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Member
(07-06-2007,
02:18 AM)
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#701
Originally Posted by _dementia:
The stencil shadow lighting engine that was used for that and the E3 2003 demonstration (which was in game) was later abandoned as unworkable on the Xbox. Comparing a high res frame from that to a lower res capture isn't a very compelling argument, unless your argument is "I don't care to research what I'm talking about." |
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A hoopy frood who really knows where his towel is.
(07-06-2007,
02:19 AM)
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#702
Originally Posted by op_ivy:
The reflection isn't nowhere near the reflection in the Announcement trailer though. It has a heavy orange tint also which kills it for me. |
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Member
(07-06-2007,
02:21 AM)
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#703
Originally Posted by ~Kinggi~:
In this new SP shot, it's reflecting an explosion. Even in the MP shots they reflect the environment.
Originally Posted by ant1532:
Last edited by raYne : 07-06-2007 at 02:25 AM. |
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Member
(07-06-2007,
02:22 AM)
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#705
Originally Posted by ferrex:
Originally Posted by DopeyFish:
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Member
(07-06-2007,
02:25 AM)
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#706
Originally Posted by ~Kinggi~:
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Member
(07-06-2007,
02:30 AM)
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#708
Originally Posted by RattleHead_:
But ya, the comparison still doesn't work :P |
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Member
(07-06-2007,
02:33 AM)
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#710
Originally Posted by ferrex:
ferrex, how come the new mp models use the cast iron armor? Is there a difference between sp and mp textures? |
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Member
(07-06-2007,
02:35 AM)
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#712
Originally Posted by CreepingDea7h:
Then we wouldn't have to worry about that, now would we? ;) |
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Member
(07-06-2007,
02:37 AM)
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#715
Originally Posted by DopeyFish:
There are slight hints of it, however, I think it should possibly be a little more apparent, casting more of a orange, yellow hue over his armor. |
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Fallen Xbot (cannot continue gaining levels in this class)
(07-06-2007,
02:38 AM)
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#716
Originally Posted by ant1532:
its entirely likely that the more reflective visor is in the cinematics still. we'll see. if it isnt, its not a big deal for me, as what we've seen thus far has me moist "down there" |
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Fallen Xbot (cannot continue gaining levels in this class)
(07-06-2007,
02:40 AM)
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#718
Originally Posted by Proelite:
i think they (the mp and sp) textures cast iron-ness is likely the same... we just havent seen enough of sp to see better examples of it. like the new mp shots, it probably isnt obvious from all angles and lighting conditions |
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A hoopy frood who really knows where his towel is.
(07-06-2007,
02:45 AM)
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#719
Originally Posted by raYne:
![]() The visor's reflection in the Halo 3 beta was way distorted. From looking at the new screen we got today of SP it looks somewhat better but closer to the MPBeta than the Announcement trailer visor. |
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Member
(07-06-2007,
02:49 AM)
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#722
Originally Posted by ant1532:
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Member
(07-06-2007,
02:51 AM)
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#723
Originally Posted by ant1532:
2. less AA 3. no material shader on the armor 4. less detailed texture Overall I think they are setting up a buffer for the bloated expectation for the Halo 3 single player and the imminent crash at E3. |
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Banned
(07-06-2007,
02:52 AM)
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#724
Originally Posted by Ramirez:
I've been thinking about that myself. I mean in cutcenes it would be cool to have a more "advanced" visor, but in game...i mean....what's the point? |
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butthole fishhooking yes
(07-06-2007,
02:53 AM)
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#725
Originally Posted by ThirdEye:
5. Durp. |
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Banned
(07-06-2007,
02:54 AM)
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#726
Originally Posted by ThirdEye:
Oh lord. You people just don't get it. |
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Member
(07-06-2007,
02:55 AM)
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#728
Originally Posted by ThirdEye:
you're setting yourselve up for the imminent boot. |
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Member
(07-06-2007,
02:57 AM)
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#730
Originally Posted by Proelite:
What the hell ![]() |
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Member
(07-06-2007,
02:57 AM)
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#731
Originally Posted by ant1532:
While hardly doing it in others because it was reflecting something else. As evidenced in the first pic (spartan on the left) and the ones here: http://www.bungie.net/images/News/In...-person-04.jpg. It was the same with the very first actual SP shot. That one hardly reflected either due to the lighting conditions. Last edited by raYne : 07-06-2007 at 03:01 AM. |
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butthole fishhooking yes
(07-06-2007,
03:00 AM)
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#736
Originally Posted by Ramirez:
I guess you haven't been told. Imminent failure at E3 upcoming. I read it on the internets. |
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Member
(07-06-2007,
03:01 AM)
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#737
Originally Posted by SpudBud:
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Member
(07-06-2007,
03:02 AM)
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#738
Originally Posted by ThirdEye:
Oh and another one 5. less bumps (less polys and/or less normal maps) |
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Honourary member of the SISTERHOOD
(07-06-2007,
03:03 AM)
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#739
Originally Posted by ThirdEye:
They keep posting. And keep getting banned. Its like a Lemmings Moment. |
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Member
(07-06-2007,
03:03 AM)
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#740
Originally Posted by Ramirez:
OMG GOT-EVER! ![]() |
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A hoopy frood who really knows where his towel is.
(07-06-2007,
03:04 AM)
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#742
Originally Posted by raYne:
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Member
(07-06-2007,
03:04 AM)
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#743
Originally Posted by ThirdEye:
1. I guess the explosion is near the chief so that's all the visor reflect. 2. Errrr whatever 3. Thank God 4. I don't see that... where? |
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Member
(07-06-2007,
03:07 AM)
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#745
Originally Posted by ant1532:
As I also said, I don't even think they'll bother having that shiny teaser visor just for SP cutscenes since they already changed the armor's look in the current. Last edited by raYne : 07-06-2007 at 03:24 AM. |
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Banned
(07-06-2007,
03:14 AM)
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#747
Originally Posted by KingJ2002:
There's an explosion in the visor!
Originally Posted by raYne:
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Member
(07-06-2007,
03:19 AM)
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#748
Originally Posted by ThirdEye:
1. What do you mean no environmental mapping in the visor? It's clearly showing a reflection of an explosion. If you said "less clear reflection due to gold tinting" then I'd agree with you. I personally like the visor from E3 trailer better, but perhaps they decided the gold visor was more representative of what the Master Chief is known for. 2. Less AA? Really? I'm blown away by the level of anti-aliasing on this image - I see no jaggies at all. 3. No material shader on the armor? That actually doesn't make any sense, since everything in Halo 3 is done with vertex and pixel shaders. Perhaps you mean "lower quality vertex and pixel shaders on the armor", in which case I'd say the only difference is the detail normal map - the high frequency tiling "bumps" on the armor from the E3 demo. Personally I say good riddance, they looked pretty silly. I wouldn't mind seeing a more subtle detail normal map, but personally I'd prefer the better lighting seen in this screenshot over the lighting of the E3 demo. The lighting, of course, is calculated inside the vertex and pixel shaders. There is clearly still normal maps on the armor, of course - since it is what gives a lot of the armor its appearance where there are flat polygons. 4. "Less detailed texture". What texture, the armor? Yes the detail normal maps are gone, but the other textures I believe are even higher detail. Compare the texture around the face guard and top of the helmet to that in the E3 trailer. Perhaps it's just that now that the bumps are gone you can see the underlying texture better, but I believe it's higher quality. |
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Member
(07-06-2007,
03:24 AM)
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#750
Originally Posted by traveler:
you have a bigger ver of this pic? would like to use it as my iphone wallpaper. |