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Member
(03-07-2007, 05:18 AM)
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Fable 2 secrets: a pet dog, you can be pregnant
#1
From GamePro
Quote:
Last edited by Spider_Jerusalem; 03-07-2007 at 05:28 AM.
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(03-07-2007, 05:18 AM)
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#2
Hell yes!
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(03-07-2007, 05:21 AM)
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#7
A sidekick dog??
![]() That whole thing sounded awesome :D |
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you can't put a price on sparks
(03-07-2007, 05:21 AM)
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#8
Originally Posted by Kevar:
:p |
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Banned
(03-07-2007, 05:22 AM)
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#13
:lol
Wasn't that exactly what people were guessing? Not saying it's not a cool feature at all but kinda funny. Edit: Black and White finally becoming practical? I'm such a Lionhead whore (as well as a Halo Wars whore. I'm so against the stream of X360 owners). |
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(03-07-2007, 05:23 AM)
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#15
Hopefully in Fable 2: More Lost Chapters, you'll actually be able to stir sugar into your cup of tea.
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(03-07-2007, 05:23 AM)
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#19
AWWWW.
That dog sounds adorable. |
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Shane Kim's pre-cum
shall drench unbelievers (03-07-2007, 05:23 AM)
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#21
Quote:
:lol |
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Member
(03-07-2007, 05:23 AM)
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#22
One thing that GamePro didn't write down but Molyneux talked about is that the Dog will act as the games'HUD: there will be no on-screen map or other indicators, and every information will come from the dog behaviour. Quite strange, I'm not so convinced it would work, expecially for the map.
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Member
(03-07-2007, 05:26 AM)
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#32
Originally Posted by Spider_Jerusalem:
how the hell is that gonna work... I think my brain is too small to comprehend. Does the dog whine when you're injured maybe? Functioning as a map? wtf |
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Member
(03-07-2007, 05:26 AM)
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#33
Originally Posted by Y2Kevbug11:
You guys made this mistake the last time he spoke. I understand it's easy to confuse the two of them, but at least make an effort, people! They are not one and the same. Molyneux's bald, for one thing. Damn kids... |
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Member
(03-07-2007, 05:27 AM)
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#36
I really can't wait to see if he fleshes out his ideas more so this round... The dog thing is frikin' awesome! Strangely, I can see myself getting attached to it in the game... Wonder if it still measures how far you kick a chicken? It was also funny hearing the beggers and such yelling, "that my man!" after you decapitate a bandit, just to watch him later get trashed by a huge rock-troll thing... And, hope the voice commands are still there, like the swear feature... I laughed everytime I made my guy say "Shit" infront of the school kids and they reacted to it in a scared/shameful manner... heh...
I can't wait for this game... ashame it's so far off... Hope it's worth the wait! |
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I will pee on you and
your undead cousin (03-07-2007, 05:28 AM)
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#37
Originally Posted by Krowley:
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Favorite Poster on the Citadel
(03-07-2007, 05:28 AM)
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#39
WAIT. The DOG is the HUD? BWAHAHAHAHA :lol :lol :lol
Like he starts to whimper when you get hurt? And does he get all angry when a lady turns you down? Does he get fat when you're pregnant? Bwahahaha I mean, it's a great idea if emotion is what he's going for. It's not anything new. Agro and Wander in SotC proved that you can get SERIOUSLY connected to your animal sidekick...and man, horse > dog. |
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Shane Kim's pre-cum
shall drench unbelievers (03-07-2007, 05:29 AM)
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#42
Originally Posted by BobFromPikeCreek:
[spoiler]*shrug*[spoiler]
Last edited by xaosslug; 03-07-2007 at 05:33 AM.
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The physical form of blasphemy
(03-07-2007, 05:29 AM)
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#43
Quote:
Fable 2: Sex Training Edition. |
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Member
(03-07-2007, 05:33 AM)
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#48
Originally Posted by sillymonkey321:
Probably the best way to handle them is to let you take them over and control them, let the main character have a life cycle, and then let the children inherit some of his skills and equipment. |
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(03-07-2007, 05:34 AM)
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#50
WTF happened to all those awesome ideas that he had when he was pimping out "project ego"? I want emergent storylines, FOR GOD'S SAKE I WANT TO GROW MY ****ING TREE! I don't care about building some psuedo emotional bond with a dog. And and unless your character eventually dies and you assume control of one of his children and play through dynamic occurances then screw the ability to have kids.. Been there done than in the Sims.
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