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Member
(12-07-2006,
04:37 PM)
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Etrian Odyssey / Sekaiju no Meikyuu (Impressions Post #106)
#1
Since most of the discussion seems to be going on here, I figured I'd update this post to be more of a general information/media spot for this game.
Etrian Odyssey is a first-person turn-based dungeon-exploring DS RPG being developed by Atlus' R&D1 team (the same division of the company that's responsible for the Persona, Shin Megami Tensei, Digital Devil Saga, Devil Summoner, and Trauma Center games). The general thrust of the game is navigating through enormous first-person dungeons. Along the way, you can use the touch screen to draw your own maps on a grid, like graph paper; you'll be able to place icons for various important things. Along the way you engage in challenging turn-based RPG battles. You customize your characters via a class/skill system. The game is announced for a US release. Atlus has confirmed that it will be coming to North America in the second quarter of 2007 (retailers say May). GAMEPLAY VIDEOS Video 1 Video 1 (Youtube Version) Video 2 SCANS! SCREENS Etrian Odyssey Screens (from PantherLotus' DS Screenshot Thread) DEV STAFF Project Planning and Directing: Kazuya Niinou Previous Credits: Director (Trauma Center: Under the Knife) Story and World Design: Shigeo Kobayashi Previous Credits: Story (Shin Megami Tensei: Devil Summoner, Princess Crown) Monster Design: Shin Nagasawa Previous Credits: Monster Design (Parasite Eve, Final Fantasy IX); Map Design (Bahamut Lagoon) Sound Composer: Yuzo Koshiro Previous Credits: Composer (Ys, Ys II, Revenge of Shinobi, Sorcerian, Actraiser, Streets of Rage, Sonic the Hedgehog, Beyond Oasis, Shenmue, Shenmue II) REVIEWS Famitsu: 8 / 8 / 8 / 8
Originally Posted by duckroll:
GENERAL INFO Most of this is courtesy Atlus itself, or either Duckroll and Game Brink.
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* create up to 15 unique characters from 9 different classes and store them in the Adventurer's Guild * rotate characters in and out of your 5-man battle party * each character class has 20 different skills to learn * the game runs at a silky smooth 60 frames-per-second (rejoice, dark10x) * the game will be 30 hours in length, 40+ via sidequests * dungeons are non-random to go along with the mapping feature * unlike Trauma Center, Etrian Odyssey is not designed around the touch screen; the game was designed, and then they came up with ways for the touch screen to work with the gameplay * it's not Shin Megami Tensei DS; the creators wanted to make an original game * Atlus says they're experimenting with the game and pushing the hardware as much as possible to see how SMT DS might work in the future * because it's a portable game, game is designed to have straightforward, accessible objectives, but to have the objectives difficult to actually achieve * heavily influenced by the Wizardry games; "The plans we have now is something we came up with after looking back at Wizardry series of RPGs, trying to think how they may have turned out if we remade them." * "First of all, lets make it clear that games where you can just do a lot of button bashing to complete isn’t very Atlus-like and not very interesting to us." * "For example, in the case where an enemy has fierce fire attacks, any characters who have chosen to raise their fire defence will be able to defeat the enemy easily while others who have not will have a harder time. ... I wanted to increase the difficulty of the battles by letting players customize their skills without compromising the balance." * "It might be odd to choose only people that only I myself want to work with but, I think that’s the best choice."
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Originally Posted by duckroll:
Originally Posted by duckroll:
F.O.E. SYSTEM
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IMPRESSIONS
Originally Posted by sp0rsk:
Originally Posted by Jonnyram:
Last edited by ethelred : 04-22-2007 at 08:12 PM. |
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Banned
(12-07-2006,
04:39 PM)
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#2
Yesssss, this is looking better and better every day! And the music in that video is fantastic. It's FM (like Genesis stuff -- though it sounds much more like PC-98 than Genesis)... if the whole soundtrack is like that...wow. Even if it's recorded FM, instead of realtime, it still sounds awesome! Koshiro is so rad.
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Member
(12-07-2006,
05:11 PM)
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#4
Originally Posted by Aeana:
Agreed. Yuzo's music here is fantastic, and the game is looking better and better. I love how absolutely fluid the exploration is in the video, and how beautiful the backgrounds are. It's a shame they only show a little bit of the map-drawing, since that's one of the neatest aspects. |
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Member
(12-21-2006,
12:33 AM)
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#8
Late bump, but I've never heard about this before here. I found it while reading up on the game. Sorry if it's common knowledge.
Apparently, there's a mix of random encounters and placed enemies. While you're fighting it off on the battlescreen, each turn you take, the placed enemies will move around on the map (which is displayed on the second screen at the same time), getting closer and closer to you. So, if you take too long, you can get overwhelmed by multiple battles in succession. It sounds like an awesome concept. It's a shame they didn't do away altogether with random encounters, but maybe a mix of both will work out. Some quotes:
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My interest in the game just went up exponentially. Sounds like exploration (especially with map-drawing) will be very nicely done here. The rest of the translated interview from this, erm, banned site is pretty interesting. http://xcomp.game brink.com/?p=161 It's very old from an early Famitsu interview, but I've never read it before. |
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Member
(12-21-2006,
12:35 AM)
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#9
Originally Posted by Llyranor:
Thanks for that. Lots of new information This will be the DS RPG to get next year. :) |
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Jealous of the Glory that is Johnny Depp
(12-21-2006,
01:00 AM)
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#13
Originally Posted by duckroll:
SMT1+2 need a remake the first one is a buggy mess on the SNES and the PS1 poor ass port job doesnt count. not to say that I dont want new games, geez way to overreact. |
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Banned
(12-21-2006,
01:02 AM)
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#15
Originally Posted by Error2k4:
Huh? The PS1 remakes are incredible. The GBA ones are good, too, but the PS1 has 3D areas and they scroll so smoothly! |
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Banned
(12-21-2006,
01:16 AM)
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#18
Originally Posted by Error2k4:
It might use the same character/enemy art, but the levels are reskinned, at least. The GBA version looks better but the smooth scrolling is just too good. The PS1 is the version I always play nowadays. |
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trying to mount a comeback
(12-21-2006,
01:19 AM)
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#19
Originally Posted by Aeana:
Don't bother arguing with Error :P I also prefer the PS1 SMT1 from what I've played of the 3 versions. |
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Banned
(12-21-2006,
02:04 AM)
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#24
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Member
(12-21-2006,
04:41 AM)
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#26
Originally Posted by Llyranor:
Oh, wow. That sounds absolutely incredible. And disgustingly sadistic. I love it. |
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(12-21-2006,
05:04 AM)
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#27
This game sounds great.
*sigh* The DS is going to kill my wallet. |
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mashadar's neko-mimi slave
(01-05-2007,
02:02 PM)
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#30
I know no one cares about this game, but there's another trailer up now.
http://sekaiju.atlus.co.jp/index.php?itemid=51 |
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Member
(01-05-2007,
04:45 PM)
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#36
Originally Posted by duckroll:
Another awesome trailer. I really liked how streamlined and smooth the 3D exploration is. Again, the visuals in the dungeons remind me so, so much of Shining the Holy Ark for Saturn... just awesome.
Originally Posted by jj984jj:
It's one of the most promising RPGs for this year. So yes, more people need to be paying attention. Beautiful visuals, wonderful music, what sounds like incredible (and challenging) gameplay, and the pedigree of one of the best RPG dev teams out there.
Originally Posted by duckroll:
I don't see any reason to think it'll bomb, at this point. I think it'll sell well, relative to other Atlus RPGs (like those on the PS2). |
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Banned
(01-05-2007,
08:22 PM)
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#40
I get so excited thinking about this game. After SMT3 not being first-person, I was worried that Atlus would never make a first-person RPG again. Plus, Koshiro. It's really nice to see him back in action with his work on Portrait of Ruin, and then this.
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Self-Confessed Team Killer Scumbag, Want my Gamertag?
(01-05-2007,
11:57 PM)
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#42
Who's doing the soundtrack?
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Banned
(01-06-2007,
12:32 AM)
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#44
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Member
(01-06-2007,
02:30 AM)
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#45
Originally Posted by jj984jj:
Given how RPGs have been doing on the whole on the DS of late, I don't see something in the 100k range as implausible. It'd also be hard to characterize that as a bomb or a flop given how Atlus' RPGs sell on the PS2.
Originally Posted by jj984jj:
Well, here's hoping.
Originally Posted by Aeana:
Everyone needs to focus their mental energies to convince Kazuma Kaneko that we really, really DO want him to make that first-person Shin Megami Tensei Wii game. |
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Banned
(01-06-2007,
10:11 AM)
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#48
Originally Posted by jj984jj:
They don't have a folder for it on their official forums yet. OTOH, they do for Monster Kingdom and that Unemployed Ninja game, both due out in February. So presumably, that means that the game will be out later than February. Which could be as early as March, which is still first quarter, but only just... |
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(01-06-2007,
10:13 AM)
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#49
How did I miss this thread until now?
Frothing demand increases. |
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Member
(01-06-2007,
10:41 PM)
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#50
While we're on the subject of frothing demand... let's all bow to our Etrian Odyssey savior, ducky:
<duckroll> ethel: btw, Etrian is 60fps <duckroll> he was saying how normally when you use two screens you get 30fps <duckroll> but somehow his programmers pushed the hardware to give him 60fps <duckroll> and he's happy <duckroll> because in a 3D dungeon game, smooth scrolling is really important <duckroll> unfortunately <duckroll> the game has NO QUICK SAVE <duckroll> the reason being that apparently there's no space on cart or something <duckroll> you save at inns <duckroll> well there's no save-ram space for quicksave <duckroll> also, no save points in dungeons, since its a crawler <duckroll> and no i don't think the sprites are animated <duckroll> its pretty old school <duckroll> there was also an interesting question about that <duckroll> they asked if this is simply SMT DS in another name <duckroll> and they got really mad <duckroll> the director was like "yeah im getting angry too, wtf!?" <duckroll> because he wants to make an original game <duckroll> instead of a "SMT" game <duckroll> but they do say that the work they're doing for Etrian is very important <duckroll> because its an experiment on the hardware to see what they can do, if they want to put SMT on the DS in future <duckroll> and he says that unlike with Trauma Center, where they used the touch screen for the game and built it around that <duckroll> this time its different <duckroll> they're making the game, and the touch screen actually aids the game <duckroll> and he said its actually very effective <duckroll> its not a "touch screen game" <duckroll> Sinobi thinks it could push over 100k <duckroll> there was a blog entry about it <duckroll> i guess preorders are picking up? dunno <duckroll> also they asked him about the length <duckroll> and he said its 30 hours, probably 40+ if you want to complete all the quests <duckroll> and then he went on to acknowledge that most DS games are short <duckroll> even the RPGs <duckroll> 15-20 hours <duckroll> but he said this is an Atlus RPG <duckroll> so its going to be Atlus style <duckroll> its a REALLY long interview <duckroll> they also asked him about wifi and stuff <duckroll> like whether there would be additional scenarios or stuff that you can download later <duckroll> and he went "errr wtf no" <duckroll> and then the producer guy went on to say <duckroll> "well, not in the first game since we're pretty much done, but if we do a sequel its something we will definitely consider" <duckroll> expect tons of FM tunes from Koshiro <duckroll> the game's OST is supposed to be very oldschool Koshiro <duckroll> because that's what they asked him to do <duckroll> oh <duckroll> the game has no random dungeons btw <duckroll> its all designed, hence the mapping system |