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wapplew
Member
(06-30-2017, 12:21 AM)
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I hope they do well, 2D hand drawn need to be rewarded.
ClayKavalier
Member
(06-30-2017, 12:26 AM)
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I don't mean to be an asshole and I really hope the game is a success, but I can't help but think they would have been better off sticking with their guns and making it a boss rush game. The change in scope wasn't necessary, the pattern-based bosses looked really fun and larger enemies let them show off their animation. Having to design a bunch of platforming levels that weren't initially part of the design was ambitious but if the bosses end up being the highlight of the game it will end up not being worth the effort. Expanding the gameplay with a sequel would have been a better move.

Still, I can't wait to finally play this. Always cool to see talented people bet on themselves with something so unique.
the_darkness
Junior Member
(06-30-2017, 12:27 AM)
The NMS comparison is regarding the game being shit, not the money it made.
Mr. Robot
Member
(06-30-2017, 12:28 AM)
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Wait, this game is a platformer now?
Currygan
at last, for christ's sake
(06-30-2017, 12:28 AM)
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game truly looks gorgeous, hopefully its also a satisfying one
Jrs3000
Member
(06-30-2017, 12:31 AM)
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Originally Posted by ClayKavalier

I don't mean to be an asshole and I really hope the game is a success, but I can't help but think they would have been better off sticking with their guns and making it a boss rush game. The change in scope wasn't necessary, the pattern-based bosses looked really fun and larger enemies let them show off their animation. Having to design a bunch of platforming levels that weren't initially part of the design was ambitious but if the bosses end up being the highlight of the game it will end up not being worth the effort. Expanding the gameplay with a sequel would have been a better move.

Still, I can't wait to finally play this. Always cool to see talented people bet on themselves with something so unique.

Not to be a dick but they said the platforming was part of the original design but taken out due to resources needed to make it happen. Lets see what they got.
Stoze
Member
(06-30-2017, 12:35 AM)
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Originally Posted by ClayKavalier

I don't mean to be an asshole and I really hope the game is a success, but I can't help but think they would have been better off sticking with their guns and making it a boss rush game. The change in scope wasn't necessary, the pattern-based bosses looked really fun and larger enemies let them show off their animation. Having to design a bunch of platforming levels that weren't initially part of the design was ambitious but if the bosses end up being the highlight of the game it will end up not being worth the effort. Expanding the gameplay with a sequel would have been a better move.

Still, I can't wait to finally play this. Always cool to see talented people bet on themselves with something so unique.

We don't know how good the platforming levels currently are so I think it's too early to say that. Plus there's a reason why just about every run and gun game has these despite them a lot of them not being comparable with traditional platformers, because they help with pacing and train the player at the core mechanics.

Originally Posted by FZW

Not at all, No Man's Sky is now a cautionary tale to independent devs. It's a great example of what NOT to do. Sure they might've made some money on NMS (due to all the hype and lies) but I doubt a lot of ppl would trust them to create a decent product the next time around. Their reputation is ruined on their first game.

No Man's Sky was their 4th game. I don't think most indie devs will have to worry about their reputation because most of them aren't trying to charge $60 for their game or have a scope equivalent with a near-infinite universe & seamless multiplayer.
Last edited by Stoze; 06-30-2017 at 12:38 AM.
Teeth
Member
(06-30-2017, 12:37 AM)
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Originally Posted by Mr. Robot

Wait, this game is a platformer now?

It's still mostly bosses, but there are some platforming levels now, yeah.

Also, I should say, the writer of this story took some...ummmm...editorial liberties with our answers here and there. Oh well, glad people are excited!
WoolyNinja
Member
(06-30-2017, 12:39 AM)
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I really hope it pays off for them - chasing your dreams is never a bad thing.

That being said, perhaps they should've released Cuphead as a boss battle type game first, made some money then built the game they wanted to build initially. I think they would've made some decent coin initially as the XboxOne was still fairly young and people were hungry for some good indie games.

Anyway, hindsight and all that, best of luck on the upcoming release!
Gaogaogao
Member
(06-30-2017, 12:39 AM)
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oh shit
statham
Banned
(06-30-2017, 12:41 AM)
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Originally Posted by Teeth

It's still mostly bosses, but there are some platforming levels now, yeah.

Also, I should say, the writer of this story took some...ummmm...editorial liberties with our answers here and there. Oh well, glad people are excited!

Glad to see you on GAF.
Teeth
Member
(06-30-2017, 12:42 AM)
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Originally Posted by statham

Glad to see you on GAF.

Ha, we were kind of "discovered" on GAF, so I'm kind of bound to this crazy place now.
KORNdoggy
Member
(06-30-2017, 12:44 AM)
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Originally Posted by Fabtacular

Hello Games made out like bandits.

They should hope they "fail" like Hello Games.

Not only that but they havn't been particularly quiet since release either, they launched 2 big updates that added a ton of stuff. Lol. Wtf even is this article?
kiguel182
Member
(06-30-2017, 12:48 AM)
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I'm still into this game altought my laptop probably can't handle it but I'll get it if I upgrade or if it comes to PS4.
double jump
you haven't lived until a random little kid ask you "how do you make love".
(06-30-2017, 12:49 AM)
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Originally Posted by Teeth

It's still mostly bosses, but there are some platforming levels now, yeah.

Also, I should say, the writer of this story took some...ummmm...editorial liberties with our answers here and there. Oh well, glad people are excited!

So is this game 100% lifetime PC/Microsoft exclusive ?
I'm seeing mixed information.

This probably wont get answered.

I really hope this game is a success.
Last edited by double jump; 06-30-2017 at 12:52 AM.
Teeth
Member
(06-30-2017, 12:53 AM)
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Originally Posted by double jump

So is this game 100% lifetime PC/Microsoft exclusive ?
I'm seeing mixed information.

This probably wont get answered.

Yes, this Cuphead game is exclusive to Xbox and PC (with Steam and Win10 versions at launch and a GoG release likely shortly after). There will likely be a Mac version down the road and possibly a Linux version beyond that (unless we lose our houses or whatever).

We own the Cuphead IP.
Bits N Pieces
Member
(06-30-2017, 12:53 AM)
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Originally Posted by Teeth

It's still mostly bosses, but there are some platforming levels now, yeah.

Also, I should say, the writer of this story took some...ummmm...editorial liberties with our answers here and there. Oh well, glad people are excited!

Genuinely excited to finally get my hands on it, as a 37 year old guy I don't think a game has ever evoked childhood memories / feelings as Cuphead has.

I smile every time I see it :)
Keinning
Member
(06-30-2017, 12:55 AM)
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Originally Posted by Teeth

Yes, this Cuphead game is exclusive to Xbox and PC (with Steam and Win10 versions at launch and a GoG release likely shortly after). There will likely be a Mac version down the road

That's honestly pretty cool. Might be the only game on my work PC
spazchicken
Member
(06-30-2017, 12:56 AM)
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Count me in for a Steam purchase.

I've been waiting a long time for this.
rokkerkory
Member
(06-30-2017, 12:56 AM)
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Count me in for xbox purchase!
double jump
you haven't lived until a random little kid ask you "how do you make love".
(06-30-2017, 12:56 AM)
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Originally Posted by Teeth


We own the Cuphead IP.

:)

Thanks for answering.
Last edited by double jump; 06-30-2017 at 01:01 AM.
McLovin
Member
(06-30-2017, 12:57 AM)
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Its good that they took a chance on their dream, I'll get the game day one.
Syrus
Member
(06-30-2017, 12:58 AM)
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Will buy it

Will buy zcom2 expansion

Will buy bannet saga 4

These studios I will always support.
ProfessorLobo
Member
(06-30-2017, 12:59 AM)
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I don't think there's any question that it's going to sell gangbusters, barring terrible reviews.
Bsigg12
Member
(06-30-2017, 01:00 AM)
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I wish they would release a physical version with some animation cells or something!
Keinning
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(06-30-2017, 01:00 AM)
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Originally Posted by double jump

oh snap ! :)

Oh snap what
It's no surprise microsoft doesn't force ownership of IPs to developers. That's literally the only reason Sunset Overdrive existed to begin with
dancrane212
Member
(06-30-2017, 01:00 AM)
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Originally Posted by Teeth

It's still mostly bosses, but there are some platforming levels now, yeah.

Also, I should say, the writer of this story took some...ummmm...editorial liberties with our answers here and there. Oh well, glad people are excited!

I'm excited for Cuphead to finally release! I'll definitely be grabbing it on XB1 when that launch date rolls around.

Originally Posted by Bsigg12

I wish they would release a physical version with some animation cells or something!

Would love this too.
IncognitoPanda
Member
(06-30-2017, 01:01 AM)
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If the gameplay holds up, I am there. The actual gameplay is the only thing I am genuinely dceptic about. If it turns out they have the chops, I hope MDHR will have resources to do do what they want for the next decade and more.

Cuphead looks truly special.
RRockman
Member
(06-30-2017, 01:01 AM)
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Originally Posted by Teeth

Yes, this Cuphead game is exclusive to Xbox and PC (with Steam and Win10 versions at launch and a GoG release likely shortly after). There will likely be a Mac version down the road and possibly a Linux version beyond that (unless we lose our houses or whatever).

We own the Cuphead IP.



My, my, my, I see someone has PLANS! ;)



Only teasing. :p I do enjoy your work and I might just buy it even though I don't have good pc. I wish you nothing but the best of luck and lots of success.
jon bones
hot hot hanuman-on-man action
(06-30-2017, 01:02 AM)
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well i'll certainly do my part - it's looked great for years
Poor GRIMES
Member
(06-30-2017, 01:04 AM)
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Originally Posted by LionPride

It's not gonna do a lot of numbers. I hope it does, but the amount of people who waant a boss rush indie game in 2017 ain't that high

On the contrary, there not being any high profile run-n-gun games in 2017 would allow them to essentially monopolize that genre. For something comparable, Undertale was by and large an absolute success and it's only available on PC/Mac/Linux(?). I don't think there were many people asking for a throwback 2D game with bullet hell battle properties.

Cuphead has three things going for it:
1) its unique aesthetic, which will allow it to stand out.
2) its unique genre
3) its availability on PC, which will undoubtely allow it a larger word of mouth audience

There's no way that Cuphead won't be a success unless the game itself is a disaster
LionPride
Member
(06-30-2017, 01:10 AM)
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Originally Posted by Poor GRIMES

On the contrary, there not being any high profile run-n-gun games in 2017 would allow them to essentially monopolize that genre. For something comparable, Undertale was by and large an absolute success and it's only available on PC/Mac/Linux(?). I don't think there were many people asking for a throwback 2D game with bullet hell battle properties.

Cuphead has three things going for it:
1) its unique aesthetic, which will allow it to stand out.
2) its unique genre
3) its availability on PC, which will undoubtely allow it a larger word of mouth audience

There's no way that Cuphead won't be a success unless the game itself is a disaster

True, it being on PC will help long term

If it does better numbers wise than Bayo 2, ay that's honestly a success to me. Like I don't personally see it doing that well despite the fact i want it to.

I hope to be proven very wrong
EchoChamber
Member
(06-30-2017, 01:13 AM)
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Just the art style sold me on the game.
mas8705
Member
(06-30-2017, 01:17 AM)

Originally Posted by Poor GRIMES

On the contrary, there not being any high profile run-n-gun games in 2017 would allow them to essentially monopolize that genre. For something comparable, Undertale was by and large an absolute success and it's only available on PC/Mac/Linux(?). I don't think there were many people asking for a throwback 2D game with bullet hell battle properties.

Cuphead has three things going for it:
1) its unique aesthetic, which will allow it to stand out.
2) its unique genre
3) its availability on PC, which will undoubtely allow it a larger word of mouth audience

There's no way that Cuphead won't be a success unless the game itself is a disaster

Honestly, I'm looking at Cuphead as a "1930s Contra." If you tell that to anyone who grew up on Contra, they will probably be all over this game; especially considering that the art style is definitely something to be desired. Definitely, it is the art style that will definitely grab people's attention and get people to get it on that alone. The only catch here is that the gameplay needs to be just as good as the art style, and that definitely does looks like that will be the case (only problem is that those who have played the demo builds aren't that keen on these kinds of games, thus hopefully it doesn't reflect against the game for being "Too Hard!")
Xyzzy J
Junior Member
(06-30-2017, 01:30 AM)
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Originally Posted by Fabtacular

Hello Games made out like bandits.

They released a critically panned title that took millions of dollars from users for a game that was well and truly below expectations. They are infamous in the industry. Nobody will touch them. Their company value would be next to zero. Nothing went right for them. How exactly did they make out like bandits???

EDIT: Sorry for the shitty tone. Apparently, I'm in a grumpy mood today.
Last edited by Xyzzy J; 06-30-2017 at 01:40 AM.
Goldenroad
Member
(06-30-2017, 01:33 AM)
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I knew Jared back in high school. We hung out a bit the first couple years after I graduated and at that point he was living in his car. All I'm saying is he never struck me as a guy for whom material possessions meant anywhere near as much as his passions. Glad to see that hasn't changed after all these years.
DreadfulOmen
Member
(06-30-2017, 01:34 AM)
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Quit their jobs and refinanced their homes? That's a very big decision, I hope it pays off for them. I wish them the best.
Q8D3vil
Member
(06-30-2017, 01:35 AM)
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This thread of full of salty gamers, grow up.
I'll buy it when they release it on steam if the game is hard and the impressions are decent.
TechOne
Member
(06-30-2017, 01:37 AM)
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Already have it pre ordered. Can't wait!!
ZombiePlatypus
Member
(06-30-2017, 01:38 AM)
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I'm super excited for it. Godspeed.
norm9
Member
(06-30-2017, 02:04 AM)
Been on board Cup head train for a while. I wish it nothing but success and I'll certainly be buying a copy.
crusherbad64
Junior Member
(06-30-2017, 02:12 AM)
This is the first game I preordered for a digital release. They already got my money!
breadtruck
Member
(06-30-2017, 02:14 AM)
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Ive been waiting for it, so there's at least my sale :)
BleedOrange
Member
(06-30-2017, 02:14 AM)
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Originally Posted by Fabtacular

Hello Games made out like bandits.

They should hope they "fail" like Hello Games.

I was thinking the same thing. HG and Sony basically fleeced millions out of people.
Gestault
Junior Member
(06-30-2017, 02:16 AM)
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Originally Posted by Teeth

It's still mostly bosses, but there are some platforming levels now, yeah.

Also, I should say, the writer of this story took some...ummmm...editorial liberties with our answers here and there. Oh well, glad people are excited!

Hmm...interesting. If it's something worth clarifying, I'd like to think we can take it without percieving it as hostile to the writer/editor.

Originally Posted by Teeth

Yes, this Cuphead game is exclusive to Xbox and PC (with Steam and Win10 versions at launch and a GoG release likely shortly after). There will likely be a Mac version down the road and possibly a Linux version beyond that (unless we lose our houses or whatever).

We own the Cuphead IP.

Thank you for the crystal clear explanation. I'm happy to hear you guys are keeping your IP!
DAREALGUMMY
Member
(06-30-2017, 02:16 AM)
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I hope they expanded it. I don't know if it was the demo or what, but it felt too boss rush like and just way too chaotic.
Strootman
Member
(06-30-2017, 02:21 AM)
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Day one.
CosmicQueso
Member
(06-30-2017, 02:24 AM)
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I'm wearing the shirt, got the game prebought. Bring it on.
Grisby
Member
(06-30-2017, 02:57 AM)
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They've got a sale from me on X1. Been looking forward to it!
reaganator
Banned
(06-30-2017, 03:18 AM)

Originally Posted by Teeth

It's still mostly bosses, but there are some platforming levels now, yeah.

Also, I should say, the writer of this story took some...ummmm...editorial liberties with our answers here and there. Oh well, glad people are excited!

Typical yellow journalism. Nevermind them.

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