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Oldschool
Member
(05-27-2007, 09:52 PM)
Crisis Core: FF7 to be 30 to 100 hours long! WOW! #1

That's what Tabata said in a recent interview.

http://forums.adventchildren.net/sho....php?p=2954919

Many thanks to Schala-Kitty for the translation

- About the development process up to now.
Tabata: Right now we're at about 90% done overall.
Really, only compressing everything to the UMD's capacity is left. Along with compressing we're also deleting unnecessary data as we go, for everyone the final stretch is really intense and we're forcing ourselves through the troubles. (laughs)

- About the volume of the game's story.
Tabata: I think that general play should be around 30 hours.
With getting all of the materia in the missions and going out into Midgar for Sub-Events (Side Quests), when taking those elements into account it will be over 100 hours.

- How does location effect attacking?
To take a step forward in the way that RPGs are played, we decided to go with a more action-oriented style.
If you attack an enemy from behind you give greater damage, and it's fun to take an advantageous position where the movement and characteristics of magic change.
In the end, it's similar to the fun element added to the FF series with the ATB System.

-Is CC the end of the Compilation works?
Tabata: Well it seems like the end, but it is nothing more than fourth installment. When the compilation will end depends on what Nomura and Kitase decide upon.

-In the Closed Mega Theater, regarding Cloud's shout at the end.
Everyone who knows about FFVII's History... absolutely they will recognize that portion of the game. Regarding the depiction of that portion, everyone felt really strongly that there was no way that we could avoid showing that portion. With that scene "No, no, you have to show it" was the message we got.

- Regarding CC's packaging
Nomura: It will be special and there will be a "wonderful" extra edition.For now, please wait for an announcement.

* With in CC, "Loveless" is a drama from FF7 based upon an original work. It has an important meaning to Genesis, and is an important keyword in the story as a whole.

* Limit Breaks will level up. When the level is high, the amount of tension indicated by the amplitude of the waves on the chart will increase the power.

* Shisune is a guest character who first appeared in BC since in is assumed that the timing of CC and that game overlap. Before her appearance in BC what Shisune was working on was never shown, and it turns out that she was involved with CC's Soldier Disappearance Incident.

* CC moves to where the events occur, and within those areas events and battles take place.

* CC's size is unlike that of other handheld games.

* SP comes from an energy based on magic. You obtain some for each monster you defeat, and other than battles it is also used in the formation of Materia.

* When two materia are joined together you have the option to combine them (Synthesis)

* Some of the music being arranged for CC obviously takes it roots in the original melodies from FFVII. That was Ishimoto's idea. Of course, CC will have original music as well.

* Each character will have a special memory fragment related to them. There is a high probably that will be present in the Reels.

* Summon monsters are able to be used so long as you possess the item associated with them, changing random Reels to represent the summon.

WOW, looks really really nice.












Last edited by Oldschool : 05-27-2007 at 09:56 PM.
Neo Child
Member
(05-27-2007, 09:54 PM)
 
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#2

Yeh, Zelda: TP was said to be like 60 hours long or something.
Valkyr Junkie
Member
(05-27-2007, 09:55 PM)
 
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#3

So 20 hours then?
mabuza
Banned
(05-27-2007, 09:55 PM)
 
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#4

man this is ****ing awesome. although i dont really what the chances are of me playing the english version this year
Visualante
Banned
(05-27-2007, 09:59 PM)
 
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#5

30 hours long. Plus one emerald weapon that takes 70 hours of grinding to prepare for.
Jigsaw
Banned
(05-27-2007, 09:59 PM)
 
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#6

Quote:
- Regarding CC's packaging
Nomura: It will be special and there will be a "wonderful" extra edition.For now, please wait for an announcement.

bonus UMD including the original ff7 confirmed !!!
PS360
Banned
(05-27-2007, 09:59 PM)
 
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#7

What is this shit???

Didn't anyone listen to the Almighty Dyack???

NOBODY WANTS GAMES 100 HOURS LONG
Amir0x
A soul wandering around Boletaria
(05-27-2007, 10:00 PM)
 
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#8

i wonder how many of those hours it'll actually take the average person to kill themselves, though
Linkzg
Member
(05-27-2007, 10:01 PM)
 
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#9

Originally Posted by Visualante:
30 hours long. Plus one emerald weapon that takes 70 hours of training to prepare for.

that is pretty much what im expecting, except add in some time for Chocobo breeding.

and if Crisis Core has an improved version of the Gold Saucer, praise be to SE.
Powerslave
Banned
(05-27-2007, 10:02 PM)
 
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#10

what the hell is this game about?
Dali
(05-27-2007, 10:02 PM)
 
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#11

Originally Posted by PS360:
What is this shit???

Didn't anyone listen to the Almighty Dyack???

NOBODY WANTS GAMES 100 HOURS LONG

At least not on a portable. *runs away*
-Rogue5-
Member
(05-27-2007, 10:02 PM)
 
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#12

A little off topic, but is it turned-based (boo) or real-time (ala FFXII)?
ShockingAlberto
is too reasonable
for this forum
(05-27-2007, 10:03 PM)
 
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#13

Originally Posted by Powerslave:
what the hell is this game about?
It's about 30 to 100 hours long.
Linkzg
Member
(05-27-2007, 10:03 PM)
 
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#14

Originally Posted by -Rogue5-:
A little off topic, but is it turned-based (boo) or real-time (ala FFXII)?

its real-time action based.
Avalon
Member
(05-27-2007, 10:03 PM)
 
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#15

Still have no idea how this game will play outside of the battle system.

Field? World map? Dungeons? Towns?
Greenpanda
Banned
(05-27-2007, 10:05 PM)
 
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#16

29 of which will be cut-scenes AMIRITE
U K Narayan
the carnival of stupid
(05-27-2007, 10:05 PM)
 
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#17

Wow! They are so full of shit!

BELIEVE! :)
Diablohead
Member
(05-27-2007, 10:05 PM)
 
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#18

Originally Posted by PS360:
What is this shit???

Didn't anyone listen to the Almighty Dyack???

NOBODY WANTS GAMES 100 HOURS LONG
Thats with "all" the extras though, if youre just interested in the story and start to end approach then its around 30, nothing wrong about it.
Doom_Bringer
Banned
(05-27-2007, 10:05 PM)
 
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#19

I will buy a PSP just to play this game!
Kureishima
(05-27-2007, 10:06 PM)
 
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#20

Blah. Where's my traditional, played-out, turn based system?

I never liked real time.
SHOTEH FOCK OP
Oscar-worthy poster
(05-27-2007, 10:07 PM)
 
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#21

Sorry I haven't been following this, is it supposed to be an RPG, like a turn-based RPG, like a goodness to gracious RPG?

EDIT: n/m just read about it. Hmmmmmm.
DieH@rd
Member
(05-27-2007, 10:07 PM)
 
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#22

Me wants directfeed video...
ratcliffja
Member
(05-27-2007, 10:07 PM)
 
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#23

Originally Posted by ShockingAlberto:
It's about 30 to 100 hours long.
Well played.
Amir0x
A soul wandering around Boletaria
(05-27-2007, 10:08 PM)
 
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#24

Originally Posted by Greenpanda:
29 of which will be cut-scenes AMIRITE

Avalon
Member
(05-27-2007, 10:11 PM)
 
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#25

Originally Posted by Greenpanda:
29 of which will be cut-scenes AMIRITE

That's what I'm guessing.

"Gameplay" consist of.... Watch a long scene, explore a dungeon (Note: Dungeon consist of one large corridor), defeat boss, rinse, repeat for 30 hours.
Doom_Bringer
Banned
(05-27-2007, 10:13 PM)
 
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#26

It's a prequel to Final Fantasy VII, you get to explore Midgar and other towns! Shane did it ;)

I can't wait to see rocket Town
joesmokey
Member
(05-27-2007, 10:15 PM)
 
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#27

Originally Posted by Oldschool:
- Regarding CC's packaging
Nomura: It will be special and there will be a "wonderful" extra edition.For now, please wait for an announcement.
Hmm
g35twinturbo
Member
(05-27-2007, 10:15 PM)
 
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#28

can't wait can't wait!!!
Visualante
Banned
(05-27-2007, 10:17 PM)
 
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#29

Originally Posted by Doom_Bringer:
you get to explore Midgar and other towns!

I can't wait to see rocket Town
Stop making me want a PSP. You just know there are going to be tons of little things that fanatics of the original are going to appreciate.
SSM25
Member
(05-27-2007, 10:18 PM)
 
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#30

Considering for how long this game has been in development I'll say It should be 100 Hrs Minimum, but I doubt it.
Dali
(05-27-2007, 10:19 PM)
 
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#31

Originally Posted by Visualante:
You just know there are going to be tons of little things that fanatics of the original are going to criticise and nitpick.

fixed
AlphaSnake
...and that, kids, was the first time I sucked a dick for crack
(05-27-2007, 10:19 PM)
 
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#32

Those screens made me cum just a little*













































*A whole lot.
omg rite
nomg wrong
(05-27-2007, 10:21 PM)
 
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#33

.. Isn't that a pretty wide range? Heh.
Danne-Danger
Member
(05-27-2007, 10:22 PM)
 
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#34

Ok... I can't hold out any longer. :P

Kept MGS and Syphon Filter waiting for far to long anyhow...
Mefisutoferesu
(05-27-2007, 10:27 PM)
 
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#35

Man, I really do hope they're BS'ing about the length... 30-50 hours would be wonderful... 30-100 is just stupid... extras should never take longer than the main game. Still, if it's a joy to play... ah, we'll see, we'll see...
Blunty
Member
(05-27-2007, 10:27 PM)
 
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#36

Originally Posted by Avalon:
Still have no idea how this game will play outside of the battle system.

Field? World map? Dungeons? Towns?

This is what I'm wondering. this is what will probably make or break the game for me. I'm one of those retards who doesn't care about the battle system in an RPG that much. I just want FFVII again! World Map and towns please! And a good storyline! Music already confirmed shit since Uematsu's gone which is really important to me, but ah well :( (Yeh music was good in trailer, but there's something about Uematsu music, it has a very definite style, and I've assoicated that with FF now. FFXII music sucked - only good pieces were the one reused from old FF games.)

Perhaps I'm asking a bit too much for a spin-off handheld game. I want it to be a real FF game :(
AlphaSnake
...and that, kids, was the first time I sucked a dick for crack
(05-27-2007, 10:28 PM)
 
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#37

Originally Posted by Mefisutoferesu:
Man, I really do hope they're BS'ing about the length... 30-50 hours would be wonderful... 30-100 is just stupid... extras should never take longer than the main game. Still, if it's a joy to play... ah, we'll see, we'll see...

Why? FFXII can be completed in 45 hours, but there's another 60+ hours of side quests. My co-worker put 120 hours into the game, 50 of which were for the story.
Doom_Bringer
Banned
(05-27-2007, 10:29 PM)
 
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#38

Originally Posted by Blunty:
This is what I'm wondering. this is what will probably make or break the game for me. I'm one of those retards who doesn't care about the battle system in an RPG that much. I just want FFVII again! World Map and towns please! And a good storyline! Music already confirmed shit since Uematsu's gone which is really important to me, but ah well :( (Yeh music was good in trailer, but there's something about Uematsu music, it has a very definite style, and I've assoicated that with FF now. FFXII music sucked - only good pieces were the one reused from old FF games.)

Perhaps I'm asking a bit too much for a spin-off handheld game. I want it to be a real FF game :(

On the 1up podcast (two weeks ago) Shane confirmed that you can run around Midgar and all the shops are there. If Midgar is in there so must be other towns...
Awntawn
Member
(05-27-2007, 10:29 PM)
 
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#39

Originally Posted by Avalon:
That's what I'm guessing.

"Gameplay" consist of.... Watch a long scene, explore a dungeon (Note: Dungeon consist of one large corridor), defeat boss, rinse, repeat for 30 hours.

As opposed to walk, see enemies, find a wall, take cover, shoot baddies, rince and repeat for 8 hours. Then rinse and repeat for years online?

Or walk into a room, doors close, monsters flood in, kill monsters, doors open, walk into next room?

You can downplay any genre and make it sound lame and stupid. Let's downplay movies. Walk into the theater, watch lights flash and hear noises, yawn, leave?
Mefisutoferesu
(05-27-2007, 10:30 PM)
 
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#40

Originally Posted by AlphaSnake:
Why? FFXII can be completed in 45 hours, but there's another 60+ hours of side quests.
Ummm... are you arguing in favor of my statement or against?
Danne-Danger
Member
(05-27-2007, 10:31 PM)
 
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#41

Originally Posted by Mefisutoferesu:
Ummm... are you arguing in favor of my statement or against?

Why would you turn down added value?
The Jason
Member
(05-27-2007, 10:36 PM)
 
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#42

This game is going to be insanely good, it seems like they really want to atone for FFVII: DC.
bumpkin
Member
(05-27-2007, 10:37 PM)
 
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#43

Quote:
*Picard "WTF is this shit?" GIF*

Since when did the one-winged angel thing become an accessory for tertiary characters?
Mefisutoferesu
(05-27-2007, 10:37 PM)
 
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#44

Originally Posted by Danne-Danger:
Why would you turn down added value?
Mindlessly grinding for 20 hours is not value. If they can fill those 70+ hours they're touting with rich, interesting content, then by all means do so. But optional stuff like a hidden dungeon where you need to grind for 20 hours to just step foot inside is not value. Ands, it's not like I hate that stuff, in short segements even grinding doesn't bother me, but when they're touting extras to be 2x+ the main game that suggests major mindless grinding. That's why I said the extra shouldn't exceed the main.
Anzu
Banned
(05-27-2007, 10:39 PM)
 
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#45

Imageshack?????!!!!!!??????????

WTF?!!!!!!

I thought imageshack was banned :/
CurseoftheGods
Member
(05-27-2007, 10:40 PM)
 
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#46

Damn it. I hate long RPG's.
SabinFigaro
Member
(05-27-2007, 10:40 PM)
 
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#47

Originally Posted by Oldschool:
Tabata: I think that general play should be around 30 hours.
With getting all of the materia in the missions and going out into Midgar for Sub-Events (Side Quests), when taking those elements into account it will be over 100 hours.

Let me get this straight, the sidequests are supposed to be longer than the main game? More than double the length? I do not doubt that completionists will play well beyond general play time, but that number seems too far-fetched to be feasible.
Deku
(05-27-2007, 10:41 PM)
 
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#48

Originally Posted by CurseoftheGods:
Damn it. I hate long RPG's.

It's not an RPG.
g35twinturbo
Member
(05-27-2007, 10:41 PM)
 
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#49

so why are people complaining about more gameplay....just because its a portable...geez wtf
grandjedi6
Master of the Google Search
(05-27-2007, 10:42 PM)
 
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#50

Originally Posted by Anzu:
Imageshack?????!!!!!!??????????

WTF?!!!!!!

I thought imageshack was banned :/

It is?
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