This comes from the Edge feature on the game. Rime's Creative Director Raul Rubio said this:
There were indeed some very cruel comments in here about how the studio was proably a scam and stuff like that.
Even so, If I had read Neogaf at the time the game probably wouldn't exist. I spent some time six months ago going through two-and-a-half years of comments on Neogaf, and I was literally crying for two days. Partly because I just don't understand the cruelty, but more importantly because I could see those years over those two days, and I began to understand that maybe people can love something so much that they can hate it.
In my humble opinion, Neogaf is better served being considered a positive, constructive source a criticism in the media, not some kind of bully hive.
Is he overreacting though? Are developers better served not reading online forums and such?
OK I'm gonnna try and add some context.
The game was revealed years ago with a proof of concept trailer. As a Sony exclusive, ir raised the interest from some people, as it appeared to be inspired by the likes of Ico and the Studio Ghibli movies.
It was all good and well, until word got out the trailer was not gameplay. Then it followed with some rumor that the development of the game had gone to hell when it was still a Sony exclusive:
Then Tequila Works reaquired the rights to RiME. Rime was initially going to be a PS4 exclusive. The deal fell through. and the "gotcha" posts started to appear. You know, the usual stuff.
development is going very bad. Every two weeks Sony reps are at the office to make them hurry up.
They (Tequila) don't know what to do. They have Stage 1 (¿?) ready, but testers says it's boring, because theres only puzzles, no fighting, only going from one point to another solving puzzles.
2nd post says Sony gave them an ultimatum , they put money onto it and right now the game is meh.
3rd is just about how they filled up the PS4 memory and had to stay some days till 3 AM dowgrading textures and taking out shit.
But then there was the bomb: This post allegedly confirming everybody's rumors and more. There was no "game".
The pile on started soon and the rest is history.
All this info comes from a source very close to the studio.
First of all, I was told that the reveal trailer was all cinematic. It was faked to mimic gameplay, assets, etc. from a real game but 0% of the game was implemented.
So the real challenge for the studio was to put that vision into the final game. And apparently this has been impossible to achieve.
This words are a direct quote from my source about this news and the studio itself (it contains his personal opinion):
"Sony required about one month ago the DEV KITs to be returned and canceled the fundings into Tequila Works, due of the game had no-sense. Basically there wasn't a game.
This is a consecuence of the bad studio direction, basically Raul Rubio thinks that he is the next Tim Schafer. The truth is that Raul was fired from MercurySteam. The people from MercurySteam speak really bad about him (the main critics are: he has no idea about games, technology and he has crazy ideas without sense). If you add that his wife is the chairman of Tequila Works and looking for info about her you can find this:
You could see that she is public notary in Spain. She hasn't any background making games. The results are, that Rime has no publisher and it is not cancelled due of they got public spanish founds to develop games:
If you take a look into their website and you compare the hellworkers list with the original team from Deadlight , only a couple guys remains from the original team. If all the team has left the studio, you must think that something wrong there is into the top of the company."
I'm a bit sad to be honest since i was there in the first days of the studio (not working).
But then the game reappeared, looking just like the reveal trailer, releasing soon and is apparently.. pretty good? So it was all an aimless witch hunt? Who would have thought.