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TrueReligion
Banned
(08-29-2007, 05:41 PM)
 
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#101

Perfect Dark (GBC)

..one of the shittiest games I've ever played.
Taichu
Member
(08-29-2007, 05:45 PM)
#102

Originally Posted by Zapages:
I have that game with SFII, Mega Man 1 and 3.... Good times on my old 486.
I was just going to post this!

http://www.mobygames.com/game/dos/me...meShotId,5575/
http://www.mobygames.com/game/dos/me...meShotId,5577/
http://www.mobygames.com/game/dos/me...meShotId,5576/

I got this as a stocking stuffer for Christmas when I was a kid. Even then, as a Mega Man fan, I knew this game was shit. There were three bosses, and the controls were terrible. Mega Man himself looked like a fat Chinese Tron wannabe. The game was also pretty impossible to beat IIRC, though I think I did manage to get to Dr. Wily. I remember one level with these robot frogs that you just couldn't hit with your buster.

I don't really know if this is classified as a port or not. They gave it the name Mega Man, but used totally different bosses. Some of the enemies were the same.

Edit: Here's a youtube link. http://youtube.com/watch?v=MdgcA_6q6Ko

Last edited by Taichu : 08-29-2007 at 06:02 PM. Reason: Add Youtube Link
Davidion
regrets his tag
(08-29-2007, 05:45 PM)
 
Davidion's Avatar
#103

King of Fighters on the NES.

Jesus christ...

http://youtube.com/watch?v=L9ViZO02iV8
Endow
Member
(08-29-2007, 05:46 PM)
 
Endow's Avatar
#104

Originally Posted by radjago:
Viruta Fighter 2 for Genesis. No 3D? No problem.


To this day I still want to play that game.Having obsessed over VF2 on the Saturn for so long I'm sure I'd have one heck of a surprise though...

Originally Posted by monkspider:
-edit, oh and Game Gear Panzer Dragoon. http://www.youtube.com/watch?v=Wy7E_bj-oik"

That's not actually a port of PD1 since the levels bosses and dragons are different.
camineet
Member
(08-29-2007, 05:58 PM)
 
camineet's Avatar
#105

Altered Beast

Arcade


Amiga


Master System


Genesis


Famicom


P.C. Engine


IBM PC - DOS


C64


MSX


I wanted to start off with the version of the game that first got me comparing arcade-to-home ports / translations / conversions and adaptions. the MEGADRIVE / GENESIS Altered Beast.


now although the Genesis version was hardly downgraded compared to the other games in this thread, it is the game that got me started compaand back in the day. I noticed the difference right away in the Genesis version. I never felt so much disappointment, because back in '89 I had no idea or concept that home versions of arcade games were downgraded. To me, a game was a game, and I didn't know there would be differences since I was pretty new to gaming then. it was only my 2nd year of having my own videogames at home. Before I saw the Genesis versions of various games in motion, I bought into Sega's marketing; "play games that look, sound and play exactly like they do in the arcade"

if you look at the Arcade and Genesis screens, they almost do look exact. but if you were an Altered Beast freak like me, you could notice really significant differences in graphics, audio and gameplay pacing/difficulty.

Last edited by camineet : 08-29-2007 at 06:08 PM.
Father_Brain
Samus made me a Widower :(
(08-29-2007, 06:01 PM)
 
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#106

Originally Posted by TrueReligion:
Perfect Dark (GBC)

..one of the shittiest games I've ever played.

It may have been shitty, but this thread is about ports, not spin-offs.

My votes:

Double Dragon for 2600


Diablo for the original Game Boy
(doesn't quite count, since all that was completed was a demo where you can move a character around a small isometric level)
Grifter
Member
(08-29-2007, 06:03 PM)
 
Grifter's Avatar
#107

Originally Posted by Sho Nuff:


MK1 and MK2 on the Game Gear were actually kind of good and remotely playable. I remember getting MK3 on the Game Boy and it was literally the worst thing I had ever played in my life. I thought it had the opportunity to be good after KI GB turned out passable, but noooooooo.

I owned a scary amount of these fighter downports, despites playing them in the arcades all the time. I recall GG MK was hilarious to my friends cuz when you deplete their life bar, they do the stun animation, pause, THEN collapse to the floor.

Also enjoyed the NES SF2 (pirate?) due to the bizarre juggling that was possible. Basically downgraded SF2 with MK style juggles available.
Bluemercury
Member
(08-29-2007, 06:07 PM)
#108

I thought deus-ex for ps2 was a good port?i've heard it was better in some regards.....
Cruzader
Member
(08-29-2007, 06:09 PM)
 
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#109

Originally Posted by Bluemercury:
I thought deus-ex for ps2 was a good port?i've heard it was better in some regards.....

I thought the same thing...I liked it alot!!!

Also should i get the PC version?? Any benefits?
NekoFever
Member
(08-29-2007, 06:11 PM)
 
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#110

Shenmue for Saturn

For some reason I'm glad that it was moved to the Dreamcast.
Bluemercury
Member
(08-29-2007, 06:12 PM)
#111

Originally Posted by Cruzader:
I thought the same thing...I liked it alot!!!

Also should i get the PC version?? Any benefits?

i was searching for info for the ps2 version and i came into this:

http://www.gamespot.com/news/2815816...ren%20robinett


edit: oh you already played the ps2 one, well the only thing i can think its definetely better its the interface of course.....mouse and keyboard....

Last edited by Bluemercury : 08-29-2007 at 06:24 PM.
XiaNaphryz
Member
(08-29-2007, 06:15 PM)
 
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#112

Seeing as how this is the downgrade thread, are "downgrade" jokes still ban-worthy? I remember that whole ruckus a little while ago...
Eiji
Member
(08-29-2007, 06:16 PM)
 
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#113

Originally Posted by DMczaf:
X-Men vs. Street Fighter PSOne

X-Men Children of the Atom is MUCH worse on the PSOne.
jetjevons
Bish loves my games!
(08-29-2007, 06:17 PM)
 
jetjevons's Avatar
#114

Originally Posted by GrayFoxPL:
Duke3d - Saturn

WTF are you talking about. That was an incredible port.
koam
(08-29-2007, 06:19 PM)
 
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#115

Killer Instinct on SNES


Not enough? How about Killer Instinct GB?
TekunoRobby
Junior Tag of Excellence
(08-29-2007, 06:21 PM)
 
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#116

I used to play games on my TI-92 back in highschool during science (was always more of a math guy). There were actually quite a few good games and it was fun coding your own stuff in.

The most impressive port I played was probably Street Fighter 2:



Although not nearly as impressive, here's a port of Link's Awakening for the TI-89:

Barry Lightning
Banned
(08-29-2007, 06:22 PM)
 
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#117

Originally Posted by Sho Nuff:

MK1 and MK2 on the Game Gear were actually kind of good and remotely playable.

ha, it really was. it had most of the combos. it was a very faithful recreation.

i remember my pc version of mk2 was off the chains tho. this was back in the dos era, of course. getting the thing to work with my gravis pad was a pain in the ass initially. i remember whoever published the game had to send me a new driver on a 3.5 floppy to fix the sound or something because companies were not offering downloable drivers at the time.

but once i patched the game, it was arcade perfect. especially if you had a soundblaster!! do YOU have a soundblaster??! omg!!!

speaking of which, did anyone have THIS??

Rlan
Member
(08-29-2007, 06:22 PM)
 
Rlan's Avatar
#118

Originally Posted by DCharlie:
Dragons Lair 1 and 2 on the C64.

http://www.youtube.com/watch?v=mcNYUAU1dz4

Dragons Lair 2 was actually pretty good on C64 and it had a great sound track (thanks Mr Hubbard again!)

I think I recall an Angry Video game nerd [or something like that] with the NES game, which was just as rediculous, or more.
plagiarize
Member
(08-29-2007, 06:24 PM)
 
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#119

Originally Posted by DeadTrees:
I'm gonna have to go with the 2600 version of Double Dragon, Alex.

at least it's colour.

the zx spectrum version of double dragon was black and white as i recall. couldn't find any images.
TekunoRobby
Junior Tag of Excellence
(08-29-2007, 06:24 PM)
 
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#120

Originally Posted by Taichu:
I was just going to post this!

http://www.mobygames.com/game/dos/me...meShotId,5575/
http://www.mobygames.com/game/dos/me...meShotId,5577/
http://www.mobygames.com/game/dos/me...meShotId,5576/

I got this as a stocking stuffer for Christmas when I was a kid. Even then, as a Mega Man fan, I knew this game was shit. There were three bosses, and the controls were terrible. Mega Man himself looked like a fat Chinese Tron wannabe. The game was also pretty impossible to beat IIRC, though I think I did manage to get to Dr. Wily. I remember one level with these robot frogs that you just couldn't hit with your buster.

I don't really know if this is classified as a port or not. They gave it the name Mega Man, but used totally different bosses. Some of the enemies were the same.

Edit: Here's a youtube link. http://youtube.com/watch?v=MdgcA_6q6Ko
Here's a nice writeup from the Mega Man Home Page.

http://www.mmhp.net/GameHints/MM1PC.html
http://www.mmhp.net/GameHints/MM3PC.html

I also owned Ninja Gaiden and Street Fighter II, all from Hi Tech Expressions. I bought all of them in some sort of shit package of horror back in 1993.
AstroLad
Hail to the KING baby
(08-29-2007, 06:26 PM)
 
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#121

Originally Posted by camineet:

Altered Beast arcade really was a gorgeous game. Awful gameplay, but I can excuse my 12-year-old self for being hyped for the Genesis port.
Kobun Heat
コブン41号
ドリンキー子犬倶楽部
(08-29-2007, 06:27 PM)
 
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#122

Tekuno: Holy penis. All we ever had for our TI-85 was Snake and Tetris.

Also, the thing about SFI on the PC was that it was, as stated by several other unfortunate souls above, unplayably bad. I mean, the game could have looked like it did and still played okay, but this didn't. As soon as you shot a fireball, the entire screen froze because the game had to spend all of its power moving the fireball across the screen at a snail's pace.

Trying to engage the enemy with punches and kicks resulted in a clusterfuck of sprites that inevitably led to your death in one second. Literally the only way to win was just to repeatedly do the fireball motion and pray to God that one or two actually came out. These would do like 50% damage. Once you got that down, it was just a matter of playing over and over again until you get all the way through, which was like hitting the lottery.
bengraven
too mature for this board
(08-29-2007, 06:27 PM)
 
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#123

Originally Posted by Cruzader:
I thought the same thing...I liked it alot!!!

Also should i get the PC version?? Any benefits?

Modding support and multiplayer with t he Game of the Year version.

Other than that, it's definitely a passable game. It's not nearly as much a downgrade (and in some aspects, it's an upgrade) as some of these games.
Rocksteady33
Member
(08-29-2007, 06:32 PM)
 
Rocksteady33's Avatar
#124

Dragon's Lair on Game Boy Color!

thetrin
Hail, peons, for I have come as ambassador from the great and bountiful
Planet Scrub!
(08-29-2007, 06:35 PM)
 
thetrin's Avatar
#125

Originally Posted by TekunoRobby:
Although not nearly as impressive, here's a port of Link's Awakening for the TI-89:


Having LA in math class would have been bloody incredible. WOW.
Father_Brain
Samus made me a Widower :(
(08-29-2007, 06:37 PM)
 
Father_Brain's Avatar
#126

Originally Posted by Rocksteady33:
Dragon's Lair on Game Boy Color!


By all accounts, that was an amazingly faithful port considering GBC's technical and storage constraints. Not sure why you're posting it here.
jiji
purveyor and connoisseur
of fine gaming specimens
(08-29-2007, 06:39 PM)
 
jiji's Avatar
#127

I spent way too much time on MK1 GB and Commando for PC (I think it was a CGA port of the C64 version). Qix for GB runs at about half the speed (or less) of the arcade version.

Broken Sword for GBA actually played well, but it completely massacred the backgrounds with that low resolution and tons of compression artifacts.

The SMS/GG versions of lots of Sega arcade games are included on the Sega Ages 2500 discs, and they're always good for a larf. Space Harrier 3D on SMS is actually...3D, though!

Has anybody played the Game.com version of Symphony of the Night? YouTube's coming up empty.

Here's RE2 for the Game.com: http://www.youtube.com/watch?v=jq3G4nssRL0
Galactic Fork
A little fluff between the ears never did any harm...
(08-29-2007, 06:41 PM)
 
Galactic Fork's Avatar
#128

Maybe not on the same scale as SF2 for the C64, buuut the TMNT arcade game for the nes was a pretty big downgrade. It was still fun, even had a new level, but the turtles were pretty much one solid color and didn't have the smooth animations the arcade games had.
Lemming_JRS
Member
(08-29-2007, 06:43 PM)
 
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#129

Let's not forget the abomination that was Intellivision Donkey Kong:




From the Blue Sky Rangers website:

Quote:
FUN FACT: When the programmers at Mattel Electronics saw the Intellivision version of Donkey Kong, they were shocked at how bad it was. They actually suspected a conspiracy: that Coleco released an awful version for Intellivision so that the ColecoVision version - and the ColecoVision itself - would look that much better.

Far more likely it was the result of a rushed development schedule and having no experienced Intellivision programmers on staff.

But whatever the reason, the programmers (specifically Bill Fisher, Steve Roney, Mark Urbaniec and Keith Robinson) begged management for the opportunity to program their own version of Donkey Kong - not for release, obviously, but to demonstrate for the press what Intellivision could do when programmed properly. They were confident they could put together a version more faithful in feel and gameplay to the original arcade game than even the ColecoVision version. Management said no, feeling the programmers' time could be better spent.
Meatwad
Member
(08-29-2007, 06:44 PM)
#130

Symphony of the night Game.com

http://www.vgmuseum.com/mrp/2/canceled-page3.htm
AstroLad
Hail to the KING baby
(08-29-2007, 06:45 PM)
 
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#131

Originally Posted by jiji:
Has anybody played the Game.com version of Symphony of the Night? YouTube's coming up empty.

Game.com version of SOTN never came out. Can't believe I forget it as I bring it up any opportunity I get.



Project Midway
Member
(08-29-2007, 06:57 PM)
 
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#132

Maybe not the worst but pretty awful anyway: Outrun on Commodore 64: http://www.youtube.com/watch?v=agJVL0UAQ9s

Music is kinda cool, have to admit that. btw, here's a nice remix of racing games on C64: http://www.youtube.com/watch?v=mseNd...elated&search=

Memories... =)
Project Midway
Member
(08-29-2007, 07:02 PM)
 
Project Midway's Avatar
#133

oh I have to add few more racing game stinkers on C64:

Chase HQ
Cisco Heat
Hard Drivin'
Super Hangon :(
WEC Le Mans
Gary Whitta
(08-29-2007, 07:03 PM)
 
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#134

Just to clarify, the 64 version of Commando was great, and had a couple of awesome Hubbard tunes.

But it wasn't as good as the unofficial rip-off WHO DARES WINS starring Tommy Atkins.
Hitler Stole My Potato
Banned
(08-29-2007, 07:03 PM)
 
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#135

Pretty much every arcade port from 1980 onward on the 2600 was god awful. Even by the incredibly low standards that we had at the time, we still knew they were shit. It was a miracle if you could have a game on the 2600 that even remotely resembled its arcade counterpart.
Threi
notag
(08-29-2007, 07:06 PM)
 
Threi's Avatar
#136

HL2 Xbox
egocrata
Member
(08-29-2007, 07:09 PM)
#137

Originally Posted by koam:
Killer Instinct on SNES


Not enough? How about Killer Instinct GB?

Actually, I play the shit out of the SNES version. Maybe it was not 100% faithful, but it was a pretty damn good game, all things considered.
plagiarize
Member
(08-29-2007, 07:14 PM)
 
plagiarize's Avatar
#138

outrun on the zx spectrum...

http://www.youtube.com/watch?v=pxJDq...elated&search=

smoother than the commodore 64 one, but looks worse. it's hard not to laugh at the speed the car is supposedly going at in the bottom left corner.
Forgotten Ancient
Banned
(08-29-2007, 07:22 PM)
 
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#139

Originally Posted by alkaline black:
Oh, pfft ... DUH-



Winnar.

I still played the shit out of that game until pacman jr. came out on the 2600. That one actually was decent and had huge, scrolling levels (if my memory serves me)
Xav
Member
(08-29-2007, 07:23 PM)
 
Xav's Avatar
#140



Yeah I know it's not a port but I couldn't resist.
jaypah
Member
(08-29-2007, 07:23 PM)
 
jaypah's Avatar
#141

Originally Posted by Kobun Heat:
Tekuno: Holy penis. All we ever had for our TI-85 was Snake and Tetris.

Also, the thing about SFI on the PC was that it was, as stated by several other unfortunate souls above, unplayably bad. I mean, the game could have looked like it did and still played okay, but this didn't. As soon as you shot a fireball, the entire screen froze because the game had to spend all of its power moving the fireball across the screen at a snail's pace.

Trying to engage the enemy with punches and kicks resulted in a clusterfuck of sprites that inevitably led to your death in one second. Literally the only way to win was just to repeatedly do the fireball motion and pray to God that one or two actually came out. These would do like 50% damage. Once you got that down, it was just a matter of playing over and over again until you get all the way through, which was like hitting the lottery.

lol, yes sir. down, right, down, right, down, right. either a sporadic barley noticeable fireball would come out or a dragon punch that went nowhere. actually i had more luck pulling out dragon punches than fireballs.
pCeSlAyEr
Member
(08-29-2007, 07:29 PM)
 
pCeSlAyEr's Avatar
#142

Originally Posted by AstroLad:
Game.com version of SOTN never came out. Can't believe I forget it as I bring it up any opportunity I get.



that looks pretty damn awesome
vas_a_morir
not even a nibble :(
(08-29-2007, 07:35 PM)
 
vas_a_morir's Avatar
#143

Originally Posted by pCeSlAyEr:
that looks pretty damn awesome

Agree. DO WANT.
Dr. Zoidberg
Member
(08-29-2007, 07:39 PM)
 
Dr. Zoidberg's Avatar
#144

Originally Posted by twinturbo2:
What about Daytona USA on the Saturn? The graphics were utterly horrible...

But it was playable and the music MORE than made up for the graphics. And you can rip the soundtrack right off those Saturn discs so the OST was just a PC away.
Talamius
Member
(08-29-2007, 07:41 PM)
#145

Originally Posted by Sho Nuff:
SF2-wise, there were two PC versions I remember. The first was this shitty port of the SNES version by Capcom that shipped with a VHS copy of the movie (WOOHOO!). The second one was an amazing almost 100%-perfect port of SSF2T by Eurocom with an INCREDIBLE remixed CD score.

I had the remixed SSF2T. That was an awesome port but I really didn't have a good pad for it :/
Rocksteady33
Member
(08-29-2007, 07:44 PM)
 
Rocksteady33's Avatar
#146

Originally Posted by Father_Brain:
By all accounts, that was an amazingly faithful port considering GBC's technical and storage constraints. Not sure why you're posting it here.

Oop, I just thought the thread was about games being ported to insanely inferior hardware. It was incredibly faithful, which is why I'm impressed they pulled it off on the GBC.
radjago
Member
(08-29-2007, 07:45 PM)
 
radjago's Avatar
#147

Originally Posted by Endow:
To this day I still want to play that game.Having obsessed over VF2 on the Saturn for so long I'm sure I'd have one heck of a surprise though...
It's available on the Sega Genesis collection for PS2/PSP and I believe it's available for Virtual Console as well. As a 2D fighter, it wasn't that bad, but it didn't compare the intricately balanced mechanics of the arcade version.
RSP
Member
(08-29-2007, 07:47 PM)
 
RSP's Avatar
#148

I was always so damn excited to play SFII on my SNES after I went to the arcades. Somehow it didn't feel the same.

Heck, I was 12 years old by that time, and didn't have any internets.
Odrion
Banned
(08-29-2007, 07:47 PM)
 
Odrion's Avatar
#149

Originally Posted by Yoschi:


not a port, but they could have made a psx port and it would still be good
Is this a remake of the original game, or is it Ghost Babel and they never bothered putting that on the box?

Also, the Gameboy (and Gameboy Color) was the home of incredibly shitty ports. It seemed like whenever a popular game was released the developers tried to cash in some more by teaching their dogs how to program in basic and having them make shitty handheld versions.

Last edited by Odrion : 08-29-2007 at 07:52 PM.
ShowDog
Member
(08-29-2007, 07:49 PM)
 
ShowDog's Avatar
#150

Originally Posted by GrayFoxPL:


SFA3 - PS1

Quake 2 - PS1

Duke3d - Saturn

Doom - Saturn



Are you crazy?! Duke 3d on Saturn was the best of the 32/64 bit ports (it even featured online play), and Quake 2 and SFA3 on PS1 both pushed the limits of what that system was capable of and were huge improvements from previous games in the series (Saturn Quake was awful, and SFA2 on PS1 was bad as well).

I thought maybe you were listing good games until I saw you grouped these three games with the awful Saturn port of Doom... what were you thinking?
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