1.) Warner Brothers basically only ever publishes games based on IPs they work with, and this game is listed as having "franchise representatives".
2.) Avalanche has historically made movie licensed games (Toy Story, Cars, Disney Infinity).
3.) I'm not sure there's a more logical IP with British culture and grammatical presentation to be working on.
4.) It's definitely an RPG, whatever it is.
Edit: 5.) Also seems to be an open world game with an extensive economy system, and they want someone who has worked on very large games, "the bigger the better".
SUMMARY OF POSITION:
Warner Bros. Games Inc. seeks a Senior Writer for the Avalanche Story department. We are looking for a talented storyteller with a deep understanding of British culture and grammatical presentation. Applicants should be creative self-motivated problem solvers who enjoy collaborating with other writers and designers to create an immersive game narrative. If this is you, send us your resume and writing samples (both humor and drama represented) for consideration.
Provide British authenticity to the tone of the project.
Receive feedback and modify work based on direction from both the internal team and franchise representatives.
Review product as necessary to help maintain on-brand messaging.
Work that shows a deep understanding of gaming narrative and branching storytelling, particularly in the realm of RPGs.
Some extra info:
Warner Bros. Games Inc. seeks a Senior Environment Artist, Unreal for the Avalanche Animation department. Are you an Environment Artist that would like to part of an exciting new AAA game project?
Able to take animation from initial concept through to implementation in Unreal Engine 4 using Unreal's animation blueprint system.
Originally Posted by Avalanche
Senior Game Designer, Systems and Economy
Summary of Position:
Avalanche Software, a division of WB Games Inc. is seeking a veteran designer with a passion and gift for planning, communicating, tracking, and fine-tuning reward, economy loops and product narrative across many intricate game systems, to compel players to play for “just 5 more minutes,” forever. This position involves heavy collaboration with the Lead Designer and design teams to ensure that game experience targets are met and conveyed to various teams within our organization.
Experience with similar design responsibilities, on a large-scale console game project (the bigger the better).
Experience in designing systems or narrative for open-world, RPG, or branching-story structure games