New details from today's stream:
Docking the game improves render distance. I'm assuming this means it doesn't boost resolution. They said "off the top of their head" it renders 7 chunks undocked, and 12 docked.
So for comparison:
On PS4 and Xbox One, the render distance is 18 chunks
On Switch Docked, the render distance is 12 chunks
On PS3, Xbox 360 and Wii U, the render distance is 10 chunks
On Switch Undocked, the render distance is 7 chunks
On PS Vita, the render distance is 5 chunks
So the Microsoft stream just wrapped. They fucked up so we didn't get direct feed, they just showed us off screen on the handheld.
I popped into my PC world and took some screens comparing 5, 7, 10, 12, and 16 chunk render distance. At least in the old version I was using 16 is where it maxed out, though I'm sure when playing VR modded version I've at least had it in the 20s before.
Here's what was discussed:
Wii U to Switch world transfers is something they are working on but not at launch (cool)
Switch has been very easy to work with
Medium World Size (whatever that means.)
When it releases it will be on par on the January update and will be quickly caught up to the other versions after release.
So world sizes are roughly 13x as big as WiiU but not quite as big as PS4.
Switch (medium on PS4) is about 3072 x 3072.
Vita / Xbox 360 / PS3 / Wii U are 864 x 864.
PS4 / Xbox One are 5120 x 5120 (large).
Vita version is quite choppy, probably runs at an average of 20-25 fps. It's playable but not ideal.