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Oscar-worthy poster
(06-13-2007,
06:02 PM)
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#2
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(06-13-2007,
06:08 PM)
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#7
Is that a... nunchuck next to that gun?
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Member
(06-13-2007,
06:14 PM)
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#10
Originally Posted by kenta:
So THAT's how they do it. I asked in the SC4 thread how the hell do they work. My LCOS is safe. Day 1 purchase. |
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Smokes with Odom.
(06-13-2007,
06:35 PM)
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#15
Originally Posted by Draft:
It looks exactly like a nunchuck. I see the Z and C buttons on the front and then there's the stick. It's like Bamco raided a Nintendo factory, stole some nunchucks and tacked it onto their Guncon. |
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(06-13-2007,
06:37 PM)
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#17
Originally Posted by Dante:
I take it the dodgy colour in the US is due to gun crime etc? |
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Member
(06-13-2007,
06:42 PM)
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#21
Originally Posted by SHOTEH FOCK OP:
Where is this image from? Looking at this image, it looks like all those buttons and stuff on the controller actually do nothing and are just part of the gun mould. What's the nunchuk part for? TC4 didn't have one in arcades. Looks like I'm getting me a PS3. God, I love Time Crisis. |
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Moderator
(06-13-2007,
06:46 PM)
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#23
So that EBGames listing was legit all that time, unsurprisingly: http://www.ebgames.com/product.asp?product%5Fid=270088
Quote:
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Mistaken iRobbery!
(06-13-2007,
06:46 PM)
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#24
Originally Posted by jarrod:
Jarrod, you're killing me with these types of hints/posts :-( |
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Member
(06-13-2007,
11:08 PM)
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#40
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Just doesn't get it.
Over and over and over again. (06-13-2007,
11:12 PM)
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#41
So $90 for this?
Ugh. I know, I know, but really this is one game that would make a lot more sense on the Wii ... this is gonna cost like $150 for a good co-op game (which is most of the fun in a TC game) and the nunchaku thing attached to the controller ... just looks weird. Where a gun shell for the Wii would add $5 or $10 to the game and the graphics are Wii-level anyway. Does the gun have force feedback at least? |
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Member
(06-14-2007,
12:06 AM)
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#42
Multiple sensors (expected), $90...
It's a must buy once they get some Point Blank going (a no brainer for PSN); classic TC games would be good too. I'd like to see some more support announced before I buy, but I may get it regardless.
Originally Posted by soundwave05:
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Mistaken iRobbery!
(06-14-2007,
12:10 AM)
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#44
my post from the other thread:
For Time Crisis 4, it will be interesting to see if this new "Mission Mode" will replace both the Crisis Missions that Time Crisis II, 3, and Crisis Zone had or the "console exclusive scenario" for 3rd protagonist. For the home ports of Time Crisis: Time Crisis 1 - exclusive original scenario that takes place sometime after the rescue of Rachel and to introduces the "other" villain in the series, Kantaris. Richard infiltrates a hotel that is actually Kantaris headquarters. Time Crisis II - exclusive Crisis Missions with the arcade port of two other Namco Arcade shooters. No exclusive scenaro for Christ Ryan. There are several new cutscenes too that where not in the Arcade version. The soundtrack is also different and sounds abit "inferior" to the original Arcade release. Time Crisis 3 - Crisis Missions return but also introduces another console exclusive scenario for 3rd protagonist Alicia Winston. This adds more depth to the story and gameplay where it shows Alicia infiltrating Lukano looking for her brother the night before VSSE dispatches Alan and Wesley. Also another villain, Jake Hernandez is introduced to go against Alicia Winston. Alicia's exclusive scenario also has a weapon level system where throughout the game, dependent on which ever weapon she uses, it will gain more rounds and firepower. Crisis Zone - Crisis Missions return along with another console exclusive scenario that takes place 6 months after the URDA incident. It's important to note that Namco practically REmade this game for PS2. Graphics where upgraded like Time Crisis II but character designs, dialogue, and the soundtrack where altered. Newcomer URDA Jared (Jarrod :P) Hunter is the new URDA leader and kidnaps the STF Commander's daughter and will release her upon the release of all remaining URDA held captive after Derrik Lynch's defeat. I hope in addition to the 1st person controlled Mission Modes, a console exclusive Captain William Rush scenario will be added like Alicia Winston had in Time Crisis 3. We could see how William Rush arrived at the Airport before Georgio and Evan did in Prologue and even his first encounter with the Terror Bites. But, if there is a Captain Rush scenario, then will Namco alter the 2-3 screen battles with Rush doing the shootouts? Mainly when he is the character unlocking a door while Georgio and Evan are covering him in Stage 1. Namco lightgun bundles were $60 for PS2. The games were sold alone at $40 and even in Japan and Europe, the Guncon2's where separately for $40. Purchasing the bunlded saves $20 at least. If the online retailers are correct, then Time Crisis 4 + Guncon 3 at $90 = $60 for standalone Time Crisis 4 and $30 for Guncon3. Not bad. Also this is the 10th anniversary of the series this year. So maybe Namco has a Time Crisis 4 10th anniversary bundle in mind like with Tekken 5 Collector's Edition. Wishful thinking: Time Crisis 4 10th Anniversary Collector's Edition +Guncon3 backwards compatible with past PS1/PS2 Guncon titles +Arcade mode +1st person Mission mode (Rush focused) +Crisis Missions (VSSE Agent focused) +Exclusive Captain William Rush Scenario +Online ranking upload +Downloadable Crisis Missions via PSN +Arcade History Mode with arcade perfects of: Super System 22 Time Crisis System 23 Time Crisis II Super System 23 Crisis Zone Last edited by Defensor : 06-14-2007 at 12:18 AM. |
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Banned
(06-14-2007,
12:11 AM)
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#45
Originally Posted by beermonkey@tehbias:
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Member
(06-14-2007,
12:16 AM)
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#47
Originally Posted by jarrod:
I'm not saying yay or nay anywhere, just that we haven't yet seen a true lightgun implementation on the Wii. I have a Wii and I'd love to see some real lightgun (not 'pointer') games, and hopefully we do get them and it works great. ![]() |
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Member
(06-14-2007,
12:34 AM)
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#49
Originally Posted by beermonkey@tehbias:
Doesn't the death of CRT make that impossible? That Wired story says it's using a camera and is extremely Wii-like. I don't see how they get any more accuracy than Wii. And it's pretty much that or nothing with the advent of HD. |
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Member
(06-14-2007,
12:36 AM)
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#50
Originally Posted by Defensor:
Please come to 360 as well. Pretty please? ![]() |