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Splatoon 2 over LAN has built-in voice chat

This is much more stable than just wirelessly interconnected Switches.

What's unstable about interconnected Switches? I can't imagine being interconnected through an intermediary (the router), using the same wireless, is more stable than directly between devices
 

Metalmarc

Member
Only today I found out that WLAN is a thing, like how OP said you set it up, as it isn't even advertised on Nintendos site proper it tells you have to use a router and cables, what it don't tell you is you can can do it wirelessly to the router too.

Then with a few Switches & Carts you can have up to 12 on Mario Kart, and also double Joycons, no wires great.

And now this.
 

PetrCobra

Member
What's unstable about interconnected Switches? I can't imagine being interconnected through an intermediary (the router), using the same wireless, is more stable than directly between devices

Not sure. I imagine that the router does better job at keeping the wireless connection stable than the Switches when trying to be connected to all the other peers. Anyway the fact is that when we try to play Mario Kart 8D or Splatoon 2 via local wireless people get disconnected left and right, while bringing a router and having a LAN session is much more stable, actually I don't recall anyone being disconnected at all when we played like that.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
Thanks. Interesting that they talk only about wired LAN in docked mode (see "items required for each Nintendo Switch"). It definitely works wirelessly undocked as well.
Perhaps it worked only wired when that manual was written.
 

Shifty

Member
WTF
They have the code inside the game, and won't use it for the intended purpose.

It will take many years of research and development to extract this functionality from the game and integrate it into the Switch OS

Please understand

/s

What's unstable about interconnected Switches? I can't imagine being interconnected through an intermediary (the router), using the same wireless, is more stable than directly between devices

Connecting several devices into an ad-hoc shared network isn't going to be as performant as offloading that networking to a piece of dedicated external hardware.
Think of it as the difference between trying to directly daisy-chain several computers together into a LAN using ethernet cables versus simply plugging them all into one router.
 

eRonin

Member
I had a friend test this out, and can confirm it worked for her and her partner. She is a Splatoon LAN tournament organiser, so we're very interested in the ins and outs of this feature. Unfortunately it was just a 1v1 and Salmon Run that they tested, but specifically:

1) Can hear each other in lobby
2) Can NOT hear each other in the match; since they are on opposite teams
3) Can hear each other in the Salmon Run match

so seems pretty promising for LAN tournaments
 

PetrCobra

Member
I had a friend test this out, and can confirm it worked for her and her partner. She is a Splatoon LAN tournament organiser, so we're very interested in the ins and outs of this feature. Unfortunately it was just a 1v1 and Salmon Run that they tested, but specifically:

1) Can hear each other in lobby
2) Can NOT hear each other in the match; since they are on opposite teams
3) Can hear each other in the Salmon Run match

so seems pretty promising for LAN tournaments

Nice, thanks!
 

Coreda

Member
There are no public hacks and even if this was possible everyone else would also have to be running the patch for them to hear or talk to you.

That was the idea, yeah. Something useful only for hacked devices. Obviously not holding my breath but it's interesting to consider.
 
What's unstable about interconnected Switches? I can't imagine being interconnected through an intermediary (the router), using the same wireless, is more stable than directly between devices

Router probably has a way better antenna for both reception and repeating. And it has to have a good turn arbitration system to avoid devices talk overlapping while Nintendo could have botched that. And if not, that probably means host Switch acts as router for the rest - a non-dedicated one.
 
My guess is that everytime they think about putting something like that, they have swapnote flashback and then decide to deliberately sabotage themselves instead of dealing with this sort of thing ever again. That the only way I can rationlize how they can srew up so badly

I think is a NOJ decision to avoid another Swapnote situation but the commercials and consumers have been largely adult male. But we seen NOA do some weird decisions before so who knows.

Yeah, the Swapnote controversy has likely made Nintendo extremely cautious when it comes to this sort of thing. And to be frank, public voice chat has a reputation for being a garbage fire. That being said, it's weird that it's just relegated to phone functionality since Splatoon doesn't have public voice chat regardless.
 

Nester

Member
Wait... would this work over something like Hamachi VPN?

Not Hamachi but a couple of friends and I have managed to connect 4 people over the internet in LAN mode using a similar VPN application.

https://www.twitch.tv/videos/166852998

^Highlight of testing out just two of us at once.

On the topic of the OP, we ran into this headphone issue at a Splatoon 2 LAN we ran at a convention a few times. Had to force people to mute their microphones on their headsets because it echo'd the audio through our Spectator setup pretty badly.

IMG_20170811_190258.jpg

Crowded panel room for Swiss Preliminaries!

0L3TAsX.jpg

Mainstage Saturday!
 
Yeah, the Swapnote controversy has likely made Nintendo extremely cautious when it comes to this sort of thing. And to be frank, public voice chat has a reputation for being a garbage fire. That being said, it's weird that it's just relegated to phone functionality since Splatoon doesn't have public voice chat regardless.

What's the swap note thing?
 
What's the swap note thing?

Basically, Swapnote on 3DS got gutted because pedophiles were using the SpotPass (aka internet connection, as opposed to local connection with StreetPass) functionality and actively communicating with minors, including sending and receiving porn, which caused a huge fuss at the time. Nintendo, being more sensitive to this sort of thing due to its family-friendly reputation, doesn't want a similar controversy on its hands again.
 

Jubenhimer

Member
So in that case, why are we forced to voice chat through our phones online? I wouldn't mind the app so much if it actually let us voice chat through the Switch itself. If it could just be used as a glorified remote while everything else was handled through the Switch, that wouldn't be a problem, and a good compromise. We know the Switch is capable of it thanks to this piece of evidence, so why is it taking Nintendo so long to make this avalivle online?
 

atmuh

Member
So in that case, why are we forced to voice chat through our phones online? I wouldn't mind the app so much if it actually let us voice chat through the Switch itself. If it could just be used as a glorified remote while everything else was handled through the Switch, that wouldn't be a problem, and a good compromise. We know the Switch is capable of it thanks to this piece of evidence, so why is it taking Nintendo so long to make this avalivle online?
because they want it this way
 
So in that case, why are we forced to voice chat through our phones online? I wouldn't mind the app so much if it actually let us voice chat through the Switch itself. If it could just be used as a glorified remote while everything else was handled through the Switch, that wouldn't be a problem, and a good compromise. We know the Switch is capable of it thanks to this piece of evidence, so why is it taking Nintendo so long to make this avalivle online?

Because they are the worst
 

Jubenhimer

Member
because they want it this way

Well if they want the app to be integrated into the experience, fine. But let us do voice chat through the Switch hardware itself. The app can stay as a sort of remote used for adding people to the room or muting players. This is the problem, if the simply update the app with more functionality like that (which I hope they do) then people would be fine with it. All I'm asking for is compromise.
 
Until a big third party game comes out that uses voice chat on other systems we wont know, and I dont know any coming soon like that

Rocket League? The dev said he can't answer any questions about voice chat on Switch yet, so it will be interesting if it's there. I mean they got crossplay out of Nintendo, i hope they demand normal voice chat.
 

Trup1aya

Member
This is for competitive/esports, not for party games -- headphone and mic is the only option for team chat at tournaments.

[ed] beaten like a washed ashore jellyfish.

Competitive/esports rarely (if ever) use the in-game solution for voice chat though. They use an external mixamp- as it will almost definately allow for more customization and higher quality sound- at least that's how it's done in other console esports.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
Competitive/esports rarely (if ever) use the in-game solution for voice chat though. They use an external mixamp- as it will almost definately allow for more customization and higher quality sound- at least that's how it's done in other console esports.
What's wrong if a game can provide all the team chat functionality without external equipment? And why would it aim for the highest quality - I'm sure the quality of the switch built-in hw codecs is more than enough.
 

EraErr0r1

Member
I can't defend Nintendo on this one. It's an insane decision to use a phone app. No benefit of the doubt can be given with this evidence.

Here's to hoping a real games journalist can take Nintendo to town over this disaster.
 

snap

Banned
What's wrong if a game can provide all the team chat functionality without external equipment? And why would it aim for the highest quality - I'm sure the quality of the switch built-in hw codecs is more than enough.

The DAC on the Switch isn't particularly great, and even if it was it still doesn't have the flexibility of a dedicated mixer.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
The DAC on the Switch isn't particularly great, and even if it was it still doesn't have the flexibility of a dedicated mixer.
I cannot comment about any DACs, but TX1 has a fairly dedicated mixer:

TX1 manual said:
Mixer Features
• Supports mixing up to 10 input streams of 7.1 channel audio each
• Supports 5 outputs each of which can be a mix of any combination of 10 input streams
• Time ramp-up/ramp-down volume control provided for each stream
• Fixed gain for each stream is also available
• A 32-bit sample counter is provided for each input stream to count the number of samples consumed
• A peak meter for each input stream is available. It can give peak values for non-overlapping frames of samples or can
do continuous reset-on-read peak metering
And by 'channel' they mean up to 24bit, 192KHz channels. So TX1's mixer can process up to input 10 streams, by 5 outputs at a time = 50 combinations to mix. I cannot imagine a situation where voice chat in something like splatoon would pose much of an issue for the hw.
 

butzopower

proud of his butz
Is this so at pro-gaming events (where you'd use LAN) teams wouldn't have to use the shitty app to communicate with each other?
 

Hasney

Member
What's unstable about interconnected Switches? I can't imagine being interconnected through an intermediary (the router), using the same wireless, is more stable than directly between devices

I don't know the details, but playing Salmon Run locally and one different Switch would drop out almost every game. Putting it in LAN mode fixed it.
 

nightside

Member
Basically, Swapnote on 3DS got gutted because pedophiles were using the SpotPass (aka internet connection, as opposed to local connection with StreetPass) functionality and actively communicating with minors, including sending and receiving porn, which caused a huge fuss at the time. Nintendo, being more sensitive to this sort of thing due to its family-friendly reputation, doesn't want a similar controversy on its hands again.

Oh -_-.

In that case I understand being overly cautious with voice chat. Still, you can find a way less clunkier than their solution, like the usual super simple "you can only voice chat with your friends" or the parental control app.
Wierd Wierd Nintendo.
 

Koren

Member
I love Nintendo but WTF.

Nintendo you literally have the solution but decided not to use it.

WHAT.
The only reason they went the smartphone way is to get rid of any liability for children, I'm sure (they could have used the phone to unlock an integrated solution, though).

So TX1's mixer can process up to input 10 streams, by 5 outputs at a time = 50 combinations to mix.
That's actually 1125899906842624 combinations unless I'm mistaken (though a bunch of them useless) :D
 
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