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(01-25-2007,
04:13 PM)
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Things you didn't know about Twilight Princess
#1
Just thought I'd share this. Not sure where it came from originally, but it's floating around Digg...
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Quite a few I didn't know. |
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(01-25-2007,
04:33 PM)
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#3
postman in cave of ordeals? ORLY?
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Member
(01-25-2007,
04:38 PM)
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#5
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Isn't Oath to Order a Majora's Mask tune? There is a surprising amount of things in that list I never encountered, but I quite like the fortune teller loading text one. ![]() |
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(01-25-2007,
04:50 PM)
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#8
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holy shit. |
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(01-25-2007,
04:53 PM)
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#10
Originally Posted by LakeEarth:
The cave changes the second time? Funky. Oh well, more reason to play. |
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Member
(01-25-2007,
04:54 PM)
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#11
Quote:
I think they dropped the ball with this one. There are definite points in the game where they try to create an "emotional bond" between Link and Epona, yet all Epona ever says to Link when finally able to talk to him is "turn back to your human form." I figured the wolf-talking-to-animals feature would have been a perfect way to have Epona share information with Link, or even to advance the story. I wonder why they never pursued that. Maybe because you can talk to Midna? Still, it was the obvious thing that should have been included IMO. |
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Member
(01-25-2007,
05:09 PM)
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#16
Originally Posted by catfish:
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Member
(01-25-2007,
05:10 PM)
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#17
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I met him once in the tavern in Hyrule. He sat in a corner and thougt about what to eat for dinner. |
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I have a foreskin yet I do not have AIDS
(01-25-2007,
05:13 PM)
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#19
Originally Posted by Littleberu:
dungeon I found the hardest was the one with the spinning ladder in the middle that changes the paths of the water, I got ****ing lost in that room. |
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shut uuuuuuuuuuuuuuup
(01-25-2007,
05:15 PM)
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#21
There is actually way more than the stuff on that list :) This game is filled with little things like that. For example: in the forest temple when you first open a door dirt will fall down from it, but not when you open it after that. Also, the symbols on the doors of the first dungeons correspond to the symbols used in OoT for the medals.
Oh and if you shoot the triforce symbol on a statue at the entrance of hyrule castle, 50 rupees will fall down. Found that out by screwing around yesterday. |
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Retard Defense Force: Captain Retard
(01-25-2007,
05:18 PM)
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#23
Originally Posted by Darunia:
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Banned
(01-25-2007,
05:28 PM)
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#28
I think its so endearing that there are tons of tiny details like the dirt only falling off of the doors the first time. On one hand the game world engine doesn't allow for total realism like that, but I wonder how many Miyamoto sob stories led to the inclusion of calculated attention to specific details.
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Member
(01-25-2007,
05:28 PM)
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#29
Similarly, if you mount Epona while running from the back, Link will hop up and speed off.
- You can talk to Epona when you're beast Link. She tells you to hurry up and change in to your human form. Agitha can also be found outside the southern entrance of Castle Town, looking for bugs in the grass. - If you go back to Diababa's lair a second time, there's a bottomless pit of water. When I got the Zoras Tunic and the Heavy Boots i came back here to see if there was a bottom and found out there wasn't. - On the way to the first dungeon, you can steal lantern oil and red potions from the bird. If you run off without paying, the bird will attack you next time and call you a thief. This is a reference to Link's Awakening. After stealing from him i reset my game because I did nt want to be known as a thief throughout the game. - When you open doors in a dungeon, Link opens them himself for the first time in a Zelda game. Dirt will fall off of the door the first time, but will be clean all times after that. Nice attention to detail.. - In the Kakariko bomb shop there are signs that tell you not to bring in any flammable items. If you take out your lantern, the shopkeep will tell you off. If you take the lantern out upstairs, he will bang his desk and drop water on you. I knew about all of these. Also shooting all the birds circling in the sky at different areas will drop lots of rupees. |
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Member
(01-25-2007,
05:32 PM)
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#30
There's also a detail I love that was already in Wind Waker : both Link's feet always touch the ground, even if they aren't at the same height (when standing on stairs). This feature is unfortunately too rare in videogames, even in so-called "realistic" ones...
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Banned
(01-25-2007,
05:36 PM)
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#32
Originally Posted by big_z:
uh you didn't reload when your unicorn died? that's what I always do in oblivion (but then again I quicksave every 5 min) |
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(01-25-2007,
05:44 PM)
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#34
Originally Posted by worldrunover:
She just means you have to do something in the area shown... there's a secret! heart piece |
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If You Can't Beat 'Em, Talk Shit About 'Em
(01-25-2007,
05:46 PM)
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#35
Man I read all these and was thinking "how cool is that!" But what I would have liked more, is if at some point when I was actually playing through the game I could talk to NPC's and they inform you of this stuff even if it was ever so subtle. I may be wrong here, but it sure felt like in the old zelda games (Lttp, AoL specifically) it felt as if you needed to talk to every person in the game just to see what they had to say. In this game it felt like a chore to talk to every person because half the time it was complete crap they would say...
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Member
(01-25-2007,
05:50 PM)
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#36
Quote:
IIRC, you can also L-target and press A. Link will flip off her. |
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(01-25-2007,
05:52 PM)
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#37
Originally Posted by vumpler:
It's something they can improve on, for sure. |
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(01-25-2007,
05:54 PM)
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#40
That's pretty cool. City in the Sky is the greatest Zelda locale so far if you ask me.
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If You Can't Beat 'Em, Talk Shit About 'Em
(01-25-2007,
06:00 PM)
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#41
Originally Posted by brandonh83:
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Member
(01-25-2007,
06:07 PM)
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#42
Originally Posted by deepred:
And it really is rare. There's all these great looking next gen games like Crackdown, but it's all ruined by the fact that the character simply floats across the landscape, their feet not really walking on the surface. Bleh. |
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Member
(01-25-2007,
06:12 PM)
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#43
Originally Posted by deepred:
This was one of the first things I mentioned once I was a few hours into the game. The physics of the game are the best I have ever encountered. Even when Link is walking diagonally down a slope, both his feet are touching the ground, even more so, they are at the gradient of the ground. It really amazed me. Even other physics in the game like Epone. Riding Epona is really well done. The horse is way better than oblivion's. The way Epona is controlled and everything. If you stand still on Epona, then start moving, Link will always click his heels into Epona, which I thought was amazing too. The canoe also has amazing physics, they didn't just add the mini game in, it was really refined, like the developers went white water rafting to check it out, they probably did, and motion detected it all, who knows? Has anyone also noticed that in very large waters the currents are stronger and swimming is slightly slower. Whereas if you go to Zora's town, its a still lake and relatively smaller, so swimming is faster. Last edited by the thoroughbred : 01-25-2007 at 06:14 PM. Reason: Hey we both quoted him at the same time |
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(01-25-2007,
06:17 PM)
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#44
Quote:
That makes no sense. Stars are supposed to move in the sky at night, due to the earth's rotation. They should all pivot around the north star (or south depending on the hemisphere). |
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Member
(01-25-2007,
06:34 PM)
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#48
Originally Posted by HAL_Laboratory:
Originally Posted by HAL_Laboratory:
Also found squatting in a corner of Telma's bar, muttering about food. Later in the game he is also found at the back of the Goat stable in Ordon Village. Also, when you chop up wooden signs, pick them up and throw them in water, they will float. |
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Banned
(01-25-2007,
06:35 PM)
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#49
I'd like to add one to that list:
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A friend of mine discovered this. I thought it was a nifty little trick. |
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(01-25-2007,
06:39 PM)
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#50
Originally Posted by Supervlieg:
OOT had this as well, if you managed to get a sign piece to fall into the water (you couldn't pick them up). |