|
|
Member
(08-29-2007,
05:45 PM)
|
#102
Originally Posted by Zapages:
http://www.mobygames.com/game/dos/me...meShotId,5575/ http://www.mobygames.com/game/dos/me...meShotId,5577/ http://www.mobygames.com/game/dos/me...meShotId,5576/ I got this as a stocking stuffer for Christmas when I was a kid. Even then, as a Mega Man fan, I knew this game was shit. There were three bosses, and the controls were terrible. Mega Man himself looked like a fat Chinese Tron wannabe. The game was also pretty impossible to beat IIRC, though I think I did manage to get to Dr. Wily. I remember one level with these robot frogs that you just couldn't hit with your buster. I don't really know if this is classified as a port or not. They gave it the name Mega Man, but used totally different bosses. Some of the enemies were the same. Edit: Here's a youtube link. http://youtube.com/watch?v=MdgcA_6q6Ko Last edited by Taichu : 08-29-2007 at 06:02 PM. Reason: Add Youtube Link |
|
regrets his tag
(08-29-2007,
05:45 PM)
|
#103
|
|
Member
(08-29-2007,
05:46 PM)
|
#104
Originally Posted by radjago:
To this day I still want to play that game.Having obsessed over VF2 on the Saturn for so long I'm sure I'd have one heck of a surprise though...
Originally Posted by monkspider:
That's not actually a port of PD1 since the levels bosses and dragons are different. |
|
Member
(08-29-2007,
05:58 PM)
|
#105
Altered Beast
Arcade ![]() Amiga ![]() Master System ![]() Genesis ![]() Famicom ![]() P.C. Engine ![]() IBM PC - DOS ![]() C64 ![]() MSX ![]() I wanted to start off with the version of the game that first got me comparing arcade-to-home ports / translations / conversions and adaptions. the MEGADRIVE / GENESIS Altered Beast. now although the Genesis version was hardly downgraded compared to the other games in this thread, it is the game that got me started compaand back in the day. I noticed the difference right away in the Genesis version. I never felt so much disappointment, because back in '89 I had no idea or concept that home versions of arcade games were downgraded. To me, a game was a game, and I didn't know there would be differences since I was pretty new to gaming then. it was only my 2nd year of having my own videogames at home. Before I saw the Genesis versions of various games in motion, I bought into Sega's marketing; "play games that look, sound and play exactly like they do in the arcade" if you look at the Arcade and Genesis screens, they almost do look exact. but if you were an Altered Beast freak like me, you could notice really significant differences in graphics, audio and gameplay pacing/difficulty. Last edited by camineet : 08-29-2007 at 06:08 PM. |
|
Samus made me a Widower :(
(08-29-2007,
06:01 PM)
|
#106
Originally Posted by TrueReligion:
It may have been shitty, but this thread is about ports, not spin-offs. My votes: Double Dragon for 2600 Diablo for the original Game Boy (doesn't quite count, since all that was completed was a demo where you can move a character around a small isometric level) |
|
Member
(08-29-2007,
06:03 PM)
|
#107
Originally Posted by Sho Nuff:
I owned a scary amount of these fighter downports, despites playing them in the arcades all the time. I recall GG MK was hilarious to my friends cuz when you deplete their life bar, they do the stun animation, pause, THEN collapse to the floor. Also enjoyed the NES SF2 (pirate?) due to the bizarre juggling that was possible. Basically downgraded SF2 with MK style juggles available. |
|
Member
(08-29-2007,
06:11 PM)
|
#110
|
|
Member
(08-29-2007,
06:12 PM)
|
#111
Originally Posted by Cruzader:
i was searching for info for the ps2 version and i came into this: http://www.gamespot.com/news/2815816...ren%20robinett edit: oh you already played the ps2 one, well the only thing i can think its definetely better its the interface of course.....mouse and keyboard.... Last edited by Bluemercury : 08-29-2007 at 06:24 PM. |
|
(08-29-2007,
06:19 PM)
|
#115
Killer Instinct on SNES
![]() Not enough? How about Killer Instinct GB? ![]() |
|
Junior Tag of Excellence
(08-29-2007,
06:21 PM)
|
#116
I used to play games on my TI-92 back in highschool during science (was always more of a math guy). There were actually quite a few good games and it was fun coding your own stuff in.
The most impressive port I played was probably Street Fighter 2: ![]() ![]() Although not nearly as impressive, here's a port of Link's Awakening for the TI-89: ![]() ![]() |
|
Banned
(08-29-2007,
06:22 PM)
|
#117
Originally Posted by Sho Nuff:
ha, it really was. it had most of the combos. it was a very faithful recreation. i remember my pc version of mk2 was off the chains tho. this was back in the dos era, of course. getting the thing to work with my gravis pad was a pain in the ass initially. i remember whoever published the game had to send me a new driver on a 3.5 floppy to fix the sound or something because companies were not offering downloable drivers at the time. but once i patched the game, it was arcade perfect. especially if you had a soundblaster!! do YOU have a soundblaster??! omg!!! speaking of which, did anyone have THIS?? ![]() |
|
Member
(08-29-2007,
06:22 PM)
|
#118
Originally Posted by DCharlie:
I think I recall an Angry Video game nerd [or something like that] with the NES game, which was just as rediculous, or more. |
|
Junior Tag of Excellence
(08-29-2007,
06:24 PM)
|
#120
Originally Posted by Taichu:
http://www.mmhp.net/GameHints/MM1PC.html http://www.mmhp.net/GameHints/MM3PC.html I also owned Ninja Gaiden and Street Fighter II, all from Hi Tech Expressions. I bought all of them in some sort of shit package of horror back in 1993. |
|
コブン41号
ドリンキー子犬倶楽部 (08-29-2007,
06:27 PM)
|
#122
Tekuno: Holy penis. All we ever had for our TI-85 was Snake and Tetris.
Also, the thing about SFI on the PC was that it was, as stated by several other unfortunate souls above, unplayably bad. I mean, the game could have looked like it did and still played okay, but this didn't. As soon as you shot a fireball, the entire screen froze because the game had to spend all of its power moving the fireball across the screen at a snail's pace. Trying to engage the enemy with punches and kicks resulted in a clusterfuck of sprites that inevitably led to your death in one second. Literally the only way to win was just to repeatedly do the fireball motion and pray to God that one or two actually came out. These would do like 50% damage. Once you got that down, it was just a matter of playing over and over again until you get all the way through, which was like hitting the lottery. |
|
too mature for this board
(08-29-2007,
06:27 PM)
|
#123
Originally Posted by Cruzader:
Modding support and multiplayer with t he Game of the Year version. Other than that, it's definitely a passable game. It's not nearly as much a downgrade (and in some aspects, it's an upgrade) as some of these games. |
|
Hail, peons, for I have come as ambassador from the great and bountiful
Planet Scrub! (08-29-2007,
06:35 PM)
|
#125
Originally Posted by TekunoRobby:
Having LA in math class would have been bloody incredible. WOW. |
|
purveyor and connoisseur
of fine gaming specimens (08-29-2007,
06:39 PM)
|
#127
I spent way too much time on MK1 GB and Commando for PC (I think it was a CGA port of the C64 version). Qix for GB runs at about half the speed (or less) of the arcade version.
Broken Sword for GBA actually played well, but it completely massacred the backgrounds with that low resolution and tons of compression artifacts. The SMS/GG versions of lots of Sega arcade games are included on the Sega Ages 2500 discs, and they're always good for a larf. Space Harrier 3D on SMS is actually...3D, though! Has anybody played the Game.com version of Symphony of the Night? YouTube's coming up empty. Here's RE2 for the Game.com: http://www.youtube.com/watch?v=jq3G4nssRL0 |
|
A little fluff between the ears never did any harm...
(08-29-2007,
06:41 PM)
|
#128
Maybe not on the same scale as SF2 for the C64, buuut the TMNT arcade game for the nes was a pretty big downgrade. It was still fun, even had a new level, but the turtles were pretty much one solid color and didn't have the smooth animations the arcade games had.
|
|
Member
(08-29-2007,
06:43 PM)
|
#129
Let's not forget the abomination that was Intellivision Donkey Kong:
![]() From the Blue Sky Rangers website:
Quote:
|
|
Member
(08-29-2007,
06:44 PM)
|
#130
|
|
Member
(08-29-2007,
06:57 PM)
|
#132
Maybe not the worst but pretty awful anyway: Outrun on Commodore 64: http://www.youtube.com/watch?v=agJVL0UAQ9s
Music is kinda cool, have to admit that. btw, here's a nice remix of racing games on C64: http://www.youtube.com/watch?v=mseNd...elated&search= Memories... =) |
|
(08-29-2007,
07:03 PM)
|
#134
Just to clarify, the 64 version of Commando was great, and had a couple of awesome Hubbard tunes.
But it wasn't as good as the unofficial rip-off WHO DARES WINS starring Tommy Atkins. |
|
Banned
(08-29-2007,
07:03 PM)
|
#135
Pretty much every arcade port from 1980 onward on the 2600 was god awful. Even by the incredibly low standards that we had at the time, we still knew they were shit. It was a miracle if you could have a game on the 2600 that even remotely resembled its arcade counterpart.
|
|
Member
(08-29-2007,
07:14 PM)
|
#138
outrun on the zx spectrum...
http://www.youtube.com/watch?v=pxJDq...elated&search= smoother than the commodore 64 one, but looks worse. it's hard not to laugh at the speed the car is supposedly going at in the bottom left corner. |
|
Member
(08-29-2007,
07:23 PM)
|
#141
Originally Posted by Kobun Heat:
lol, yes sir. down, right, down, right, down, right. either a sporadic barley noticeable fireball would come out or a dragon punch that went nowhere. actually i had more luck pulling out dragon punches than fireballs. |
|
Member
(08-29-2007,
07:39 PM)
|
#144
Originally Posted by twinturbo2:
But it was playable and the music MORE than made up for the graphics. And you can rip the soundtrack right off those Saturn discs so the OST was just a PC away. |
|
Member
(08-29-2007,
07:41 PM)
|
#145
Originally Posted by Sho Nuff:
I had the remixed SSF2T. That was an awesome port but I really didn't have a good pad for it :/ |
|
Member
(08-29-2007,
07:44 PM)
|
#146
Originally Posted by Father_Brain:
Oop, I just thought the thread was about games being ported to insanely inferior hardware. It was incredibly faithful, which is why I'm impressed they pulled it off on the GBC. |
|
Member
(08-29-2007,
07:45 PM)
|
#147
Originally Posted by Endow:
|
|
Banned
(08-29-2007,
07:47 PM)
|
#149
Originally Posted by Yoschi:
Also, the Gameboy (and Gameboy Color) was the home of incredibly shitty ports. It seemed like whenever a popular game was released the developers tried to cash in some more by teaching their dogs how to program in basic and having them make shitty handheld versions. Last edited by Odrion : 08-29-2007 at 07:52 PM. |
|
Member
(08-29-2007,
07:49 PM)
|
#150
Originally Posted by GrayFoxPL:
Are you crazy?! Duke 3d on Saturn was the best of the 32/64 bit ports (it even featured online play), and Quake 2 and SFA3 on PS1 both pushed the limits of what that system was capable of and were huge improvements from previous games in the series (Saturn Quake was awful, and SFA2 on PS1 was bad as well). I thought maybe you were listing good games until I saw you grouped these three games with the awful Saturn port of Doom... what were you thinking? |