|
|
non-sanctioned troll
(11-26-2006,
07:02 PM)
|
Resistance 17.75GB artificially bloated.
#1
It looks like all the talk coming from the Resistance devs about how huge the game is was...........based on artificial padding. After being able to dump PS3 games with linux, this was discovered on resistance.
Quote:
And that's only in the US part of the game. It's got all regions. |
|
Member
(11-26-2006,
07:03 PM)
|
#2
So what is padding?
|
|
I have assigned to you one day for each year its punishment will last.
(11-26-2006,
07:03 PM)
|
#3
Can you describe what artificial padding is?
|
|
Member
(11-26-2006,
07:04 PM)
|
#4
What the hell does this mean?
|
|
Never forget! I'm Dumb!
(11-26-2006,
07:05 PM)
|
#5
To push data to the outer rims I suppose. Transfer rates are higher out there.
Disc based games are never optimized for size anyways with a few exceptions like oblivion where new DLC is a couple hundred kilobytes each. |
|
Member
(11-26-2006,
07:05 PM)
|
#6
Eh... I'm not too ready to believe this.
|
|
Member
(11-26-2006,
07:05 PM)
|
#7
padding?
|
|
Formerly Wakune
(11-26-2006,
07:06 PM)
|
#8
Originally Posted by squatingyeti:
Code:
Last edited by Gattsu25 : 11-26-2006 at 07:11 PM. |
|
Banned
(11-26-2006,
07:07 PM)
|
#9
Is that like putting tissue in your bra so your breasts would look bigger?
|
|
Member
(11-26-2006,
07:07 PM)
|
#10
Originally Posted by elostyle:
But can you pick and choose what data goes where? |
|
(11-26-2006,
07:07 PM)
|
#11
It means they added empty files to fill up space (by empty i mean files that just have spaces in them or grabage data). Devs do this to push the game on the outer edges of the discs because it reduces load times (outer edges read more date on one disc spin that the inner edge).
Quote:
Of course, they're stored alphabetically so you just pad the discs with stuff like AAAAAA.AAA |
|
there is joy in sucking dick
(11-26-2006,
07:07 PM)
|
#12
Originally Posted by duk:
Going by the how the OP is portraying it. Its when Developers pack data on a game disk to make it seem bigger than it really is ![]() |
|
Member
(11-26-2006,
07:08 PM)
|
#13
Originally Posted by squatingyeti:
|
|
Never forget! I'm Dumb!
(11-26-2006,
07:08 PM)
|
#14
Originally Posted by trilobyte:
|
|
Junior Tag of Excellence
(11-26-2006,
07:08 PM)
|
#15
Hmmm and its a .bin file too. Anyone been able to decrypt the files? Has anyone been able to export model/texture file data?
|
|
Member
(11-26-2006,
07:09 PM)
|
#16
Originally Posted by koam:
|
|
Banned
(11-26-2006,
07:09 PM)
|
#17
Honestly, does the game look like it uses that much data?
|
|
listen to the madman
(11-26-2006,
07:09 PM)
|
#18
Assuming those filesizes are bytes, that's only 60 * ~7 megs of padding or around 420 megs of padding. Given that a BR disc can store 25 gigs, this is the equivalent of having a ten megabyte garbage file on a cd.
Really nothing to get worked up about. Resistance is a massive game. |
|
Banned (lol)
(11-26-2006,
07:10 PM)
|
#19
I'm not surprised at all
And does this mean the game sucks now? ![]() |
|
Member
(11-26-2006,
07:11 PM)
|
#20
Probably used to manipulate how a disc is read and to reduce loadtimes, rockstar did it with GTA3 and other developers did it with their streaming intensive games.
|
|
non-sanctioned troll
(11-26-2006,
07:12 PM)
|
#21
Originally Posted by Gattsu25:
Oops, sorry. Well, padding is just artificially increasing the size of the game. No reason for it whatsoever, but to justify BD was the only format Resistance could work on. Also, like I said this is just in the US directory. Resistance includes directories for every language ;) |
|
(11-26-2006,
07:12 PM)
|
#22
Originally Posted by gbovo:
Nah Sony already spined this when they said that resistance is using almost all of the disc. No shit it is, they've padded the game. |
|
Formerly Wakune
(11-26-2006,
07:12 PM)
|
#23
420 * [how many regions does this game have on the disc?]
Originally Posted by squatingyeti:
something I learned earlier but isn't really important in this case. pet peeve, :( |
|
Member
(11-26-2006,
07:12 PM)
|
#25
Originally Posted by koam:
I thought Bluray had constant read times. |
|
there is joy in sucking dick
(11-26-2006,
07:14 PM)
|
#26
Originally Posted by brokenwatch:
CLV yes. Though, I would think games would still need redundancy in regards to game data, seeing as its still Optical Media. |
|
(11-26-2006,
07:14 PM)
|
#27
edit:
never mind. |
|
(11-26-2006,
07:15 PM)
|
#28
Originally Posted by brokenwatch:
Don't know about that.. does the disc speed keep changing? Either way, sony was making claims that the game was huge and was impossible on DVD but they've padded the game to make it look bigger than it really is. |
|
Member
(11-26-2006,
07:16 PM)
|
#29
So how much padding is there in total?
|
|
A soul wandering around Boletaria
(11-26-2006,
07:16 PM)
|
#30
Originally Posted by koam:
oh yeah that's what happened Sony went to Insomniac and said 'let's pad this game to make it look bigger than it really is.' you guys, you ****ing guys |
|
Brian Burke punched my mom
(11-26-2006,
07:16 PM)
|
#31
Another great thread |
|
Member
(11-26-2006,
07:17 PM)
|
#32
Originally Posted by brokenwatch:
|
|
Formerly Wakune
(11-26-2006,
07:17 PM)
|
#33
how many regions are on the Resistance disc?
|
|
Member
(11-26-2006,
07:17 PM)
|
#34
This is a red herring. I'm sure they could get a game up to 17 GBs just through lack of compression and lack of deleting redundant files in the development build, without having to resort to deliberate padding.
I'm also sure they could have put Resistance on a DVD9 if they really wanted to. |
|
Member
(11-26-2006,
07:17 PM)
|
#35
NB4 6 pages.
![]() |
|
Banned
(11-26-2006,
07:18 PM)
|
#36
Originally Posted by Mr. Wednesday:
![]() ![]() The singleplayer seems to take people over 12 hours on an average. Then you factor in the expansive online multiplayer, fmw recorded scenes, the various languages..etc. I'm pretty sure the material needed takes 16GB as proclaimed. |
|
there is joy in sucking dick
(11-26-2006,
07:18 PM)
|
#37
|
|
non-sanctioned troll
(11-26-2006,
07:18 PM)
|
#38
According to everyone else, the PS3 should load data the same no matter WHERE it is on the disc. So the excuse that it pushes data to the edges is retarded. If you get constant speed, there's absolutely no need to push data.
|
|
Member
(11-26-2006,
07:19 PM)
|
#39
Originally Posted by Wollan:
|
|
Member
(11-26-2006,
07:19 PM)
|
#40
Originally Posted by koam:
|
|
Member
(11-26-2006,
07:20 PM)
|
#41
Originally Posted by Wollan:
Stop padding the thread with duplicate screenshots! |
|
Formerly Wakune
(11-26-2006,
07:20 PM)
|
#42
Originally Posted by vantastic:
each region has 420MB of padding |
|
Member
(11-26-2006,
07:20 PM)
|
#43
Originally Posted by Mooreberg:
![]() |
|
(11-26-2006,
07:21 PM)
|
#44
before padding
Originally Posted by Dahbomb:
after padding
Quote:
:) |
|
Member
(11-26-2006,
07:21 PM)
|
#45
Originally Posted by Kabouter:
Originally Posted by Stumpokapow:
Thread am failure. |
|
Member
(11-26-2006,
07:21 PM)
|
#46
Considering that all the PS3 launch games didn't fill even 1 dvd disc (Except for Resistance of course), looks like Sony filled Resistance filled with all the languages into the game and put in these "paddings" to make the game fill 17 gigs which is to show that Blue-Ray disc are needed.
As for the question if more storage space is needed for these next-gen games, Blue Dragon is going to fill 3 DvDs the only reason for this is that the game is full of CG animations on top of the epic RPG game itself. |
|
Membre
(11-26-2006,
07:23 PM)
|
#47
Originally Posted by pCeSlAyEr:
It has been done on both CD and DVDs too, so it's not new. |
|
Banned (lol)
(11-26-2006,
07:23 PM)
|
#48
Resistance: Hot Padding edition
Rated F for flamebait |
|
Member
(11-26-2006,
07:23 PM)
|
#49
Originally Posted by Gattsu25:
|
|
there is joy in sucking dick
(11-26-2006,
07:23 PM)
|
#50
yadda yada yadda Oblivion yada yada yada
Lets get this thread started yo! |