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Member
(09-18-2007,
06:31 PM)
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Star Wars: Force Unleashed - coming to a Wii near you
#1
Old?
Quote:
http://computerandvideogames.com/article.php?id=172278 |
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(09-18-2007,
06:33 PM)
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#5
1:1, hopefully.
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Banned
(09-18-2007,
06:36 PM)
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#8
Originally Posted by slasher_thrasher21:
Personally, regardless of how the game plays it will sell to both children and adults alike because of the star wars brand. |
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Member
(09-18-2007,
06:39 PM)
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#9
Does anyone else have this fear that Force Unleashed has been announced on far too many platforms, and the quality of the title will suffer as a result? I was pretty stoked when the game was first announced, I'm a big fan of the Jedi Knight series of games, but it seems its gone from PS3/360 to everything but the NGage. And who knows, even that may not be far behind.
I want a game to replace the JK series, but as time goes on I fear this is not the game I am looking for. Am I alone here, or does anyone else have these concerns over the title? (BTW, not having a dig at the Wii here, who doesn't want to see a Lightsaber game on the Wii?) |
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Banned
(09-18-2007,
06:41 PM)
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#13
Originally Posted by karasu:
To the person that said 1:1, not a chance. I don't think the Wii has the tech to do it, and even if it did, Lucas ain't going to be the ones to tap it. |
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Banned
(09-18-2007,
06:42 PM)
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#15
http://nintendo-revolution.blogspot.com/ says hello.
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Member
(09-18-2007,
06:42 PM)
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#17
Originally Posted by Segata Sanshiro:
The Wii can track 1:1 motion of the Wiimote. The problem is implementing it in a game in a way that works. |
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(09-18-2007,
06:43 PM)
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#19
Originally Posted by Wrestlemania:
Leave the attempts at 1:1 to purely pointer based controls. |
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Member
(09-18-2007,
06:46 PM)
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#20
Originally Posted by pn18:
Yeah, only one year and a half late. |
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Banned
(09-18-2007,
06:50 PM)
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#25
Originally Posted by angelfly:
Originally Posted by IzumiK:
Just so we're clear, 1:1 CANNOT BE DONE. CAN NOT BE DONE |
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Likes his fat guys jiggly
(09-18-2007,
06:54 PM)
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#27
Originally Posted by Segata Sanshiro:
eh, maybe they'll be able implement things like this decently with their next system- thrusts, voids, parries, cuts in all eight directions, etc. Simple waggles just aren't very exciting to me. |
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Perfectly able to grasp the inherent value of the fishing game.
(09-18-2007,
06:54 PM)
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#28
Hmm, Nice, finally some non lego (Which is still awesome) lightsabre swishyness, shame it will be PS2 gfx + Waggle (Yes Krome, it's not fucking good enough, *cough Spyro*) but hey, if the waggle is good, it may warrant a purchase..... MAY being the key word.
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(09-18-2007,
06:56 PM)
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#29
damn, Gaz has a lot of stuff goin on in his studio
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Banned
(09-18-2007,
06:58 PM)
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#31
Originally Posted by Stop It:
Shit, just thinking about grabbing someone with the force using the nunchuck and then slamming them into the ground sounds about as awesome as bashing a gangster over the head with a bat. Even though the lightsaber controls will be closer to Wii Sports Baseball than the real thing (which will be plenty good enough), it's enough to make me want this game bad. What were some of the other forces they showed off in the trailer? I didn't pay much attention to it at the time it was announced because it pretty much seemed like previous Star Wars games. Add in waggle and it's a whole new ball game. |
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Member
(09-18-2007,
07:03 PM)
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#37
Originally Posted by Saitou:
As Angelfly points out, the bat in Wii Sports is 1:1. Making a broad stroke generalization will get just about anyone in trouble. I would argue how well it could be done. It's close, but I think there's enough good data there to make a compelling 1:1 experience with some slick smoothing algorithms. |
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Banned
(09-18-2007,
07:03 PM)
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#38
Originally Posted by ksamedi:
I think what he means is that the Wii has no way of knowing the exact spatial location of your Wiimote so it can't directly show it's exact location on the screen. What it shows is tilt and acceleration, so in Wii Sports Baseball, if you wiggle your bat around like Albert Pujols does (? I think he does) it will wiggle, but not exactly matching the way you wiggle. Again, it will be a close representation, but what you are doing can not be exactly replicated on the screen. Say for instance a storm trooper was shooting you from the right, the wiimote would allow you to swing and reflect his blast, but you couldn't set up your wiimote on the right and hold it there to block him. It can't tell that you're holding the wiimote on the right side of anything, much less your character. |
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(09-18-2007,
07:04 PM)
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#39
Originally Posted by angelfly:
The only way I can see any sort of "hand in the virtual space stuff" being done is fixed perspective FPS stuff like you see in Metroid. Completely pointer based. The Pointer is the only way you'll get that sort of thing, and even it in a limited sense. 1:1 motion for any 3rd person style game is pretty much impossible. I can see very few uses for it aside from the basics of the Pointer. That said, gesture motion can be very effective if done right. |
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Member
(09-18-2007,
07:05 PM)
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#41
Originally Posted by shinsnake:
Actually it moves just like you do in real life......so its 1:1 |
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official chef to the
Evil Clown Brigade(tm) (09-18-2007,
07:07 PM)
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#42
Originally Posted by Thunder Monkey:
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Samus made me a Widower :(
(09-18-2007,
07:08 PM)
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#43
Originally Posted by The Bookerman:
It was announced for PS2 and PSP ages ago. The PS2/PSP/Wii versions will likely be a different game with the same storyline. |
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Banned
(09-18-2007,
07:09 PM)
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#44
Originally Posted by Bluemercury:
Right, except it doesn't. Pick your player as a left handed batter and bat right handed, or vice versa if you are left handed and you will still see the same motions from the bat by shaking the wiimote even if you are standing in an opposite direction. Truthfully, you can swing almost straight down and still get a hit in Wii baseball. It simulates 1:1 very well and it will work very well with lightsaber stuff, but it's not true 1:1 where your motions are portrayed on screen. |
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Banned
(09-18-2007,
07:10 PM)
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#46
Originally Posted by sh4mike:
Yeah, that would be the bee's knees. Do it Nintendo. Do it. |
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Member
(09-18-2007,
07:10 PM)
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#47
Originally Posted by Thunder Monkey:
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(09-18-2007,
07:11 PM)
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#49
Originally Posted by The Bookerman:
I'm expecting a slightly upgraded port of the PS2 version, with maybe some slightly more advanced physics, and pretty rudimentary gesture controls. If they were smart they'd go as far as possible with Wiimote controls. RE4 style fixed camera Pointer lock on, and full arsenal of force talents and a slightly slower pacing from what I've seen. To be honest it should just be a ground up Wii title. They might be able to make that port work, but I don't have that high of hopes. |
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Banned
(09-18-2007,
07:12 PM)
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#50
Originally Posted by Wrestlemania:
Yeah, seriously, how many of us are Jedi's and can block a laser blast from hitting us with any type of consistency? I hope it's like Lego Star Wars on the Wii where I just swing the lightsaber and send it back. |