Council Pop
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I wonder if third party developers will be allowed to enable built in voice chat on their games?
This is much more stable than just wirelessly interconnected Switches.
What's unstable about interconnected Switches? I can't imagine being interconnected through an intermediary (the router), using the same wireless, is more stable than directly between devices
Perhaps it worked only wired when that manual was written.Thanks. Interesting that they talk only about wired LAN in docked mode (see "items required for each Nintendo Switch"). It definitely works wirelessly undocked as well.
WTF
They have the code inside the game, and won't use it for the intended purpose.
What's unstable about interconnected Switches? I can't imagine being interconnected through an intermediary (the router), using the same wireless, is more stable than directly between devices
Can we get some video proof?
I had a friend test this out, and can confirm it worked for her and her partner. She is a Splatoon LAN tournament organiser, so we're very interested in the ins and outs of this feature. Unfortunately it was just a 1v1 and Salmon Run that they tested, but specifically:
1) Can hear each other in lobby
2) Can NOT hear each other in the match; since they are on opposite teams
3) Can hear each other in the Salmon Run match
so seems pretty promising for LAN tournaments
There are no public hacks and even if this was possible everyone else would also have to be running the patch for them to hear or talk to you.
What's unstable about interconnected Switches? I can't imagine being interconnected through an intermediary (the router), using the same wireless, is more stable than directly between devices
My guess is that everytime they think about putting something like that, they have swapnote flashback and then decide to deliberately sabotage themselves instead of dealing with this sort of thing ever again. That the only way I can rationlize how they can srew up so badly
I think is a NOJ decision to avoid another Swapnote situation but the commercials and consumers have been largely adult male. But we seen NOA do some weird decisions before so who knows.
Wait... would this work over something like Hamachi VPN?
Crowded panel room for Swiss Preliminaries!
Mainstage Saturday!
Yeah, the Swapnote controversy has likely made Nintendo extremely cautious when it comes to this sort of thing. And to be frank, public voice chat has a reputation for being a garbage fire. That being said, it's weird that it's just relegated to phone functionality since Splatoon doesn't have public voice chat regardless.
What's the swap note thing?
because they want it this waySo in that case, why are we forced to voice chat through our phones online? I wouldn't mind the app so much if it actually let us voice chat through the Switch itself. If it could just be used as a glorified remote while everything else was handled through the Switch, that wouldn't be a problem, and a good compromise. We know the Switch is capable of it thanks to this piece of evidence, so why is it taking Nintendo so long to make this avalivle online?
So in that case, why are we forced to voice chat through our phones online? I wouldn't mind the app so much if it actually let us voice chat through the Switch itself. If it could just be used as a glorified remote while everything else was handled through the Switch, that wouldn't be a problem, and a good compromise. We know the Switch is capable of it thanks to this piece of evidence, so why is it taking Nintendo so long to make this avalivle online?
because they want it this way
I wonder if third party developers will be allowed to enable built in voice chat on their games?
Until a big third party game comes out that uses voice chat on other systems we wont know, and I dont know any coming soon like that
This is for competitive/esports, not for party games -- headphone and mic is the only option for team chat at tournaments.
[ed] beaten like a washed ashore jellyfish.
But I was told it didn't have enough RAM?
But I was told it didn't have enough RAM?
Has anybody actually said this? I would hope not.
Has anybody actually said this? I would hope not.
Has anybody actually said this? I would hope not.
What's wrong if a game can provide all the team chat functionality without external equipment? And why would it aim for the highest quality - I'm sure the quality of the switch built-in hw codecs is more than enough.Competitive/esports rarely (if ever) use the in-game solution for voice chat though. They use an external mixamp- as it will almost definately allow for more customization and higher quality sound- at least that's how it's done in other console esports.
What's wrong if a game can provide all the team chat functionality without external equipment? And why would it aim for the highest quality - I'm sure the quality of the switch built-in hw codecs is more than enough.
The DAC on the Switch isn't particularly great, and even if it was it still doesn't have the flexibility of a dedicated mixer.
I cannot comment about any DACs, but TX1 has a fairly dedicated mixer:The DAC on the Switch isn't particularly great, and even if it was it still doesn't have the flexibility of a dedicated mixer.
And by 'channel' they mean up to 24bit, 192KHz channels. So TX1's mixer can process up to input 10 streams, by 5 outputs at a time = 50 combinations to mix. I cannot imagine a situation where voice chat in something like splatoon would pose much of an issue for the hw.TX1 manual said:Mixer Features
• Supports mixing up to 10 input streams of 7.1 channel audio each
• Supports 5 outputs each of which can be a mix of any combination of 10 input streams
• Time ramp-up/ramp-down volume control provided for each stream
• Fixed gain for each stream is also available
• A 32-bit sample counter is provided for each input stream to count the number of samples consumed
• A peak meter for each input stream is available. It can give peak values for non-overlapping frames of samples or can
do continuous reset-on-read peak metering
Didn't the PSP have enough RAM for voice chat?
Didn't the original DS have enough?
What's unstable about interconnected Switches? I can't imagine being interconnected through an intermediary (the router), using the same wireless, is more stable than directly between devices
360 Skyrim??? It's so obviously being ported from PS3.Yes. People have said lots of stupid things. People also thought Skyrim had a chance of being the 360 version. People are stupid.
Basically, Swapnote on 3DS got gutted because pedophiles were using the SpotPass (aka internet connection, as opposed to local connection with StreetPass) functionality and actively communicating with minors, including sending and receiving porn, which caused a huge fuss at the time. Nintendo, being more sensitive to this sort of thing due to its family-friendly reputation, doesn't want a similar controversy on its hands again.
The only reason they went the smartphone way is to get rid of any liability for children, I'm sure (they could have used the phone to unlock an integrated solution, though).I love Nintendo but WTF.
Nintendo you literally have the solution but decided not to use it.
WHAT.
That's actually 1125899906842624 combinations unless I'm mistaken (though a bunch of them useless)So TX1's mixer can process up to input 10 streams, by 5 outputs at a time = 50 combinations to mix.
Has anybody actually said this? I would hope not.