-01-2006,
02:19 PM)
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#44
i dont get it. Why cant 576p be at 60hz? And i thought there were common standards to follow in regards to hdtv resoltions all over the world?
edit: I cant type for shit right now. Last edited by The Black Brad Pitt : 11-01-2006 at 02:22 PM. |
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Member
(11-01-2006,
02:27 PM)
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#46
Originally Posted by The Black Brad Pitt:
the standards for HDTV seem to be the same - 720p, 1080i, 1080p, etc (except i think in PAL regions, HDTV broadcasts still run at 50Hz rather than 60Hz - it does in Australia anyway) but EDTV is still differentiated by 480p/60Hz and 576p/50Hz :/ i think the overwhelming reason they kept the 576p/50Hz standards for PAL EDTV is so that they can easily convert SDTV content for broadcast in EDTV or HDTV without messing with the framerate too much or something. i guess its possible for HDTV displays to show 480p/50Hz or 576p/60Hz, but these are not standard formats. |