Originally Posted by GamesRadar
Later in the game, a member of The Project has both his plums and a pair of vertebrae removed with a pair of pliers
• The Director, gangs, CCTV cameras and death row dodger, James Earl Cash, from the first Manhunt won't play a part.
• Manhunt 2 's main character, scientist Dr Daniel Lamb, is locked in a private asylum by The Project - shady backers of a top secret drugs-based weapons program that Lamb was working on
• After breaking out of the asylum, Daniel Lamb goes on the run with psychotic inmate Leo Kasper, who is happy to coach Lamb on the brutal art of violence
• Like the first Manhunt, kills are executed in three deadly shades - Hasty, Violent and Gruesome
• Environmental kills have been introduced (push an enemy face first into a live fuse box, for example)
• Loud ambient noises can be exploited by Lamb to drown out his own crashing about
• When hiding in shadows, if an enemy comes close the player will sometimes have to copy a button combo in order to regulate Lamb's breathing and ensure that he remains undetected
• Lamb can climb and crawl - two moves that Manhunt's James Earl Cash couldn't do
• Guns can be used for stealth kills"
Originally Posted by ManhuntUncut/OPM UK
Here is some more information from the magazine
• Bag, glass shard, 'heavy handgun', nightstick and double barrel shotgun return. One bag execution has Daniel standing behind an orderly punching him in the face while the orderly is on his knees. There is also what appears to be a smaller hammer in one image, although I can’t confirm that.
• Biro, sledge hammer and spiked bat join the party.
• There is a brother level named 'the Honey Pot', a woman named Judy is here – the brother is a ‘front’ for recruiting for ‘The Project’.
• Environmental kills are noted by white x on the h.u.d. The radar returns.
• There are telephone and toilet environmental executions.
• There is now a weapons inventory which now pauses game. No idea if this means you can carry more than 1 item from each grouping.
• Free aim shooting – the magazine notes shooting as being easier due to free aim shooting, but this was also present in the original game. It is presumably enhanced.
• Rockstar North is doing the audio for the game, which means the return of Craig Conner and Allan Walker.
• Hinted at that the USB headset will return - Just my assumption, not confirmed!
• Level design and (most) game mechanics are very similar to the first game. No free roaming (GTA).
The magazine appears to have had the chance to play the first two levels from the game, the first acting as a tutorial. They say that Daniel had been working on a drugs-based weapons program (for ‘The Project’) six years prior to the events in the game and that he is a lot more complex than Cash was. The game picks up with Daniel in containment, and his first victim is a female doctor, which he kills by strangling her. An electrical storm soon hits and knocks out the power to the hospital, freeing the patients, as Daniel passes by the cells an inmate throws urine over him! And this is where the stealth mechanics of the game begin to come into play. Apparently if you aren’t quiet in your escape then a ‘larger’ inmate will throw faeces over you, sound lovely. Before long you meet Leo, the magazine goes onto explain that Daniel is so helpless in the beginning that he won’t fight back when attacked, it isn’t until his health drops so low and he has had enough of Leos taunting that he stands up for himself.
The magazine skips forward ‘several hours’, it doesn’t explain if this is through a cut-scene or if they are jumping ahead of levels in-between. But the level they describe is the brothel level ‘The Honey Pot’, the purpose of the level is to find Judy. Upon arriving at the brothel they are greeted by a pimp, who takes Daniels ID, this is when you are introduced to environmental kills. The level is described as having pimps, project members and people having sex everywhere. The sounds of people having sex allow for Daniel to manoeuvre his way around the brother easier due to them drowning out any sound he may be making.
The magazine states that the game is due for release ‘this spring’ rather than summer, this is likely a difference of opinion but isn’t spring usually around April or May?
Studio manager for Rockstar London, Mark Washbrook also participated in a interview in the magazine. When asked 'Any chance we'll see Piggsy again?' Mr. Washbrook responds with ' Ah, we'll see’.
• No title has satisfied the fiercely loyal Manhunt fan base since its release and there was no question that we could leave them hanging any longer!
• Although there's no denying that Manhunt contained violence and gore it would be missing the point if people thought these elements were what made Manhunt as great as it was.
I also want to add that the game looks great; it is easily the best looking Rockstar game graphically (with exception to Table Tennis – obviously). It retains the same art direction of the first title but looks a whole lot more polished than anything that has come before it. So far everything is looking outstanding in my opinion, Rockstar have attained everything that made the first game great all while expanding upon it and they appear to be making it for the people that want the game, rather than trying to change the opinions of others.