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Banned
(06-05-2007, 04:30 PM)
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#305
Originally Posted by besada:
whoops? forget that one did we. well done, "tard". and San Andreas still sold fine even after the rating change. What an apologist. |
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(06-05-2007, 04:32 PM)
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#308
FALL 2008
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Banned
(06-05-2007, 04:33 PM)
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#309
http://ve3d.ign.com/articles/794/794162p1.html
I am able to watch the video there.... Its in-engine (not realtime) but it could look quite closely to it. Looks great. The release date mentioned is Fall 2008. Is this for PC, X360 and PS3? It doesnt mention any plataforms... |
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PoliGAF Co-Champion
(06-05-2007, 04:34 PM)
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#310
Originally Posted by Zenith:
Again, I encourage you to put your money where you mouth is and make your own incredibly violent game. I'll gladly buy it, along with a handful of other people and we can enjoy it while you go broke. Until then, STFU or take it to someone who's interested in your puerile half-assed arguments. |
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Flört
(06-05-2007, 04:34 PM)
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#311
Originally Posted by inthezone:
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Member
(06-05-2007, 04:37 PM)
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#312
Originally Posted by inthezone:
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Member
(06-05-2007, 04:38 PM)
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#313
Originally Posted by Jenga:
A lot of games are probably going the timed-exclusive on Xbox 360 route, because they can finish the game faster and easier on Xbox 360, it's an easy port to PC, and then they spend a few months on the PS3 port since it's the hard part. Ubisoft at least might be doing this with all Tom Clancy games. Tom Clancy sells very well on Xbox 360 though so that's probably added incentive to get that version out first. |
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Member
(06-05-2007, 04:38 PM)
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#314
Downloading it from www.gamershell.com
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(06-05-2007, 04:43 PM)
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#317
It fully meets my expectations for a teaser. I loved it.
it doesn't tell you anything new though |
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Aquafina Fanboy
(06-05-2007, 04:44 PM)
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#318
Very nice. At the very least, the feeling and mythos of Fallout games are present.
But at the same time, it feels a lot more epic. Don't disappoint Bethsoft! As far as the trailer goes; in game assets with their rendering engine. Except not running in real time. Obviously things will change when they start optimising it, but it's not a bad target video at all; I can see it been possible, especially in late 2008 on the PC. |
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beaten too hard
or not enough <3 (06-05-2007, 04:45 PM)
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#322
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(06-05-2007, 04:48 PM)
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#326
Originally Posted by White Man:
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Member
(06-05-2007, 04:51 PM)
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#331
Originally Posted by White Man:
Quote:
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(06-05-2007, 04:51 PM)
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#335
Originally Posted by White Man:
I mean, it's not CG, so why would they waste all that money on in game assets? |
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furiously molesting tim burton
(06-05-2007, 04:52 PM)
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#336
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Member
(06-05-2007, 04:52 PM)
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#337
Originally Posted by Crayon Shinchan:
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Banned
(06-05-2007, 04:55 PM)
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#343
Originally Posted by besada:
Quote:
Quote:
Quote:
What's even more laughable is that you've yet to prove a single game has flopped due to getting an AO rating. The only 2 AO games that got above 5/10 reviews went on to sell just fine. All the rest flopped because they were bad games, unless you're seriously going to suggest that "Water Closet: The Forbidden Chamber" would have sold in droves if it was only M rated. Great job, guy. :lol And way to gloss over how you tried to use Take Two violating SA's rating to imply that Bethesda would actually get sued for making an AO game. |
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Aquafina Fanboy
(06-05-2007, 04:57 PM)
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#347
Originally Posted by KTallguy:
It's ALL ABOUT the awesome dystopic post nuclear universe setting along with great character building, and role playing options. Only thing I have to say is that I'm going to go jihad on Bethsoft if they use their lame ass system where monsters level along with you! Who the hell thought that was a good idea?? I mean... if you do it right, it might not be too bad; you start levelling up; when you come back to what was once a noob area, the roster of enemies may have been replaced by tougher mobs, due to your progression in the game. But who the hell wants to feel as if they're not progressing at all, thanks to the opponents levelling right along with you? |
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Aquafina Fanboy
(06-05-2007, 04:59 PM)
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#350
Originally Posted by Zzoram:
That said, I really hope they include a good number of those hovel cities that gave FO the unique feel that it did. |