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Suckin' dicks since '66
(03-13-2008,
10:28 PM)
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#1551
Originally Posted by _leech_:
Damn can't wait to see Vega up and running! |
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Member
(03-13-2008,
10:45 PM)
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#1552
Originally Posted by chun li's thighs:
By the time they're fine with programming in all of this "rebalanced mode" content with new moves and combos and all that sort of thing, I can't see why it's really that hard to modify the line of code where it calls for one frame for 30ish counts to be two frames alternating for that same 30ish count. And certainly by the time they've redrawn all their art outsets entirely, they could've, you know....used that time more productively it seems... Oh well. Guess we'll see what happens. |
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Worships the porcelain goddess
(03-13-2008,
10:50 PM)
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#1555
Originally Posted by Toonami 99:
Because that's the only characters they're letting people play. Or are actually playable at all at the moment (probably not). |
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bE in Litrit is fo sukas
(03-13-2008,
11:08 PM)
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#1556
Originally Posted by alkiline black:
Originally Posted by The-Switcher:
Please don't get me started. |
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Member
(03-13-2008,
11:26 PM)
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#1559
The only animation that really stood out as looking really wonky in that video was the main stance, which appears to animate too fast or is missing some frames, making Ryu wobble like crazy when he's supposed to be just pacing up and down. Once the characters start jumping around and throwing attacks they don't look so bad, though. Maybe it's on a turbo setting and it's ruining the stance animation.
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Member
(03-14-2008,
03:30 AM)
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#1561
Originally Posted by tahrikmili:
Indeed Other than the new '512' under the cockpit, I prefer the old F-16 MUCH better, and the old backgrounds in general. Although the new backgrounds look super-sharp, they also look like supershit in most cases. With the possible exception of Ken's boat stage.
Originally Posted by Ploid 3.0:
Yep. It's not really odd at all, I think it's how many people see it. I have a feeling this is going to be a repeating theme for almost everyone's background, and almost everything/element in every background too. Last edited by camineet : 03-14-2008 at 03:33 AM. |
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(03-14-2008,
04:08 AM)
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#1562
Saw the Gametrailers videos.
Looks great EXCEPT for the standing animation. Something is off about it. I've been playing ST every day lately, and it looks exactly the same, but with awesome graphics, which is exactly what I wanted. |
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Member
(03-14-2008,
04:21 AM)
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#1563
I haven't played SF2 in years but...isn't the reason why the main stance is so fast in these vids is that they're playing on one of the turbo modes?
I think it's looking pretty good, but my expectations haven't been all that high to begin with honestly. Least I wasn't expecting this to be the second coming or something like that. This will be a nostalgia purchase but not really much more than that. It'll make for an interesting transition game into SF4 whenever that hits the home consoles. |
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98-pound weakling
(03-14-2008,
04:32 AM)
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#1564
Now that I've had a while to let the changes sink in, I still fucking hate them. I don't even see the point of this project now. It's like hiring ILM to do photoreal CGI of Supermarionation-style puppetry instead of just using ghetto puppets.
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Member
(03-14-2008,
04:38 AM)
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#1565
Originally Posted by KTallguy:
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Member
(03-14-2008,
04:52 AM)
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#1567
Originally Posted by camineet:
Dude now that you pointed that out I can't stop looking at it, my eye goes right to it. |
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Member
(03-14-2008,
05:16 AM)
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#1568
Originally Posted by KTallguy:
This is what I noticed as well. The standing animation definitely needs some work. |
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Member
(03-14-2008,
05:41 AM)
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#1570
Okay, saw this badass turnaround over at... http://www.gamersyde.com/pop_image.html?G=7945&N=7
![]() That is what I expect from SF2HD; consistent style and structure. Would have been on the boat day 1 if they had kept it at that level of quality with the 1st sneak peak to now. I've yet to see any art/screen shot that comes close to this. |
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Member
(03-14-2008,
05:48 AM)
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#1571
Originally Posted by turk128:
.....looks ok |
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Member
(03-14-2008,
06:35 AM)
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#1574
Originally Posted by camineet:
Takes more polygons to make things rounded. |
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go eat paint
(03-14-2008,
02:44 PM)
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#1576
I know I'm in the minority, but I actually think the "lesser color" sprites look better... can't quite put my finger on it: brighter, more energetic, more animation-style.
It's too bad they aren't coming up with a way to double the number of animations frames. Looks choppy. Would benefit highly from SF3/Garou levels of smooth. |
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Member
(03-14-2008,
04:39 PM)
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#1578
Originally Posted by Icarus:
Too bad this game is supposed to be Super Turbo with IMPROVEMENTS |
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Moderator
(03-14-2008,
05:00 PM)
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#1579
Originally Posted by Icarus:
It's not, really. It's not the animation frames that are wrong, it's the way they are presented while animated. They seem a tad jittery right now and not as solid. Not the best vid, but here's the arcade one: http://www.youtube.com/watch?v=TeJY_...eature=related and then watch HD Remix on the same stage, same characters: http://www.youtube.com/watch?v=pRVPN70OEGM Also notice the background characters have 1 less frame of animation Last edited by Jim : 03-14-2008 at 05:05 PM. |
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Banned
(03-15-2008,
08:33 AM)
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#1580
Originally Posted by Jim:
Definitely looks like the game has trouble panning the background up and down, left and right . Also when Ken jumps and has a couple of animations, the singular frames don't seem to move up and down smoothly. Probably some optimization issues, my guess. |
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Member
(03-15-2008,
08:45 AM)
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#1582
Originally Posted by Jim:
While it doesn't affect gameplay, the standing animation is nothing like the original ![]() |
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(03-15-2008,
08:47 AM)
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#1583
Still need a lot of polish.
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Member
(03-15-2008,
09:55 AM)
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#1584
UC1, thank you.
Ryu looks epileptic on the remake. something's definitely wrong with the animation. besides am i the only one who hates the cheap song's remix (in Ryu & Ken vid, it seems as though it's been remixed with a bontempi ffs). why the heck did capcom need to outsource that too.. :( A Japanese SSFIITHDR would have looked nothing like this far shure. screw you next gen :/ Last edited by Alcahest : 03-15-2008 at 10:00 AM. |
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Member
(03-15-2008,
10:01 AM)
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#1585
Note that the gif I made is from the Ryu vs Ryu video on gametrailers.com. It seems to be really noticeable in that video, but in many others you can tell it's different, but doesn't look that bad. I'm assuming that all the videos released lately with the new sprites are from the same code, but there's definitely some slight differences in animation quality at different sources (youtube, gamevideos, gametrailers, etc) that might have to do with converting videos. The gametrailers videos seem really jerky and they skip a lot of frames.
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Banned
(03-15-2008,
10:05 AM)
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#1586
Originally Posted by Jim:
It's tough to tell because the speed is way too cracked out, but yeah, something looks weird about the idle animations. EDIT: Looking at that gif, I almost want to say all the correct frames are there, but they are in a goofy order and timed wrong to boot. |
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Member
(03-15-2008,
10:18 AM)
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#1587
Originally Posted by Vrolokus:
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Member
(03-24-2008,
02:11 AM)
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#1591
BTW all the original frames are there, and if it's synched up properly it looks like this:
![]() http://www.gametrailers.com/player/31829.html ^This video skips frames really badly, and it's what I used to make that original gif. http://www.gamevideos.com/video/id/17974 ^This one doesn't seem to have any frame skipping at all. I reckon it'll look fine when we get it, but for whatever reason some of the videos from Capcom Digital day have wonky animation. |
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Member
(03-24-2008,
02:32 AM)
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#1592
Originally Posted by UC1:
Original has much better animation despite the low res art |
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Member
(03-24-2008,
10:38 AM)
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#1593
To be fair, the original also has its share of animation mistakes just in that pose. A pixel above his ear flickers, the gi jumps back and forth around his neck and his left foot is moving strangely. But yeah, you can tell Udon aren't animators. There is just too many small details that all must animate smoothly in such a high-res sprite.
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Member
(03-24-2008,
12:24 PM)
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#1594
I think a big part of it is that his right arm seems to dip down way too low and suddenly around the elbow, which is distracting. And his right leg seems to bend too much and too quickly - it looks out of sync with the rest of the movement, as though he were twisting his right leg back instead of just using it to support his weight. I was listening to (I think) the last EGM Live podcast and they specifically mentioned how janky the idle animations were in a hands-on preview; they said that the Capcom rep they spoke to assured them that all animations would be fixed eventually as well. Here's hoping.
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Member
(03-24-2008,
01:09 PM)
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#1596
If you really want to know how much of a non-animators Udon are, just read this post of nobinobita from mmcafe board.
Find the thread manualy as there's no direct link.
Originally Posted by nobinobita:
You just don't hire comicbook guys to do this kind of stuff. It all looked great until they showed the videos. People wanted SF3 HD by udon, lol. |
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Member
(03-24-2008,
01:14 PM)
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#1598
Originally Posted by bigben85:
Although it does look like there are errors in the animation (Which as been said is due to it being drawn by those familiar with Comic book art in which exact consistency frame-frame actually looks boring) a lot of it is this: A higher frame resolution without upping the frame RATE makes animation look worse. When an arm moves one pixel it looks smooth, but if that's now 10 pixels for the same amount of movement, you start to notice it being jerky. |
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Member
(03-24-2008,
01:25 PM)
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#1599
Originally Posted by GrayFoxPL:
I'll love the SF3 comic but if they taint that game I'll want to kill myself. I don't even think this is bad, bad I'm pretty sure I'd only be comfortable with them outsourcing to say... Disney at that level of animation. |
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Member
(03-24-2008,
01:26 PM)
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#1600
Originally Posted by webrunner:
The problem is that it's not the same animation. While I agree that it may look more jerky while the picture is in hi res and outlines are much much thinner, but the animation itself is changed for the worse. Example, look how far Ryu's elbow travels in old and new gifs. Also notice that his arm is bent almost 90 degrees in letter "L" fasion while in new one it's not that close and more wonky. |