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Gaming | Online | O-T |
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(05-27-2007,
04:38 PM)
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Fin24: Article, standard "Wii is winning," Lucas Arts confirms Wii lightsaber game?
#1
http://www.fin24.co.za/articles/comp...8-1783_2119756
Looks like you're standard "Wii's Winning Formula" mainstream article, but they contacted a few players for choice quotes. Thought this was interesting:
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I don't know if that quote intself is new or not, but the whole article is. |
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Member
(05-27-2007,
04:59 PM)
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#7
Quote:
lol - thats just...RETARDED but it made my day, so LOL |
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Banned
(05-27-2007,
05:02 PM)
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#9
Originally Posted by RavenFox:
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Member
(05-27-2007,
05:08 PM)
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#12
Originally Posted by acidviper:
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(05-27-2007,
05:21 PM)
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#17
Originally Posted by acidviper:
This bothered me, but I figured it all out. Wii orientation shows intent, not location of saber. So, without obstruction, saber mimics wimote. If I swing my wimote 25 degrees down, but at 10 degrees i meet another saber, then the additional 15 degrees is registered as applied force, like a rubberband connecting the wimote to the saber, which increases proportionally to the distance. Last edited by Kuramu : 05-27-2007 at 05:25 PM. |
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Member
(05-27-2007,
05:23 PM)
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#18
Originally Posted by Bossman:
I think the bat swinging in Wii Sports was a pretty good example of free-form Wiimote response, and that was a launch title. |
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(05-27-2007,
05:40 PM)
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#19
Heh, i was expecting a "Holy shit, you're right Ku" or something for revealing the solution to the long pondered light-saber problem. And it is the solution too. If you don't see it, think harder. Displacement between wiimote orientation and on-screen saber manifests itself as a vector force, increasing with distance, like elastic. Because of this, the wiimote is always represented in the game and like real life phyisics, there is no tear in the fabric of spacetime to re-align the wiimote and saber afterwards.
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Believes in his Wii
(05-27-2007,
05:46 PM)
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#20
I think that'd work. You'd have awesome saber clashes with people holding their remotes in opposite directions, remotes rumbling and hissing increasingly to let you know where the swords met (similar to the way rumble provides a tactile response in Rockstar Table Tennis). Each player having to match movements beyond the point of the clash in order to win it and/or throw each other apart. A bit of intelligent scripting could avoid the sight of people sabering themselves or making jerky, unrealistic movements.
I'm as excited about using the force with motion control as I am about actually weilding the saber too. BRING IT ON LUCASARTS! |
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Member
(05-27-2007,
06:04 PM)
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#23
So this thread is gonna end up in another "is 1:1 sword battle possible or what" thread?
We already have a lot on this subject. And I'd like a third person game with no 1:1 but a fair amount of pre-defined moves. Something around 16 would be pretty sufficient. And make the game not recognize shitty wrist flicks. That way one can only do wide moves, which makes the console has more time to understand it and it looks like 1:1, but working. |
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Member
(05-27-2007,
07:46 PM)
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#27
Originally Posted by Bossman:
Your imagination sucks. And unlike RS where all sword encounters were with others with swords, Star Wars sword encounters usually involves fighting against droids, or others with weapons (like blasters). Unlike normal swords light sabers cut through things and only clash in other light saber battles, which could easily be solved by not making it realistic (as in having an actual saber slash cut off limbs and stuff) |
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Banned
(05-28-2007,
12:42 AM)
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#30
Originally Posted by acidviper:
What has always annoyed me about this complaint is the implied idea that somehow pressing a button is therefore more immersive/the better solution. Especially when the complaint centres on the fact that the WiiMote isn't able to defy physics & somehow has to provide resistance against thin air to make it a 'worthwhile' experience. You might as well complain that the Wii is a piece of shit because it doesn't scoop icecream into your mouth while you play. |
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Banned
(05-28-2007,
12:45 AM)
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#31
I've said it before and I'll say it again, a Wii Lightsaber game has huge FLOP potential. Yup, one to one game play is not going to work and yet that's what everyone wants. If they go that route the project is doomed, if they go the pre-mapped route with things that you give the 1 to 1 feeling then there is hope.
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Member
(05-28-2007,
01:25 AM)
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#33
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