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Member
(06-19-2007, 10:39 PM)
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PS3 Software Engineers speaking about how they got to 1.80 and whats beyond
#1
Interview with Kanehide and Kawanishi (lets call em K-Team :) ) in watch impress:
http://www.watch.impress.co.jp/av/do...0614/rt033.htm Translation here: http://www.neowin.net/forum/index.php?showtopic=567411 So many good stuff, I dont know where to start. I love these guys: ![]() ![]() Just some excerpts:
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Last edited by Kinan; 06-19-2007 at 10:44 PM.
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(06-19-2007, 10:41 PM)
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#2
So in-game custom soundtracks are in?
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Member
(06-19-2007, 10:47 PM)
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#5
Isn't 4D teleporting? Lots of games do that, and blah blah blah. Let's not get side tracked. This sounds like a good interview. That should be the focus of the thread. Let's talk without the jokes, and Ken's quotes. There is a thread about his retirement that will fit those posts.
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(06-19-2007, 10:47 PM)
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#6
That was some pretty great reading! Thanks!
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(06-19-2007, 10:49 PM)
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#8
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Member
(06-19-2007, 10:50 PM)
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#11
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Member
(06-19-2007, 10:52 PM)
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#12
I never understood the excitement over custom soundtracks.
When I play a racing game, I want to hear the engine, not some shitty music. Swap that shitty music to music that I enjoy, and I still just want to hear the engine. Unless it's a God of War/MGS kind of music, I don't care to hear it. As a matter of fact, that's one of the first things I change when I start a brand new game - crank that shit down to 0. |
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(06-19-2007, 10:58 PM)
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#15
Originally Posted by Greg:
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Member
(06-19-2007, 11:02 PM)
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#17
Originally Posted by Kinan:
The problem with wake-on-lan is that so many people use DSL and firewalls so they may not know where their PS3 is. And even if they did, they'd have to put in a firewall rule to wake the device up in some fashion. Would PSN be responsible for pinging the PS3's IP addr from some port to wake it up, or would the PSP hit it directly? I can also see opening up the firewall could lead to some interesting denial of service hacks. If I know that PS3s wake up on calls to port 1234, I might be able to craft packets that crash them or even exploit them. |
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Member
(06-19-2007, 11:06 PM)
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#19
Originally Posted by DrXym:
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Member
(06-19-2007, 11:10 PM)
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#21
Originally Posted by DrXym:
Aye, classical wake on lan wouldnt really work here, I suppose. What they need is some kind of deep sleep mode, where PS3 stays logged into PSN, but thats it. And on incoming signal from PSP it goes to remote connect mode automatically. I remember reading somewhere, that Cell itself has 5 levels of power management, I suppose "barely alive to be able to ping" should be there. |
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GAF's Bob Woodward
(06-19-2007, 11:19 PM)
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#23
Custom soundtracks aren't a huge deal for me, but for those who do want it more, I'm sure they'd prefer if it wasn't something left optionally to developers to expose in the game. No doubt if devs do choose to use this, it eats a little more RAM as with other optional GameOS components. Hopefully over time they'll roll that into the core OS, exposed via an in-game XMB (whenever we might get that).
Oh, and maybe we'll see native PSone HD rendering in time?
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Banned
(06-19-2007, 11:20 PM)
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#24
K is it me or does it seem the PS3 is constantly improving and the 360 has been basically the same tech for almost 2yrs now? All the things that made the 360 better are eroding away at a near alarming rate as Sony seems to be ever improving and looking beyond what the 360 can currently do!
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Banned
(06-19-2007, 11:25 PM)
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#25
Originally Posted by gofreak:
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Member
(06-19-2007, 11:27 PM)
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#26
Originally Posted by Firewire:
But then again....lots of features that the 360 had werent originally with the ps2 so they played a little bit of catch up. But still....they seem to have lots and lots of interesting concepts coming for the ps3 and psp/ps3 and all of that good stuff. |
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Member
(06-19-2007, 11:41 PM)
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#31
Awesome interview. :) I like the laid back tone.
And this make me happy. :D
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GAF's Bob Woodward
(06-19-2007, 11:45 PM)
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#33
Originally Posted by djkimothy:
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Member
(06-19-2007, 11:48 PM)
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#35
Originally Posted by gofreak:
I'm still waiting for the time when I can use my photos as the backdrop. Also, to have music playing in the background while in XMB would be nice. Will probably never happen. :( |
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Banned
(06-19-2007, 11:50 PM)
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#36
Originally Posted by djkimothy:
Yeah those guys deserve a vacation but first they have to do... 1.cross game invites 2.in game video chats 3.fix the headset issues then & only then can they go on vacation!:lol |
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Member
(06-19-2007, 11:51 PM)
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#37
Originally Posted by Firewire:
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Member
(06-19-2007, 11:51 PM)
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#38
Originally Posted by Kinan:
That's #1 on my wish list for upcoming firmware... 170W for a menubar ? #2 is a fix for interferences with pads (my japanese PS3 still receive many "ghost" commands I've never send, mostly triangle and up... moving itself in XMB, bringing menu during Bluray playback, and so on...) |
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Banned
(06-19-2007, 11:59 PM)
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#39
Originally Posted by djkimothy:
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Member
(06-20-2007, 12:06 AM)
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#40
Originally Posted by djkimothy:
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"GAF's biggest wanker"
(06-20-2007, 12:09 AM)
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#41
Nice interview. These two engineers seem very approachable.
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Member
(06-20-2007, 12:13 AM)
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#42
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Member
(06-20-2007, 12:14 AM)
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#43
With how good the Cell appears to be with video processing, I wonder if they will ever have the PS3 be able to be a video processor for video inputs such as satellite or cable. If they ever expand to having DVR capabilities, then having additional video processing on top of that would seem possible, and this would be great especially if it was good enough to compete with the quality of dedicated video processors.
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Welcome beautful toddler, Madison Elizabeth, to the horde!
(06-20-2007, 12:26 AM)
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#45
Originally Posted by Dragona Akehi:
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Banned
(06-20-2007, 12:40 AM)
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#47
Originally Posted by Dragona Akehi:
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Member
(06-20-2007, 12:43 AM)
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#48
Originally Posted by Koren:
For simple proof, read the laws of thermodynamics and notice the difference in heat generation from the PS3 when it's just in the XMB and when it's cranking on Folding@Home. FYI, a 4x increase in heat equals a 4x increase in power. |