Release: October 27
more dynamic world
animals can attack other animals
more RPG centric for skill points
protagonist Bayek can use a shield to deflect arrows, and can pick up enemy arrows stuck to his shield
optimized on Scorpio
Cross-posting from the other thread:
"Here's a detailed list from HungryGhost57 on the article and what it mentions, get ready.
All new info: Started working on game before unity Brand new fighting system New A.I. No minimap but a elder scrolls type compass at top No more sprinting button, speed depends on analog stick Crouching is back Story is being kept a secret Eagle vision is a subtle pulse that highlights objects not enemies Takes place during the ascent and reign of cleopatra You can climb everything in the game Large and small cities with many landmarks including Memphis and Alexandria The controllable eagle leak was true NPC's have a day/night cycle and includes time for them to eat, sleep, work, and "answer the call of nature" Attack buttons are the right shoulder and trigger A.I. does not take turns to attack New combat system is more hit-box driven As you fight, an adrenaline gauge fills up, and when both attack buttons are pressed powerful attacks are unleashed Left shoulder button is lock on There are treasures to find in the depths of the water (sunken ships, long-forgotten ruins) Stat element of customization is removed New gear system where players can improve specific parts of your gear by crafting materials Leveling system that has a level cap of 40 Bayek is not the only playable character in the game but that character is a secret There are legendary items to loot in the game You can add blocked arrows to your inventory You can no longer one hit enemies that are more powerful than you with your hidden blade Buttons for free-running up and down are removed Puzzles are back but more challenging and less switches Much more in depth ability graph with 3 paths (Seer, Warrior, Hunter) There are gladiator battles in arenas"
More juicy details from the subreddit.
Bayek starts as a Medjay (sheriff type character) and is in his 30s.
He will become the founder of the Brotherhood (I don't know how this makes sense lore wise?)
Customization - you can choose the look you want without this affecting stats!!
Eagle vision is indeed through an eagle - called Senu
Memphis and Alexandria are some cities
Can equip two bows and two melee weapons at once. Also can use fists again.
Can fire multiple arrows at once (ON A ** CAMEL!)
Mini map replaced for a navigation type one (like Skyrim and Horizon)
You will have to enhance your hidden blade (I think it says something along the lines of stealth kills not being a one hit kill anymore)
Free form combat, no counters, has an adrenaline thing that builds up as you fight
Horses and camels confirmed
The Crocodile is indeed a target!
Can dive underwater
They say nothing about the modern day
Anything is climbable including mountains and rocks
Can poison dead bodies, lure enemies, tame animals
Assassins Creed Origins is among the first gamest to support Microsofts ne Scorpio console, and we got some hand-on time with it so see if the game is noticably improved on the more powerful hardware. On PC, our demo was running at fairly steady 30 FPS. On Scorpio, the framerate felt more consistent, even at 4K resolutions. Other than that, it was difficult to see a huge improvement in our demo. The monitor was fairly small, so unless we pressed our faces against its glass wed be hard-pressed to notice a tremendous difference from the standard version wed been playing earlier.
Ubisoft said it got the game running within weeks of receiving their development kits, which speaks to the ease at which developers may be able to get their games ported to Scorpio. Its important to note that both version of the games are still being optimized, so what we experienced may not reflect the final product. Still, it was great to see a game running on the new hardware, even if its ultimately too soon to make anything close to a final verdict