It will. The first one came out way, way, way too late. The GBA was already largely immaterial, especially for niche games brought out by tiny pubs. Securing some DS shelf-space shouldn't be too tough, however.Originally Posted by Dragona Akehi
I never had a chance to get Mazes of Fate GBA... let's hope this one gets a wider distribution.
I've been looking for it pretty thoroughly since it came out, and I have yet to find a single copy :( This was right up my alley, too.Originally Posted by Dragona Akehi
I never had a chance to get Mazes of Fate GBA... let's hope this one gets a wider distribution.
Is there a date on the DS remake yet?
http://www.amazon.com/Graffiti-Enter...7348691&sr=1-1
$19.99 now.
http://cgi.ebay.com/Mazes-of-Fate-fo...QQcmdZViewItem
Unfortunately Amazon.com doesn't ship to Canada.
HOLY MOTHER OF GOD, I'm addicted! I can't believe a certain gaming site gave this a 6.5. It's basically a western RPG with some clever JRPG disguises to fool the Japanophiles.
It's like the world's best portable Elder Scrolls/Shining in the Darkness/Phantasy Star 1 clone. I've put in like 7 hours in three days while trying to maintain my life. :lol
I still may end up picking it up for DS, despite hearing this game is really long.
If anyone feel like a translator ill pm it
Well, you did the interview, could you give us some bullet points in English? Like if there's new things in it? I saw the UI looks cleaner and there are some new graphical effects (like no more black backgrounds on the map screen).Originally Posted by Dalauz
hey, i did a interview with the game director (in spanish of course!) and got some tidbits about NDS version.
If anyone feel like a translator ill pm it
Product Info Page: http://www.graffitientertainment.com...nt/view/58/80/
I've watched the first game play video (153 MB AVI) and here's my impression so far. The automap is on the top screen, and the action in the bottom. The overworld isn't dissimilar from the GBA version, though the artwork is slightly different. But the dungeon crawling aspect now uses a 3D graphics engine. It looks like control is stylus based in the emulation, and the graphics appear to allow 360 degrees of movement and viewing. More than just a simple port, this is a pretty major change.
Hey, Dalauz, I can translate from Spanish to English if need be. Feel free to PM me the interview.
As to the positives, what I do like is how the stylus can be used to look not just 360 degrees, but up and down as well. It appears that movement uses the D pad, but you can look and steer with the stylus. And the character sheets and inventory screens are nice too, though I would like to see what the equipment screens look like. I wonder if they will show equipped items on the character in this version, or stick with the paper doll model. It is fun to see some familiar faces too. That's clearly Mardred in one of the screens, and although the hair color is darker and she's dropped the pigtails, I'm guessing the lady is Katja. I'm especially happy to hear they've kept the excellent music.
Also, I'm not too optimistic about their ability to get things optimized and running up to speed. The GBA game was pretty effin' laggy.
It's on Nintendo's latest list, so I'd assume so.Originally Posted by Mejilan
Haha, this one's actually being shipped out to stores? ;p
Not to mention buggy. I bought a copy out of pocket to review for 1UP but never finished the game because I encountered what turned out to be a reproducible game-breaking bug toward the end of the quest. Screw framerates, I just want that glitch to be resolved.Originally Posted by Mejilan
The GBA game was pretty effin' laggy.
:lol
NO$GBA plays DS games too... but it's not so great at 3d games yet.Originally Posted by Mejilan
The GBA game didn't have 3D graphics like that. And the menus for the 2D portions look different.
I mean the ds rom of the remake not the gba romOriginally Posted by Mejilan
The GBA game didn't have 3D graphics like that. And the menus for the 2D portions look different.
Anyhow, the graphics aren't really what sets this franchise apart. The thing I liked most about the GBA version was that it crammed so much of the western RPG experience into a handheld game, and so the limited combat graphics didn't bother me. The free exploration of the overworld and dungeons, NPC interaction that affected the story, recruitable NPCs, extensive array of weapons, armor and spells, and especially the flexible leveling system whereby you could focus on being a fighter/mage/thief/cleric (cleric by proficiency in El and later Daim magic), or go multi-class/jack of all trades were what made this game impressive.
Other than the rather dull Dungeons and Dragons: Eye of the Beholder, this is the only real western dungeon crawler on the GBA. Pretty impressive considering it was made not by one of the big publishers, but a small developer in Argentina. I'll be buying this on launch day if for no other reason than to support the little guys who have big enough stones to try something different than the some old recyled formula games. That's the same reason I like Atlus titles. Originality and a willingness to take the risk of trying something different.
And yeah, this new video is much better, and presumably from a build that's quite a bit further along.
However, it looks like the melee vs magic balance is still totally shot, and I can't help but think that the incredibly crude 3D graphics are a step down from the surprisingly decent 2D sprites from the GBA game. Also, the new graphics clash with the rest of the 2D artwork.
I'm inclined to disagree with you on that one. Yes, the power of magic spells early in the game is pretty low compared to melee weapons, but on the other hand the spells are pretty much a guaranteed hit. There were a lot of battles where the fighters were doing nothing but creating breezes with their wild swings while my mage was chinking away at the foe bit by bit. By the last third of the game, magic totally owned. Spells like creeping fire, punishment and life drain doled out impressive damage. My favorite was probably Iceball because it packed a solid punch while being relatively mana efficient.Originally Posted by Mejilan
However, it looks like the melee vs magic balance is still totally shot
and ordering the GBA game trough ebay is nuts, twenty fucking dollars for shipping?!
Their eBay store shows the GBA version at $19.99 with a shipping cost of $5.32 for U.S. Postal Service first class mail. Not sure what it would be outside the U.S.Originally Posted by Prime crotch
and ordering the GBA game trough ebay is nuts, twenty fucking dollars for shipping?!
http://stores.ebay.com/graffitisales
I live in Portugal, it's 24 dollars or so for shipping 'f that noiseOriginally Posted by Turnip Truck
Their eBay store shows the GBA version at $19.99 with a shipping cost of $5.32 for U.S. Postal Service first class mail. Not sure what it would be outside the U.S.
http://stores.ebay.com/graffitisales
With my main character, I pretty much spent all of my points leveling up 1 weapon skill and 1 magic skill, and magical spells were never a particularly viable strategy for offense, in my experience. As long as you don't scatter your points over multiple weapon types, you will NOT be missing a lot in the late game, and most enemy encounters end with a couple of rapid swings, whereas leveraging spells always took a lot longer (which meant that they were around longer to hit you).Originally Posted by Turnip Truck
I'm inclined to disagree with you on that one. Yes, the power of magic spells early in the game is pretty low compared to melee weapons, but on the other hand the spells are pretty much a guaranteed hit. There were a lot of battles where the fighters were doing nothing but creating breezes with their wild swings while my mage was chinking away at the foe bit by bit. By the last third of the game, magic totally owned. Spells like creeping fire, punishment and life drain doled out impressive damage. My favorite was probably Iceball because it packed a solid punch while being relatively mana efficient.
From what little we see in that video, things don't look too different.
And yeah, magic is particularly useless in the early game, which also does much to quell any desire to invest in those skills fully. Melee ALWAYS works, and relatively quickly. Magic? Not so much. Thus, the balance is shot. IMHO.
This morning I was having trouble with Fungoids in the Underground. Naveral's fireballs and lightning bolts were doing a lot more for me than either my fighter's axe or my thief's knife. And Fungoids need to be taken out quickly or you risk getting nailed with their rather fast acting poison. So in this instance, magic seemed to have the advantage. But that's just my opinion. Focusing on magic for the protagonist or an NPC is not an unviable strategy, and that's why I disagree with calling it unbalanced.Originally Posted by Mejilan
Melee ALWAYS works, and relatively quickly. Magic? Not so much. Thus, the balance is shot. IMHO.
Also, don't overlook the various support spells available. The offensive and defensive buffs can be cast outside of battle. Throwing an armor spell on your mage or strength on a fighter and then wandering in to a fight can make a big difference. Casting weaken on brutes softens their blows considerably, and it appears to stack with multiple castings. Clearly I lean more toward magic than melee in RPGs, but it works well for me.
http://www.marketwire.com/mw/release.do?id=812870
Didn't fool me for a second :POriginally Posted by bengraven
It's basically a western RPG with some clever JRPG disguises to fool the Japanophiles.
http://www.rpgamer.com/games/other/n...fatedsimp.html
I'm still incredibly pissed off that I lost my entire OP due to a corrupt edit.
If it actually does come out this week, I'll be picking it up as early as tomorrow (alongside Dragon Quest IV and Yggdra Union PSP... what the HELL are Graffiti thinking?)
Once I have some solid impressions, I'll probably create a new OP in honor of this remake.
I hope I'm not alone in picking this new version up!
That was you, right?
Yeah, that was me. Here's hoping.Originally Posted by Mejilan
Awesome. Hopefully you won't hit another show-stopper bug, like last time!
That was you, right?
I'm not sure I'm entirely sold on this version. It controls a bit like a DS first-person shooter, using the stylus to turn, which is kind of a pain in the wrist after a few minutes. I was hoping you could use the shoulder buttons to turn, and you can...but only in 180-degree increments.