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Member
(04-28-2007,
03:26 PM)
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EGM 216 - June 2007
#1
![]() http://www.1up.com/do/feature?cId=3158897 Cover Story EndWar Previews God of War PSP Manhunt 2 Fracture PS2 Reviews Dawn of Mana - 4.5/5.0/4.0 Atelier Iris 3: Grand Phantasm - 4.0/4.5/6.0 .Hack//G.U Vol.2: Remininisce - 6.0/4.0/5.0 DS Reviews Etrian Odyssey - 8.0/4.0/6.0 Time Ace - 3.0/4.0/3.5 PSP Reviews Brooktown High - 4.0/5.5/5.0 Coded Arms: Contagion - 7.0/4.0/5.0 Xbox 360 Reviews C&C 3 - 7.0/8.0/7.0 (GOTM) Monster Madness: Battle for Suburbia - 4.5/4.0/4.0 PS3 Reviews F.E.A.R - 6.0/5.0/5.0 In order of Score: C&C 3 - 7.0/8.0/7.0 (GOTM) Etrian Odyssey - 8.0/4.0/6.0 Coded Arms: Contagion - 7.0/4.0/5.0 F.E.A.R - 6.0/5.0/5.0 .Hack//G.U Vol.2: Remininisce - 6.0/4.0/5.0 Atelier Iris 3: Grand Phantasm - 4.0/4.5/6.0 Brooktown High - 4.0/5.5/5.0 Dawn of Mana - 4.5/5.0/4.0 Monster Madness: Battle for Suburbia - 4.5/4.0/4.0 Time Ace - 3.0/4.0/3.5 Review Wrap-Ups Forza Motorsport 2 Pokémon Diamond/Pearl Aedis Eclipse: Generation of Chaos Cube Touch The Dead Death JR and The Science Fair of Doom Rumors Team Ninja working on PS3 exclusive DoA game Hudson working on a Bonk game for DS/Wii Capcom remaking the original Megaman for PSN Next Kingdom Hearts game will be a spin-off that will appear on a "hearty console" Q-Tip Rumors Professor Layton is coming to the US Disgaea series coming to PS3 Harmonix working on getting a big band for Rock Band music Sakaguchi interview -More praise for Gears of War -His dream project is a surfing sim -On FF12: "I just played the beginning. You really can't expect much from the game when Yasumi Matsuno, a crucial member of the team, leaves in the middle of development." -Thinks Square Enix puts too much focus on FF/DQ -Wii is intriguing but not working on any Wii games -Goal with Cry On is to make the player cry every 15 minutes -Microsoft's marketing sucks -"When creating Blue Dragon, Dragon Quest wasn't on my mind. I was actually thinking about Chrono Trigger and Blue Dragon is an extension of that game." -"I'm not interested in the PlayStation 3. The machine's architecture is tricky, and I don't like Kutaragi" EndWar -Directed by Michael de Plater (formerly of Creative Assembly, where he worked on Total War) -Inspired by... Madden -No explicit multiplayer or single-player modes. 1 global campaign map for both game types -Three factions: U.S. Joint Strike Force, European Enforcers, and Russian Spetsnaz -Persistent Risk-like online campaign map. Everyone plays in this single, global campaign. The war ends when one faction conquers the majority of territories and then a new campaign starts. -Each campaign can be different. They give the example that if America is conquered in one campaign, they can start the next campaign "to liberate U.S. soil with a massive new 'D-Day' landing on the East coast." -"[The Battle for Middle-earth II] was a test case for exactly what we didn't want to do" (Referring to them taking a traditional PC RTS and re-mapping the controls" -"The first thing we did was ban any reference to the PC. We were determined to design it from the ground up for console." -Camera is always attached to a unit. The idea is to remove the god-like vision found in RTS games by having a more realistic line of sight. -You can, however, toggle a full battlefield map where you can give your orders. -Voice-command system that can control every aspect of the game -7 unit types: Riflemen, Engineers, Tanks, Transports, Helicopters, Artillery, and Command Vehicles -Limit of 12 units/squads in battle -Unit costs are all equal -No "magic", meaning for something to get to the battlefield it needs to be delivered, etc. -"Everything is destructible" -On units: "It's a battalion that you own. You can personalize it. You can customize it. You can choose its motto and its heraldry. You can change its compositions and abilities. -If your soldiers die, they are gone for good along with their upgrades. If they live they gain experience & medals. -"Nothing in EndWar seems more detailed and obsessed over than the surprisingly varied way soldiers act (and react) on the battlefield." -For example: "Squadrons of heavily armed soldiers, when ordered to a cluster of firebombed cars, will automatically take cover in different ways, periodically taking potshots at the enemy through windows and over hoods. If a soldier gets shot, one of his squad mates will drag him back to safety" Last edited by sangreal : 04-28-2007 at 05:24 PM. |
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Member
(04-28-2007,
03:28 PM)
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#4
Originally Posted by sangreal:
:O |
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(04-28-2007,
03:30 PM)
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#6
Quote:
Quote:
MAN, this must've been a lousy month. Anyway, what gives with that EU score? Most every jGAFfer who played it loved it. |
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raise the double standard
(04-28-2007,
03:30 PM)
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#9
WTF IS ENDWAR.
Someone answer the damn question!!! |
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(04-28-2007,
03:31 PM)
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#11
I cannot wait to see the explanation as to why EU got so lousy scores from 2 of the reviewers.
Rumours:
Quote:
Wii Health! It's all so clear now!
Quote:
'Bout time. |
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(04-28-2007,
03:32 PM)
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#15
What does "hearty" means please ?
explain with a name of console please |
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Member
(04-28-2007,
03:34 PM)
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#19
Originally Posted by Kafel:
beats me. that is all it says I will work on a summary of the EndWar article in a little bit but I will say it looks awesome. They refer to it at Madden at War |
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(04-28-2007,
03:35 PM)
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#24
Originally Posted by Pureauthor:
Also, DISGAEA PS3 !!!11111 |
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will punch Michael Jordan
(04-28-2007,
03:36 PM)
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#25
Originally Posted by Pureauthor:
uhh, they didn't like it? |
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raise the double standard
(04-28-2007,
03:36 PM)
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#27
Originally Posted by gofreak:
I know what it is. WHAT is it. Is it an RTS, Battlefield-style, is it a goddamned wrestling game with Mitchell teabagging Ding Chavez??? I GOTS TA KNOW. |
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Member
(04-28-2007,
03:39 PM)
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#30
Originally Posted by BenjaminBirdie:
RTS (but not a traditional top-down RTS) with a Chromehounds style persistent war |
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(04-28-2007,
03:40 PM)
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#31
Originally Posted by sangreal:
Eh, thx for the news by the way. o/ |
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Member
(04-28-2007,
03:41 PM)
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#33
Originally Posted by gofreak:
Fracture is a 360/PS3 game from Lucas Arts EndWar is also 360/PS3 edit: nevermind, thought you meant something else. I'm not sure which article thats talking about Last edited by sangreal : 04-28-2007 at 03:46 PM. |
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(04-28-2007,
03:41 PM)
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#34
Also, isn't that the magazine that's related to 1UP? Then Etrian Odyssey probably would have scored higher if it had guns. Lots of guns. And some bald space marines. Those are the same guys that gave Gurumin a 65, let's just say I'm not too worried about either EO or AI3.
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Member
(04-28-2007,
03:42 PM)
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#36
Originally Posted by Red Blaster:
They've been working on the PS3 for awhile, they even joked that with the PS3 you might see PS2 quality graphics in their games. |
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raise the double standard
(04-28-2007,
03:42 PM)
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#37
Originally Posted by sangreal:
"Boooooohoooohhhhner!" - The State "(You'll Always Give Me A) Boner" :) |
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Member
(04-28-2007,
03:43 PM)
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#38
Originally Posted by Durante:
Very Original The 1up.com score will be 8.0 btw |
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(04-28-2007,
03:47 PM)
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#41
Originally Posted by sangreal:
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(04-28-2007,
03:48 PM)
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#43
I'm not terribly shocked by EO's scores. Dungeon crawlers don't usually review very well, and that makes sense statistically. I would say that 2/3 people wouldn't enjoy a dungeon crawler. It's a niche genre. So it's just fortunate that they had someone on staff that does enjoy them, so you can see what he or she said about it. The two worse scores are probably just going to list problems that they have with the genre.
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Member
(04-28-2007,
03:50 PM)
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#44
Originally Posted by sangreal:
Looks like he got his talking points from Howard Stringer. |
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Member
(04-28-2007,
03:55 PM)
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#46
Originally Posted by Wollan:
I disagree with Crackdown (Guitar Hero II doesn't count). Though it still is a low score for the RTS. Maybe they didn't like the controls? |
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GAF's Bob Woodward
(04-28-2007,
03:55 PM)
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#48
Originally Posted by sangreal:
It's sort of interesting, but I'd never considered the possibility that there was animosity between some devs and Kutaragi personally, even if only in a few cases. We saw lots of talk after Yamauchi left Nintendo, that relations with certain developers should thaw and improve, and that did seem to happen in various cases. I doubt it's true to the same extent with Kutaragi since Playstation has always seemed to enjoy strong support, but I do wonder if Kaz might attract any devs that were previously put off. He definitely seems to have a warmer personality, and is probably more aware of this kind of stuff than Kutaragi was. (That said, in Sakaguchi's case specifically, he is likely tied up to a large degree in MS contracts anyway). |
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Member
(04-28-2007,
03:56 PM)
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#50
Originally Posted by Durante:
Neither am I. And to anyone that is: seriously, chill out. We've had months worth of impressions on the game from ducky, from Aeana, from Sproks, from Jonny, from a dozen other people all raving about how good it is, and what's more, going into pretty exacting details as to why it's good. People put too much weight on reviews. |