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PetrCobra
Member
(08-28-2017, 12:25 PM)
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Searched but didn't find anything.

So this isn't about normal local wireless play, it's the one where you are all connected to the same router and you press a button combination (I think it's L+R+Left stick). It then uses the router in a LAN configuration. This is much more stable than just wirelessly interconnected Switches.

Which is why we did it last week for our Splatoon game in a pub. One of us had a microphone on his headphones, and the second we switched into the LAN lobby we heard what he was saying VERY LOUDLY in our speakers. Was quite a shock really.

This means they implemented seamless voice chat, no app required, but allowed using it only for LAN play (not even normal local wireless, WTF?) which, frankly, is probably the least useful scenario for voice chat, since you're probably all in the same room anyway.

Lock if old etc.

EDIT:

Hopefully someone is going to double check and maybe even properly test this before I get to try it again. If you are, here are some tips for going to the LAN lobby:

- go to the local multiplayer lobby (The Shoal)
- press and HOLD the combination of buttons: L + R + Left Stick for a few seconds, until the game fades out of the lobby. It then fades back in to the same lobby but in LAN setup
- obviously, you all need to be in the same local network, which means all of you connected to the same router (WiFi hotspot)

Also:

Originally Posted by blu

http://en-americas-support.nintendo....-of-splatoon-2

It's at steps 3 & 4.

Last edited by PetrCobra; 08-28-2017 at 02:03 PM.
Crimsonclaw111
Member
(08-28-2017, 12:26 PM)
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You gotta be squidding me
ViciousDS
Member
(08-28-2017, 12:26 PM)
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What the fuck
wwm0nkey
Member
(08-28-2017, 12:27 PM)
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Hopefully they will add it in the future
nightside
Member
(08-28-2017, 12:27 PM)
Are you kidding me XD?
fabricated backlash
Member
(08-28-2017, 12:27 PM)
fabricated backlash's Avatar

Originally Posted by PetrCobra

Searched but didn't find anything.

So this isn't about normal local wireless play, it's the one where you are all connected to the same router and you press a button combination (I think it's L+R+Left stick). It then uses the router in a LAN configuration. This is much more stable than just wirelessly interconnected Switches.

Which is why we did it last week for our Splatoon game in a pub. One of us had a microphone on his headphones, and the second we switched into the LAN lobby we heard what he was saying VERY LOUDLY in our speakers. Was quite a shock really.

This means they implemented seamless voice chat, no app required, but allowed using it only for LAN play (not even normal local wireless, WTF?) which, frankly, is probably the least useful scenario for voice chat, since you're probably all in the same room anyway.

Lock if old etc.

But the switch isn't powerful enough, Nintendo had no choice but to use smartphones. Ridiculous shit really.
tbm24
Member
(08-28-2017, 12:28 PM)
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I've done LANs with headsets and voice chat before, other team was in the opposite side of the room. Beats shouting over multiple TV's AND yelling. So guess it existing makes sense, what doesn't make sense is Nintendo's online solution. Nintendo likes to make online as convoluted as they can for whatever reason. Can only assume they get a kick out of it.
kami_sama
Member
(08-28-2017, 12:28 PM)
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WTF
They have the code inside the game, and won't use it for the intended purpose.
Twenty7KVN
Member
(08-28-2017, 12:28 PM)
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Lol Nintendo always gotta try and over do something.
-shadow-
Member
(08-28-2017, 12:28 PM)
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This company 🙄
_SAKY_
Member
(08-28-2017, 12:29 PM)
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Originally Posted by Crimsonclaw111

You gotta be squidding me

Ha Ha, nice one.

Originally Posted by wwm0nkey

Hopefully they will add it in the future

Now THAT is funny.
mocolostrocolos
Member
(08-28-2017, 12:29 PM)
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The fuck?
kadotsu
Member
(08-28-2017, 12:29 PM)
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It will magically unlock after you pay for the service.
RRockman
Member
(08-28-2017, 12:29 PM)
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Soooooo DeNA deal confirmed?
Gradon
Member
(08-28-2017, 12:30 PM)
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Nintendos decisions are such a joke sometimes. It's a shame because they make fantastic games.
BitStyle
Member
(08-28-2017, 12:30 PM)
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I mean, it was obvious that their twisted design scheme for voice chat was intentionally constructed that way. Interesting that it is implemented properly in LAN mode. They won't be adding this to the rest of the game in the future. We're talking about Nintendo here
Ex-Psych
Member
(08-28-2017, 12:32 PM)
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I love Nintendo but WTF.

Nintendo you literally have the solution but decided not to use it.

WHAT.
Giga Man
Member
(08-28-2017, 12:32 PM)
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Surprised I never saw anyone bring this up before even outside of GAF. I didn't know about it either, of course.

Maybe this specific use of voice chat is for Splatoon 2's eventual e-sports scene. :V
mocolostrocolos
Member
(08-28-2017, 12:33 PM)
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We need a double check on this.
Irminsul
Member
(08-28-2017, 12:34 PM)
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So, is it proper voice-chat support, i.e., within a team, or can anyone communicate with everyone?
tsab
Member
(08-28-2017, 12:34 PM)
tsab's Avatar
You unlocked Pandora's Box, OP

The nintendo ninjas are coming

also WHY they hide Lan play with L+R+LS I dont know
Jaded Alyx
(08-28-2017, 12:35 PM)
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Originally Posted by PetrCobra

which, frankly, is probably the least useful scenario for voice chat, since you're probably all in the same room anyway.

Tournaments.
Datschge
Member
(08-28-2017, 12:35 PM)
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That's good motivation to type in WLAN passwords wherever possible and just use WLAN instead online or even local wireless.
jacobeid
Member
(08-28-2017, 12:35 PM)
Wow if true. Splatoon has enough bizarre design decisions that I ended up just stop playing it. I think most of my friends have given up too :/ bummer
blu
Wants the largest console games publisher to avoid Nintendo's platforms.
(08-28-2017, 12:36 PM)
blu's Avatar

Originally Posted by PetrCobra

Searched but didn't find anything.

So this isn't about normal local wireless play, it's the one where you are all connected to the same router and you press a button combination (I think it's L+R+Left stick). It then uses the router in a LAN configuration. This is much more stable than just wirelessly interconnected Switches.

Which is why we did it last week for our Splatoon game in a pub. One of us had a microphone on his headphones, and the second we switched into the LAN lobby we heard what he was saying VERY LOUDLY in our speakers. Was quite a shock really.

This means they implemented seamless voice chat, no app required, but allowed using it only for LAN play (not even normal local wireless, WTF?) which, frankly, is probably the least useful scenario for voice chat, since you're probably all in the same room anyway.

Lock if old etc.

This is for competitive/esports, not for party games -- headphone and mic is the only option for team chat at tournaments.

[ed] beaten like a washed ashore jellyfish.
Last edited by blu; 08-28-2017 at 01:50 PM.
PetrCobra
Member
(08-28-2017, 12:36 PM)
PetrCobra's Avatar

Originally Posted by mocolostrocolos

We need a double check on this.

Yeah, we didn't really properly test it so I'm hoping someone's going to do it now. Took me a while to even post this thread. We didn't all have headsets so we just laughed it off and carried on with our game.

But then I figured it's quite interesting to properly check out. And that I've never seen it reported anywhere else.
Thraktor
Member
(08-28-2017, 12:37 PM)
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I'm sure this is to accommodate tournament play (which is what LAN mode was created for). You need a reliable voice chat system for these events, and WiFi/cellular coverage can be pretty hit or miss at any large gathering of people, so a simple local voice chat system makes a lot more sense.

I'm also pretty surprised that so many people are amazed that Nintendo have implemented this. As far as I'm aware they've never claimed any technical difficulty in providing voice chat directly on Switch, they just think that doing it through your smartphone is better for some bizarre reason.
chronic_archaic
Member
(08-28-2017, 12:37 PM)
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So funny if this was unintentional and gets patched out.
rudger
Member
(08-28-2017, 12:38 PM)
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Well I hope this puts to rest the notion that they are too incompetent to even make this feature...bright side? ...Anyone?
PetrCobra
Member
(08-28-2017, 12:38 PM)
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Originally Posted by Datschge

That's good motivation to type in WLAN passwords wherever possible and just use WLAN instead online or even local wireless.

With the local wireless being unstable as it is on Switch, it's always advisable to use LAN instead even without voice chat tbh.
Coreda
Member
(08-28-2017, 12:40 PM)
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Perhaps someone will be able to implement it into the regular multiplayer for hacked devices.
SigSig
Member
(08-28-2017, 12:41 PM)
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I wouldn't be surprised if they ran into early performance issues and enable this kind of voicechat later on for online play.
big_z
just gonna rub one out
in the next few minutes
(08-28-2017, 12:41 PM)
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Mokujin
Member
(08-28-2017, 12:42 PM)
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Originally Posted by Crimsonclaw111

You gotta be squidding me

Perfect reply, lol.

I would like to know more about this, hope we get more info regarding that.
Phife Dawg
Member
(08-28-2017, 12:42 PM)
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Seriously? Lol!
Gaogaogao
Member
(08-28-2017, 12:43 PM)
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nintendo plz
Shiggy
Member
(08-28-2017, 12:43 PM)
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Switch isn't powerful enough for that, are you sure you didn't buy the currently unreleased Switch+?
red731
Member
(08-28-2017, 12:43 PM)
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This is hilarious.
soxinthebox
Member
(08-28-2017, 12:43 PM)
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Reggie: Fuck em
WhoaIsThatMars
Member
(08-28-2017, 12:45 PM)
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...This isn't the same case in ARMS or MK8D, right? Unlikely since those titles don't even have support from the app, but does anyone wanna give it a shot?
NSESN
Member
(08-28-2017, 12:45 PM)
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Originally Posted by Coreda

Perhaps someone will be able to implement it into the regular multiplayer for hacked devices.

I don't think it will be a good idea to play online with a hacked device.
Jonneh3003
Member
(08-28-2017, 12:46 PM)
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Could you provide video evidence OP? This is quite a big find.
PetrCobra
Member
(08-28-2017, 12:46 PM)
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Originally Posted by WhoaIsThatMars

...This isn't the same case in ARMS or MK8D, right? Unlikely since those titles don't even have support from the app, but does anyone wanna give it a shot?

We also played MK8D over LAN and didn't notice any voice chat, so no, probably just Splatoon-specific.

Originally Posted by Jonneh3003

Could you provide video evidence OP? This is quite a big find.

I guess we could film the next session on Thursday but by then, someone else will probably have done it already.
feelingkettle
Junior Member
(08-28-2017, 12:48 PM)
What if we are only using 10% of the real power of our switches?

What if it's even more powerful than any system before or after it?

I think this OP may have only begun to find out how to unlock its true power.

ElTorro
I wanted to dominate the living room. Then I took an ESRAM in the knee.
(08-28-2017, 12:48 PM)
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If this is really true, then lmao.
chronic_archaic
Member
(08-28-2017, 12:49 PM)
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Originally Posted by Coreda

Perhaps someone will be able to implement it into the regular multiplayer for hacked devices.

There are no public hacks and even if this was possible everyone else would also have to be running the patch for them to hear or talk to you.
BibiMaghoo
Member
(08-28-2017, 12:50 PM)
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I'm vastly more impressed the Switch has a method for LAN with router fuckery. That is cool.
Anteo
Member
(08-28-2017, 12:50 PM)
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lmao

I bet the splatoon team implemeted the voice chat for all modes and then Nintendo higher ups told them to use the app instead.
Clessidor
Member
(08-28-2017, 12:51 PM)
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Wouldn't surprise me if true. Still kinda sag how Nintendo deals with the voice chat. Making an app for Switch multiplayer isn't even such a bad thing. It's the execution and the fact it is mandatory for voice chat that makes it bad.
ElTorro
I wanted to dominate the living room. Then I took an ESRAM in the knee.
(08-28-2017, 12:55 PM)
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Originally Posted by SigSig

I wouldn't be surprised if they ran into early performance issues and enable this kind of voicechat later on for online play.

The Switch's SoC has an audio block for processing audio, specifically with support for VoIP codecs, if I remember correctly. There is no obvious reason to assume that voice chat would have been a performance issue for them. Especially when they in addition have an entire CPU core to deal with the other aspects like networking.

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