The Gaming Industry's Guiltiest Pleasure

Go Back   NeoGAF > Discussions > Gaming Discussion
User Name
Password
Terms of Service Register Mark Forums Read


Reply Gaming | Online | O-T
 
Thread Tools
ferrex
Member
(07-06-2007, 02:18 AM)
#701

Originally Posted by _dementia:
yeah I was expecting this.

http://i18.photobucket.com/albums/b1...andmirrors.jpg

Never forget.
The X02 Announcement trailer was pre-rendered in engine at a much higher resolution. Bungie was pretty clear about that, and never presented that as actual gameplay.

The stencil shadow lighting engine that was used for that and the E3 2003 demonstration (which was in game) was later abandoned as unworkable on the Xbox. Comparing a high res frame from that to a lower res capture isn't a very compelling argument, unless your argument is "I don't care to research what I'm talking about."
ant1532
A hoopy frood who really knows where his towel is.
(07-06-2007, 02:19 AM)
 
ant1532's Avatar
#702

Originally Posted by op_ivy:
look at the halo 3 screen closer ;)

hell, look at the recent MP screens too

The reflection isn't nowhere near the reflection in the Announcement trailer though. It has a heavy orange tint also which kills it for me.
raYne
Member
(07-06-2007, 02:21 AM)
 
raYne's Avatar
#703

Originally Posted by ~Kinggi~:
heh in both instances the original ones had full reflective visors and then were changed to a solid orange with specular.
As op_ said, the H3 visors are reflective.

In this new SP shot, it's reflecting an explosion. Even in the MP shots they reflect the environment.

Originally Posted by ant1532:
The reflection isn't nowhere near the reflection in the Announcement trailer though. It has a heavy orange tint also which kills it for me.
It's an orange visor. That's usually what happens. ;)

Last edited by raYne : 07-06-2007 at 02:25 AM.
DopeyFish
Crying on the inside
(07-06-2007, 02:22 AM)
 
DopeyFish's Avatar
#704

hell unless my eyes are fooling me... some light of this orange explosion is hitting the chiefs armor too.
Buttonbasher
Member
(07-06-2007, 02:22 AM)
 
Buttonbasher's Avatar
#705

Originally Posted by ferrex:
The X02 Announcement trailer was pre-rendered in engine at a much higher resolution. Bungie was pretty clear about that, and never presented that as actual gameplay.

The stencil shadow lighting engine that was used for that and the E3 2003 demonstration (which was in game) was later abandoned as unworkable on the Xbox. Comparing a high res frame from that to a lower res capture isn't a very compelling argument, unless your argument is "I don't care to research what I'm talking about."
Thanks for clearing that up!

Originally Posted by DopeyFish:
hell unless my eyes are fooling me... some light of this orange explosion is hitting the chiefs armor too.
I see what you're talking about. Could be.
RattleHead_
Member
(07-06-2007, 02:25 AM)
 
RattleHead_'s Avatar
#706

Originally Posted by ~Kinggi~:
heh in both instances the original ones had full reflective visors and then were changed to a solid orange with specular.
This comparison don't work tho. The Halo 2 shots are both cut scene, the Halo 3 shots = 1 game play and one cut scene. For all we know the reflective visor is still the same as the trailer for cut scenes.
urk
butthole fishhooking yes
(07-06-2007, 02:29 AM)
 
urk's Avatar
#707

Originally Posted by ferrex:
Comparing a high res frame from that to a lower res capture isn't a very compelling argument, unless your argument is "I don't care to research what I'm talking about."

Yeah, it's that last bit.
CreepingDea7h
Member
(07-06-2007, 02:30 AM)
 
CreepingDea7h's Avatar
#708

Originally Posted by RattleHead_:
This comparison don't work tho. The Halo 2 shots are both cut scene, the Halo 3 shots = 1 game play and one cut scene. For all we know the reflective visor is still the same as the trailer for cut scenes.
As was said, the visor is still reflective, it just has a yellow/orange tint to it, which I very much prefer. I think it looks a lot more stylized, and I love how it stands out. Any way, they won't just magically remove the orange tint for cut scenes, because 1, there would be a lack of consistency, and 2, it is probably a stylistic decision to add orange tint (especially considering that MC models in both past games had an orange/yellow tint).

But ya, the comparison still doesn't work :P
urk
butthole fishhooking yes
(07-06-2007, 02:32 AM)
 
urk's Avatar
#709

I imagine the "orange tint" is meant to be gold plating just like a real life astronaut has on his face window.
Proelite
Member
(07-06-2007, 02:33 AM)
 
Proelite's Avatar
#710

Originally Posted by ferrex:
The X02 Announcement trailer was pre-rendered in engine at a much higher resolution. Bungie was pretty clear about that, and never presented that as actual gameplay.

The stencil shadow lighting engine that was used for that and the E3 2003 demonstration (which was in game) was later abandoned as unworkable on the Xbox. Comparing a high res frame from that to a lower res capture isn't a very compelling argument, unless your argument is "I don't care to research what I'm talking about."

ferrex, how come the new mp models use the cast iron armor? Is there a difference between sp and mp textures?
ThirdEye
Member
(07-06-2007, 02:33 AM)
#711

Why's that 2D background?
raYne
Member
(07-06-2007, 02:35 AM)
 
raYne's Avatar
#712

Originally Posted by CreepingDea7h:
As was said, the visor is still reflective, it just has a yellow/orange tint to it, which I very much prefer. I think it looks a lot more stylized, and I love how it stands out. Any way, they won't just magically remove the orange tint for cut scenes, because 1, there would be a lack of consistency, and 2, it is probably a stylistic decision to add orange tint (especially considering that MC models in both past games had an orange/yellow tint).

But ya, the comparison still doesn't work :P
Well, ferrex has already given the reason why the armor is different (art change). It could be argued that the old reflective visor won't make it into the final at all for the very same reason.

Then we wouldn't have to worry about that, now would we? ;)
jet1911
Member
(07-06-2007, 02:35 AM)
 
jet1911's Avatar
#713

Originally Posted by ThirdEye:
Why's that 2D background?

Because that's not? O_o

Quote:
Then we wouldn't have to worry about that, now would we? ;)

Hmmm

zomg downgrade total
Exarchos
Member
(07-06-2007, 02:35 AM)
 
Exarchos's Avatar
#714

Originally Posted by ThirdEye:
Why's that 2D background?
Because your eyes are borked.
Joates
Member
(07-06-2007, 02:37 AM)
 
Joates's Avatar
#715

Originally Posted by DopeyFish:
hell unless my eyes are fooling me... some light of this orange explosion is hitting the chiefs armor too.

There are slight hints of it, however, I think it should possibly be a little more apparent, casting more of a orange, yellow hue over his armor.
op_ivy
Fallen Xbot (cannot continue gaining levels in this class)
(07-06-2007, 02:38 AM)
 
op_ivy's Avatar
#716

Originally Posted by ant1532:
The reflection isn't nowhere near the reflection in the Announcement trailer though. It has a heavy orange tint also which kills it for me.

its entirely likely that the more reflective visor is in the cinematics still. we'll see. if it isnt, its not a big deal for me, as what we've seen thus far has me moist "down there"
buckfutter
Member
(07-06-2007, 02:40 AM)
#717

Less detailed, but I like the texture work more overall.
op_ivy
Fallen Xbot (cannot continue gaining levels in this class)
(07-06-2007, 02:40 AM)
 
op_ivy's Avatar
#718

Originally Posted by Proelite:
ferrex, how come the new mp models use the cast iron armor? Is there a difference between sp and mp textures?

i think they (the mp and sp) textures cast iron-ness is likely the same... we just havent seen enough of sp to see better examples of it. like the new mp shots, it probably isnt obvious from all angles and lighting conditions
ant1532
A hoopy frood who really knows where his towel is.
(07-06-2007, 02:45 AM)
 
ant1532's Avatar
#719

Originally Posted by raYne:
As op_ said, the H3 visors are reflective.

In this new SP shot, it's reflecting an explosion. Even in the MP shots they reflect the environment.


It's an orange visor. That's usually what happens. ;)
The visor in the announcement trailer is way more clear at reflecting and doesn't have that super heavy orange tint distorting the image being reflected.



The visor's reflection in the Halo 3 beta was way distorted. From looking at the new screen we got today of SP it looks somewhat better but closer to the MPBeta than the Announcement trailer visor.
Ramirez
Official EA Apologist
(07-06-2007, 02:48 AM)
 
Ramirez's Avatar
#720

Why do you people care about the visor? You will never see it, aside from cutscenes.
Mojovonio
Banned
(07-06-2007, 02:49 AM)
 
Mojovonio's Avatar
#721

Originally Posted by Ramirez:
Why do you people care about the visor? You will never see it, aside from cutscenes.

Its something for people to bitch about.
CreepingDea7h
Member
(07-06-2007, 02:49 AM)
 
CreepingDea7h's Avatar
#722

Originally Posted by ant1532:
The visor's reflection in the Halo 3 beta was way distorted. From looking at the new screen we got today of SP it looks somewhat better but closer to the MPBeta than the Announcement trailer visor.
I don't believe the beta visors had any reflections, but if you look at the new batch of MP screenshots you will see that the visors have reflections, so they have since then implemented them. Of course, it won't look as clear with the orange tint, but I honestly don't care about how well I can see things in MC's visor...
ThirdEye
Member
(07-06-2007, 02:51 AM)
#723

Originally Posted by ant1532:
The visor in the announcement trailer is way more clear at reflecting and doesn't have that super heavy orange tint distorting the image being reflected.

http://i10.photobucket.com/albums/a1...comparison.jpg

The visor's reflection in the Halo 3 beta was way distorted. From looking at the new screen we got today of SP it looks somewhat better but closer to the MPBeta than the Announcement trailer visor.
1. no environmental mapping in the visor
2. less AA
3. no material shader on the armor
4. less detailed texture

Overall I think they are setting up a buffer for the bloated expectation for the Halo 3 single player and the imminent crash at E3.
PleoMax
Banned
(07-06-2007, 02:52 AM)
 
PleoMax's Avatar
#724

Originally Posted by Ramirez:
Why do you people care about the visor? You will never see it, aside from cutscenes.

I've been thinking about that myself. I mean in cutcenes it would be cool to have a more "advanced" visor, but in game...i mean....what's the point?
urk
butthole fishhooking yes
(07-06-2007, 02:53 AM)
 
urk's Avatar
#725

Originally Posted by ThirdEye:
1. no environmental mapping in the visor
2. less AA
3. no material shader on the armor
4. less detailed texture

Overall I think they are setting up a buffer for the bloated expectation for the Halo 3 single player and the imminent crash at E3.

5. Durp.
Mojovonio
Banned
(07-06-2007, 02:54 AM)
 
Mojovonio's Avatar
#726

Originally Posted by ThirdEye:
1. no environmental mapping in the visor
2. less AA
3. no material shader on the armor
4. less detailed texture

Overall I think they are setting up a buffer for the bloated expectation for the Halo 3 single player and the imminent crash at E3.

Oh lord.

You people just don't get it.
ant1532
A hoopy frood who really knows where his towel is.
(07-06-2007, 02:54 AM)
 
ant1532's Avatar
#727

Originally Posted by Ramirez:
Why do you people care about the visor? You will never see it, aside from cutscenes.
The coolest part of a space suit. Thats why.
Proelite
Member
(07-06-2007, 02:55 AM)
 
Proelite's Avatar
#728

Originally Posted by ThirdEye:
1. no environmental mapping in the visor
2. less AA
3. no material shader on the armor
4. less detailed texture

Overall I think they are setting up a buffer for the bloated expectation for the Halo 3 single player and the imminent crash at E3.

you're setting yourselve up for the imminent boot.
ThirdEye
Member
(07-06-2007, 02:57 AM)
#729

Originally Posted by Proelite:
you're setting yourselve up for the imminent boot.
What's wrong with reality check? Use your own words people.
SpudBud
Member
(07-06-2007, 02:57 AM)
 
SpudBud's Avatar
#730

Originally Posted by Proelite:
you're setting yourselve up for the imminent boot.
http://img.photobucket.com/albums/v4...zoneavatar.jpg
What the hell
raYne
Member
(07-06-2007, 02:57 AM)
 
raYne's Avatar
#731

Originally Posted by ant1532:
The visor in the announcement trailer is way more clear at reflecting and doesn't have that super heavy orange tint distorting the image being reflected.

The visor's reflection in the Halo 3 beta was way distorted. From looking at the new screen we got today of SP it looks somewhat better but closer to the MPBeta than the Announcement trailer visor.
The current visor is highly dependant on what's going on and the current lighting conditions. Even in the MP pics, you can see it clearly reflects the environment in this one.http://www.bungie.net/images/News/In...-person-02.jpg (blue spartan & the one directly over him).

While hardly doing it in others because it was reflecting something else. As evidenced in the first pic (spartan on the left) and the ones here: http://www.bungie.net/images/News/In...-person-04.jpg.

It was the same with the very first actual SP shot. That one hardly reflected either due to the lighting conditions.

Last edited by raYne : 07-06-2007 at 03:01 AM.
Ramirez
Official EA Apologist
(07-06-2007, 02:57 AM)
 
Ramirez's Avatar
#732

Originally Posted by ant1532:
The coolest part of a space suit. Thats why.

Whatever, I'll let you guys beat yourselves up over a visor reflection while I think of how awesome this game is going to play. :)
michaeld
Banned
(07-06-2007, 02:59 AM)
 
michaeld's Avatar
#733

I wasn't impressed with the beta visuals at all, but if this is really what SP looks like then WOW
traveler
Not Wario
(07-06-2007, 02:59 AM)
 
traveler's Avatar
#734

Originally Posted by ant1532:
The coolest part of a space suit. Thats why.

Incorrect.



That title belongs to the awesomeness that is the space pelvis.
Proelite
Member
(07-06-2007, 02:59 AM)
 
Proelite's Avatar
#735

Originally Posted by ThirdEye:
What's wrong with reality check? Use your own words people.
Imminent is a strong word.
urk
butthole fishhooking yes
(07-06-2007, 03:00 AM)
 
urk's Avatar
#736

Originally Posted by Ramirez:
Whatever, I'll let you guys beat yourselves up over a visor reflection while I think of how awesome this game is going to play. :)

I guess you haven't been told. Imminent failure at E3 upcoming. I read it on the internets.
Proelite
Member
(07-06-2007, 03:01 AM)
 
Proelite's Avatar
#737

Originally Posted by SpudBud:
I've been killzoned!
ThirdEye
Member
(07-06-2007, 03:02 AM)
#738

Originally Posted by ThirdEye:
1. no environmental mapping in the visor
2. less AA
3. no material shader on the armor
4. less detailed texture

Overall I think they are setting up a buffer for the bloated expectation for the Halo 3 single player and the imminent crash at E3.

Oh and another one

5. less bumps (less polys and/or less normal maps)
krypt0nian
Honourary member of the SISTERHOOD
(07-06-2007, 03:03 AM)
 
krypt0nian's Avatar
#739

Originally Posted by ThirdEye:
Oh and another one

5. less bumps (less polys and/or less normal maps)


They keep posting. And keep getting banned. Its like a Lemmings Moment.
raYne
Member
(07-06-2007, 03:03 AM)
 
raYne's Avatar
#740

Originally Posted by Ramirez:
Whatever, I'll let you guys beat yourselves up over a visor reflection while I think of how awesome this game is going to play. :)
But what if you're about to snipe someone... and you see yourself.. and the dude sneaking up behind you reflected in his visor! So you turn around and shotgun him in the face!

OMG GOT-EVER!
Proelite
Member
(07-06-2007, 03:03 AM)
 
Proelite's Avatar
#741

Originally Posted by ThirdEye:
Oh and another one

5. less bumps (less polys and/or less normal maps)

O RLY?

ant1532
A hoopy frood who really knows where his towel is.
(07-06-2007, 03:04 AM)
 
ant1532's Avatar
#742

Originally Posted by raYne:
The current visor is highly dependant on what's going on and the current lighting conditions. Even in the MP pics, you can see it clearly reflects the environment in this one.http://www.bungie.net/images/News/In...-person-02.jpg (blue spartan & the one directly over him).

While hardly doing it in others because it was reflecting something else. As evidenced in the first pic (spartan on the left) and the ones here: http://www.bungie.net/images/News/In...-person-04.jpg.

It was the same with the very first actual SP shot. That one hardly reflected either due to the lighting conditions.
Yeah, I know the visor reflects I'm just saying that the image it reflects is way more distorted than what we saw from the crystal clear reflection in the visor from the announcement trailer.
jet1911
Member
(07-06-2007, 03:04 AM)
 
jet1911's Avatar
#743

Originally Posted by ThirdEye:
1. no environmental mapping in the visor
2. less AA
3. no material shader on the armor
4. less detailed texture

Overall I think they are setting up a buffer for the bloated expectation for the Halo 3 single player and the imminent crash at E3.

1. I guess the explosion is near the chief so that's all the visor reflect.
2. Errrr whatever
3. Thank God
4. I don't see that... where?
CreepingDea7h
Member
(07-06-2007, 03:05 AM)
 
CreepingDea7h's Avatar
#744

Originally Posted by Proelite:
I've been killzoned!
Who would have thought... MC and Helghast living in unison?
raYne
Member
(07-06-2007, 03:07 AM)
 
raYne's Avatar
#745

Originally Posted by ant1532:
Yeah, I know the visor reflects I'm just saying that the image it reflects is way more distorted than what we saw from the crystal clear reflection in the visor from the announcement trailer.
Yeah we know that, but as I said. It's now an orange visor in all of it. Both actual SP pics and all MP pics. I know it's less reflective than the previous ver, but it reflects pretty damn clear given the circumstances.

As I also said, I don't even think they'll bother having that shiny teaser visor just for SP cutscenes since they already changed the armor's look in the current.

Last edited by raYne : 07-06-2007 at 03:24 AM.
KingJ2002
Member
(07-06-2007, 03:14 AM)
 
KingJ2002's Avatar
#746

wow... not bad.

considering how absolutely nothing is going on in that shot (i think) some of the more action heavy moments should look incredible.
Death_Born
Banned
(07-06-2007, 03:14 AM)
 
Death_Born's Avatar
#747

Originally Posted by KingJ2002:
wow... not bad.

considering how absolutely nothing is going on in that shot (i think) some of the more action heavy moments should look incredible.

There's an explosion in the visor!

Originally Posted by raYne:
But what if you're about to snipe someone... and you see yourself.. and the dude sneaking up behind you reflected in his visor! So you turn around and shotgun him in the face!

OMG GOT-EVER!
I would think that's a bit too small.
Falagard
Member
(07-06-2007, 03:19 AM)
 
Falagard's Avatar
#748

Originally Posted by ThirdEye:
1. no environmental mapping in the visor
2. less AA
3. no material shader on the armor
4. less detailed texture

Overall I think they are setting up a buffer for the bloated expectation for the Halo 3 single player and the imminent crash at E3.

1. What do you mean no environmental mapping in the visor? It's clearly showing a reflection of an explosion. If you said "less clear reflection due to gold tinting" then I'd agree with you. I personally like the visor from E3 trailer better, but perhaps they decided the gold visor was more representative of what the Master Chief is known for.

2. Less AA? Really? I'm blown away by the level of anti-aliasing on this image - I see no jaggies at all.

3. No material shader on the armor? That actually doesn't make any sense, since everything in Halo 3 is done with vertex and pixel shaders. Perhaps you mean "lower quality vertex and pixel shaders on the armor", in which case I'd say the only difference is the detail normal map - the high frequency tiling "bumps" on the armor from the E3 demo. Personally I say good riddance, they looked pretty silly. I wouldn't mind seeing a more subtle detail normal map, but personally I'd prefer the better lighting seen in this screenshot over the lighting of the E3 demo. The lighting, of course, is calculated inside the vertex and pixel shaders. There is clearly still normal maps on the armor, of course - since it is what gives a lot of the armor its appearance where there are flat polygons.

4. "Less detailed texture". What texture, the armor? Yes the detail normal maps are gone, but the other textures I believe are even higher detail. Compare the texture around the face guard and top of the helmet to that in the E3 trailer. Perhaps it's just that now that the bumps are gone you can see the underlying texture better, but I believe it's higher quality.
Ramirez
Official EA Apologist
(07-06-2007, 03:19 AM)
 
Ramirez's Avatar
#749

Originally Posted by raYne:
But what if you're about to snipe someone... and you see yourself.. and the dude sneaking up behind you reflected in his visor! So you turn around and shotgun him in the face!

OMG GOT-EVER!

You win this one!
Sean
Member
(07-06-2007, 03:24 AM)
 
Sean's Avatar
#750

Originally Posted by traveler:
Incorrect.

http://www.smashbros.com/en_us/chara...amus/samus.jpg

That title belongs to the awesomeness that is the space pelvis.

you have a bigger ver of this pic? would like to use it as my iphone wallpaper.
Reply Gaming | Online | O-T

Thread Tools


All times are GMT. The time now is 11:49 PM.

Privacy Policy


Powered by vBulletin Version 3.5.3
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Message Boards and Forums Directory