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Member
(07-09-2007, 12:06 AM)
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#353
Originally Posted by CrapSandwich:
Wow, you don't get what makes PGR, PGR. Kudos rock and so do the cone challenges. PGR3 was a let down for me because the cone challenges were too easy compared to PGR2. Kudos give you an incentive to work through the game. Street racing is a nice diversion from the formalized tracks of a game like FM2. I like both, but getting to race through the intricate cityscapes in PGR is what sets the game apart in many ways for me. Location specific soundtracks make sense because different cities obviously play different music. It's not a main feature, but it's a nice detail IMO. As for bikes, maybe I'll end up enjoying them, but I can't say that I'm interested in them at all right now. The way I see it, inclusion of motorcycles takes precious development resources away from better car models, better tracks, and most importantly, MORE tracks. |
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Aquafina Fanboy
(07-09-2007, 12:23 AM)
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#354
Originally Posted by Joates:
You can honestly tell me that PGR4 isn't striving for a realistic look (and as a result shouldn't be compared to GTHD graphically)? As far as I can tell, it does. And while it's pretty damn good looking, it does fall short of that mark. Hence why a plastic cars comment is to some degree justified; the cars just don't quite look real... like they were made out of plastic or something similar. The rain effect is fantastic though.
Last edited by Crayon Shinchan; 07-09-2007 at 12:26 AM.
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Member
(07-09-2007, 12:26 AM)
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#355
This game looks great. I sent some pics to a buddy of mine who only plays racing games. He waited till Forza 2 came out just to buy a 360. After showing him these screens, he's actually more than happy that he bought a 360 and to top it off they're including bikes and cars together, hopefully it'll play just fine. Any release dates?
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Member
(07-09-2007, 12:37 AM)
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#356
Originally Posted by Karma Kramer:
I also guess sometimes a bit of hypocracy is required...but geeks (as the undersigned) generally have poor social skills, you know.. :lol [/mea culpa] |
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butthole fishhooking yes
(07-09-2007, 12:39 AM)
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#357
Originally Posted by Nostromo:
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(07-09-2007, 12:45 AM)
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#358
Originally Posted by Nostromo:
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Banned
(07-09-2007, 12:49 AM)
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#359
Originally Posted by Crayon Shinchan:
Theyre both racing games, yes, use whatever justification you want to in order to compare them, just dont make shit up. If PGR was a sim, cars would have brakes with godly stopping power and be able to hold controlled drifts as though it were your average sunday drive. Also take note, neither game is out yet. And when they do come out, you can compare final build screen shots, while I actually race :) |
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(07-09-2007, 12:50 AM)
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#360
so are the cars plastic or not? :p
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Member
(07-09-2007, 12:51 AM)
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#361
Originally Posted by Nostromo:
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Banned
(07-09-2007, 12:51 AM)
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#363
Originally Posted by m0dus:
Originally Posted by Quazar:
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Member
(07-09-2007, 12:58 AM)
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#364
Originally Posted by Nostromo:
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Aquafina Fanboy
(07-09-2007, 12:59 AM)
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#365
Originally Posted by Joates:
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Banned
(07-09-2007, 01:02 AM)
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#367
Originally Posted by Crayon Shinchan:
Originally Posted by Quazar:
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former Navy SEAL
(07-09-2007, 01:46 AM)
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#368
Originally Posted by HokieJoe:
Quote:
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Genius 101
(07-09-2007, 01:51 AM)
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#369
Originally Posted by Nostromo:
It was an honest mistake though and unfortunately on GAF you have got to watch what you say a little bit more and realize that your actions and comments could negatively effect the community. Trust me, you have no idea how many times I have hit the button "post reply," and then wrote some response only to erase it and press the "back" button. |
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Member
(07-09-2007, 01:55 AM)
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#370
Originally Posted by Karma Kramer:
Anyway, mistakes were made. GAF'll get over it (hopefully sometime soon). |
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Aquafina Fanboy
(07-09-2007, 02:08 AM)
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#371
Originally Posted by Joates:
And what facts did I get wrong in FM2? That I could still play on just fine (albeit not perfectly) after bumping at speeds (30-40MPH) that would write off most real cars, in FM2? I played the game before I made those posts. I think I know a little more about been factually correct than yourself. |
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Member
(07-09-2007, 02:14 AM)
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#372
Originally Posted by CrapSandwich:
Do you not like the achievement system on Xbox live? Cause the way you're complaining about the Kudos system lines up with that. Kudos pulls the focus of how you should drive by rewarding you when you drive correctly. It makes you play the game in a way you might not without it, much in the same way as the Achievement system does for 360 games in general.
Quote:
They are giving us a fantasy track, though, so they already seem to be giving you what you want. But I still do want them to keep putting real cities in their games. Otherwise, they're no different than any other racing games. |
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(07-09-2007, 10:02 AM)
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#373
Originally Posted by CrapSandwich:
its about developing skill with the game. and its satisfactory when you achieve it. have a look at this guy who accumulates 67.000 kudos in a race in one go: http://www.youtube.com/watch?v=ncdghEqkwoc |
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(07-09-2007, 10:07 AM)
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#374
Back on topic, the new screens look simply spectacular. The potential visual fidelity being displayed, combined with the realtime weather effects is especially impressive, IMO, and stands up to ANY comparisons of recently released and to-be released titles of a similar ilk. I think the nitpicking is probably premature at this point, as the game still has a few layers of polish yet to come. . .
Last edited by m0dus; 07-09-2007 at 10:31 AM.
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Member
(07-09-2007, 02:32 PM)
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#376
Originally Posted by CrapSandwich:
What’s more, kudos scoring teaches you how to control your car better. It took me a while to understand how to manage my car in a controlled slide, but it paid off between long gates during some of the cone challenges. Oddly enough, the cone challenges also helped me understand how to apex a turn properly carrying the most speed. Enter too fast, and you lose exit speed or possibly slam the wall. Enter to slow and you lose the combo- it’s a fine line. All in all, my driving skills improved considerably after learning how to score kudos in the cone challenges. </shrug> To each his own I guess. :) |
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Banned
(07-09-2007, 03:06 PM)
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#377
i dunno if this has been talked about, but shane on 1upyours two weeks ago, and now ******* with their handson both claim a september release for the game. ebgames also has the release as september.
http://www.*******.com/2007/07/09/**...pgr4-xbox-360/ can we expect PGR4 in September, or is the November release much more likely? |
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(07-09-2007, 03:58 PM)
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#380
Wow. September.
I can't believe how many full featured racers have already been released on this console. Glad I got that wheel. (Although the inclusion of motorcycles is going to make switching between it and the controller a pain.) |
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Member
(07-09-2007, 08:43 PM)
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#390
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Member
(07-09-2007, 08:49 PM)
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#392
Originally Posted by ~Devil Trigger~:
Played GTHD at my friend's house: 1080p via HDMI. Sony TV. Did not look impressive at all. We both said that the people models looked better in comparison to Forza 2. |
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Member
(07-09-2007, 08:50 PM)
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#393
Originally Posted by vspectra06:
Originally Posted by jet1911:
Quote:
Quote:
As expected, since the series is on the arcadey side of things, while racing in rain/snow you do slide around more (kudos!), but it doesn't really hinder the gameplay. They have online teams/clubs now as well. Excellent.
Last edited by raYne; 07-09-2007 at 09:03 PM.
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(07-09-2007, 08:54 PM)
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#395
Originally Posted by ~Devil Trigger~:
Last edited by m0dus; 07-09-2007 at 09:00 PM.
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Member
(07-09-2007, 09:48 PM)
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#397
From IGN's hands-on:
Originally Posted by ign.com:
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