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Member
(07-12-2007, 02:40 PM)
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Fallout 3 Q&A and impressions
#1
Thanks to Emil, Todd and Pete for the demo and answering all these questions and thanks to fellow gaffers for your input!
Demoed on 360. Warning: Possible spoilers within. ANSWERS: Separate PC / Console UI? Yes, they learned their lesson from Oblivion and are making sure that the PC GUI will be suitable for keyboard+mouse users PC/360/PS3 simultaneous release? Yes. Mod support on PC or Console? Hasn't been decided yet. More celebrity voice overs? Besides Ron Perlman, they aren't ready to make any further announcements at this stage. No Jean-Luc :( Any returning characters? Not saying at this moment. How dialogue works? Branching dialogue tree, different choices/chances of success based on charisma and speaking skill. Poor INT will NOT affect your dialogue choices. Weather system? Yes. Fanbois? They understand they're passionate about the brand and want to live up to their expectations but they are definitely making a game that they themselves want to play How far can camera zoom out? Pretty much full control over camera and can get into an iso/top-down view. VATS? Pauses game and lets you queue up actions, according to how many Action Points you have. Action Points regenerate in real time based on Agility. AP cost is dependant on weapon, skill. Can queue up actions on multiple enemies. My impression.. the combat looks like alot of fun! Game areas? Game areas are not scaled such as in Oblivion although there will be some minor scaling of creatures withing a predefined range of levels to maintain a fair bit of challenge. Because XP and Levels are used, they are able to determine PC level/power better and be able to tailor quests/direct players to zones appropriate for their levels. Random encounters/easter eggs such as Alien ship? Maybe. FYI, on the Energy Weapons skill info pane, it affects these types of weapons: Alien, Cyro, Laser, Plasma and one other I think I missed. Children? In the game, killable (directly)? Not yet decided. Groin/Eye shots? They figure that a crit on the eye will gib the head anwyays so probably leaving that out. Groin shot is a maybe. NPCs? Dogmeat? Animal companions.. maybe. NPC followers are recruitable based on karma (good/evil/neutral) and controlled through dialogue. Bloody mess perk? Yes Does the game end? Is there a level cap? Yes to both questions. How much it ties into the previous games? You'll find out! OTHER TIDBITS: Weapons have decay. They are repaired using the repair skill which requires weapons of the same type to get parts from. Weapons decay has many effects such as Rate of Fire, Cone, Damage Water is an important theme in Fallout, it's one way you can heal. The Super Mutant Behemoth... looked like something out of GeOW, but in GeOW you don't actually get to fight the big monsters. The Fat Man nuke effect is really cool. Hacking minigame... hack into the BIOS for passwords to terminals. There will be alot of terminals. XP mostly comes from quests. Towns and Buildings are zoned like in Oblivion (load times between each, etc). Other factions: one of the radio stations mentioned by in game dialogue is apparently run by The Enclave. The faces are much better, especially the female ones. Your in-game father (Liam Neeson) will physically reflect the choices you make on your own character's appearance. Overall... I want to play this game! My preview will probably go up on http://gamedeveloper.digitalmedianet.com/ but it will be way more general than this post, probably mostly a description of the demo level/missions that have been covered on other sites. SONY booth impressions: Also dropped by Sony for a bit... Little Big Planet looks awesome. Lair was actually pretty fun to play and looks great in motion(tm). NBA 08 looked good. Framerate was disappointing on pretty much all the big games there (dont know how old the demo builds were though) except for Ratchet and Clank (which looked great). |
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Hail to the KING baby
(07-12-2007, 02:55 PM)
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#5
Quote:
Now, I'm not in favor of tons of hours of forced leveling, but that's a design issue that doesn't need to be addressed by scaling, which to me trashes one of the aspects of RPGs that I enjoyed the most, but my experience with modern RPGs is about 1/10th of my experience with old PC RPGs, so maybe it really is a great evolutionary step whose benefits I don't realize. Other than that, sounds interesting. |
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Member
(07-12-2007, 02:59 PM)
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#7
Originally Posted by $h@d0w:
no prob Borys, Emil and his crew are PC gamers first and foremost and they want to make sure its a great experience on the PC... and yes MightyHedgehog, he does love himself some snake squeezins.
Last edited by golem; 07-12-2007 at 03:03 PM.
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Member
(07-12-2007, 03:21 PM)
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#9
Originally Posted by golem:
Someone in the earlier thread asked about slavery (and if you could participate in it), the old Gamespot preview of the game says that Paradise Falls is indeed a Slaver encampment. Paradise Falls was one of the concept pieces: ![]() As to whether you could join them and participate in the faction is unknown. But seeing as how they're trying very hard to allow player choice in this game, I'd say it's a possibility. |
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I'm taking it FROM here
(07-12-2007, 03:33 PM)
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#15
Originally Posted by golem:
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Member
(07-12-2007, 04:01 PM)
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#18
Originally Posted by AstroLad:
Older RPG's were much more linear, so it was easier to throw something at the characters and make sure they were at the proper level to handle it. These more wide open style of games have brought new challenges to balancing the game play. |
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Member
(07-12-2007, 04:07 PM)
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#20
Originally Posted by golem:
Thanks for forwarding everyone's questions :) |
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Hail to the KING baby
(07-12-2007, 04:11 PM)
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#21
Originally Posted by Kung Fu Jedi:
If you wanted to, you could certainly go around killing spiders all day in any of the Gold Box games and then have a "cakewalk" through the rest of the game, but it was designed so that this wasn't easy to do without completely eliminating the benefits of an open system and without creating some sort of artificial scaling that is just constantly altering the game world on the fly to mitigate your improved abilities. I must be old-fashioned, but I really liked that idea that I knew that enemies of level X were in Dungeon Y, and I could go in right now at a lower level and try to be crafty (and lucky) or, if I wanted to, I could do something else. The key is in not making Option B so easy that it's the obvious choice to everyone, but I don't see how this ever became an issue other than through poor design. |
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Member
(07-12-2007, 04:19 PM)
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#22
Originally Posted by AstroLad:
I prefer the style you are describing as well. I want to know that certain areas are better left untouched until you are higher level or you will die. Painfully and quickly. But some players find exploits in a game, like the one in Morrowind, and essentially make the game a cakewalk. I think that is why Bethesda created this system. Personally, I say let them play the game the way the want. If they think it's fun to play that way, then let them have their fun. We discussed this a ton in the Oblivion thread, and what I proposed was that they create geographic zones to effect the scaling system. So the closer you are to a town, the more limited the effects of scaling. The further you are out into the wilderness the great the scaling effects. They could also add more bosses to the game to help alleviate some of the issues as well. Personally, I kind of like having a challenge all the way through the game, but make it more natural, although that is tougher in these more wide open, sandbox styles of games though. |
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Member
(07-12-2007, 05:08 PM)
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#25
Originally Posted by Prime crotch:
Black Isle also had the luxury of only having to VO a handful of characters in each game. |
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(07-12-2007, 05:11 PM)
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#26
Originally Posted by Clevinger:
Something like Planescape: Torment could not be made today. The VO costs alone with be millions of dollars. |
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Hail to the KING baby
(07-12-2007, 05:15 PM)
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#28
Originally Posted by Draft:
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(07-12-2007, 05:20 PM)
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#30
Originally Posted by AstroLad:
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Hail to the KING baby
(07-12-2007, 05:22 PM)
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#31
Originally Posted by Draft:
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Member
(07-12-2007, 05:22 PM)
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#32
Originally Posted by Clevinger:
I realize VO work on every character is a expensive feature but not every random NPC needs a voice. Although I guess it would be harder to sell a game like that these days specially a high budget one. But I hope this doesn't become worse to the extent where they have to cut down on writting just so that they can voice every single NPC. |
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I'm taking it FROM here
(07-12-2007, 05:38 PM)
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#34
Originally Posted by Draft:
Then again, Troika went out of business after that game, so maybe there's something to your argument :lol |
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Member
(07-12-2007, 05:43 PM)
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#35
Hmm... it's not Fallout I loved. I would take Van Buren over 10 Bethseda's FO3. But I'm a realist, it's not going to happen... ever. So I won't even bother comparing FO3 to FO1, it doesn't make sense and I will only be setting myself up for dissapoitment. I'm going to aproach FO3 fresh, as new game, judging it only on it's own merits. So I'm not expecting a worthy Fallout sequel, but I do demand good post apocalyptic RPG from Bethsoft :)
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Member
(07-12-2007, 05:46 PM)
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#36
A well deserved "damnation!" for the the low INT = not affected by dialogue bit. I mean, really...couldn't they have just made it so that the main character doesn't actually have VO? I think it would have been a lot better this way, so that at least you could make your character "as smart as a monkey or dumb as a chimp" (:lol) as you saw fit.
And again, they dodge the children, drugs, prostitution and groin shot question... C'mon Bethesda...you'd have everything place to claim GOTY 2008, were that you would just grant such fundamental things that make sure you adhere to the overall spirit of the franchise. If you're not willing to do that, then you really shouldn't have taken up the cause of making FO3... |
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Member
(07-12-2007, 05:58 PM)
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#37
Originally Posted by TreIII:
This is on top of already branching dialogue.
Last edited by Clevinger; 07-12-2007 at 06:21 PM.
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Hail to the KING baby
(07-12-2007, 06:16 PM)
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#38
Originally Posted by Durante:
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Member
(07-12-2007, 06:20 PM)
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#39
Originally Posted by AstroLad:
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The Man. The Myth.
The Legend. (07-12-2007, 06:21 PM)
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#40
There's a community patch for Bloodlines that does wonders for fixing up some stuff that was never patched officially for that game.
Speaking of community patches, what the fans are doing to fix Gothic 3 right now is nothing short of incredible now that JoWood gave them source code access. |
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Hail to the KING baby
(07-12-2007, 06:40 PM)
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#41
Originally Posted by Prime crotch:
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USA schools learnt me up something good
(07-12-2007, 06:44 PM)
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#42
Originally Posted by TreIII:
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Member
(07-12-2007, 09:22 PM)
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#43
quote from another preview:
Quote:
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named a GAFfer's kid.
Yeah. I said Holy Shit too. (07-12-2007, 09:27 PM)
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#44
Originally Posted by Durante:
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Member
(07-12-2007, 09:40 PM)
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#45
Originally Posted by golem:
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Member
(07-13-2007, 02:11 AM)
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#46
Originally Posted by TreIII:
I do think Bethesda is a bit too tight-lipped at times, but it's understandable.
Last edited by Clevinger; 07-13-2007 at 02:27 AM.
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Member
(07-13-2007, 02:50 AM)
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#47
Originally Posted by Clevinger:
I mean, I think it stands to reason that Bethesda probably has a nice amount of surprises for this game that no one, not even the die-hards at NMA, may have put into consideration. And when we do get info about this, it'll blow some minds. THAT kind of stuff I don't mind waiting for, even if they hold it off until like a day or two before the game goes gold. But stuff like I listed above (groin punching, drug use, porn star antics and "fun with the kiddies")? That should be the stuff that we should already be rest assuring will be in this game, because that should fall into the realm of things that we know and come to expect. And that's my main argument. The sooner they can put my soul at ease with (positive!) answers to these burning questions, the much more receptive I'll be to anything else they could stand to add on top of that. I mean, hey, Fallout was awesome, but I could definitely see more that can go beyond what it started... For instance, what if, alongside funky things like being able to find an alien spaceship, with a treasure trove of goodies, they open the door to other things entirely? For instance...what if they take a cue from Fist of the North Star, and allow you to learn a powerful martial art that capitalizes on bare handed combat to a bad-ass degree, such that you only need your hands and feet to make people explode into giblets? :lol :lol |