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GravityInsanity
Member
(07-09-2017, 10:15 PM)
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I know many of you including myself were blown away by the visuals from Anthem. It is very hard for me to think that the actual game will look like that at release without some kind of downgrade. Does BioWare have a history of downgraded games or are they legit? The last game that blew me away graphically was The Division and we all know how that turned out. The game was still pretty but it did get a noticeable downgrade. Do you think from what we've seen of Anthem that those graphics will be final?


Lnds500
Member
(07-09-2017, 10:16 PM)
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Yes.
CronoShot
Member
(07-09-2017, 10:16 PM)
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It's a modern AAA title.

Of course it will.
cackhyena
Member
(07-09-2017, 10:17 PM)
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Oh yes.
Cob32
Member
(07-09-2017, 10:17 PM)
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Yep I think it will.
Theswweet
Member
(07-09-2017, 10:17 PM)
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I wouldn't be surprised, though I did notice some pop-in on the gameplay footage.
Staf
Member
(07-09-2017, 10:18 PM)
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It's going to be Watch dogs downgrade level.
Heckler456
Member
(07-09-2017, 10:18 PM)
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This is scorpio footage though, no? I can see it looking like that on that machine, maybe something close to it on a PRO as well.
firelogic
Member
(07-09-2017, 10:18 PM)
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It's definitely not going to look like that on vanilla PS4/XB1.
PS5
Junior Member
(07-09-2017, 10:18 PM)
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Almost certainly on consoles. Just wait for the PS5 remaster.
Newlove
Member
(07-09-2017, 10:18 PM)
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It's tough to say as EA are very familiar with their Frostbite engine at this stage and the hardware it needs to run on. Most of the time though, these games are shown very early before final optimisation.
Behlel
Member
(07-09-2017, 10:20 PM)
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Originally Posted by CronoShot

It's a modern AAA title.

Of course it will.

Not all the modern AAA title has been downgraded, but in this case this is a Bioware title so it will be downgraded for sure.
Maledict
Member
(07-09-2017, 10:20 PM)
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Absolutely. Bioware have *never* been good at graphics or engine optimisation. Ever. It's just not something their studio is good at.
CyberPunked
Member
(07-09-2017, 10:21 PM)
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Almost certainly.
EBE
Member
(07-09-2017, 10:22 PM)
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The storm reminded me of Gears 4s wind flare sections so they certainly don't look impossible.

That said, it will probably look pretty bad on an OG Xbox one
kadotsu
Member
(07-09-2017, 10:22 PM)
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I could see the environments looking as good in the final game but character/npc animation will surely take a hit.
theBmZ
Member
(07-09-2017, 10:22 PM)
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Absolutely. Someone already said it, but I'm expecting a Watch Dogs level downgrade.
JoeInky
Member
(07-09-2017, 10:22 PM)
99% chance yes.
Dynomutt
Member
(07-09-2017, 10:22 PM)
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You won't be able to access half the stuff in the distance/skybox.
Marcel
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(07-09-2017, 10:22 PM)
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ATOMICJORGE
Member
(07-09-2017, 10:23 PM)
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No I don't think it will not a significant downgrade at least we have seen on DICE Battlefront games that this levels of graphics are possible on the Frostbite engine on current consoles and PCs, the game will look like this at least on PC and on Xbox One X also the Pro but with different settings of course
LQX
Remember, he is Canadian.
(07-09-2017, 10:23 PM)
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On consoles yes. The Frostbite engine looks and runs amazing on PC.
Creamium
shut uuuuuuuuuuuuuuup
(07-09-2017, 10:23 PM)
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Yeah chances are pretty high. Could look better on Scorpio/Pro but on vanilla PS4/XBO I bet it's not going to look like that.
M1nion
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(07-09-2017, 10:23 PM)
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This was shown on a Xbox one x. So for that and the pro, no. For PS4 and normal Xbox yeah.
bluexy
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(07-09-2017, 10:23 PM)
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Originally Posted by firelogic

It's definitely not going to look like that on vanilla PS4/XB1.

Extremely doubtful it'll look like that on PS4pro or X1X either.
xuchu
Member
(07-09-2017, 10:23 PM)
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Originally Posted by Lnds500

Yes.

/thread.
rashbeep
Member
(07-09-2017, 10:24 PM)
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yes
One Foul Note
Member
(07-09-2017, 10:24 PM)
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It would be nice to be surprised, but I feel it is a pretty safe bet to guess it is gonna be downgraded. That gameplay video was so scripted and railroaded that it is hard to pull any kind of idea what the final performance and visuals of the game are going to be like from it.
David___
Member
(07-09-2017, 10:24 PM)
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The real question is how much its gonna be downgraded
Vigilant Walrus
Junior Member
(07-09-2017, 10:25 PM)
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Generally what you do is that you make a target presentation/demo/showpiece that displays the level of quality you're aiming for.

They spend time on polishing up a tech demo- not just for trade show marketing purposes, but also to internalize as a team that this is the level of quality they are going for.
It's quite motivating and encouraging.
Normally, a game is not coming together until near the end. This can leave many people who work on the project for years, somewhat clueless and give them a sense of having no clear vision.


The more correct question would be; Can the full game they are making, reach the visual fidelity by this demo? To which the answer is probably not completely, but one would assume they'll try to get somewhat close.

As more gameplay systems, objects, enemies and so on enter the game, more hits are made on performance, and uncomfortable darlings will need to be killed. It's always like this. That tiny bit of post-processing that looks ohh so nice might very well be sacrificed because it just isn't worth the 10 fps hit when you're playing it moment to moment.

Which is to say, that it is very nice when developers give players the option to choose between lower framerates with more eye candy, or more smooth gameplay with some of the fancier bells and whistles disabled. We can hope the PC version will have a Ultra/High end mode that can take it to this level.
Alienous
Member
(07-09-2017, 10:25 PM)
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Without a doubt.
Ovek
Member
(07-09-2017, 10:26 PM)
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The lighting engine will be nerfed in to oblivion.
Prophaniti
Banned
(07-09-2017, 10:26 PM)
Of course. It also won't be anywhere near as open as they made it seem.
KillLaCam
Member
(07-09-2017, 10:26 PM)
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Yeah, but EA doesn't downgrade games that much. So it's not gonna be some shocking difference. It just looks like a frostbite game condensed. I'm sure this isn't unobtainable as long as the areas aren't too big.
oti
Member
(07-09-2017, 10:26 PM)
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Originally Posted by M1nion

This was shown on a Xbox one x. So for that and the pro, no. For PS4 and normal Xbox yeah.

Was it really an Xbox or just a really beefy PC?

In any case, it doesn't really matter. This is 100% a vertical slice. The finished game should look worse, which makes total sense.
Last edited by oti; 07-09-2017 at 10:40 PM.
Renmyra
Member
(07-09-2017, 10:27 PM)
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As much as The Division.
Dovahking
Member
(07-09-2017, 10:27 PM)
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It's a vertical slice, of course it will.

I'm betting the game will be delayed to mid or fall 2019.
formasymphonic
Member
(07-09-2017, 10:28 PM)
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Realities of modern game development and need for optimisation say yes.

How much of a downgrade is what will be up for debate though.
Kingpin Rogers
Member
(07-09-2017, 10:29 PM)
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Looks about on par with other modern games. See no reason for it to be downgraded.
Yohane
Member
(07-09-2017, 10:29 PM)
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Of course
AAMARMO
Junior Member
(07-09-2017, 10:29 PM)
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Yes, bundle with a CrowbCat video.
CHC
Member
(07-09-2017, 10:30 PM)
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Probably not much of one, really. The reason those scenes look so good is not raw asset quality - it's curation. They make sure you can't and won't see any of the janky transition animations, clumsy reality of player mistakes, and sparsely decorated corners of the world.

I'm sure everything they showed will be in the game, asset-wise, I just doubt any one player is going to have a moment where the stars align and things looks so perfectly fluid and cinematic.
ADS
Junior Member
(07-09-2017, 10:30 PM)
Don't people remember the original Mass Effect Andromeda vertical slices? They were similarly optimistic.

It will absolutely be downgraded, at least for consoles.
Marcel
Member
(07-09-2017, 10:32 PM)
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Originally Posted by ADS

Don't people remember the original Mass Effect Andromeda vertical slices? They were similarly optimistic.

It will absolutely be downgraded, at least for consoles.

I remember and all those usual suspects championing (and apologizing for) Bioware are absent now. Really makes you think.
VariantX
Member
(07-09-2017, 10:33 PM)
Yep. Games lately look better in previews than they ever will when you get your hands on them. Gotta start that hype cycle up early instead of waiting until you're closer to the final product so it realistically looks like something we'd actually get to play on launch day.
Sjefen
Member
(07-09-2017, 10:33 PM)
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Yepp team downgrade.
ghostwritingduck
Member
(07-09-2017, 10:34 PM)
Digital Foundry had a nice breakdown suggesting that it's genuinely running, but that each moment appeared staged to maximize the impact of each moment.
DomsPlaying
Member
(07-09-2017, 10:35 PM)
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We saw a vertical slice at a conference. Of course the final game won't look like that.
Snefer
Junior Member
(07-09-2017, 10:35 PM)

Originally Posted by Vigilant Walrus

Generally what you do is that you make a target presentation/demo/showpiece that displays the level of quality you're aiming for.

They spend time on polishing up a tech demo- not just for trade show marketing purposes, but also to internalize as a team that this is the level of quality they are going for.
It's quite motivating and encouraging.
Normally, a game is not coming together until near the end. This can leave many people who work on the project for years, somewhat clueless and give them a sense of having no clear vision.


The more correct question would be; Can the full game they are making, reach the visual fidelity by this demo? To which the answer is probably not completely, but one would assume they'll try to get somewhat close.

As more gameplay systems, objects, enemies and so on enter the game, more hits are made on performance, and uncomfortable darlings will need to be killed. It's always like this. That tiny bit of post-processing that looks ohh so nice might very well be sacrificed because it just isn't worth the 10 fps hit when you're playing it moment to moment.

Which is to say, that it is very nice when developers give players the option to choose between lower framerates with more eye candy, or more smooth gameplay with some of the fancier bells and whistles disabled. We can hope the PC version will have a Ultra/High end mode that can take it to this level.

Not quite how things go down. E3 demos are rarely target renders nowadays (or target renders at all, cant think of a game in many years that actually did that, one thing to capture it on powerful hardware, one way to actually make it prerendered). E3 segments do naturally get more polish of course, and the optimisation part is more or less true (even though you would never make a postprocess effect that eats 10 fps unless you are a complete idiot)
Squire
Member
(07-09-2017, 10:35 PM)
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How many times are y'all going to do this with Frostbite games only to be proven wrong?

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