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Chairmanchuck
Member
(10-11-2017, 07:07 PM)
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Oculus announced at their press conference, that the permanent price for Oculus+Touch is now 399$.
Defect
Member
(10-11-2017, 07:09 PM)
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Wow, I have a Vive but that is a good price.
Resident_UA
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(10-11-2017, 07:10 PM)
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Wasn't it like 300 few weeks ago?
hoserx
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(10-11-2017, 07:11 PM)
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Originally Posted by Resident_UA

Wasn't it like 300 few weeks ago?

Nope. It was 399 "promotionally" then went to a new 499 price point. Now it's back to 399.
Chairmanchuck
Member
(10-11-2017, 07:11 PM)
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Originally Posted by Resident_UA

Wasn't it like 300 few weeks ago?

It was 399$ during the summer as a promotion. Now the pricedrop is permanent.
MTC100
Member
(10-11-2017, 07:12 PM)
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That's a good price, I'm still not sold on VR yet though.
Fredrik
Member
(10-11-2017, 07:12 PM)
Interesting!
Cheapest non-mobile VR set now?
HyGogg
Junior Member
(10-11-2017, 07:13 PM)
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Might still be a bit spendy for casual gamers, but if you're the sort of person that is ok spending that on a video card, this is pretty much a no-brainer.
AllIsOneIsNone
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(10-11-2017, 07:16 PM)
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Originally Posted by Resident_UA

Wasn't it like 300 few weeks ago?

I think for a limited time you could get a $400 Rift with a $100 amazon gift certificate, but it was for a few days rather than the couple month Rift sale.

Originally Posted by Fredrik

Interesting!
Cheapest non-mobile VR set now?

And overall best now, imo, even disregarding the price.

They just showed the new Oculus Home page which integrates computer desktop usage. Yeah, there were apps for that, but seamless integration shouldn't be understated. If only the headsets had better resolution, I think this would be the beginning of an alternative to standard monitors....it's still the beginning, but it's nowhere close yet.
Last edited by AllIsOneIsNone; 10-11-2017 at 07:20 PM.
low-G
Member
(10-11-2017, 07:16 PM)
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Smart, that's where they should have been from day one. They would have crushed the competition and VR would be on the tip of every gamers' tongue to this day.

Although it was never to be, because they didn't even have Touch at launch, and that's pretty vital.

I love my Rift + Touch, but the price at launch was idiotic.
nubbe
Member
(10-11-2017, 07:20 PM)
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WMR putting the pressure on

Prices will probably be even better by christmas
border
wears the band's shirts to the band's concerts
can't comprehend the origin of terms
(10-11-2017, 07:22 PM)
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Originally Posted by low-G

Smart, that's where they should have been from day one. They would have crushed the competition and VR would be on the tip of every gamers' tongue to this day.

It's the same pricepoint as PSVR, which doesn't exactly have VR on the tip of every gamers' tongue today.
Labombadog
Member
(10-11-2017, 07:23 PM)
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Tempting but will get the inevitable revised version and improved version. Great price though!
Admiral Woofington
m'Souls, m'lady
(10-11-2017, 07:24 PM)
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Great price but I'll still wait more. I loved what I played but I don't think my friend plays his too much anymore so lasting factor might not be too much and it might be more for a social experience.
jsnepo
Member
(10-11-2017, 07:25 PM)
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Interesting. Sony dropped the price of PSVR bundle to 15,000 pesos (US $300) here in the Philippines.

I hope Vive does the same. Better entry price point is always welcome.
Risev1
Member
(10-11-2017, 07:26 PM)
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That's crazy good deal, and a big slap to the face of all of us who've spent $800 on a vive or Oculus + touch just a year or less ago.

But it's to be expected of course. We early investors knew this was happening and it's actually to the benefit of us since more buyers means bigger investments from publishers.
emb
Member
(10-11-2017, 07:27 PM)
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Very appealing pricepoint. If I had a capable PC, I'd go for it. But I don't, and I don't see myself ever really pursuing that. Hopefully it (and Vive) reach lots more consumers though and VR keeps momentum.
Imur
Junior Member
(10-11-2017, 07:28 PM)
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Originally Posted by border

It's the same pricepoint as PSVR, which doesn't exactly have VR on the tip of every gamers' tongue today.

It's not. PSVR needs a camera and the (ridiculously bad, if you compare them to Touch) Move controllers bought separately.

But you are right anyway. Mass market will still not buy it.
blly155
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(10-11-2017, 07:28 PM)
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unless it's free i won't be using an Oculus. Vive or bust.
low-G
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(10-11-2017, 07:28 PM)
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Originally Posted by border

It's the same pricepoint as PSVR, which doesn't exactly have VR on the tip of every gamers' tongue today.

That is because of the quality of PSVR, that does not come with the full setup, and PSVR did not launch at that price either, which is also my point.

Should have been Oculus + Touch: $400, Vive: $500, PSVR complete setup with everything you need + a pack in game: $250
phant0m
Member
(10-11-2017, 07:29 PM)
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Hnnnng want this to play robo recall, but the wife will kill me (already have PSVR)
Risev1
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(10-11-2017, 07:30 PM)
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Originally Posted by Imur

It's not. PSVR needs a camera and the (ridiculously bad, if you compare them to Touch) Move controllers bought separately.

But you are right anyway. Mass market will still not buy it.

Holy crap I just realized that the Rift is now indeed cheaper (and significantly better hardware-wise) than the PSVR.

Crazy.
nubbe
Member
(10-11-2017, 07:31 PM)
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Originally Posted by phant0m

Hnnnng want this to play robo recall, but the wife will kill me (already have PSVR)

But the PC visuals and immersion is on a whole different level
Spukc
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(10-11-2017, 07:33 PM)
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cool ! 590 euro's in europe on their official website
Brainfreeze
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(10-11-2017, 07:34 PM)
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I'm actually looking into getting a VR set-up right now, since I'm upgrading my computer. Is Oculus the way to go now? Does Vive really have any advantages, other than resolution, that justify the price difference?
nubbe
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(10-11-2017, 07:35 PM)
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Originally Posted by Spukc

cool ! 590 euro's in europe on their official website

The Rift and Touch are €449 for me
Risev1
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(10-11-2017, 07:38 PM)
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Originally Posted by Brainfreeze

I'm actually looking into getting a VR set-up right now, since I'm upgrading my computer. Is Oculus the way to go now? Does Vive really have any advantages, other than resolution, that justify the price difference?

Having both the Rift and the Vive (for some reason), I actually think image quality is significantly better on the Rift. It's also a lot more comfortable and has built-in headsets which means less wires to deal with. I also like the touch controls way more than the Vive controllers. However, the Vive has better 360 degrees tracking. To get around this, you'll want to buy another Rift sensor which isn't very cheap. You could also position your sensors to reduce that blindspot significantly (although the Rift's setup will probably tell you that you're setting the sensors incorrectly, just ignore that warning). I'm doing the latter, and although there are times when I lose tracking for a second or 2, it's never felt enough for me to consider buying a 3rd sensor or using the Vive over my Rift. Moreover, a lot of games now give you the option to move the camera in-game horizontally in 20-30 degree increments to circumvent the blindspot behind you, so I don't think it'll really be a problem in the long run.
Last edited by Risev1; 10-11-2017 at 07:40 PM.
Izuna
Banned
(10-11-2017, 07:40 PM)
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Originally Posted by emb

Very appealing pricepoint. If I had a capable PC, I'd go for it. But I don't, and I don't see myself ever really pursuing that. Hopefully it (and Vive) reach lots more consumers though and VR keeps momentum.

Minimum spec is a 1050 Ti
BizzyBum
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(10-11-2017, 07:41 PM)
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This is why you never early adopt. lol
Rats Off To Ya
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(10-11-2017, 07:43 PM)
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Originally Posted by Brainfreeze

I'm actually looking into getting a VR set-up right now, since I'm upgrading my computer. Is Oculus the way to go now? Does Vive really have any advantages, other than resolution, that justify the price difference?

It's easier to set up room-scale with a Vive, and it has some extra bells and whistles the Rift doesn't have. But the Rift has a lot of advantages, too. I've never used the Vive controllers but people say Oculus Touch is better.

Neither headset is the definitive option right now, but for the price the Rift is a no-brainer.
Spukc
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(10-11-2017, 07:43 PM)
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Originally Posted by nubbe

The Rift and Touch are €449 for me

cool link please :)
hoserx
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(10-11-2017, 07:44 PM)
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Originally Posted by BizzyBum

This is why you never early adopt. lol

Well, those early adopters got to use it for a year and a half, so there's that.
MrBud360
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(10-11-2017, 07:44 PM)
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I Love my Oculus, Bought at 399 sale. Works flawless.
dragonyeuw
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(10-11-2017, 07:47 PM)
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Figured after the summer promotion that this was coming soon after.
Skittles
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(10-11-2017, 07:48 PM)
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Originally Posted by BizzyBum

This is why you never early adopt. lol

"Haha you fools, you should have just waited nearly 2 years for a price drop!"
Griss
Member
(10-11-2017, 07:55 PM)
Much better price, but I'd still have to actually build a PC, so...

I'll wait until the PSVR 2 for PS5. If that's no good then I guess I'll look into finally building a PC after talking about it for 15 or so years.
Qwark
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(10-11-2017, 07:56 PM)
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Originally Posted by Imur

It's not. PSVR needs a camera and the (ridiculously bad, if you compare them to Touch) Move controllers bought separately.

But you are right anyway. Mass market will still not buy it.

Fyi, the camera is included as of September 2017. Still need to buy the controllers separate though.
Risev1
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(10-11-2017, 07:58 PM)
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Originally Posted by Qwark

Fyi, the camera is included as of September 2017. Still need to buy the controllers separate though.

Also pretty sure the Rift comes with a free game or 2. Not sure about the PSVR, although I only got a demo disc with it when I bought it for my brother back in 2016.
GuitarAtomik
Member
(10-11-2017, 08:00 PM)
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I already have a Vive, but tempted in trading in my PSVR and picking this up. Revive is great, but every once in a while there are issues and certain Oculus games are awkward without native Vive controller support.
SunBroDave
Member
(10-11-2017, 08:01 PM)
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If it weren't for all of the privacy issues associated with having a Rift hooked up to your PC, this would actually be a tempting offer.
brain_stew
Hello friend! Have you heard the good news about Jesus PC gaming?
(10-11-2017, 08:02 PM)
It was the price that got me into VR and it was absolutely worth it. Great move.
nickerous
Junior Member
(10-11-2017, 08:03 PM)
Interested in VR, but only for movie viewing or experiences like that. Not interested in setting up a VR "station" in my house. I'd love to watch sporting events from the officials perspective.
Wallach
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(10-11-2017, 08:06 PM)
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Originally Posted by nickerous

Interested in VR, but only for movie viewing or experiences like that. Not interested in setting up a VR "station" in my house. I'd love to watch sporting events from the officials perspective.

You might be better off looking at the $199 Go standalone headset they announced today if you aren't going to use it for gaming.
Melon Husk
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(10-11-2017, 08:07 PM)
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The Windows MR headsets will have a hard time competing. Rift package has so much more value. Better controllers, bundled games, etc.
Imur
Junior Member
(10-11-2017, 08:14 PM)
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Originally Posted by Qwark

Fyi, the camera is included as of September 2017. Still need to buy the controllers separate though.

Oh, I didn't know that. Thanks for the Info. Good Decision, Sony.
Dreamwriter
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(10-11-2017, 08:21 PM)
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Originally Posted by Rats Off To Ya

It's easier to set up room-scale with a Vive, and it has some extra bells and whistles the Rift doesn't have. But the Rift has a lot of advantages, too. I've never used the Vive controllers but people say Oculus Touch is better.

Neither headset is the definitive option right now, but for the price the Rift is a no-brainer.

Vive really has no bells and whistles the Rift doesn’t have - they are very similar devices (I work with Vives, and have a Rift at home). Rift is more comfortable to wear for longer periods of time (unless you buy the optional new Vive headset strap with built-in headphones), the image is sharper, and the controllers feel more like your hands. Vive has a slightly larger field of view, the sensors can see a little further, there’s a bit more room for glasses in the headset, and the controllers feel more like guns in your hand. Vive sensors can “see” a little further, Rift can use more than two sensors to give better 360-degree coverage (and pretty much needs three to equal Vive’s two). Vive sensors need power outlets nearby, Rift sensors need to be plugged into your computer with long USB cables. Software-wise Rift’s “Home” feels like a more polished product (and the newly announced Rift Dash looks even better), SteamVR is integrated into Steam and can be better customized (though Rift Dash is adding some customizations next year).
Last edited by Dreamwriter; 10-11-2017 at 08:38 PM.
Journey
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(10-11-2017, 08:28 PM)
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Originally Posted by Defect

Wow, I have a Vive but that is a good price.

The Vive is supposed to be a little better than Occulous, is that true? Does the Occulous support player location?
GuitarAtomik
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(10-11-2017, 08:34 PM)
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Originally Posted by Journey

The Vive is supposed to be a little better than Occulous, is that true? Does the Occulous support player location?

What do you mean by "player location"? Are you talking about positional tracking (like being able to move your head forward and backward and side to side in space)?

Regardless, the two are virtually identical. The main difference is that the Vive's tracking solution is more reliable and slightly easier to set up in a space.
Ferrio
real-time lotion physics
(10-11-2017, 08:35 PM)
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Originally Posted by Journey

The Vive is supposed to be a little better than Occulous, is that true? Does the Occulous support player location?

Vive has better and less hassle room scale. As a Vive owner, I'm not sure that's worth the extra ~$150.
Lakuza
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(10-11-2017, 08:35 PM)
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Originally Posted by Journey

The Vive is supposed to be a little better than Occulous, is that true? Does the Occulous support player location?

Vive supports perfect roomscale out of the box. For oculus you just need to buy an extra sensor for perfect roomscale so they are both equal and play the exact same games (you can achieve room scale with the 2 sensors you get by default but its not 100% perfect, whereas with the 3rd sensor it works perfectly). Although if you have a giant play space, vive tracks better over longer distances.

oculus also has better controllers (analog stick + finger gestures)

Vive will get knuckles controllers next year which has more finger gesture controls than oculus but still keeps the trackpad instead of analog sticks.

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