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John Harker
Definitely doesn't make things up as he goes along.
(05-27-2007, 05:38 PM)
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http://www.fin24.co.za/articles/comp...8-1783_2119756

Looks like you're standard "Wii's Winning Formula" mainstream article, but they contacted a few players for choice quotes.
Thought this was interesting:

'Range of creative possibilities'

"When you look at someone playing an Xbox 360 game you see his face is really hard and both hands are stuck on the controller. When you see someone playing Wii, you always see a smile and movement. Sometimes crazy movement, but it is OK."

US video game titan Electronic Arts and the game division of entertainment icon Disney have studios devoted to making Wii games.

The release of the Disney film "Pirates of the Caribbean: At World's End" was accompanied by a Wii game of the same name that lets players use controllers to pretend to be sword-fighting buccaneers.

The head of the LucasArts, the game division for "Star Wars" series creator George Lucas, told AFP a Wii game that lets players wield virtual light sabers is on the horizon.

"The Wii opens up a range of creative possibilities for new and innovative game design," said Disney Interactive Studios vice president Craig Relyea.

"Our Pirates of the Caribbean game for the Wii lets you slash and thrust with the Wii remote just as someone would do using a sword for combat. We wouldn't have been able to offer those controls on any other platform."

I don't know if that quote intself is new or not, but the whole article is.
schuelma
Wastes hours checking old Famitsu software data, but that's why we love him.
(05-27-2007, 05:47 PM)
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Possibly just the Lego Starwars game?
Shiggy
Member
(05-27-2007, 05:50 PM)
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With n-Space doing the DS Star Wars game, I hope that they aren't involved in this one, which was more or less confirmed last May.
nubbe
Member
(05-27-2007, 05:54 PM)
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I really want a lightsaber game... which uses bankai!
RavenFox
Banned
(05-27-2007, 05:57 PM)
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Man oh man a lightsaber game is the awesomeness but I have to thank Nintendo for hardware inside. I mean I always imagined what could have been.
bud
straight
(05-27-2007, 05:59 PM)
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george lucas made the star wars prequel trilogy
ram
Member
(05-27-2007, 05:59 PM)
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"When you look at someone playing an Xbox 360 game you see his face is really hard and both hands are stuck on the controller. When you see someone playing Wii, you always see a smile and movement. Sometimes crazy movement, but it is OK."

lol - thats just...RETARDED :lol but it made my day, so LOL
HocusPocus
Member
(05-27-2007, 06:01 PM)
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When I owned a Wii I just never felt the precision was there to imitate swinging a sword or a lightsaber the exact way I was swinging the remote. I hope I'm wrong as my cousin owns a Wii and I may borrow it for a lightsaber game ;).
acidviper
Banned
(05-27-2007, 06:02 PM)

Originally Posted by RavenFox

Man oh man a lightsaber game is the awesomeness but I have to thank Nintendo for hardware inside. I mean I always imagined what could have been.

Again you can't duel with a lightsaber because your wii controller encounters zero resistance. So either you are cutting through droids like butter or you have no blade-to-blade contact. Lame.
Wii
Banned
(05-27-2007, 06:03 PM)

Originally Posted by bud

george lucas made the star wars prequel trilogy

He also made the original trilogy :P
bud
straight
(05-27-2007, 06:07 PM)
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Originally Posted by Wii

He also made the original trilogy :P

yep, including episode vi.
Matt
Member
(05-27-2007, 06:08 PM)
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Originally Posted by acidviper

Again you can't duel with a lightsaber because your wii controller encounters zero resistance. So either you are cutting through droids like butter or you have no blade-to-blade contact. Lame.

There are, of course, ways around that. It would just require thoughtful design by the developer.
valkillmore
Member
(05-27-2007, 06:12 PM)
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Originally Posted by bud

yep, including episode vi.

you mean including v and vi. he only directed the three prequels and Episode iv.
disappeared
Junior Member
(05-27-2007, 06:14 PM)
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A lightsaber game would rock! But they'd need to incorporate a lot of really cool, and really different battles to keep things fresh.
bud
straight
(05-27-2007, 06:17 PM)
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Originally Posted by aztrex

you mean including v and vi. he only directed the three prequels and Episode iv.

snaps

but, like, THE PREQUELS
Bossman
Member
(05-27-2007, 06:19 PM)
A Wii lightsaber game would most likely work just like the sword fighting in Red Steel. No free sword movement, just predefined animations.

The game would suck.
Kuramu
(05-27-2007, 06:21 PM)
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Originally Posted by acidviper

Again you can't duel with a lightsaber because your wii controller encounters zero resistance. So either you are cutting through droids like butter or you have no blade-to-blade contact. Lame.

This bothered me, but I figured it all out.

Wii orientation shows intent, not location of saber. So, without obstruction, saber mimics wimote. If I swing my wimote 25 degrees down, but at 10 degrees i meet another saber, then the additional 15 degrees is registered as applied force, like a rubberband connecting the wimote to the saber, which increases proportionally to the distance.
Last edited by Kuramu; 05-27-2007 at 06:25 PM.
disappeared
Junior Member
(05-27-2007, 06:23 PM)
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Originally Posted by Bossman

A Wii lightsaber game would most likely work just like the sword fighting in Red Steel. No free sword movement, just predefined animations.

The game would suck.

I think the bat swinging in Wii Sports was a pretty good example of free-form Wiimote response, and that was a launch title.
Kuramu
(05-27-2007, 06:40 PM)
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Heh, i was expecting a "Holy shit, you're right Ku" or something for revealing the solution to the long pondered light-saber problem. And it is the solution too. If you don't see it, think harder. Displacement between wiimote orientation and on-screen saber manifests itself as a vector force, increasing with distance, like elastic. Because of this, the wiimote is always represented in the game and like real life phyisics, there is no tear in the fabric of spacetime to re-align the wiimote and saber afterwards.
radioheadrule83
Banned
(05-27-2007, 06:46 PM)
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I think that'd work. You'd have awesome saber clashes with people holding their remotes in opposite directions, remotes rumbling and hissing increasingly to let you know where the swords met (similar to the way rumble provides a tactile response in Rockstar Table Tennis). Each player having to match movements beyond the point of the clash in order to win it and/or throw each other apart. A bit of intelligent scripting could avoid the sight of people sabering themselves or making jerky, unrealistic movements.

I'm as excited about using the force with motion control as I am about actually weilding the saber too. BRING IT ON LUCASARTS!
MiamiWesker
(05-27-2007, 06:47 PM)
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Originally Posted by bud

yep, including episode vi.

Which was many peoples favorite, including mine.
disappeared
Junior Member
(05-27-2007, 06:49 PM)
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And they'd NEED to bring in a fight with Darth Maul, or another Sith/Dark Jedi with a double-bladed lightsaber.
Ramenman
Member
(05-27-2007, 07:04 PM)
So this thread is gonna end up in another "is 1:1 sword battle possible or what" thread?

We already have a lot on this subject.


And I'd like a third person game with no 1:1 but a fair amount of pre-defined moves. Something around 16 would be pretty sufficient.

And make the game not recognize shitty wrist flicks. That way one can only do wide moves, which makes the console has more time to understand it and it looks like 1:1, but working.
hellclerk
Everything is tsundere to me
(05-27-2007, 08:09 PM)
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i'm not going to say anything about the Wii winning at this point. next year will be the clearer indication.

anyway, lightsaber game? DO WANT
Testicular Sound Express
Member
(05-27-2007, 08:11 PM)
Light Saber with the wimote, force powers with the nunchuck.

:O
disappeared
Junior Member
(05-27-2007, 08:12 PM)
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Originally Posted by Testicular Sound Express

Light Saber with the wimote, force powers with the nunchuck.

:O

Force Push. That'd be wicked.
Zoramon089
Banned
(05-27-2007, 08:46 PM)
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Originally Posted by Bossman

A Wii lightsaber game would most likely work just like the sword fighting in Red Steel. No free sword movement, just predefined animations.

The game would suck.

Your imagination sucks. And unlike RS where all sword encounters were with others with swords, Star Wars sword encounters usually involves fighting against droids, or others with weapons (like blasters). Unlike normal swords light sabers cut through things and only clash in other light saber battles, which could easily be solved by not making it realistic (as in having an actual saber slash cut off limbs and stuff)
soundwave05
Just doesn't get it.
Over and over and over again.
(05-28-2007, 12:31 AM)
Wait, n-Space is doing a Star Wars DS game? When was this confirmed?

I think a Star Wars Lightsaber game for the Wii has to be about the worst kept secret in the game industry right now.
MutFox
Member
(05-28-2007, 01:09 AM)
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George Lucas,

PLEASE GIVE EAD MONEYHATS TO MAKE THIS GAME!!
I WOULD GIVE YOU MY FIRST BORN!!


A man can dream... :/
.dmc
Banned
(05-28-2007, 01:42 AM)

Originally Posted by acidviper

Again you can't duel with a lightsaber because your wii controller encounters zero resistance. So either you are cutting through droids like butter or you have no blade-to-blade contact. Lame.

What has always annoyed me about this complaint is the implied idea that somehow pressing a button is therefore more immersive/the better solution. Especially when the complaint centres on the fact that the WiiMote isn't able to defy physics & somehow has to provide resistance against thin air to make it a 'worthwhile' experience. You might as well complain that the Wii is a piece of shit because it doesn't scoop icecream into your mouth while you play.
Zerostatic
Banned
(05-28-2007, 01:45 AM)
I've said it before and I'll say it again, a Wii Lightsaber game has huge FLOP potential. Yup, one to one game play is not going to work and yet that's what everyone wants. If they go that route the project is doomed, if they go the pre-mapped route with things that you give the 1 to 1 feeling then there is hope.
Xavien
Member
(05-28-2007, 02:16 AM)
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Originally Posted by aztrex

you mean including v and vi. he only directed the three prequels and Episode iv.

And that's why Empire Strikes back was the most awesome film in the Star Wars Saga. George Lucas forgot how to direct after IV.
MetatronM
Member
(05-28-2007, 02:25 AM)
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The head of the LucasArts, the game division for "Star Wars" series creator George Lucas, told AFP a Wii game that lets players wield virtual light sabers is on the horizon.

Unfortunately this technically describes the overwhelming majority of Star Wars games out there.
titiklabingapat
Member
(05-28-2007, 04:23 AM)
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DO NOT WANT. I don't want Star Wars. I want a different/new IP with somebody more competent doing it.