Just to try and get you all thinking and maybe, with a little luck, contributing, I put something together in XNA with help from Modus & theTrin in a general form which may or may not one day become a Game created by GAF. Here's the scoop, ripped from my blog.
http://joshesgds.spaces.live.com/blo...7D27!119.entry
If your interested check some of the earlier posts in the blog for info on making some simple changes to the game.First Upload:
I've uploaded the source to what I've been doing for the last couple of days, you can find it and instructions on how to run it here:
http://joshesgds.spaces.live.com/blog/cns!4EF72E77E937D27!118.entry
Unfortuntely it seems the deployer on Visual C# doesnt work, it deploys fine but the actual installer crashes without completing (if you have any info on how to fix this let me know). So its source only, still it doesnt cost you anything to download the software and you'll prefer having it in source form anyway because then you can try the couple of funky changes I already demonstrated last week, you lucky sods.
Anyway the release itself i should point out a few things:
Firstly: This is just a bit of fun, please treat it as such (i have a fragile ego).
Secondly some tips:
Its designed for playing with a 360 pad (on PC or 360), you can play it with the keyboard but i just realised i didnt put the key controls to change weapons in so *ooops*, guess you'll have to code them youselves if you want them (look in my blog history for how to do this).
LS = Ship Control
RS = Turret Control
D-pad change weapons
You have 4 weapons, I'll leave you to discover their intricacies, needless to say they are quite different, some of them bounce off things, some of them go straight through things, some of them refire very quickly, some of them don't...defintely worth playing around with. The idea was to show how much variation there can be, at some point id love to put a 'store' up at pre-defined intervals in the game where the player can upgrade their weapon, ship and turret locations....On the subject of turret locations
Your ship has three, one on the nose and one on each wing, they each have their own firing arc so you are more deadly firing in certain directions...again i'll leave the details down to you.
One apology i must make is for the lack of an end game, I wanted to time the players progress and keep a scoreboard but i didnt get very far with making either the timer or the display for it...maybe thats something you could add for yourself, let me know how it goes.
Now Some Thank Yous' and general begging:
Its a rip-off of GarageGames starter kit so a big thanks to them, I left 2 of their waves in as a warm up then added my own as an amalgamation of what Ive managed to figure out over the last 4 days, Turrets, link points, spawning ships, destroying ships, projectile damage and size, sounds & backgrounds, its all been tweaked and added to.
Thanks to M0dus from NeoGaf.com for the ship model that is awsome and totally not done justice by anything else in the game, and apologies to him that i didnt have time to work out banking for which he painstakingly renered all the images.
Thanks to theTrin from NeoGaf for the basic idea for the wave i made even though i decided to go with something easier to draw and that let me push the 360 to its sprite limits .
Finally I'd like to request that if you have the time and the inclination you help take Last Alarm a little further. The game needs everything; Assets from Boss sprites to projectiles to Windows Icon, Sounds, Splash screens, story, intro, and most of all ideas, be it levels or bosses or just generally how it should work.
I'd love to make this a proper community game, one made with a total mismatch of ideas and content from whoever is interested in providing them, so dont be affraid if your idea doesnt fit with whats there, just contribute.
If you have any questions you can post here.
Im out of the country from tomorrow for Crimbo so have fun with the source code and keep me up to date with what happens.


