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draughn101
Member
(07-14-2017, 08:29 PM)
Yesss! Can't wait to run all 500 miles.
danowat
Member
(07-14-2017, 08:33 PM)
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Originally Posted by bubaglobalj

Has there been an info on the career mode yet?

Nope, I've asked numerous times only to be met with complete silence.
draughn101
Member
(07-14-2017, 08:39 PM)
Has anyone heard anything about Xbox and PC Crossplay?
Juicy Bob
Member
(07-14-2017, 10:28 PM)
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Correct me if I'm wrong, but there won't be any safety cars or full course cautions in this game, right?

There's got to be yellow flags on ovals though, surely?
fresquito
Member
(07-14-2017, 11:39 PM)
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Originally Posted by danowat

Nope, I've asked numerous times only to be met with complete silence.

Oh, but I've already replied to this question in this thread (more than once!). The base is the same, just higher tiers are locked from start this time around. The menus and everything is far more comprehensive and easy to follow.

Besides there're some changes with how invitationals and brand loyalty works (once you unlock these, you can race them anytime). Other than that, I haven't tasted myself all that much. But I'm afraid, from what I've played, the mode is missing some sweet details, like proper win race resolving (even a good splash screen would be better than what's actually there).

So, yeah, the mode seems better organised, still it's lacking a bit on the more emotional side.
Grassy
Member
(07-15-2017, 01:25 AM)
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Originally Posted by TheAdmiester

Now that the floodgates are open, is there anything anyone wants to see?

And in the meantime here are some unedited (besides scaling 4K to 1080) shots:

Turn10 take notes, that's what an R32 GT-R looks like. I might have to do a few liveries for this one.

It looks like they got rid of the shimmering which was present in PCars even at 4K. Obviously they're still optimising, but how does it run at 4K right now and what are your PC specs?
Rayge
Member
(07-15-2017, 01:43 AM)
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Here's an unprocessed image using the dev mode camera.

The game is running at 4K @ 120FPS with 8 cars on the track. It runs at around 80-90FPS with rain at night.

This is with every setting cranked up to max and SMAA Ultra used as AA.

Running on a i7 6850K and Titan Xp (2017)

This one here is taken with the game's photomode.

frozenmeatpopsicle
Junior Member
(07-15-2017, 01:57 AM)
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Originally Posted by Teknopathetic

If it's a case of an NDA being dropped, I'd really dig if someone with a VR Headset could talk about performance, preferably with hard numbers.

^Yea, I wanna know this too.
Rayge
Member
(07-15-2017, 02:10 AM)
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5120x2880 with FXAA on Max running @ around 80-100fps.

Megasoum
Member
(07-15-2017, 02:20 AM)
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Saw this great video today

https://www.youtube.com/watch?v=TfD0z17mEBc

You can see the animated pitstop at the end of the first lap and also weather and night transition.
TheAdmiester
Member
(07-15-2017, 02:28 AM)

Originally Posted by Grassy

Turn10 take notes, that's what an R32 GT-R looks like. I might have to do a few liveries for this one.

It looks like they got rid of the shimmering which was present in PCars even at 4K. Obviously they're still optimising, but how does it run at 4K right now and what are your PC specs?

Maxed out (including MSAA and FXAA I believe) at 4K I get about 45fps in a full pack of cars during the day, and around 25-35fps when headlights turn on. This is on a 980Ti/6700k machine.
op_ivy
Fallen Xbot (cannot continue gaining levels in this class)
(07-15-2017, 02:50 AM)
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The pit crews look great aside from the cars jumping into the perfect position. I hoped that with ai drivers and ai taking control they'd just drive it in perfectly each time. Minor nitpick really
fresquito
Member
(07-15-2017, 02:56 AM)
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Originally Posted by op_ivy

The pit crews look great aside from the cars jumping into the perfect position. I hoped that with ai drivers and ai taking control they'd just drive it in perfectly each time. Minor nitpick really

Pitstops can be either auto or manual.
op_ivy
Fallen Xbot (cannot continue gaining levels in this class)
(07-15-2017, 03:01 AM)
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Originally Posted by fresquito

Pitstops can be either auto or manual.

I understand. Commenting on the video where even the ai driven cars jerk into pit position.
Rayge
Member
(07-15-2017, 03:56 AM)
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Uploading some smooth as butter, high bitrate 4K video right now.

1. I am playing on controller so screw shift on bumpers... cause I'm drunk too. Drinking some 13% 2017 W00T STOUT.
2. I think the AI settings are still being tweaked. I had it on ACE and it was too easy
3. This amazing game is still a work in progress.
Neo 007
Member
(07-15-2017, 04:14 AM)
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Originally Posted by Grassy

Turn10 take notes, that's what an R32 GT-R looks like. I might have to do a few liveries for this one.

It looks like they got rid of the shimmering which was present in PCars even at 4K. Obviously they're still optimising, but how does it run at 4K right now and what are your PC specs?

Yep...Some of Turn 10s car models are so far out of proportion and scale,it's embarrassing.
Rayge
Member
(07-15-2017, 05:44 AM)
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Starts out kind of ... dark.

https://www.youtube.com/watch?v=_YpZQNISNOU

It's just one lap around Circuit of the Americas National. I got tired of seeing low quality PCARS 2 videos claiming to be 4K@60FPS and decided to do my own.
Last edited by Rayge; 07-15-2017 at 06:03 AM.
Elfforkusu
Member
(07-15-2017, 05:49 AM)
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Do we know which tracks are available in the snow?

Because I want to race Daytona in the snow.

In an LMP1
Mobius 1
Member
(07-15-2017, 05:54 AM)
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Originally Posted by Rayge

Starts out kind of ... dark.

https://www.youtube.com/watch?v=_YpZQNISNOU

It's just one lap around Circuit of Americas National. I got tired of seeing low quality PCARS 2 videos claiming to be 4K@60FPS and decided to do my own.

Nice! I go to COTA 3 or 4 times a year and that is a great rendition of it. Except for WMD's barftastic DOF effect in the distance.
Rayge
Member
(07-15-2017, 06:01 AM)
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Originally Posted by Mobius 1

Nice! I go to COTA 3 or 4 times a year and that is a great rendition of it. Except for WMD's barftastic DOF effect in the distance.

I'm sure I can turn that off somewhere in the settings. I just cranked everything up for this.
Hawk269
Member
(07-15-2017, 06:21 AM)
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Originally Posted by Megasoum

Saw this great video today

https://www.youtube.com/watch?v=TfD0z17mEBc

You can see the animated pitstop at the end of the first lap and also weather and night transition.

While I appreciate them adding animated pit crews and I wish it was something that other games (FORZA) should include since FORZA's pit stops are complete shit...but the animations in PCARS2 Pit Crew are awful. They seem to have hardly any frames of animation and are rigid. I don;t expect state of the art animation with tracking and such, but it is pretty damn bad. Hope this is cleaned up a bit before launch.
Mascot
Member
(07-15-2017, 06:32 AM)
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Originally Posted by Rayge

Starts out kind of ... dark.

https://www.youtube.com/watch?v=_YpZQNISNOU

It's just one lap around Circuit of the Americas National. I got tired of seeing low quality PCARS 2 videos claiming to be 4K@60FPS and decided to do my own.

That looks amazing, thanks!

Originally Posted by Hawk269

While I appreciate them adding animated pit crews and I wish it was something that other games (FORZA) should include since FORZA's pit stops are complete shit...but the animations in PCARS2 Pit Crew are awful. They seem to have hardly any frames of animation and are rigid. I don;t expect state of the art animation with tracking and such, but it is pretty damn bad. Hope this is cleaned up a bit before launch.

And they are mocapped, apparently.

Hopefully better transitions and less robotic animations are part of the polishing process, but let's not forget what a monumental task SMS took on with these stops. I bet it's been a right pain in the ass from the very start.
Last edited by Mascot; 07-15-2017 at 06:36 AM.
Hawk269
Member
(07-15-2017, 06:41 AM)
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Originally Posted by Mascot

That looks amazing, thanks!


And they are mocapped, apparently.

Hopefully better transitions and less robotic animations are part of the polishing process, but let's not forget what a monumental task SMS took on with these stops. I bet it's been a right pain in the ass from the very start.

I agree that them adding that on top of all the other things they are doing is commendable, but when it looks as rough as it does, I would almost think they should of not done it. But we are still early and things can change as it nears release, so let's hope that gets cleaned up a bit.
Putty
Member
(07-15-2017, 06:51 AM)
Looks really nice. Hopefully 4 Pro version looks and runs well. This and GT:S will be my racers of choice at the end of the year.
Mascot
Member
(07-15-2017, 08:15 AM)
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Originally Posted by Putty

Looks really nice. Hopefully 4 Pro version looks and runs well. This and GT:S will be my racers of choice at the end of the year.

Pro performance will be stellar, I'm sure. It already runs well on vanilla PS4, apparently.
fresquito
Member
(07-15-2017, 08:19 AM)
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Originally Posted by Elfforkusu

Do we know which tracks are available in the snow?

Because I want to race Daytona in the snow.

In an LMP1

Every track where snow is a thing in real life (not Dubai). Every car has ice tyres.

Originally Posted by Hawk269

I agree that them adding that on top of all the other things they are doing is commendable, but when it looks as rough as it does, I would almost think they should of not done it. But we are still early and things can change as it nears release, so let's hope that gets cleaned up a bit.

You can turn them off if you don't like them. I think they look off, yes, but I wouldn't dare to say such statements. I'd rather have janky animations that are true to real life classes than perfectly animated models that always do the same, despite car or class. And no, you can't have both with the tight budget SMS is running on (compared to the console juggernauts).
Klocker
(07-15-2017, 08:27 AM)
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Does (will) this game have HDR?
fresquito
Member
(07-15-2017, 08:28 AM)
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I'm starting to really dig COTA. After having a blast with the Ginetta Jr in the short version, I tried the Ferrari GTE in the GP layout and was surprisingly fun. It turns out when you understand the flow of the circuit is quite enjoyable. It's very technical, though.

Originally Posted by Klocker

Does (will) this game have HDR?

From build notes, I'd say yes. I've read those, at least. Don't have any official word on it, though.
Last edited by fresquito; 07-15-2017 at 08:30 AM.
danowat
Member
(07-15-2017, 08:34 AM)
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Originally Posted by fresquito

Oh, but I've already replied to this question in this thread (more than once!). The base is the same, just higher tiers are locked from start this time around. The menus and everything is far more comprehensive and easy to follow.

Besides there're some changes with how invitationals and brand loyalty works (once you unlock these, you can race them anytime). Other than that, I haven't tasted myself all that much. But I'm afraid, from what I've played, the mode is missing some sweet details, like proper win race resolving (even a good splash screen would be better than what's actually there).

So, yeah, the mode seems better organised, still it's lacking a bit on the more emotional side.

Thanks, I hadn't seen any info pertaining to the career.
Klocker
(07-15-2017, 08:59 AM)
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Originally Posted by fresquito

I'm starting to really dig COTA. After having a blast with the Ginetta Jr in the short version, I tried the Ferrari GTE in the GP layout and was surprisingly fun. It turns out when you understand the flow of the circuit is quite enjoyable. It's very technical, though.


From build notes, I'd say yes. I've read those, at least. Don't have any official word on it, though.

Sweet thanks, I sure hope so
KdotIX
Member
(07-15-2017, 09:34 AM)
Holy shit, I'm having to do a double-take on some of those screenshots!
FLAguy954
Junior Member
(07-15-2017, 01:39 PM)
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Originally Posted by TheAdmiester

Now that the floodgates are open, is there anything anyone wants to see?

And in the meantime here are some unedited (besides scaling 4K to 1080) shots:

Goddamn, absolutely beautiful. They really nailed the motion blur/DOF combo.
cooldawn
Member
(07-15-2017, 04:36 PM)

Originally Posted by Mascot

Nice comprehensive preview of the UI and menus

Extensive options/setting. Amazing.

Problem is there's too much to consider when you join a lobby. I mean it's not unusual to join a lobby with seconds to go. You'll need to be a supercomputer to take in, interpret, consider and change accordingly before you're extracted in to a race.

Hope there's a live timer per-lobby so we can at least consider if it's worth it before we waste time and the that join button.
Alex Riveiro
Member
(07-15-2017, 04:44 PM)
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Regretting so much opting to not participate in the dev phase of pCars 2. I did invest in 1 and didn't in this one because last thing I had heard back then was that it'd be purely rally and off-road racing, which I'm not that much into it (although I've come to love rally racing in the meantime).

As Trump would put it: Sad. :(
fresquito
Member
(07-15-2017, 04:46 PM)
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Originally Posted by Alex Riveiro

Regretting so much opting to not participate in the dev phase of pCars 2. I did invest in 1 and didn't in this one because last thing I had heard back then was that it'd be purely rally and off-road racing, which I'm not that much into it (although I've come to love rally racing in the meantime).

As Trump would put it: Sad. :(

Lol, I don't know where you got that info from, but that was never the case.
Alex Riveiro
Member
(07-15-2017, 05:01 PM)
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Originally Posted by fresquito

Lol, I don't know where you got that info from, but that was never the case.

It was at a really really early stage and it was on the WDM forums. Ian was discussing it. It happened way before pCars 1's release, but I can't remember exactly when. Anyways, not a big deal, september will be around sooner than later.
DarkestHour
Member
(07-15-2017, 05:03 PM)
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Can anyone make a video or point me towards one that shows someone joining a multiplayer game? I'm hoping they improved this as in PCars it was not a great experience.
Rayge
Member
(07-15-2017, 06:20 PM)
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Some more screenshots without my OSD in them.



Last edited by Rayge; 07-15-2017 at 08:52 PM.
Rayge
Member
(07-15-2017, 09:57 PM)
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Originally Posted by Mobius 1

Nice! I go to COTA 3 or 4 times a year and that is a great rendition of it. Except for WMD's barftastic DOF effect in the distance.

Here's another quick vid without the DOF

https://www.youtube.com/watch?v=VDT2ScWv3Mg
Mobius 1
Member
(07-16-2017, 12:32 AM)
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Originally Posted by Rayge

Here's another quick vid without the DOF

https://www.youtube.com/watch?v=VDT2ScWv3Mg

Thanks! Looks spectacular.
Mascot
Member
(07-16-2017, 12:52 AM)
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Originally Posted by Rayge

Here's another quick vid without the DOF

https://www.youtube.com/watch?v=VDT2ScWv3Mg

I drove a COTA mod in Assetto Corsa this evening and did not like the layout one bit. Maybe it's fun in very slow cars.
Alexious
Member
(07-16-2017, 09:51 AM)
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Originally Posted by Rayge

Here's another quick vid without the DOF

https://www.youtube.com/watch?v=VDT2ScWv3Mg

Thanks for posting all this stuff. Any chance you could post a video using the camera behind the car, to better showcase the graphics?
MrFrankFontaine
Member
(07-17-2017, 02:47 AM)
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Originally Posted by Teknopathetic

If it's a case of an NDA being dropped, I'd really dig if someone with a VR Headset could talk about performance, preferably with hard numbers.

Yes, I'd love to know this as well.
Bollocks
Member
(07-17-2017, 02:53 AM)
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just saw youtube videos from VR mode, holy shit, I might have to get it on PC and a VR headset and a steering wheel to go all in.
MrFrankFontaine
Member
(07-17-2017, 03:00 AM)
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Originally Posted by Bollocks

just saw youtube videos from VR mode, holy shit, I might have to get it on PC and a VR headset and a steering wheel to go all in.

The only problem is that you'll never want to go back. So if there are any racing games (i.e. Forza) that don't support VR, then you're less likely to want to play them.

Also, if you're going all in, might want to get a racing rig. I can highly recommend the Playseat Challenge if you're like me and don't have the space to dedicate to a racing setup, but still want to sit in a racing seat.
Bollocks
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(07-17-2017, 03:11 AM)
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Originally Posted by MrFrankFontaine

The only problem is that you'll never want to go back. So if there are any racing games (i.e. Forza) that don't support VR, then you're less likely to want to play them.

too late, I already played Dirt Rally with PSVR so I know how awesome VR in racing games is even with limited specs.
Why do you think I want to drop some money on a VIVE now? :D
Was getting PCars2 for PS4 but seeing the VR videos, damn.
Darkdeus
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(07-17-2017, 03:20 AM)
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Originally Posted by Bollocks

too late, I already played Dirt Rally with PSVR so I know how awesome VR in racing games is even with limited specs.
Why do you think I want to drop some money on a VIVE now? :D
Was getting PCars2 for PS4 but seeing the VR videos, damn.

Get a rift if you're going to use if for sim racing. It's clearer than the VIVE and it makes it much easier to see in the distance and pick out break markers. It's also way cheaper than the VIVE and has better ergonomics and built in headphones.
Bollocks
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(07-17-2017, 03:22 AM)
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hmm I thought the VIVE had the better tech so it would fare better :/
MrFrankFontaine
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(07-17-2017, 03:49 AM)
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Originally Posted by Bollocks

hmm I thought the VIVE had the better tech so it would fare better :/

My understanding is that the HMDs themselves are close enough to not matter. The big differences are the tracking (Vive) and controllers (Rift for now). Neither is going to give an advantage for PC racing, but given the price cut, I'd give my recommendation for Oculus. At half the price of a Vive, really easy decision in my book.

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