"I've spent a lot of time playing [Prince of Persia] games over the last few years, and Rival Swords for the Wii is by far my favorite," says producer Ben Mattes about his control preference for the series' upcoming Wii debut.
Neither of those sound particularly inviting. Why not nunchuk-camera like in Marvel Alliance?
1UP: How will camera control work in the game? Similar to Splinter Cell on Wii?
BM: We investigated a variety of camera systems but the one that is implemented by default will have you tilting the Remote in order to turn the camera left and right, and using the up and down arrows on the D-pad for vertical camera motion. This system integrates very well with the movement system, which will have you controlling the Prince using the analog joystick on the Nunchuck.
Because some people might prefer to control both horizontal and vertical camera motions the same way, we also included the ability to turn off the 'tilt' system, thereby using the d-pad for everything.
1UP: Will the game content be the same on Wii and PSP?
BM: No. Despite the fact that the titles share the same name, the PSP version (!) features some unique levels and features (such as a multiplayer "race" mode). [There will be no multiplayer features or added content in the Wii version. -ed.]