|
Member
(08-26-2007, 06:42 PM)
|
Nintendogs online and Yoshi's Island online to be announced soon?
#1
Hi, I'm doing the weekly threads about online activity for Nintendo-games. The guy behind the program I used in the beginning just contacted me, some of the offline games previously released just began having connections to WFC, which seems a bit odd.
Now, I haven't been following this for more than a few weeks, but it's the first time I see anything of this kind. My first thought was that they might be testing how online works in the games already released, but that may seem a bit far fetched. If someone made a hack of the games, with online, I'm not sure if the game would still have the same game code. I guess that could be a possibility as well. The games in question are Nintendogs and Yoshi's Island DS. If there's a logical explanation for this, please share, and lock the topic. I don't wanna get anyones hopes up, I just found this a bit odd. |
|
|
|
listen to the madman
(08-26-2007, 06:54 PM)
|
#2
I'm not entirely sure how it would be possible given that the DS has no onboard memory so you would be unable to patch anything. It'd have to be done using a GBA cart.
Do you mind posting the gamecodes or whatever so people could check out the info on nintendowifi.com? |
|
Member
(08-26-2007, 06:56 PM)
|
#4
Originally Posted by Stumpokapow:
Nintendogs: http://www.nintendowifi.com/gaminghu...o?gameCode=AD2, 6 connections yesterday. Yoshi's Island: http://www.nintendowifi.com/gaminghu...o?gameCode=AYI, 4 connections friday, saturday. |
|
Member
(08-26-2007, 06:58 PM)
|
#6
It'd have to be a damn good hack to make it go through Nintendo's service, Wario might be closest.
Also, Yoshi's Island was going to have Wi-Fi at one point if thats any help, and Nintendogs should of had it. With voice chat. edit: also of note: the Nintendogs is only on one version, and the activity was only on one day shown. |
|
Member
(08-26-2007, 07:02 PM)
|
#7
Originally Posted by Wario64:
|
|
Banned
(08-26-2007, 07:10 PM)
|
#9
Originally Posted by Ramenman:
|
|
Member
(08-26-2007, 07:19 PM)
|
#10
Maybe someone hacked/spoofed the game names on the "Nintendo Wi-Fi" network? It's notoriously insecure. If there's simply centralized servers that provide matchmaking based on a DS-submitted "game ID" without actually checking what these "game ID's" are, perhaps someone programmed something to simulate a DS with the other games' "game ID's" while connecting to the network?
|
|
Member
(08-26-2007, 07:38 PM)
|
#14
Originally Posted by Wario64:
Originally Posted by IfAllElseFailsUseFire:
|
|
Member
(08-26-2007, 07:58 PM)
|
#19
Originally Posted by Visualante:
|
|
(08-26-2007, 08:02 PM)
|
#22
Originally Posted by RiskyChris:
Originally Posted by Yoshi:
|
|
Member
(08-26-2007, 09:14 PM)
|
#24
Could it be possible to tunnel a signal from the DS through the Wii?
Like, can the wii handle all the online traffic and send out a signal that mimics the 'other' DS? Therefore the DS thinks it's just communicating with another DS. I know the DS uses a proprietary wifi signal (when using local connection) - does the Wii have capability to mimic that? I know nothing of wireless connectivity, so let me know if I'm just talking crap. But it would be so awesome - any game with muliplayer could then be played online if partners had a wii. Advance Wars! |
|
Banned
(08-26-2007, 09:36 PM)
|
#28
I love Yoshi T&G. You need to give it some time and have a mentality for something of it's nature but Marathon mode is so much fun. It's got that Geometry Wars feel where you enter a zone and just keep going and going until you beat your score, then try and do it again.
It was much more enjoyable than YI: DS |
|
Member
(08-26-2007, 10:01 PM)
|
#29
okay touch and go is designed as a handheld game. you do the same thing over and over, although the levels are randomized. the main draw is seeing how far you can get, and beating your high score. its going to be played in short bursts
short bursts of incredibly fun and challenging gameplay that is. its the purest example of fun i've played on the ds. theres all kind of techniques, skill shots, and multitasking to master, it has a frantic pace, and its presentation is wonderful. for these reasons, i'm sure i'll still be picking it up 10 years from now. |
|
Banned
(08-26-2007, 10:10 PM)
|
#30
Originally Posted by Bo130:
How do you know those are Nintendogs and YI? |
|
listen to the madman
(08-26-2007, 10:17 PM)
|
#34
Originally Posted by omg rite:
|
|
(08-26-2007, 10:41 PM)
|
#36
Touch 'n' Go is fun if you're into score attack, but don't pay a cent over $20 for it. It's just way too lean.
Multiplayer is super-rad on it though. |
|
Member
(08-26-2007, 10:51 PM)
|
#37
Originally Posted by TheGreatDave:
I honestly think that Yoshi Touch'n'Go! is the worst game I ever have ever played. |
|
(08-26-2007, 10:59 PM)
|
#38
Originally Posted by Slavik81:
|
|
listen to the madman
(08-26-2007, 11:31 PM)
|
#40
Originally Posted by VideoMan:
Of course, I guess hypothetically it could be WiiWare ports of the titles with patched in online modes that report the same game codes... but I think that's wishful thinking. |
|
Member
(08-27-2007, 12:04 AM)
|
#41
Originally Posted by Stumpokapow:
|
|
Member
(08-27-2007, 06:44 AM)
|
#42
I'm going to throw this in here instead of making a new thread. Doing some poking around I found some online happenings for Wii (they have a "R" prefix; DS titles have an "A" prefix)....except I can't tell what the titles are supposed to be. They aren't titles released already (that I've checked).
http://www.nintendowifi.com/gaminghu...o?gameCode=RGS http://www.nintendowifi.com/gaminghu...o?gameCode=RF8 http://www.nintendowifi.com/gaminghu...o?gameCode=RGL http://www.nintendowifi.com/gaminghu...o?gameCode=RNB http://www.nintendowifi.com/gaminghu...o?gameCode=RNR http://www.nintendowifi.com/gaminghu...o?gameCode=RY2 http://www.nintendowifi.com/gaminghu...o?gameCode=RZ2 http://www.nintendowifi.com/gaminghu...o?gameCode=RZ3 |
|
Banned
(08-27-2007, 06:47 AM)
|
#43
Originally Posted by Slavik81:
|
|
Junior Member
(08-27-2007, 06:50 AM)
|
#44
DS carts have the ability to leave space on them that can be written to, right? Perhaps they're preparing a 'DS Channel' on the Wii that can allow you to download free demos and patches for 100 points that will give you online functionality to old games.
Crazy, maybe, but who knows! We can dream... |
|
Member
(08-27-2007, 07:36 AM)
|
#46
Originally Posted by omg rite:
Originally Posted by mj1108:
For a complete list of known codes check here http://wfcstatus.net/games.html. |
|
Member
(08-27-2007, 07:43 AM)
|
#47
Originally Posted by TheGreatDave:
But isn't this thread about Yoshi's Island 2? |
|
(08-27-2007, 01:26 PM)
|
#48
Originally Posted by TheGreatDave:
If you like "get the high score" games: $20 = BUY $30 = LOOK FOR SOMEONE SELLING IT FOR $20 I paid $25 when it came out. It was a great showcase of the kinds of gameplay the DS could do, but there are other games that do that now that are meatier. For $20, it would still be worth it, though. Multiplayer is great fun, if you can find someone to play with. Single-cartridge multiplayer. |
|
Member
(08-27-2007, 02:04 PM)
|
#49
Originally Posted by mj1108:
RF8 = FIFA Football 2008 RGL = Guitar Hero III: Legends of Rock RNB = NBA Live 2008 |
|
Member
(08-27-2007, 06:39 PM)
|
#50
I'm guessing if they were working on a new nintendogs style title (likely) would it possibly have the same code as the old ones? Some new breeds and interaction with NintenCats (or whatever)?
I know it's reaching really, but if they had the online code for the new 'Cat' game then maybe they would staple it onto the old dogs one to try it out. If nothing hits the service again in the next two weeks for this I'd disregard though... |