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Cerium
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(04-18-2017, 06:16 PM)
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More details 4/24/17:

Originally Posted by Cerium

New details from today's stream:

Docking the game improves render distance. I'm assuming this means it doesn't boost resolution. They said "off the top of their head" it renders 7 chunks undocked, and 12 docked.

So for comparison:

On PS4 and Xbox One, the render distance is 18 chunks
On Switch Docked, the render distance is 12 chunks
On PS3, Xbox 360 and Wii U, the render distance is 10 chunks
On Switch Undocked, the render distance is 7 chunks
On PS Vita, the render distance is 5 chunks

Originally Posted by JoshuaJSlone

I popped into my PC world and took some screens comparing 5, 7, 10, 12, and 16 chunk render distance. At least in the old version I was using 16 is where it maxed out, though I'm sure when playing VR modded version I've at least had it in the 20s before.

So the Microsoft stream just wrapped. They fucked up so we didn't get direct feed, they just showed us off screen on the handheld.

Here's what was discussed:

Originally Posted by Smiles and Cries

Wii U to Switch world transfers is something they are working on but not at launch (cool)

Originally Posted by bomblord1

Switch has been very easy to work with

60fps

Medium World Size (whatever that means.)

When it releases it will be on par on the January update and will be quickly caught up to the other versions after release.

Originally Posted by unrealist

Switch (medium on PS4) is about 3072 x 3072.

Vita / Xbox 360 / PS3 / Wii U are 864 x 864.

PS4 / Xbox One are 5120 x 5120 (large).

So world sizes are roughly 13x as big as WiiU but not quite as big as PS4.

For reference:

Originally Posted by Lord of Ostia

Vita version is quite choppy, probably runs at an average of 20-25 fps. It's playable but not ideal.

Last edited by Cerium; 04-24-2017 at 09:38 PM.
jon bones
hot hot hanuman-on-man action
(04-18-2017, 06:19 PM)
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60 fps in handheld mode?

i'm down to build some houses
acm2000
(04-18-2017, 06:19 PM)
Not quite as big as ps4? You mean no where near as big as ps4.
Hero of Legend
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(04-18-2017, 06:19 PM)
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What's the framerates of the other versions?
Netherscourge
I am very insecure about the visual capabilities of the PS4
(04-18-2017, 06:21 PM)
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Is the Switch version moddable?

Can you download and install add-ons and skins and resource/behavior packs?
franklyshankly
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(04-18-2017, 06:22 PM)

Originally Posted by Hero of Legend

What's the framerates of the other versions?

1080p60 on both XB1 and PS4 from the googling I just did.
Cuburt
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(04-18-2017, 06:22 PM)
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Originally Posted by acm2000

Not quite as big as ps4? You mean no where near as big as ps4.

Biggest portable world yet though and significantly bigger than every last gen console version as well.
Mushroomer25
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(04-18-2017, 06:22 PM)
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I wonder how much this sells over the lifetime of the device. With the momentum the Switch has right now, this the perfect familiar sort of game that will be picked up by a lot of new users.
jedivulcan
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(04-18-2017, 06:23 PM)
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They didn't say anything about docked/undocked resolution? I know it's just blocks here but the Vita version was a bit of an eyesore with its limited draw distances and sub-native resolution.
jroc74
Phone reception is more important to me than human rights
(04-18-2017, 06:24 PM)
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Originally Posted by acm2000

Not quite as big as ps4? You mean no where near as big as ps4.

Thats fine.

But the leap in size from Wii U to Switch is huge.

Originally Posted by Cuburt

Biggest portable world yet though and significantly bigger than every last gen console version as well.

This too.
acm2000
(04-18-2017, 06:24 PM)

Originally Posted by Cuburt

Biggest portable world yet though and significantly bigger than every last gen console version as well.

Should hope so as its ram dependant
Cerium
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(04-18-2017, 06:24 PM)
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Originally Posted by Hero of Legend

What's the framerates of the other versions?

Vita version is known to be choppy from what I've read.

Originally Posted by jedivulcan

They didn't say anything about docked/undocked resolution? I know it's just blocks here but the Vita version was a bit of an eyesore with its limited draw distances and sub-native resolution.

From what we saw off screen it looked like it was performing perfectly.
Ridley327
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(04-18-2017, 06:24 PM)
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Surprised that they did a kind of "in-between" version here. It's a shame it's not as big as they get on PS4 and XB1, but it's still massively bigger than what you could do on Wii U.
jts
...hate me...
(04-18-2017, 06:25 PM)
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This will be the first time I play this game, lol.
TheMagician
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(04-18-2017, 06:25 PM)
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I know absolutely nothing about Minecraft but tempted to dive in on Switch to see what the fuss is about.

Any good explanation videos?
Mr Swine
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(04-18-2017, 06:26 PM)
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Originally Posted by Ridley327

Surprised that they did a kind of "in-between" version here. It's a shame it's not as big as they get on PS4 and XB1, but it's still massively bigger than what you could do on Wii U.

I'm happy that it's a lot bigger than the Wii U/Vita and last gen Minecraft. I'm glad that they just didn't port over the Wii U version and called it a day
13ruce
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(04-18-2017, 06:27 PM)
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Originally Posted by Mushroomer25

I wonder how much this sells over the lifetime of the device. With the momentum the Switch has right now, this the perfect familiar sort of game that will be picked up by a lot of new users.

A couple of millions of sales atleast for sure, kinda hope they release a Zelda skin pack down the line. Makes sense after BotW's huge succes.
NOLA_Gaffer
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(04-18-2017, 06:27 PM)
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Dang, and I haven't even unsealed my Wii U copy yet.

Hmm. Guess I'll give it a go on the Wii U first and see what I think of it before committing to it a second time.
acm2000
(04-18-2017, 06:27 PM)

Originally Posted by Cuburt

Biggest portable world yet though and significantly bigger than every last gen console version as well.

Doesn't mobile version have infinite worlds option?
Zedark
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(04-18-2017, 06:29 PM)
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Minor correction: the Switch version is 3.5 squared times larger, not just 3.5 times.
Peltz
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(04-18-2017, 06:29 PM)
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I've still never played Minecraft. I may change that with the Switch version of the game. Seems like a perfect handheld experience.
unrealist
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(04-18-2017, 06:29 PM)
Even the Vita version sells like hotcakes..
mollipen
(04-18-2017, 06:29 PM)
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Originally Posted by TheMagician

I know absolutely nothing about Minecraft but tempted to dive in on Switch to see what the fuss is about.

Any good explanation videos?

Best thing you can do for a game like Minecraft is go in blind.
Junk3t
Junior Member
(04-18-2017, 06:29 PM)

Originally Posted by 13ruce

A couple of millions of sales atleast for sure, kinda hope they release a Zelda skin pack down the line. Makes sense after BotW's huge succes.

I would look forward to a Zelda "mash-up" pack myself with a zelda world including skins. Maybe with the physical version of Minecraft Switch.
Lord of Ostia
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(04-18-2017, 06:30 PM)
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Originally Posted by Cerium

Vita version is known to be choppy from what I've read.



From what we saw off screen it looked like it was performing perfectly.

Vita version is quite choppy, probably runs at an average of 20-25 fps. It's playable but not ideal.
Cerium
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(04-18-2017, 06:31 PM)
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Originally Posted by Zedark

Minor correction: the Switch version is 3.5 squared times larger, not just 3.5 times.

You're right. That did occur to me after the fact.
Cuburt
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(04-18-2017, 06:31 PM)
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Originally Posted by acm2000

Doesn't mobile version have infinite worlds option?

If it does now, it certainly didn't when I was playing years ago.
Waylon Drums
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(04-18-2017, 06:31 PM)
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I wish I could get into this game. It never clicks for me.
NOLA_Gaffer
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(04-18-2017, 06:31 PM)
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Any word on touch-screen functionality? I know that was a big sticking point with a lot of people in the Wii U version for some reason.
ResidentDante
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(04-18-2017, 06:31 PM)
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Originally Posted by jts

This will be the first time I play this game, lol.

Give it an hour ot two to click, preferably with a friend building stuff together and you'll fall in love! Think of it as a unlimited crate of Legos!
sinonobu
Junior Member
(04-18-2017, 06:31 PM)
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Hoping for Zelda and Pokemon pack.
Smiles and Cries
back to my old
nipples and tits
(04-18-2017, 06:31 PM)
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Originally Posted by jon bones

60 fps in handheld mode?

i'm down to build some houses

yes the dev did say 60fps while in portable mode
acm2000
(04-18-2017, 06:32 PM)

Originally Posted by Cuburt

If it does now, it certainly didn't when I was playing years ago.

Added July 2014 in v0.9.0
Herp Derpington
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(04-18-2017, 06:34 PM)
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Originally Posted by TheMagician

I know absolutely nothing about Minecraft but tempted to dive in on Switch to see what the fuss is about.

Any good explanation videos?

It's Minecraft. I think there might be a video or two on YouTube explaining the way the game works.
Lord Frieza
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(04-18-2017, 06:35 PM)
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Originally Posted by TheMagician

I know absolutely nothing about Minecraft but tempted to dive in on Switch to see what the fuss is about.

Any good explanation videos?

It's virtual legos.
acm2000
(04-18-2017, 06:36 PM)

Originally Posted by Peltz

I've still never played Minecraft. I may change that with the Switch version of the game. Seems like a perfect handheld experience.

Holy shit, so you're the one!
patientx
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(04-18-2017, 06:36 PM)
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Own the game on PC , got a couple questions for console owners :

The same game sans the resolution on PC ?
Can we play single player survival ?
Can we save single player worlds ?
Can we enter seeds to create worlds ?
sonycowboy
Member
(04-18-2017, 06:37 PM)

Originally Posted by Peltz

I've still never played Minecraft. I may change that with the Switch version of the game. Seems like a perfect handheld experience.

I've had Minecraft on Mac, PS3, Xbox 360, iOS, Android.

My daughter's just grew up with it as they started off by watching Minecraft Dad YouTube videos (then Captain Sparkles, DanTDM and wayy too many others).

They've never taken to the console versions. I've setup our own home server, installed countless mods at various times and they play on the big Minecraft servers (Mineplex, Arkham, HyPixel, etc). Since I've never gotten them to take an interest on the console versions, is there something I'm missing or is it really that console versions are a pale imitation of the experience on PC's?
marc^o^
Nintendo's Pro Bono PR Firm
(04-18-2017, 06:37 PM)
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Originally Posted by Zedark

Minor correction: the Switch version is 3.5 squared times larger, not just 3.5 times.

So it's >12 bigger than tablets versions.
Smiles and Cries
back to my old
nipples and tits
(04-18-2017, 06:39 PM)
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found an old video on console world sizes https://www.youtube.com/watch?v=D21jK6lft0o
JoshuaJSlone
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(04-18-2017, 06:41 PM)
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Originally Posted by ResidentDante

Give it an hour ot two to click, preferably with a friend building stuff together and you'll fall in love! Think of it as a unlimited crate of Legos!

For me, couch co-op with the Wii U version was very key. I'd tried the PC version before, but going in not knowing what I was doing in Survival was intimidating, and Creative of course has zero challenge so got boring fast enough as essentially a voxel modeling tool.

With multiplayer I was able to watch my friend do useful things while I was still able to dick around gathering materials and building pointless structures. Once I got into it I was ready to play Survival on my own... and still make big pointless structures, but with enough challenge that they felt like earned accomplishments.

Originally Posted by marc^o^

So it's >12 bigger than tablets versions.

Pocket Edition now has infinite worlds too, but I guess older versions (and now as an option explicitly called Old) they were 256x256, so yeah, Switch is 12x Old in two dimensions.
BigPete
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(04-18-2017, 06:42 PM)
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Has it been announced if this come with the same Mario mashup pack that the WiiU version had?
Cerium
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(04-18-2017, 06:44 PM)
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Originally Posted by BigPete

Has it been announced if this come with the same Mario mashup pack that the WiiU version had?

Yes it does.
Wowfunhappy
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(04-18-2017, 06:44 PM)
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Why can't these console versions have infinite worlds? :(

Totally destroys the appeal of the game IMO.
LightningXCE
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(04-18-2017, 06:44 PM)
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Originally Posted by BigPete

Has it been announced if this come with the same Mario mashup pack that the WiiU version had?

Directly in the announcement trailer/direct.
CONCH0BAR
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(04-18-2017, 06:45 PM)
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Originally Posted by BigPete

Has it been announced if this come with the same Mario mashup pack that the WiiU version had?

Yes, it will.
marc^o^
Nintendo's Pro Bono PR Firm
(04-18-2017, 06:49 PM)
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Originally Posted by JoshuaJSlone

For me, couch co-op with the Wii U version was very key. I'd tried the PC version before, but going in not knowing what I was doing in Survival was intimidating, and Creative of course has zero challenge so got boring fast enough as essentially a voxel modeling tool.

With multiplayer I was able to watch my friend do useful things while I was still able to dick around gathering materials and building pointless structures. Once I got into it I was ready to play Survival on my own... and still make big pointless structures, but with enough challenge that they felt like earned accomplishments.

Pocket Edition now has infinite worlds too, but I guess older versions (and now as an option explicitly called Old) they were 256x256, so yeah, Switch is 12x Old in two dimensions.

I see. I'll be smarter next time I'll see my nephew (he's a big Minecraft fan, I just saw youtube videos years ago).
Aostia
El Capitan Todd
(04-18-2017, 06:50 PM)
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Great to see that they are actually tailoring the version specifically for the console
JoshuaJSlone
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(04-18-2017, 06:50 PM)
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Originally Posted by sonycowboy

Since I've never gotten them to take an interest on the console versions, is there something I'm missing or is it really that console versions are a pale imitation of the experience on PC's?

Unless you want split-screen co-op, somewhat easier gamepad play, or in this version's case the ability to easily work on the same map in both portable/home modes, I'm not sure there'd really be a reason to go with the console versions over the Real Thing.
Smiles and Cries
back to my old
nipples and tits
(04-18-2017, 06:50 PM)
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Originally Posted by Wowfunhappy

Why can't these console versions have infinite worlds? :(

Totally destroys the appeal of the game IMO.

makes transferring maps easier?

not sure but limited Ram and Storage should play a factor in that

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