He looks stuck in molasses. Thats why. No reason to have him move THAT slow. Beyond that, on my second watch through of the camera section, it looks ****ing perfect. Make him move faster to avoid failure!
Originally Posted by Vrolokus
Why are we comparing it to those games - isn't Too Human more of an action RPG?
(8 minutes to go... 68%)
Note: Slower than WoW, very very ****ing slow walking. The movement is so fast compared to the walking.
Yes, it has changed the way i think about games. Interconnected character through trilogy? hawt. 4 player co-op = so ****ing mindboggling i have no idea how its going to be implemented in a semi-linear game(unless its just more people with you through the linearness)
Second Edit: There are times when the character runs faster than other times. Is that an upgradeable thing?