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Member
(05-27-2007,
09:52 PM)
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Crisis Core: FF7 to be 30 to 100 hours long! WOW!
#1
That's what Tabata said in a recent interview.
http://forums.adventchildren.net/sho....php?p=2954919 Many thanks to Schala-Kitty for the translation - About the development process up to now. Tabata: Right now we're at about 90% done overall. Really, only compressing everything to the UMD's capacity is left. Along with compressing we're also deleting unnecessary data as we go, for everyone the final stretch is really intense and we're forcing ourselves through the troubles. (laughs) - About the volume of the game's story. Tabata: I think that general play should be around 30 hours. With getting all of the materia in the missions and going out into Midgar for Sub-Events (Side Quests), when taking those elements into account it will be over 100 hours. - How does location effect attacking? To take a step forward in the way that RPGs are played, we decided to go with a more action-oriented style. If you attack an enemy from behind you give greater damage, and it's fun to take an advantageous position where the movement and characteristics of magic change. In the end, it's similar to the fun element added to the FF series with the ATB System. -Is CC the end of the Compilation works? Tabata: Well it seems like the end, but it is nothing more than fourth installment. When the compilation will end depends on what Nomura and Kitase decide upon. -In the Closed Mega Theater, regarding Cloud's shout at the end. Everyone who knows about FFVII's History... absolutely they will recognize that portion of the game. Regarding the depiction of that portion, everyone felt really strongly that there was no way that we could avoid showing that portion. With that scene "No, no, you have to show it" was the message we got. - Regarding CC's packaging Nomura: It will be special and there will be a "wonderful" extra edition.For now, please wait for an announcement. * With in CC, "Loveless" is a drama from FF7 based upon an original work. It has an important meaning to Genesis, and is an important keyword in the story as a whole. * Limit Breaks will level up. When the level is high, the amount of tension indicated by the amplitude of the waves on the chart will increase the power. * Shisune is a guest character who first appeared in BC since in is assumed that the timing of CC and that game overlap. Before her appearance in BC what Shisune was working on was never shown, and it turns out that she was involved with CC's Soldier Disappearance Incident. * CC moves to where the events occur, and within those areas events and battles take place. * CC's size is unlike that of other handheld games. * SP comes from an energy based on magic. You obtain some for each monster you defeat, and other than battles it is also used in the formation of Materia. * When two materia are joined together you have the option to combine them (Synthesis) * Some of the music being arranged for CC obviously takes it roots in the original melodies from FFVII. That was Ishimoto's idea. Of course, CC will have original music as well. * Each character will have a special memory fragment related to them. There is a high probably that will be present in the Reels. * Summon monsters are able to be used so long as you possess the item associated with them, changing random Reels to represent the summon. WOW, looks really really nice. ![]() ![]() ![]() ![]() ![]() ![]() Last edited by Oldschool : 05-27-2007 at 09:56 PM. |
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Member
(05-27-2007,
10:01 PM)
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#9
Originally Posted by Visualante:
that is pretty much what im expecting, except add in some time for Chocobo breeding. and if Crisis Core has an improved version of the Gold Saucer, praise be to SE. |
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(05-27-2007,
10:02 PM)
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#11
Originally Posted by PS360:
At least not on a portable. *runs away* |
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Member
(05-27-2007,
10:05 PM)
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#18
Originally Posted by PS360:
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(05-27-2007,
10:06 PM)
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#20
Blah. Where's my traditional, played-out, turn based system?
I never liked real time. |
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(05-27-2007,
10:19 PM)
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#31
Originally Posted by Visualante:
fixed |
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(05-27-2007,
10:27 PM)
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#35
Man, I really do hope they're BS'ing about the length... 30-50 hours would be wonderful... 30-100 is just stupid... extras should never take longer than the main game. Still, if it's a joy to play... ah, we'll see, we'll see...
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Member
(05-27-2007,
10:27 PM)
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#36
Originally Posted by Avalon:
This is what I'm wondering. this is what will probably make or break the game for me. I'm one of those retards who doesn't care about the battle system in an RPG that much. I just want FFVII again! World Map and towns please! And a good storyline! Music already confirmed shit since Uematsu's gone which is really important to me, but ah well :( (Yeh music was good in trailer, but there's something about Uematsu music, it has a very definite style, and I've assoicated that with FF now. FFXII music sucked - only good pieces were the one reused from old FF games.) Perhaps I'm asking a bit too much for a spin-off handheld game. I want it to be a real FF game :( |
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...and that, kids, was the first time I sucked a dick for crack
(05-27-2007,
10:28 PM)
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#37
Originally Posted by Mefisutoferesu:
Why? FFXII can be completed in 45 hours, but there's another 60+ hours of side quests. My co-worker put 120 hours into the game, 50 of which were for the story. |
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Banned
(05-27-2007,
10:29 PM)
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#38
Originally Posted by Blunty:
On the 1up podcast (two weeks ago) Shane confirmed that you can run around Midgar and all the shops are there. If Midgar is in there so must be other towns... |
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Member
(05-27-2007,
10:29 PM)
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#39
Originally Posted by Avalon:
As opposed to walk, see enemies, find a wall, take cover, shoot baddies, rince and repeat for 8 hours. Then rinse and repeat for years online? Or walk into a room, doors close, monsters flood in, kill monsters, doors open, walk into next room? You can downplay any genre and make it sound lame and stupid. Let's downplay movies. Walk into the theater, watch lights flash and hear noises, yawn, leave? |
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(05-27-2007,
10:30 PM)
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#40
Originally Posted by AlphaSnake:
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(05-27-2007,
10:37 PM)
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#44
Originally Posted by Danne-Danger:
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Member
(05-27-2007,
10:40 PM)
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#47
Originally Posted by Oldschool:
Let me get this straight, the sidequests are supposed to be longer than the main game? More than double the length? I do not doubt that completionists will play well beyond general play time, but that number seems too far-fetched to be feasible. |
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(05-27-2007,
10:41 PM)
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#48
Originally Posted by CurseoftheGods:
It's not an RPG. |