Originally Posted by IGN
IGN: "Why did you make that decision. You're like 'We're going to lock it at 4K/30 max on consoles.' Is it just like, you don't want to push the consoles too hard, or why do you make that choice?"
Luke Smith: "I mean, I'm going to wade into this, and you [Mark Noseworthy] can flesh it out. The console, the PS4 Pro is super powerful, but it couldn't run our game at 60. Our game's this rich physics simulation where collision of players, networking, etc, and like, it wouldn't run."
IGN: "Yeah, makes sense."
Luke Smith: "Not enough horsepower there."
Mark Noseworthy: "But there's tons of GPU power in the PS4 Pro. That's why we're doing 4K, right? It's on the CPU side. Destiny's simulation, like we have more AI, more monsters in an environment with physically simulated vehicles and characters and projectiles, and it's part of the Destiny magic, like that, like 30 seocnds of fun, like coming around a corner and throwing a grenade, popping a guy in the head, and then you add like 5, 6, 7 other players in a public event; that is incredibly intensive for hardware."
Q: Will this game have ____ ?
A: We hear players who have been asking that. We totally understand and it's really important to us. We're constantly asking ourselves the question of whether we can have ____ .
However, what's their excuse for Crucible? There's no reason for it to not be 60fps other than that'd be more work for them.
Exactly. At the very least, they should've made it 60 for PVP.
I'm sure it'll play fine. But I'm still not convinced they couldn't do it for Crucible.
We all know 60 vs 30 isn't just about the hardware. It's a conscious choice in development. I can't speak for all Destiny players, but I would happily take less on the visual side for a locked 60fps experience.
Expect those verisons had things scaled down i.e in PS3's case things like shadows took a big hit.
I don't believe this. Solid 30 on original Destiny on Xbox 360 and PS3 but now it's CPU limits with what looks to be the same engine. I have a feeling it's PS4 Pro being native 4k and they don't want to have the option for 60fps at all because of that.
Also I wonder if TV frame enhancing technologies could work to fill this gap in the future... On a good TV it can fill frames at about 100ms but if they can cut this down (with HDMI VRR too), could be a decent solution.