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JP
Member
(01-10-2017, 10:26 PM)
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Just gone up, will add details.

Gravity Rush 2 PS4 Pro/PS4: Graphics Comparison + Frame-Rate Test

A lot of shared info between the two versions.

PlayStation 4
  • Native 1080p.
  • Ever so slightly better shadows at certain distances, in comparison to PS4 Pro version.
  • Almost constant 30fps. Significant boost in stability over demo version.
  • As close to a locked 30fps as possible. Occasional frames dropped "in very select areas" due to combination of physics (objects) and alpha dust & smoke) transparencies. Happened once in five hours of gameplay. Sometimes better on PS4, other times better on PS4 Pro. Lots of stuff being thrown around so difficult to get like for like experience.
  • Good quality object based motion blur, does well to hide very occasional frame drops.
  • Beautiful game, looks really good in motion.
  • Better controls than the first game.
  • No noticeable performance or visual flaws.
  • Very impressed with what the team has accomplished with the game, both versions.

PlayStation 4 Pro
  • Native 2160p using geometry scaling. (See below for details. Geometry rendered at native 4K while artwork, effects, etc rendered at a lower resolution. Also clarified in this thread on page three.)
  • Supersampling on 1080p Panels.
  • Distant objects are easier to make out.
  • Almost constant 30fps. Significant boost in stability over demo version.
  • As close to a locked 30fps as possible. Occasional frames dropped "in very select areas" due to combination of physics (objects) and alpha dust & smoke) transparencies. Happened once in five hours of gameplay. Sometimes better on PS4, other times better on PS4 Pro. Loyts of stuff being thrown around so difficult to get like for like experience.
  • Good quality object based motion blur, does well to hide very occasional frame drops.
  • Beautiful game, looks really good in motion.
  • Better controls than the first game.
  • No noticeable performance or visual flaws.
  • Very impressed with what the team has accomplished with the game, both versions.

Was trying to find this article, it's another from Digital Foundry which has Mark Cerny talking about the process of Geometry Scaling and how it differs to Checkerboard Rendering.

Originally Posted by Mark Cerny

Geometry rendering is a simpler form of ultra HD rendering that allows developers to create a 'pseudo-4K' image, in very basic terms. 1080p render targets are generated with depth values equivalent to a full 4K buffer, plus each pixel also has full ID buffer data - the end result is that via a post-process, a 1080p setup of these 'exotic' pixels can be extrapolated into a 4K image with support for alpha elements such as foliage and storm fences (albeit at an extra cost). On pixel-counting, it would resolve as native 4K image, with 'missing' data extrapolated out using colour propagation from data taken from the ID buffer. However, there is a profound limitation.

The pixel shader invocations don't change so texture resolution doesn't change and specular effects don't change. But it does improve image quality pretty dramatically.

Other stuff...
NeoGAF Threads
brawly
Member
(01-10-2017, 10:33 PM)
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Finally buying a Pro.
Kaako
Felium Defensor
(01-10-2017, 10:34 PM)
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Glad as hell for that Pro version. I'll take that sexy downsampled IQ any day of the week, thank you very much.
burgerdog
Member
(01-10-2017, 10:35 PM)
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The demo was just 1080p on pro, right? So you're telling me it's going to look even better in the final code? God damn, son.
chicagocubsfan
Member
(01-10-2017, 10:35 PM)
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Can't wait.
Soriku
Junior Member
(01-10-2017, 10:37 PM)
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Nice they fixed the framerate
Orayn
Member
(01-10-2017, 10:37 PM)
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To summarize:
-1080p30 on base, "4K"30 on Pro
-Pro seems to render geometry at native 4K and everything else at a lower res
-Nearly locked 30 FPS, base PS4 drops more often
-Slightly worse shadows on Pro in some cases

Edit: Beaten by OP
Kaako
Felium Defensor
(01-10-2017, 10:38 PM)
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Originally Posted by burgerdog

The demo was just 1080p on pro, right? So you're telling me it's going to look even better in the final code? God damn, son.

Yup yup, thank gawd for downsampling.
GavinUK86
Member
(01-10-2017, 10:39 PM)
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To quote,

"Gravity Rush 2 is a solid effort which suffers no noticeable performance or visual flaws".

That's great to hear. Like he said in the video, this isn't a given nowadays.
piccio_ssl
Member
(01-10-2017, 10:41 PM)
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great work on both platforms, Japan Studio in god mode
7 days!
cakely
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(01-10-2017, 10:41 PM)
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These are the kind of differences I hope to see in new games going forward.

Downsampling, especially.
ArkhamFantasy
Member
(01-10-2017, 10:42 PM)
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Super sampling son!
RoboPlato
I'd be in the dick
(01-10-2017, 10:42 PM)
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That motion blur and physics simulation looks incredible.

Geometry rendering is an interesting technique. Seems like a good 4K solution for games that can't use checkerboard.
Seven Force
Banned
(01-10-2017, 10:43 PM)
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Happy to hear about the supersampling.
Shoeless
Member
(01-10-2017, 10:44 PM)
Reassuring to see this video. My Pro is ready for supersampled graphics.
Tyaren
Member
(01-10-2017, 10:44 PM)
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It's kinda sad that we now have to praise Pro games because they come without bigger flaws. The only real upgrade is the higher resolution. Downsampling is praised even though it should be standard. Shadows actually seem to be a bit more pixelated in some cases if I understood that right?
EASTC0AST_GH05T
Member
(01-10-2017, 10:44 PM)
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PS4 Pro purchase once again justified.
Coffee Dog
Banned
(01-10-2017, 10:45 PM)
Happy to hear how close the PS4 version is to the Pro.
Chacranajxy
I paid good money for this Dynex!
(01-10-2017, 10:45 PM)
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Huh... I didn't realize this supported the Pro. Well, good. Can't wait to play this.
black070
Member
(01-10-2017, 10:45 PM)
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Ho boy, this is going to look so damn good on my 4K display.
L.O.R.D
Member
(01-10-2017, 10:46 PM)
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30FPS?
i thought the game will be 60FPS.
michaelius
Member
(01-10-2017, 10:48 PM)
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Originally Posted by Coffee Dog

Happy to hear how close the PS4 version is to the Pro.

Jump from 1080p to near 4K is close ?
Seven Force
Banned
(01-10-2017, 10:48 PM)
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Originally Posted by L.O.R.D

30FPS?
i thought the game will be 60FPS.

You're probably thinking of the remaster of the first game.
Frostman
Member
(01-10-2017, 10:49 PM)
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Originally Posted by piccio_ssl

great work on both platforms, Japan Studio in god mode
7 days!

7 days? Doesn't it come out the 20th?
dmr87
Member
(01-10-2017, 10:49 PM)
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Both versions are solid, good.
DXMGT
Banned
(01-10-2017, 10:49 PM)
No 60fps mode for the Pro is pretty lame.
felipepl
Member
(01-10-2017, 10:49 PM)
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Originally Posted by L.O.R.D

30FPS?
i thought the game will be 60FPS.

The remaster is 60 FPS, for obvious reasons.

This may sound strange but switching back and forth between the remaster and GR2 demo, I actually think that 30 FPS fits the game better, sounds cliché I know, but it feels more cinematic, especially when Kat is flying around with all the camera shake effects.

The remaster looks like a soap opera in this regard.
piccio_ssl
Member
(01-10-2017, 10:50 PM)
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Originally Posted by Frostman

7 days? Doesn't it come out the 20th?

18th here in EU :P
silva1991
Member
(01-10-2017, 10:50 PM)
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Game looks so good. Glad they fixed frame rates.
DXMGT
Banned
(01-10-2017, 10:50 PM)

Originally Posted by felipepl

The remaster is 60 FPS, for obvious reasons.

This may sound strange but switching back and forth between the remaster and GR2 demo, I actually think that 30 FPS fits the game better, sounds cliché I know, but ir feels more cinematic, especially when Kat is flying around with all the camera shake effects.

The remaster looks like a soap opera.

This meme is still going?
TheKingOfPain
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(01-10-2017, 10:51 PM)
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Originally Posted by Frostman

7 days? Doesn't it come out the 20th?

January 18 in Europe and Australia.
felipepl
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(01-10-2017, 10:51 PM)
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Originally Posted by DXMGT

This meme is still going?

Meme? Not sure what you're talking about, I'm not joking. Dead serious.
Frostman
Member
(01-10-2017, 10:51 PM)
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Ahh, I'm UK pretty sure it's still the 20th here as well. It's alright for some :D
chandoog
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(01-10-2017, 10:51 PM)
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Originally Posted by Chacranajxy

Huh... I didn't realize this supported the Pro. Well, good. Can't wait to play this.

All games released after Pro need to have Pro upgrades in one form or another.

On topic: Another great upgrade for the Pro. I have not played the first game, will probably get that for cheap before committing to this. This game looks absolutely gorgeous though, can't deny that.
Loudninja
No oxygen in space?
How does the sun burn?
Food for thought.
(01-10-2017, 10:52 PM)
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Originally Posted by Chacranajxy

Huh... I didn't realize this supported the Pro. Well, good. Can't wait to play this.

All first party games will have ps4 pro support going forward.
Gekzee
Banned
(01-10-2017, 10:54 PM)
So no HDR then?
chandoog
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(01-10-2017, 10:55 PM)
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Originally Posted by Loudninja

All first party games will have ps4 pro support going forward.

Wait, so it's just first party ? I thought it was mandatory for all games period.
Orayn
Member
(01-10-2017, 10:55 PM)
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Originally Posted by DXMGT

No 60fps mode for the Pro is pretty lame.

This is definitely not a GPU limited game, no chance of that.
icespide
Banned
(01-10-2017, 10:55 PM)
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awww yeah supersampling gets me hard
Coffee Dog
Banned
(01-10-2017, 10:56 PM)

Originally Posted by michaelius

Jump from 1080p to near 4K is close ?

Yes? That's extremely close. No higher settings, no framerate improvements, no extra features, etc.

You just get a resolution bump. That's great, and how Pro patches should be. Whether you're a pro or PS4 owner you get a good looking and performing game.
PR_rambo
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(01-10-2017, 10:57 PM)
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Glad I got the pro this christmas, supersampling ahoy!
KimonoNoNo
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(01-10-2017, 11:01 PM)
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You can really sense John giving it the big sell.

To paraphrase "The game is gorgeous and runs like a dream, go out and buy it god damn it!"

Can't blame him personally.
FHIZ
Member
(01-10-2017, 11:03 PM)
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Really wish this game supported HDR. Already colorful as it is, would have been the cherry on the top.
Elios83
Member
(01-10-2017, 11:03 PM)
Interesting that they're using geometry scaling to get 4K on the Pro.
Can't wait to play it next week.
I'm sorry for the lack of HDR support though :/
belvedere
Junior Butler
(01-10-2017, 11:04 PM)
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Hoping this supersampling trend continues.
NeoMetallix
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(01-10-2017, 11:04 PM)
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Originally Posted by chandoog

Wait, so it's just first party ? I thought it was mandatory for all games period.

It is for all games. Anyway can't wait too see this in 4K! :O
Kaako
Felium Defensor
(01-10-2017, 11:04 PM)
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Originally Posted by KimonoNoNo

You can really sense John giving it the big sell.

To paraphrase "The game is gorgeous and runs like a dream, go out and buy it god damn it!"

Can't blame him personally.

Doing God's work cause we all damn know this game could use every single sale it gets. Don't sleep on this and Nioh, people.
Fireblend
Banned
(01-10-2017, 11:04 PM)
Great to know. Can't wait to play it :D
Greatest Ever
pretentious trash
(01-10-2017, 11:04 PM)
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It not being 60 FPS is absolutely disappointing.
Loudninja
No oxygen in space?
How does the sun burn?
Food for thought.
(01-10-2017, 11:05 PM)
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Originally Posted by chandoog

Wait, so it's just first party ? I thought it was mandatory for all games period.

I am just talking about first party.

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