Here's the original article with pics, etc (page 4 in English).
Revogamers: Alain Tascan, Vice president and general manager of EA Montreal. Could you please tell us about your role in the project?
AT: So in this project I’m the co-creator. I’m very proud of it, but it’s a work of a team. We’re almost 50 people and every taunt has been very important. I’m the General Manager of the studio so I’m also the executive producer of the product.
RG: EA has been making some big titles specifically for the Wii lately, with SSX Blur or MySims. Why did you decide to bring Boogie exclusively for this system?
AT: We felt that it was the perfect system, because it’s something fun with the new controller… innovative music oriented and we felt that it was a perfect match between a game that is…you know, gear to give you pleasure. And the Wii, which is really based on fun and family.
RG: Have you planned downloadable tracks, creations sharing or multiplayer game via the Wii online features?
AT: For the moment on this version, no. Everything will be on the machine and not online.
RG: How will each boog affect the gameplay?
AT: The gameplay is the same but each character has its own animation and personal customizations. So, in the story mode you have to play all the characters and see all the animation by all the customization to really add fun and different experience. But the gameplay, the core gameplay, is the same.
RG: Will you include any region-exclusive tracks?
AT: We’re working on it now, we cannot announce anything but we wanna include specific singing for, you know, Spanish songs for instance or songs from Spain because sometimes Spanish songs don’t work all over the place, so we’re working on it for the moment.
RG: Was a dance pad considered at an earlier development stage?
AT: Not really. I mean, this is something we really wanted to do with the Wii controller, and try to do the best of it so we didn’t think that the pad was something that will add more to this experience.
RG: What do you think of Elite Beat Agents? Would the Boogie concept be suitable for a portable version?
AT: So that’s very possible! Actually… (laughs). You know, I love this game and I think that this is something that we would be able to put on the NDS, probably.
RG: Speaking of music games… can we look forward to a Rock Band specific version?
AT: I can’t talk on this, I don’t know the answer.
RG: You recently called the development costs “crazy”. How do you think Nintendo’s approach with the Wii will affect that?
AT: (Yes, I said a lot of things… laughs) I feel that the Wii is a great machine to develop on because you don’t base everything on the biggest technology, the fastest processor but they’ve really done something really different, really creative. I think the other machines have their own quality but this machine is really good to just do something and focus on the fun and the gameplay.
RG: Boogie will face well-known music and dancing games like DDR, Wii Music or Guitar Hero. How will Boogie become the star in that dance floor?
AT: Number one it will be the first game on the Wii to offer karaoke. It’s really this free form one on one, we want to make difference. It’s something that should play with younger audience, more… older audience, people who like more gameplay oriented like hardcore gamers… What we want to do, other than being competition is offering something that nobody’s offering. And that’s really focus on the fun and the gameplay for every ages.
RG: A last comment for the Spanish Wii user?
AT: I think it’s like a good fiesta time (laughs). I went out yesterday in Madrid and I saw that the Spanish people are really found of going out and dancing and singing so I think this is the perfect game for this summer.
RG: Ok, that’s all. Thanks a lot for your time.
AT: Thank you very much, gracias.
Also, I'm open to answer any related question. Controls, Game modes and that stuff. For those who can read Spanish, I posted the preview here.
UPDATED: Bolded some things ;)