Pachter was right.
You can't be comparing a mobile game with paid AAA shooters, come on. They're designed to make all of their profit in pre-orders/launch. Pokemon GO's profit model is in its longevity--and there's no whaling opportunities to exploit.
That is a pretty downer headline ... it still has 30 million people playing that is A LOT
The updates made the game worse to the point I don't play anymore rip
This is a staggeringly high retention rate for an app like this.
Putting some sort of negative slant on these amazing figures is ridiculous.
Well duh... Its a mobile game. Even my dad played it for a week before uninstalling it...
So its like any other video game then.
Please tell me how COD or Destiny online user base remained at 100% of launch numbers , a month after release.
They should have had Pokemon Go+ ready to go at launch. They would have sold a ton of those $30 peripherals
That's pretty normal for a mobile game, and it's still pretty big.
People acting like if 30+ million active users it's nothing lol
Wait.Probably the worst developer I've ever had the pleasure of playing their game. So many stupid choices and they pretty much incited a riot against those people they gave a legendary bird to.
How many people will have to be playing at the end of next month to consider it "dead"? There are still over 30 million playing per day.Everyone said I was a hater when I was telling everyone give it 3 months and game will be dead. There is only so much someone can go around catching the same Pokemon that absolutely mean nothing in the long run because there is no real battle system. An amazing Pokemon holding a gym can be taken down by a shitty Pokemon just have to sit there and keep fighting it until you reduce the points wtf is that shit?
sorry, you think console games don't lose a third of their daily audiences within a month after launch?