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Banned
(12-14-2006, 11:54 PM)
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#451
Originally Posted by jarrod:
It makes a hell of a lot more sense that FFT A2 would follow the platform that FFT is on, not FF12:RW. That is again, assuming FFT A2 is a sequel to FFT and not FFTA. Your comparison fails because FF12 has more in common with FFTA than with FFT. |
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Banned
(12-15-2006, 12:06 AM)
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#452
Originally Posted by Pellham:
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Member
(12-15-2006, 12:57 AM)
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#454
Originally Posted by trancejeremy:
Interesting. |
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Member
(12-15-2006, 01:01 AM)
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#455
Originally Posted by Giard:
Still, it might just be a matter of time. In FFT, guns and airships and the like were ancient technologies left by some lost civilization, while they're very contemporary in FF XII. Maybe it's the same world in a different time. Maybe it's not. |
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Member
(12-15-2006, 05:29 AM)
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#459
Originally Posted by jiggle:
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Banned
(12-15-2006, 05:35 AM)
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#461
Originally Posted by Surreal:
Originally Posted by Pellham:
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(12-15-2006, 05:35 AM)
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#462
Originally Posted by jiggle:
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Member
(12-15-2006, 05:56 AM)
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#465
Why do people automatically assume the playstation userbase is alligned with the PSP userbase.
Most people are not fanboys and pledge their alligences to either Sony or Nintendo. I know a lot more people that own a DS and PS2 than people that own DS and GCN. Also know a lot more PS2 users that own a DS than a PSP. I mean the sales charts obviously agree with me with the PS2 and DS selling the most. There's actually a lot less company loyalty than you guys think, there might for the early adopters but as a whole its a lot less than you think. Its usually whoever has the most games and is the most popular. The general combination of a gamer is to have a PS2 and a DS. Plus with the announcement of FFXII-2 and DQIX on the DS the PS1/PS2 fanbase is probably the same people as the DS fanbase. Thats just how it is, just like most people had GBA and PS2 not GCN and GBA. |
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you can't put a price on sparks
(12-15-2006, 05:59 AM)
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#466
Originally Posted by ccbfan:
the PSP still has a market for games to sell, even if they're not always spectacular. sometimes you can only do stuff on the PSP that the DS can't and vice versa. in this case FFT is just a better choice for the PSP, mostly because of the resolution/screen size, as well as the fact its probably a ****ton easier to optimize a sony console-based game for another sony console. |
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Stupid Member
(12-15-2006, 06:03 AM)
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#468
Originally Posted by Pellham:
Originally Posted by Zyid:
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Member
(12-15-2006, 06:05 AM)
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#469
[/IMG]That's pretty nice! I don't want to go over this huge thread so the game is going to have new art and scenes in it? I never did finish the PS1 version, and the disc was pretty scratched too hell and back, plus I totally suck at it now when trying to play in the middle of a 75 hour save file. Maybe I should just restart it on the PSP version again if it's brought over here. |
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Member
(12-15-2006, 06:07 AM)
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#470
Originally Posted by jiggle:
I wonder what scene the top one is? It looks like Delita and Ramza but I can't seem to recognize the scene. The only one I can think of is when they blow into the leaf scene right after the thieves fort battle but they were on a grassy knoll in that scene. It has to be chapter 1 cause thats the only chapter Ramza has a cape. |
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Member
(12-15-2006, 06:11 AM)
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#473
Originally Posted by ccbfan:
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Member
(12-15-2006, 06:26 AM)
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#477
Man, FFT is one of my most beloved games.
Great gameplay, great characters, great story, exceptional soundtrack. The only thing that was less than stellar was the translation, so hopefully this will get a newly done translation here in NA. Cutscenes look beautiful too. Give us FFT2. Not FFTA or FFTA2. |
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Banned
(12-15-2006, 06:32 AM)
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#478
Originally Posted by MetatronM:
That's why I deliberately chose "protagonist" to describe him, not "hero". I mean, basically you do all the work, and he gets all the credit and the princess (who later kills him). What a ripoff! While you ride off in the sunset with your sister, into obscurity. |
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mashadar's neko-mimi slave
(12-15-2006, 09:29 AM)
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#480
http://www.square-enix.co.jp/fft/
The site will be opening at 12 noon tomorrow on the 16th (Japan time) so that's in about 16 and a half hours. Start the countdown! :D |
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(12-15-2006, 09:35 AM)
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#481
Hmm, right in the middle of Jump Festa, eh.
Looks like there'll be some nice stuff there this weekend. |
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mashadar's neko-mimi slave
(12-15-2006, 09:58 AM)
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#484
Originally Posted by KyanMehwulfe:
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Banned
(12-15-2006, 01:11 PM)
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#485
Originally Posted by Pellham:
And um... my comparison was between FFVII (your example for remaining "manufacturer exclusive") and FFXII (ethel's argument for following the larger market), as which was closer to FFT. Care to answer that? |
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Member
(12-15-2006, 08:51 PM)
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#486
Originally Posted by duckroll:
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Member
(12-16-2006, 09:29 AM)
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#487
Originally Posted by duckroll:
Nothing much on it though. Nice map for a background though and I see an "Ivalice Alliance" logo. |
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Banned
(12-16-2006, 10:38 AM)
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#489
Is Ivalice just the areas of Archadia and Rozarria that we saw in FFXII, or is there more to it? It seemed like the world could be expanded to something MUCH larger and FFXII just had a small continent at most, but I haven't played FFT and Vagrant Story only seems to have a small scope on the world.
Interestingly I just read this on Wiki, outlining their connection
Quote:
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Member
(12-16-2006, 10:51 AM)
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#490
There's a lot more to the world.
Watch one of chapter interludes by Omdore, such as the one that follows the opening movie, and it shows a much bigger map of Rozarria and Archadia. Most of the edge of the map is still land so it suggests they're just blots in a much bigger world. I wish that they'd sort of tie everything together officially in one game, or just give as official confirmation that there's no real connection between the world. |
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Banned
(12-16-2006, 11:10 AM)
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#491
Originally Posted by KyanMehwulfe:
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Member
(12-16-2006, 11:17 AM)
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#492
Well there's always hope if Yoshida and Minagawa remain. There may of not been the core designer behind all the Tactics games, but as the two core artists I would assume they still had solid creative output and were the two most people that Matsuno brainstormed with, bounced ideas off of, etc. I think they may be able to do an Ogre Battle or Ivalice game justice.
I'm not sure if they're still with Square Enix though. I've heard nothing so I would assume they are, but that might just be because they're lesser names. I guess whether or not they follow Matsuno may indicate just how tight the three of them were (and thus how well they could take over Tactics/Ivalice themselves). |
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Member
(12-16-2006, 11:46 AM)
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#493
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mashadar's neko-mimi slave
(12-16-2006, 03:41 PM)
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#496
Originally Posted by KyanMehwulfe:
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there is joy in sucking dick
(12-17-2006, 12:02 AM)
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#499
Originally Posted by ant1532:
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Member
(12-17-2006, 03:40 AM)
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#500
http://www.gamevideos.com/video/id/8042
IMO, I don't dislike these FMVs, but the voice acting is just awful. |