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wsippel
Member
(09-18-2007, 06:31 PM)
Star Wars: Force Unleashed - coming to a Wii near you #1

Old?

Quote:
LucasArts has revealed that Star Wars: The Force Unleashed will is coming to Wii next spring and it'll allow you to wield the Wii Remote as a Lightsaber. Now that's what we're talking about.

You can wield the Wii Remote as a lightsaber while using the Nunchuk controller to torment others with Force powers.

The game's story is set during the era between Star Wars: Episode III Revenge of the Sith and Episode IV A New Hope.

The Wii version, in development by Krome Studios, will also feature an exclusive duel mode in which players can compete head-to-head with their friends. Whether this si online remains to be seen, but we doubt it.

"Wii is a great platform for The Force Unleashed, because the console's motion-oriented controllers really bring the game to life," said Jim Ward, President of LucasArts. "We've worked hard to make the Wii version of the game unique in order to truly let you unleash the Force."

http://computerandvideogames.com/article.php?id=172278
laserbeam
not that focused
(09-18-2007, 06:32 PM)
 
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#2

Hot damn. real lightsaber combat instead of legoland version and force power goodness
slasher_thrasher21
Member
(09-18-2007, 06:32 PM)
#3

It better be alot of fun playing with the Wii controls and they better nail em. Otherwise the game will be better played on a system that will have better graphics.
Saitou
Banned
(09-18-2007, 06:33 PM)
 
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#4

While the idea is good, I have no faith left in LucasArts.
_leech_
(09-18-2007, 06:33 PM)
 
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#5

1:1, hopefully.
happyfunball
A => B
Therefore:
!A => !B
That's science!
(09-18-2007, 06:35 PM)
 
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#6

Krome?

So the same studio doing the PS2/PSP version...

No disrespect to them but was hoping for one without the limitations of the PSP in mind.
karasu
Likes his fat guys jiggly
(09-18-2007, 06:35 PM)
 
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#7

I think the idea is stupid, and no more meaningful than a light gun.
Hydro_Alexis
Banned
(09-18-2007, 06:36 PM)
 
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#8

Originally Posted by slasher_thrasher21:
It better be alot of fun playing with the Wii controls and they better nail em. Otherwise the game will be better played on a system that will have better graphics.

Personally, regardless of how the game plays it will sell to both children and adults alike because of the star wars brand.
sionyboy
Member
(09-18-2007, 06:39 PM)
 
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#9

Does anyone else have this fear that Force Unleashed has been announced on far too many platforms, and the quality of the title will suffer as a result? I was pretty stoked when the game was first announced, I'm a big fan of the Jedi Knight series of games, but it seems its gone from PS3/360 to everything but the NGage. And who knows, even that may not be far behind.

I want a game to replace the JK series, but as time goes on I fear this is not the game I am looking for. Am I alone here, or does anyone else have these concerns over the title?

(BTW, not having a dig at the Wii here, who doesn't want to see a Lightsaber game on the Wii?)
LegendofJoe
Member
(09-18-2007, 06:40 PM)
 
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#10

all they have to do is make a commercial like the Tiger Woods one EA did and this game will sell through the roof, quality be damned.
Windu
never heard about the cat, apparently
(09-18-2007, 06:40 PM)
 
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#11

If the controls are fun and the graphics are polished then this version will be mine, if not I'll stick with the 360.
Jacobi
Member
(09-18-2007, 06:40 PM)
 
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#12

Sounds like a on-rail-shlasher to me.
Segata Sanshiro
Banned
(09-18-2007, 06:41 PM)
 
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#13

Originally Posted by karasu:
I think the idea is stupid, and no more meaningful than a light gun.
I'm shocked that you of all people feel this way.

To the person that said 1:1, not a chance. I don't think the Wii has the tech to do it, and even if it did, Lucas ain't going to be the ones to tap it.
ParticleReality
Banned
(09-18-2007, 06:41 PM)
 
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#14

Originally Posted by Hydro_Alexis:
Personally, regardless of how the game plays it will sell to both children and adults alike because of the star wars brand.


But, the better looking one on the PS3 and 360 will sell alot better.
pn18
Banned
(09-18-2007, 06:42 PM)
 
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#15

http://nintendo-revolution.blogspot.com/ says hello.
Wrestlemania
Member
(09-18-2007, 06:42 PM)
#16

Originally Posted by _leech_:
1:1, hopefully.
I hope not. Perfectly tuned and massively varied gesture control, please.
AceBandage
Member
(09-18-2007, 06:42 PM)
 
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#17

Originally Posted by Segata Sanshiro:
I'm shocked that you of all people feel this way.

To the person that said 1:1, not a chance. I don't think the Wii has the tech to do it, and even if it did, Lucas ain't going to be the ones to tap it.


The Wii can track 1:1 motion of the Wiimote.
The problem is implementing it in a game in a way that works.
Baryn
Banned
(09-18-2007, 06:42 PM)
 
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#18

Originally Posted by Segata Sanshiro:
To the person that said 1:1, not a chance. I don't think the Wii has the tech to do it, and even if it did, Lucas ain't going to be the ones to tap it.
That's about the size of it.
Thunder Monkey
(09-18-2007, 06:43 PM)
 
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#19

Originally Posted by Wrestlemania:
I hope not. Perfectly tuned and massively varied gesture control, please.
This would make for a much more competent "game".

Leave the attempts at 1:1 to purely pointer based controls.
JDSN
Member
(09-18-2007, 06:46 PM)
 
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#20

Originally Posted by pn18:

Yeah, only one year and a half late.
Saitou
Banned
(09-18-2007, 06:47 PM)
 
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#21

Originally Posted by AceBandage:
The Wii can track 1:1 motion of the Wiimote.
The problem is implementing it in a game in a way that works.
Motion, yes. 3D positioning, no.

1:1 will never exist in Wii games.
angelfly
Member
(09-18-2007, 06:47 PM)
 
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#22

The first thing I thought of when seeing the wiimote is now a reality! Like most of you I'm hoping for 1:1 as a gesture based method would cut down on the fun.
Dr_Cogent
Banned
(09-18-2007, 06:48 PM)
 
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#23

And it will look like shit.

360 version please. No thank you on the Wii. I have that for Mario and shit.
IzumiK
Banned
(09-18-2007, 06:48 PM)
 
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#24

1:1 or bust
Saitou
Banned
(09-18-2007, 06:50 PM)
 
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#25

Originally Posted by angelfly:
The first thing I thought of when seeing the wiimote is now a reality! Like most of you I'm hoping for 1:1 as a gesture based method would cut down on the fun.
Originally Posted by IzumiK:
1:1 or bust
This is becoming annoying.




Just so we're clear, 1:1 CANNOT BE DONE.



CAN

NOT

BE

DONE
JoshuaJSlone
I AM A STALKER - DON'T TELL ME PERSONAL SHIT ABOUT YOU
(09-18-2007, 06:52 PM)
 
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#26

Originally Posted by Dr_Cogent:
And it will look like shit.

360 version please. No thank you on the Wii. I have that for Mario and shit.
So, they're providing what you want.
karasu
Likes his fat guys jiggly
(09-18-2007, 06:54 PM)
 
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#27

Originally Posted by Segata Sanshiro:
I'm shocked that you of all people feel this way.

eh, maybe they'll be able implement things like this decently with their next system- thrusts, voids, parries, cuts in all eight directions, etc. Simple waggles just aren't very exciting to me.
Stop It
Perfectly able to grasp the inherent value of the fishing game.
(09-18-2007, 06:54 PM)
 
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#28

Hmm, Nice, finally some non lego (Which is still awesome) lightsabre swishyness, shame it will be PS2 gfx + Waggle (Yes Krome, it's not fucking good enough, *cough Spyro*) but hey, if the waggle is good, it may warrant a purchase..... MAY being the key word.
John Harker
(09-18-2007, 06:56 PM)
 
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#29

damn, Gaz has a lot of stuff goin on in his studio
angelfly
Member
(09-18-2007, 06:57 PM)
 
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#30

Originally Posted by Saitou:
This is becoming annoying.




Just so we're clear, 1:1 CANNOT BE DONE.



CAN

NOT

BE

DONE

Is the baseball bat in Wii Sports not 1:1 (I know theres a small delay but it seems like 1:1)
shinsnake
Banned
(09-18-2007, 06:58 PM)
#31

Originally Posted by Stop It:
Hmm, Nice, finally some non lego (Which is still awesome) lightsabre swishyness, shame it will be PS2 gfx + Waggle (Yes Krome, it's not fucking good enough, *cough Spyro*) but hey, if the waggle is good, it may warrant a purchase..... MAY being the key word.

Shit, just thinking about grabbing someone with the force using the nunchuck and then slamming them into the ground sounds about as awesome as bashing a gangster over the head with a bat. Even though the lightsaber controls will be closer to Wii Sports Baseball than the real thing (which will be plenty good enough), it's enough to make me want this game bad. What were some of the other forces they showed off in the trailer? I didn't pay much attention to it at the time it was announced because it pretty much seemed like previous Star Wars games. Add in waggle and it's a whole new ball game.
ksamedi
Nintendo's answer to spwolf.
(09-18-2007, 07:00 PM)
 
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#32

Originally Posted by Saitou:
This is becoming annoying.




Just so we're clear, 1:1 CANNOT BE DONE.



CAN

NOT

BE

DONE

Yes it can, even the RedSteel guys did it but canned it because it looked weird.
Jibber Hack
Member
(09-18-2007, 07:01 PM)
 
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#33

i had no hope for the PS3/Xbox games. I've got a hope deficit with the Wii version.
BigFwoosh
Member
(09-18-2007, 07:02 PM)
 
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#34

Originally Posted by angelfly:
Is the baseball bat in Wii Sports not 1:1 (I know theres a small delay but it seems like 1:1)
Yeah, I thought the bat was 1:1 when you weren't swinging...
Bluemercury
Member
(09-18-2007, 07:02 PM)
#35

Originally Posted by angelfly:
Is the baseball bat in Wii Sports not 1:1 (I know theres a small delay but it seems like 1:1)

it is.....
krypt0nian
Banned
(09-18-2007, 07:03 PM)
 
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#36

So they are dropping the advanced AI and physics for waggle then? Because the stuff they demoed for this is beyond what a wii can pull off.

maybe two versions?
Steverrific
Member
(09-18-2007, 07:03 PM)
 
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#37

Originally Posted by Saitou:
This is becoming annoying.




Just so we're clear, 1:1 CANNOT BE DONE.



CAN

NOT

BE

DONE

As Angelfly points out, the bat in Wii Sports is 1:1. Making a broad stroke generalization will get just about anyone in trouble. I would argue how well it could be done.

It's close, but I think there's enough good data there to make a compelling 1:1 experience with some slick smoothing algorithms.
shinsnake
Banned
(09-18-2007, 07:03 PM)
#38

Originally Posted by ksamedi:
Yes it can, even the RedSteel guys did it but canned it because it looked weird.

I think what he means is that the Wii has no way of knowing the exact spatial location of your Wiimote so it can't directly show it's exact location on the screen. What it shows is tilt and acceleration, so in Wii Sports Baseball, if you wiggle your bat around like Albert Pujols does (? I think he does) it will wiggle, but not exactly matching the way you wiggle.

Again, it will be a close representation, but what you are doing can not be exactly replicated on the screen.

Say for instance a storm trooper was shooting you from the right, the wiimote would allow you to swing and reflect his blast, but you couldn't set up your wiimote on the right and hold it there to block him. It can't tell that you're holding the wiimote on the right side of anything, much less your character.
Thunder Monkey
(09-18-2007, 07:04 PM)
 
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#39

Originally Posted by angelfly:
Is the baseball bat in Wii Sports not 1:1 (I know theres a small delay but it seems like 1:1)
It's very intelligent gesture based things. The bat moving is pretty much continuous accelerometer data which is why in preswing it almost seems to be 1:1motion.

The only way I can see any sort of "hand in the virtual space stuff" being done is fixed perspective FPS stuff like you see in Metroid. Completely pointer based. The Pointer is the only way you'll get that sort of thing, and even it in a limited sense.

1:1 motion for any 3rd person style game is pretty much impossible. I can see very few uses for it aside from the basics of the Pointer.

That said, gesture motion can be very effective if done right.
The Bookerman
Member
(09-18-2007, 07:05 PM)
 
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#40

WTF, I thought that Force Unleashed was meant to be a Next gen game(no disrespect to wii I own one), pushing physics and an animation system like no other game.

What's with this.
Bluemercury
Member
(09-18-2007, 07:05 PM)
#41

Originally Posted by shinsnake:
I think what he means is that the Wii has no way of knowing the exact spatial location of your Wiimote so it can't directly show it's exact location on the screen. What it shows is tilt and acceleration, so in Wii Sports Baseball, if you wiggle your bat around like Albert Pujols does (? I think he does) it will wiggle, but not exactly matching the way you wiggle.

Again, it will be a close representation, but what you are doing can not be exactly replicated on the screen.


Actually it moves just like you do in real life......so its 1:1
mugwhump
official chef to the
Evil Clown Brigade(tm)
(09-18-2007, 07:07 PM)
 
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#42

Originally Posted by Thunder Monkey:
This would make for a much more competent "game".

Leave the attempts at 1:1 to purely pointer based controls.
I agree. It's irrelevant though because this game will not live up to expectations.
Father_Brain
Samus made me a Widower :(
(09-18-2007, 07:08 PM)
 
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#43

Originally Posted by The Bookerman:
WTF, I thought that Force Unleashed was meant to be a Next gen game(no disrespect to wii I own one), pushing physics and an animation system like no other game.

What's with this.

It was announced for PS2 and PSP ages ago. The PS2/PSP/Wii versions will likely be a different game with the same storyline.
shinsnake
Banned
(09-18-2007, 07:09 PM)
#44

Originally Posted by Bluemercury:
Actually it moves just like you do in real life......so its 1:1

Right, except it doesn't. Pick your player as a left handed batter and bat right handed, or vice versa if you are left handed and you will still see the same motions from the bat by shaking the wiimote even if you are standing in an opposite direction. Truthfully, you can swing almost straight down and still get a hit in Wii baseball.

It simulates 1:1 very well and it will work very well with lightsaber stuff, but it's not true 1:1 where your motions are portrayed on screen.
sh4mike
Member
(09-18-2007, 07:09 PM)
 
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#45

Nintendo will hopefully release a wireless nunchuck by then. It would be much cooler to wield a sword, then fully explode forward with the nunchuck to release a force push.

A tingle and waggle won't quite do it for me.
shinsnake
Banned
(09-18-2007, 07:10 PM)
#46

Originally Posted by sh4mike:
Nintendo will hopefully release a wireless nunchuck by then. It would be much cooler to wield a sword, then fully explode forward with the nunchuck to release a force push.

A tingle and waggle won't quite do it for me.

Yeah, that would be the bee's knees. Do it Nintendo. Do it.
Wrestlemania
Member
(09-18-2007, 07:10 PM)
#47

Originally Posted by Thunder Monkey:
This would make for a much more competent "game".

Leave the attempts at 1:1 to purely pointer based controls.
Exactly. I'll never understand the obsession people have with 1:1 controls. Whether or not it's technically possible is irrelevant, it's whether or not it can be implemented in a workable way into a game that's important and I just can't see how it could be done.
datruth29
Member
(09-18-2007, 07:11 PM)
 
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#48

I always thought that the problem with one to one was feedback. Specifically, what happens when you swing your lightsaber forward, it gets blocked, but your still moving forward. How would that be resolved?
Thunder Monkey
(09-18-2007, 07:11 PM)
 
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#49

Originally Posted by The Bookerman:
WTF, I thought that Force Unleashed was meant to be a Next gen game(no disrespect to wii I own one), pushing physics and an animation system like no other game.

What's with this.
It's also coming to the PS2 and PSP.

I'm expecting a slightly upgraded port of the PS2 version, with maybe some slightly more advanced physics, and pretty rudimentary gesture controls. If they were smart they'd go as far as possible with Wiimote controls.

RE4 style fixed camera Pointer lock on, and full arsenal of force talents and a slightly slower pacing from what I've seen. To be honest it should just be a ground up Wii title.

They might be able to make that port work, but I don't have that high of hopes.
shinsnake
Banned
(09-18-2007, 07:12 PM)
#50

Originally Posted by Wrestlemania:
Exactly. I'll never understand the obsession people have with 1:1 controls. Whether or not it's technically possible is irrelevant, it's whether or not it can be implemented in a workable way into a game that's important and I just can't see how it could be done.

Yeah, seriously, how many of us are Jedi's and can block a laser blast from hitting us with any type of consistency? I hope it's like Lego Star Wars on the Wii where I just swing the lightsaber and send it back.
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