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Banned
(02-21-2007,
07:38 PM)
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Killzone PS3 rumors & facts meltdown (what we've heard so far)
#1
As a fan of the original game I'm very hyped for the sequel and I just thought it would be nice to post everything 'reputable' we've heard about the sequel:
![]() ![]() - Killzone 1 sold over 2 million copies worldwide (which includes Platinum sales. It sold best in Europe actually which is a change from the norm regarding fps games). - E3 2005 trailer was made by CG company 'Axis'. - Guerrilla was bought by Sony in December 2005 and was then welcomed into the 1st party family. - Team that worked on the original consisted of ~60individuals. Now there are over 130 employees at Guerrilla (with Sony Cambridge helping out with additional modeling). - Killzone PS3 will have episodic content released online after launch Phil Harrison said a good while ago (as demonstrated by Half-life 2 and with Guerrilas own Killzone Liberation). He has also talked about Sony testing out a PS3 app in that you can record videos of actual gameplay taking place. It was said that they were going to demonstrate this with a title in 07.. - Phil Harrison has said that some aspects of the game is already past what was seen in the cg trailer (for reference, he also thinks MotorStorm lived up to it's trailer). Killzone will not be shown before he thinks it is ready (that time is now pretty much confirmed to be E3, July 11th-13th). - In an interview with a Guerrilla employee last year it was revealed that Killzone PS3 will have much more languages options than normal for games. Statistics has shown that games with good localization usually sells 20-30% more the employee being interviewed stated. This push for a increased amount of localization is also being reflected in other 1st party PS3 titles like MotorStorm and the upcoming Heavenly Sword. - Killzone PS3 is the most expensive media production ever in the Netherlands with a budget past 21million $ (which was the previous record set by Paul Verhoeven's recent WW2 movie Zwartboek). - Luke Smith @ 1up.com has heard some talk about Guerrilla having had the game working online for over a year (comments by Guerrilla employees on Sony's own PlayStation boards as far back as 2005 indicate them playing a secret project online daily). - With Sony and Immersion having kissed and made up surely Killzone PS3 must include the necessary coding for rumble functionality for whenever a redesigned controller shows up (the first PS3 game which supports rumble and feedback is already released which is GTHD v1.2/2.0). - At GDC during the Home presentation a trophy showing a Helghast character was seen displayed in the Hall of Fame area, players personal showroom for game accomplishments. With Killzone PS3 most likely being released after the release of Home we can expect the game to fully support it (The first PS3 game to support it will be LAIR which releases in July). Since Killzone is one of SCE's larger games I'm sure there will be a Home space dedicated to the franchise as well. - Phil Harrison mentioned on the GameTheory podcast that all Sony 1st party devs are sharing technology between each other to some degree so that would include Guerrilla (Naughty Dog have also referred directly to Guerrilla as a team they were in talks with). - The technical director recently said in an article that almost everything in Killzone 2 will be destroyable. No longer will a big tanks stop because of a fence (which will now be crushed to the ground). Trees for example can now be cleared away with a rocket launcher. They had a lot of technical problems working on the PS2 he said but now they are able to fulfill their vision with the PS3 hardware. - At GDC a tech demo set in the Killzone universe was displayed. It showed both Helghast and ISA shooting each others in both claustrophobic indoor environments as well as larger outdoor areas and cityscapes with impressive physics to boot. "The best way to describe how the aftermath looked is that it's "BLACK" for the next generation" IGN said. "As with the previous Killzone trailer, the game looks like it has the potential to make quite a splash for the PlayStation 3 if it delivers on its promise. The action looks fast and detailed, and it seems to be covering all the right bases. The visuals are looking sharp, and the vast scale of the outdoor areas is impressive, while the indoor spaces we saw were good and claustrophobic." Gamespot states. GameReactor has the following impression:
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- Some new Killzone PS3 weapons arsenal details have arrived and it can be found in post 426 onwards. - Apparently the graphical engine powering Killzone 2 is using a technique called Deferred Lighting Rendering. Guerrilla will be at the Develop conference in July 24th to 26th in Brighton to detail this further (this is after Killzone 2 has had it's E3 reveal on July 11th).
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Source 1 Source 2 - OMG. Sony are sending out E3 Killzone 2 invites for a standalone event to take place straight after the MS keynote on July 10 and the day before Sony's actual keynote. This is going to be big. - Also during E3, there will be two trains running around Santa Monica with unknown contents related to Killzone 2. PS! Some comments by Tempy (our local Helghast) in post #43 for the original topic post. Story development: - Joris De Man, music composer for the games (not employed at Guerrilla anymore but still doing the music) may have revealed in an interview last autumn that in Killzone PS3 there will be a third race and/or faction. (Or maybe not, look @ post #23.) - The backstory of the Helghast consist of them getting shun from humanity and then going on the biggest exodus of all mankind and finally settling down on Helgan the planet (which transformed them from simple human beings into something stronger aka the Helghast). Pre Killzone 1 the Helghast Empire was defeated in the First Helghan War but so far nothing of that has been expanded on just yet so we will see if it is mentioned in the PS3 sequel. - At the end of Killzone Liberation, Vekta is seemingly liberated. The orbital defense forces destroyed most of the Helghast fleet at the end of KZ1 and in the PSP game all ground troops were taken care of seemingly. At the end of KZ Liberation the ISA forces mention that they are going to throw everything they have at Helgan itself (the home world of the Helghast). This is also reflected in the E3 2005 trailer as it seems like the ISA forces are attacking what appears to be a Helghast High Command base of some sort. ![]() Now open: www.killzone.com (PSP focused until E3) Last edited by Wollan : 06-30-2007 at 11:06 PM. |
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FLAWLESS VICTOLY!
(02-21-2007,
07:41 PM)
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#2
I hope this launches in 07.
I don't understand high confidence, or being a huge fan of the first game. At best, it was a glimpse of a good idea that totally didn't come together. But I like the style (ie. art concept) of the game a lot. More than Halo or GoW, etc. It just needs a good game to bring it together and I'm totally in. |
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Banned
(02-21-2007,
07:45 PM)
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#7
The art and the music side of the game was terrific. Also, the gameplay had some really interesting aspects to it like the sprint/rodeo run, the ability to leap over objects, grenade cooking, instant death melee..etc. And these abilities looked absolutely awesome animation wise and I can't wait to possibly see a perfect follow-through on this for the PS3 version. Also, the games arsenal and enemy are top notch. Great stuff.
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Member
(02-21-2007,
07:55 PM)
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#13
Originally Posted by Wollan:
It would be kinda cool if this developed like in FreeSpace 1.. Humans at war with race X, enter race Y which is a much bigger threat. Humans and X are forced to unite. ![]() |
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Banned
(02-21-2007,
08:09 PM)
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#19
Originally Posted by Kaitei grunkan:
Regarding that, Hakha went awol in KZ Liberation. I guess there's a interesting story tidbit to go with that. Also, KZPS3 needs more Luger/Templar sexual tention. |
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Member
(02-21-2007,
08:09 PM)
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#21
Originally Posted by methane47:
worst photoshop ever hahha, thats the first games case photoshopped with a crappy 2 and ps2 logo. Anyway, members of appeal (outcast team) is the biggest draw for me...I never bothered with the first by the way peace |
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Member
(02-21-2007,
08:17 PM)
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#23
Originally Posted by Forsete:
Actually, I extensively talked to one of the people who was responsible for this rumor and have come to the conclusion that it probably is not true. de Man said there would be another enemy than the Helghast in Killzone 2. People who have finished Liberation probably already know what the most probable second enemy will be: Templers buddy Rico, who seems to have defected to the other side. So the enemy you will be fighting could just as well be humans that turned against the defending forces. |
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(02-21-2007,
08:23 PM)
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#26
whenever Killzone PS3 appears, I am confident it will look as good as, if not better than, the E3 2005 trailer.
trying very hard to hold a straight face. |
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Post Count: 9999
(02-21-2007,
09:10 PM)
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#33
Quote:
That's some interesting news I hadn't heard before. Sounds good.
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o_0 Okay ... that's REALLY interesting news I hadn't heard before. Sounds ****ing great! |
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time to take my meds
(02-21-2007,
09:20 PM)
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#34
Originally Posted by EverSoTrendy:
Killzone 2 is rumored to have parts on the Helghan planet so its possible there might be civilians/women seen. If this is the case, we might see more Helghast without their helmets, and the ISA with helmets on. Which should be interesting. |
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Member
(02-21-2007,
09:23 PM)
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#35
Originally Posted by Wollan:
It's my understanding that AXIS were responsible for the CGI in the first KILLZONE game, they weren't responsible for that now infamous E3 trailer. I really hope that Killzone ends up looking exactly the trailer in very way, no matter how big the ask. The reason is because frankly I'm becoming more and more disillusioned with these next gen consoles. But that's something for another thread. |
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Banned
(02-21-2007,
09:30 PM)
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#36
Originally Posted by Busty:
I'm not totally sure but I believe they did actually (at least I've seen talks about it). Didn't they make the intro for the PSP game as well? Would be weird if they used another company to do that one in particular (or themselves since a trailer like that most likely would take around ~6 months to make). |
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(02-21-2007,
09:39 PM)
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#37
Originally Posted by Busty:
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Banned
(02-21-2007,
10:11 PM)
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#41
Originally Posted by CrushDance:
don't worry it didn't show much, some models (gun, flame thrower rotating on a grey background). Character stimulated movement on black background without any meshes at all.. It was pretty lame |
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don't ask me for codes
(02-21-2007,
10:20 PM)
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#43
Originally Posted by Wollan:
Originally Posted by Wollan:
Originally Posted by Wollan:
Originally Posted by Wollan:
Originally Posted by Wollan:
Originally Posted by Wollan:
Originally Posted by Wollan:
Originally Posted by Wollan:
Originally Posted by Wollan:
Originally Posted by Wollan:
Originally Posted by Wollan:
Originally Posted by Wollan:
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don't ask me for codes
(02-21-2007,
10:23 PM)
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#44
Originally Posted by EverSoTrendy:
We had concept artwork for Helghast women (civilian). But that idea was abandoned :-/ I also suggested that the ISA should have female soldiers (remember Vasquez from Aliens?), but nobody ever listens to my ideas. |
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don't ask me for codes
(02-21-2007,
10:24 PM)
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#45
Originally Posted by Wollan:
Ever play co-op in Liberation? Hakha is the second player. |
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(02-21-2007,
10:26 PM)
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#46
OOOH liking this thread.
I also think the first killzone had the chance to really be something special it just seemed like they were pushing the ps2 to far and couldnt compromise. |
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(02-21-2007,
10:36 PM)
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#50
Originally Posted by Tempy:
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