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HeelPower
Member
(03-17-2017, 12:32 AM)
HeelPower's Avatar
I think a big problem with The Last of Us is the massive disconnect between the complex narrative its trying to tell ,and the extremely narrow visioned gameplay.

The last of us cutscenes try to paint morally gray ,deeply introspective characters in a harsh world of turmoil.The gameplay is standard fare sneaking or shoot outs arena,every human character you encounter is a brainless enemy unless they get a cutscene introduction(like in the Case of Bill,Sam and Henry or Tess)

Its simply far from a convincing world.Its not inhabited,its not alive. There are two things in TLoU : Enemies and resources to take them down.Oh yeah there were planks and ladders.

I think the RPG genre is much better suited for the kind of narrative complexities they are aiming for ,but didn't deliver outside of strict cutscenes.

The Witcher 2 & 3 did an infinitely better job of relaying the world to the player in more ways than constant battle. You are likely to run into NPCs, reason with them,have them explain to you their struggle or sometimes they're just pure assholes who can't be reasoned with.Its much less predictable ,varied ,and more cohesive with the narrative and the world they're trying to portray in their traditional cutscenes.I just think games like Horizon and Witcher 3(among others in RPG ofcourse) have advanced far beyond ND's expressive ability in gameplay.

The Last of Us has the potential to be amazing ,but being a strict gallery shooter/stealth game doesn't do its writers justice ,and severely limits the game's expressive potential.
Imagine the last of us with true interaction that isn't just killing. A world thats equal parts dangerous ,but also has a human aspect.I think the RPG genre can afford TLoU much needed gameplay flexibility to fully describe characters that can do more than just shoot dummy targets in hallways.

ND needs to break out of the strict arena shooter genre,especially for The Last of Us.
Last edited by HeelPower; 03-17-2017 at 12:34 AM.
Inuhanyou
Believes Dragon Quest is a franchise managed by Sony
(03-17-2017, 12:32 AM)
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Does everything have to be an RPG?
Huge Succeeded
Member
(03-17-2017, 12:33 AM)
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I'm not sure that I agree. I don't really think the games you cited are beyond The Last of Us in respect to their narratives to begin with, though.

Originally Posted by Inuhanyou

Does everything have to be an RPG?

open world at least
Ibuki
Member
(03-17-2017, 12:33 AM)
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Never gonna happen...
Carl
Member
(03-17-2017, 12:33 AM)
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No it doesn't
GinoFelino
Member
(03-17-2017, 12:33 AM)
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Considering what people are calling RPGs nowadays, the only difference would be meaningless dialogue choices and more crafting
Death Insurance
Junior Member
(03-17-2017, 12:33 AM)
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Sigh.

No.
Duxxy3
Member
(03-17-2017, 12:33 AM)
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No. Just no.

edit: And fuck open world as well.
OrlanisWorks
Member
(03-17-2017, 12:33 AM)
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I think that's probably too far outside of NDs comfort zone. I'd expect a huge backlash for trying that.
WaterAstro
Member
(03-17-2017, 12:33 AM)
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No, it shouldn't.
Strangelove77
Member
(03-17-2017, 12:33 AM)
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And open world. While we're ruining everything.
Septimus Prime
Member
(03-17-2017, 12:34 AM)
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I disagree. RPGs tend to focus on building up your characters so that they are powerful enough to take on a specific foe or challenge later on. TLoU isn't really about that.
texhnolyze
Member
(03-17-2017, 12:34 AM)
texhnolyze's Avatar
^ Horizon doesn't seem to have that kind of issue.

Originally Posted by Inuhanyou

Does everything have to be an RPG?

There's only one answer: Yes.
StrongBlackVine
Banned
(03-17-2017, 12:34 AM)
I don't need a Naughty Dog RPG. I'm content with their focused narrative approach. Do you want it to be open world as well?
UneducatedLogic
Junior Member
(03-17-2017, 12:34 AM)
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Nah, it doesn't.
MegaSackman
Member
(03-17-2017, 12:34 AM)
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To many assumptions here, the game is one of the best selling new ips on the market, I think people love it the way it is (I do).
Jimmyfenix
Member
(03-17-2017, 12:34 AM)
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Originally Posted by HeelPower

I think a big problem with The Last of Us is the massive disconnect between the complex narrative its trying to tell ,and the extremely narrow visioned gameplay.

The last of us cutscenes try to paint morally gray ,deeply introspective characters in a harsh world of turmoil.

The gameplay is standard fare sneaking or shoot outs arena,every human character you encounter is a brainless enemy unless they get a cutscene introduction(like in the Case of Bill,Sam and Henry or Tess)

Its simply far from a convincing world.Its not inhabited,its not alive. There are two things in TLoU : Enemies and resources to take them down.Oh yeah there were planks and ladders.

I think the RPG genre is much better suited for the kind of narrative complexities they are aiming for ,but didn't deliver outside of strict cutscenes.

The Witcher 2 & 3 did an infinitely better job of relaying the world to the player in more ways than constant battle. You are likely to run into NPCs, reason with them,have them explain to you their struggle or sometimes they're just pure assholes who can't be reasoned with.Its much less predictable ,varied ,and more cohesive with the narrative and the world they're trying to portray in their traditional cutscenes.

I just think games like Horizon and Witcher 3(among others in RPG ofcourse) have advanced far beyond ND's expressive ability in gameplay.

The Last of Us has the potential to be amazing ,but being a strict gallery shooter/stealth game doesn't do its writers justice ,and severely limits the game's expressive potential.
Imagine the last of us with true interaction that isn't just killing. A world thats equal parts dangerous ,but also has a human aspect.I think the RPG genre can afford TLoU much needed gameplay flexibility to fully describe characters that can do more than just shoot dummy targets in hallways.

ND needs to break out of the strict arena shooter genre,especially for The Last of Us.

Oxn
Member
(03-17-2017, 12:34 AM)
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Gawd this thread is gonna make me rage.
Hektor
Member
(03-17-2017, 12:34 AM)
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Originally Posted by GinoFelino

Considering what people are calling RPGs nowadays, the only difference would be meaningless dialogue choices and more crafting

Taking the words right out of my mouth
HubbaBubba
Member
(03-17-2017, 12:35 AM)
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Every game doesn't have to be an rpg or like dark souls
Lakershead22
Member
(03-17-2017, 12:35 AM)
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I really hope that never happens.
Loris146
Member
(03-17-2017, 12:35 AM)
Lakitu
st5fu
(03-17-2017, 12:35 AM)
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Just keep it at is, I'm sick of developers trying to shoehorn RPG elements into their games.
Fezan
Member
(03-17-2017, 12:35 AM)
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Open world RPG lite with towers and loot boxes every where.
Also Fun climbing mechanics like looking at stamina meter while climbing
WhiskerFrisker
Member
(03-17-2017, 12:36 AM)
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Originally Posted by Jimmyfenix

Fabulous use of this gif.

Heel, no. There's no need for this.
Khezu
Member
(03-17-2017, 12:36 AM)
Khezu's Avatar
Only if it's turn based.

Seeing a game like that with turn based combat would sure be something.

It would also probably completely alienate all of it's fans.
Cubas
Member
(03-17-2017, 12:36 AM)
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You know, I came into this thread ready to disagree with you but the points raised are actually really good.

TLoU 2 could with some RPG elements (dialogue trees, mostly).
-MD-
Member
(03-17-2017, 12:36 AM)
-MD-'s Avatar

Originally Posted by Loris146

x2

Originally Posted by Huge Succeeded

open world at least

Soul of the Beast
Member
(03-17-2017, 12:36 AM)
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You know that's never gonna happen.

Edit: that Andromeda gif is godsend.
Last edited by Soul of the Beast; 03-17-2017 at 12:38 AM.
Maximo
Member
(03-17-2017, 12:36 AM)
Maximo's Avatar
Nah what it really needs is a Dark Souls combat system, with Ellie able to do combo attacks with Joel.
cw_sasuke
If all DLC came tied to $13 figurines, I'd consider all DLC to be free
(03-17-2017, 12:36 AM)
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Whats up with the weird ND threads lately ? Feels like everyone knows better than themselves how to handle their IPs...lol.
Dandy Crocodile
Member
(03-17-2017, 12:36 AM)
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Turn based and with random encounters please
sn00zer
(03-17-2017, 12:36 AM)
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Someone please photoshop the last of us with health bars above enemies heads and numbers of health being knocked off
jon bones
hot hot hanuman-on-man action
(03-17-2017, 12:36 AM)
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the last thing i want from TLOU 2 is RPG elements, dialogue choices and an open world - that all sounds miserable

give me focused gameplay, well paced story beats that the creators control and meaningful dialogue - keep it tight, keep it linear.

Originally Posted by Loris146

this guy gets it
Last edited by jon bones; 03-17-2017 at 12:40 AM.
Ray Down
Member
(03-17-2017, 12:36 AM)
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God no.
Planet
Member
(03-17-2017, 12:37 AM)
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I'd like it to be a match 3 puzzle game.
Chumley
Banned
(03-17-2017, 12:37 AM)

Originally Posted by Loris146

One and done
Imp the Dimp
Member
(03-17-2017, 12:37 AM)

Originally Posted by HeelPower

I think the RPG genre is much better suited for the kind of narrative complexities they are aiming for ,but didn't deliver outside of strict cutscenes.

The Last of Us has the potential to be amazing ,but being a strict gallery shooter/stealth game doesn't do its writers justice ,and severely limits the game's expressive potential.

I don't really see this. And it's not like RPGs are inherently superior in said things. The Last of Us did just fine in the mechanics and story department. Really good game overall.
HeisenbergWW62
Member
(03-17-2017, 12:37 AM)
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No

And Naughty Dog better never go open world
Tinfoilhatsron
Member
(03-17-2017, 12:37 AM)
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The combat in TLoU is used to make a point with fast-paced action, well relatively, resulting in brutal kills on enemies which makes since within the context of the world and Joels's character.

So no. I disagree.

Also people of this world prefer to kill each other in any way possible. What do you mean an RPG would be better?
Kyoufu
(03-17-2017, 12:37 AM)
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Are you serious OP? The world isn't alive? No shit, it's a zombie apocalypse.
Chamber
love on your sleeve
(03-17-2017, 12:37 AM)
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This is the worst idea ever, OP.
Ninja Scooter
bow down to the
Kings in Raider hats
(03-17-2017, 12:38 AM)
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I disagree. If anything the story and world of TLOU lends itseld to less player agency and "role playing". You aren't tasked with creating your own version of Ellie or Joel.
JDM
Member
(03-17-2017, 12:38 AM)
Please no.
DMONKUMA
Junior Member
(03-17-2017, 12:38 AM)
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Originally Posted by Ray Down

God no.

Listen to the backstabbing triclops.
HK-47
Oh, bitch bitch bitch.
(03-17-2017, 12:38 AM)
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Originally Posted by Septimus Prime

I disagree. RPGs tend to focus on building up your characters so that they are powerful enough to take on a specific foe or challenge later on. TLoU isn't really about that.

He seems to be talking about actual role playing. Not adding combat skill trees or whatever.

But The Last of Us is pretty explicit in seperating the players from the characters narratively by design.
Asd202
Member
(03-17-2017, 12:38 AM)
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Absolutely not
chillybright
Banned
(03-17-2017, 12:39 AM)
What is an RPG?
Neoleo2143
Member
(03-17-2017, 12:39 AM)
I'd like less RPG systems actually. The Pills were more than enough. Less Progression Treads, more mechanics that enhance the core experience like more complex Stealth systems.
Huge Succeeded
Member
(03-17-2017, 12:39 AM)
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Originally Posted by Ninja Scooter

I disagree. If anything the story and world of TLOU lends itseld to less player agency and "role playing". You aren't tasked with creating your own version of Ellie or Joel.

Pretty soon gamers are gonna be asking why this movie they just saw at the theater didn't give them dialogue choices

not every game needs to be an RPG, there's still a place for linear story driven games and ND does 'em better than just about anyone else in the AAA space

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