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Banned
(10-01-2007,
12:11 AM)
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The Official Folklore/Folksoul Thread - One fantasy can transform a million realities
#1
![]() General Information Published by: Sony Computer Entertainment Developed by: Gaia / Game Republic (JP) Genre: Adventure/RPG Release Date: US: October 9, 2007 (tentative) Japan: June 26, 2007 Europe: October 12, 2007 Australia: October 18, 2007 MSRP: $59.99 Media Size: 1 Blu-Ray Disk ESRB Rating: T (Teen) ESRB Content Descriptors: Alcohol Reference, Blood, Fantasy Violence, Mild Language, Mild Suggestive Themes Official North American Website Official European Website Official Japanese Website Japanese Folksoul Boxart North American Folklore Boxart European Folklore Boxart ![]() Overview Folklore, also known as FolksSoul in Japan (formerly Monster Kingdom: Unknown Realms, Unknown Realms) is an exciting new video game exclusively for the PLAYSTATION®3 entertainment system. Folklore is a real time action adventure game with unique RPG elements that blend into an experience that can only be achieved with the power of the PLAYSTATION®3. The vision of legendary game creator Yoshiki Okamoto (executive producer for Onimusha™, Devil May Cry™ and Resident Evil™), Folklore is a brand new action adventure title for PS3. A letter from a dead mother, a mysterious phone call and a forgotten childhood lead Ellen, a young woman, and Keats, a journalist working for a paranormal magazine, to Doolin - a sleepy Irish village that hides a gateway to the Netherworld and the answers to a 17-year-old mystery. You play as either of the lead characters as you venture into a series of seven outlandish realms, each packed with nightmarish creatures. Your goal is to speak with the dead, whose memories hold the key to unraveling the past. The key to progressing in the game is to capture the various Folks - the nightmarish creatures that inhabit the Netherworld - harnessing and combining their powers to defeat strong enemies. Will they have the courage to survive the adventure that awaits them? ![]() Game Features Play as either Ellen or Keats and become a "Netherworld Traveller". Control both characters and experience two different gameplay styles. Ellen uses tactics and strategy, while Keats leans on the force of his powerful attacks. See both characters' storylines intertwine as this epic tale unfolds. ![]() * There are seven unique realms; players will travel from the ruins of the Undersea City to the never-ending maze of the Endless Corridor. * There are over a hundred creatures, characters, and monsters to interact or battle with. * Using the SIXAXIS wireless controller, the player must battle monsters and literally "shake" them into submission and "yank" their powers from them. The absorbed powers will be used to capture or defeat the monsters that lie ahead. * Players can choose between playing as Keats or as Ellen. They have different play styles as Keats uses traditional direct attacks while Ellen uses strategic methods to trap her enemies. * Decisions made in one story line will directly impact the story path of the other. * User created dungeons that can be posted for others to play with. ![]() Online Features Extend your Folklore adventure with the online Dungeon Trial feature and Folklore downloads packs. Design custom Folklore dungeons and share with players online. Populate your levels with creatures you collect during your single player campaign. Look out for additional Folklore Download packs as well. Each pack will have 3-4 hours of gameplay with 4 quests, a new Folk to use in-game, and a new costume. The Netherworld ![]() There are a total of seven vast spirit realms you'll encounter in your journey to learn the secrets of the Netherworld. Through the ages of time, man has had many concepts of the afterlife. Some of these concepts were so strong they materialized within the Netherworld as different realms. Doolin/Lemrick Doolin is a remote seaside village on the west cost of Ireland. In some ways, Doolin seems isolated from the outside world - roads leading to the village are ruined and even the fishermen from nearby townships dare not approach it's rugged shores by sea. Although perhaps it is not the craggy cliffs that keep them away; could they be frightened by the rumors of apparitional appearances and ghostly goings on? For according to village folklore, if you want it badly enough, in Doolin you can commune with the dead... ![]() Characters Folks In the various realms live spirits, creatures, faeries, and monsters called "Folks". These folk all have fierce attacks and should not be underestimated. Folk have powerful souls or "ids" that can be collected by beings called Netherworld travelers, who can make the folk's power their own. Its these travelers who soon learn, Folks do not always welcome strangers. ![]() ![]() ![]() ![]() A Tale of Two Strangers Two strangers are drawn to the mysterious town of Doolin, where it is said, the living can meet the dead. Ellen, a young student, searches for a mother who she thought died 17 years ago. Keats, a reporter for an occult magazine named Unknown Realms, is investigating a possible murder. The two meet each other and soon learn that the answers they seek lay in the realms of the Netherworld...a place where certain Folks have plans of their own. Ellen ![]() Keats ![]() Demo A playable demo was first released on the Japanese PlayStation Network (PSN) on May 30th, 2007. The demo features the two playable characters Keats and Ellen, with the ability to choose from either of them. The demo includes a series of short comic-style cut scenes, exploration of a sea-side village and a trek through a series of playable areas where a player is introduced to the gameplay basics (i.e. fighting, how to acquire new IDs, etc.). This demo was all in Japanese aside from the lines in English that both protagonists would occasionally exclaim during combat. An English language demo was released on the European PlayStation Network on Wednesday, August 22nd, 2007; as a limited time offering, it was removed from the PlayStation Store on August 31st. This demo was released to the North American PSN on Thursday, August 23, 2007. An English/Traditional Chinese language version demo was released on the Asian Playstation Network on Tuesday, September 4th, 2007. A final demo was just recently released on September 27th in Europe. The content of the demo is identical of that in the initial Japanese release beta save for the fact that it is entirely in English. Folklore PSP
Originally Posted by kikizo.com:
Interviews ![]() By Alex Wollenschlaeger It was less than six months ago that Game Republic founder (and Street Fighter II creator) Yoshiki Okamoto was last at Sony's 3Rooms brand space, located just a gourmet-coffee-cup throw away from London's delicious Spitalfields Market. At that time he was helping launch the PlayStation 3 with a second game in the Genji series. Genji: Days of the Blade didn't win many fans, mostly because, while it all looked good, the camera made it hard to follow what was going on onscreen, leaving many to eschew the spectacle altogether and instead focus their attention on the tiny map in the corner of the screen. It's mistakes like these that Okamoto is keen to avoid making again in his new game, the Irish mythology action-adventure Folklore."The camera is something I really wanted to change," Okamoto said during an interview with Kikizo at 3Rooms. He said that for Genji his team wanted to emphasize how well they had manage to coax early performance out of the fledgling console. ![]() This time, for Folklore, a less hands-on but no less fast paced game out of a wholly separate studio in Japan, Okamoto has mercifully pulled back the camera, allowing us to not only see how colourful and vibrant the world is but also who the heck it is that is attacking us from behind. In this particular case, that someone is a Fraxinus, a blue, bull-like folk or creature. There are more than 100 folks in Folklore and the majority of them are straight out of Irish lore. The researchers on the project ensconced themselves in Irish mythology so that their fantastic game would nevertheless bear a sense of authenticity, adding their own creations to the ranks only later in development. But why would a studio based in Japan deliberately set a game in Ireland of all places? Well, why not. "Irish folklore is not as well known as Roman and Greek mythology, but these Irish characters and Irish folklore are actually quite famous," says Okamoto. The story is centered on a bold blonde named Ellen. Orphaned at a young age, Ellen gets a message from her supposedly dead mother one day, calling her to a town known as Doolin in Ireland. She gets to Doolin just in time to see an unidentified woman sitting at the edge of a cliff before taking a dive down said precipice. There’s a second character too, a journalist named Keats. Keats is a writer for a third-rate occult magazine. He gets a call from a young girl asking him to go to Doolin. He promptly makes the trip only to find her dead when he gets there. With no girl to speak to, Keats takes up the case of the dead girl to try to find her killer. ![]() For the most part the story in Folklore is split between the two characters. Ellen and Keats have separate opening chapters, coming together only for the last three of the 10-or-so chapters that make up the game. Even though Okamoto insists it hasn't been, Folklore seems designed to capture the senses of Japanese gamers - particularly those of the type that made the Monster Hunter series so popular in Japan. In fact, the game was formerly known as Monster Kingdom: Unknown Realms, when it was shown at the Tokyo Game Show in 2006. Sony later dropped the link to PSP creature collection game Monster Kingdom Jewel Summoner. But Okamoto points to the gameplay, the game's focus on action and the it’s setting - including English voices in all versions of the game - as proof that Folklore has a much broader target audience. So what about that gameplay? Basically, playing the game involves fighting and collecting Ids (spirits) from defeated enemies and using these in battles to help you defeat folks and collect other Ids. There's a kinetic element to the proceedings too, as Folklore makes extensive use of the Sixaxis controller. To collect an Id you need to extract it from a folk and there are a handful of ways you can do this. There's the straightforward way, where you simply pull up on the controller, ripping out the soul (or multiple souls, in some cases) from your enemy. But there are more advanced mechanics too, indicated onscreen, telling you, for instance, that you need to tilt the controller side to side, balancing a glowing soul on top of your enemy as you weaken it. Ellen has no physical attacks, but Keats is able to fuse folks with his arm, creating a physical weapon he can use. It's all part of the supernatural elements associated with the Netherworld, where the folk live. ![]() Keats is able to assume a second form through a process Game Republic is calling transcension. Once you've earned enough energy to cross over, Keats takes on a darker, tattooed form that acts as a god mode, making him invincible for a while. Ellen's powers, on the other hand, are directly related to her various costumes. There are seven of these and they're related to the realms in the game. There's a saucy black number for the Hell Realm, something woodsier for another and so on. These are more than just eye-candy too, since they alter Ellen's parameters. If any of the collecting parts of Folklore sound vaguely Pokémon-esque to you, you're not alone. But trading characters is something that's not going to happen. Okamoto said that while players will be able to create and share dungeons, allowing them to trade creatures over the internet would "destroy the balance" the team worked so hard to reach. ![]() There's another facet of the game that may seem like something straight out of Nintendo's playbook: link-up. As mentioned earlier this week, Sony confirmed during our visit that Folklore is also coming to the PSP, courtesy of Shin Megami Tensei creator Kouji Okada. That opens up the possibility of transferring folks from the PS3 version to the one on the PSP and vice versa. But is it going to happen? It seems likely but Sony made sure to avoid confirming or denying anything. What needs no confirmation is that the PS3 game is, at least, looking like something quite different for the console's current audience. But don't take our word for it. There's a playable demo of the game up right now on the PlayStation Store. Soundtrack Composers Kenji Kawai Shinji Hosoe (Super Sweep Co.,Ltd.) Ayako Saso (Super Sweep Co.,Ltd.) Hiroto Saitoh (STUDIO MINSTREL) Yuriko Mukoujima ![]() Musicians Strings : Uchida Group (Concert Master Michiko Miyauchi) Irish Flute : Mari Yasui Flute : Mayumi Okusawa Violin / Viola (Solo) : Yuriko Mukoujima -Tracklist- Disc 1 (50:12) 1 The Beginning of the Journey 2 A Mysterious Door 3 The Netherworld 4 Solitude 5 Resolution 6 Awakening 7 Rumbling 8 Mystery 9 The Fairy Waltz 10 Crisis 11 Escaping the Myth 12 Where the Flowers are Scattered 13 A Voice from the Past 14 Resurfacing Past 15 Speaking With the Dead 16 Endless Battlefield 17 Menace 18 Avalon Disc 2 (54:09) 1 Ancient Breath 2 An Undertaking 3 Impact 4 Visited Tragedy 5 Land of the Gods 6 An Arranged History 7 Trial 8 The Serpent's Lair 9 Sorrow 10 Distant Memories 11 The Forgotten Village 12 IRISH LULLABY 13 DANNY BOY 14 Between Life and Death 15 Rest Disc 3 (1:07:55) 1 To the Unknown World 2 Engraved Time 3 Map of Penfield 4 In the Land of Judgement 5 Courtroom 6 The Judge and the Judged 7 The End of the Memories 8 Showdown 9 The Darkness Within 10 Truth 11 Determination 12 Under a Falling Star 13 Sovereign Vessel 14 Skilled Spear 15 Transfiguration 16 Those Who Must Fear 17 The Beginning of the End 18 Collapse 19 Where the Soul Goes ------------------------- Play Time: 2:52:16 Click on the bolded titles to listen to a sample of that track! It should be noted that there is absoluetly no electronica use in Folklore. Every and all tracks are orchestrated and no midi-files were ever used (or for that matter considered). Previews IGN August 27th Preview
Originally Posted by IGN.com:
1up.com July 24th Preview Gamespot August 24th Preview Gamepro September 11th Preview Gamespy September 4th Preview Videos Coming Soon Reviews Eurogamer - 5/10
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C&VG UK - 8/10
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Play Magazine 9/10
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IGN 9.0
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Video Review Gamernode 8.5 Underground Online B+ Gamespy 4/5 GameZone 9/10 Famitsu 8 / 9 / 8 / 8 OPM Italy 8.0 Game Trailers 7.2 Play UK 66/100 PSM3 Magazine UK 69/100 GamesTM 6/10 Design a Folk Contest To celebrate the launch of Folklore this October, we’re offering you the once-in-a-lifetime chance to design a new character that will be included in the game! For more information about Folklore, visit the official Doolin Tourist Information Centre at www.folklore-game.com , or check out the game details page. Folklore “Design-A-Folk” Contest Think you can create a new and unique creature to sit alongside the gelatinous Agar Agar and the spike-furred Bugaboo? All you have to do to take part is… 1. Create an illustration of your new Folk character 2. Give your Folk a name 3. Describe your Folk and the unique attack the player can absorb from it. 4. Either post your character design into this thread or email it to us at competitions@community.eu.playstation.com before noon on Monday 22 October. Prizes The winning design will be turned into a real Folk, downloadable from the PLAYSTATION®Store, that other players will be able to fight and capture in-game. Our one winner plus four runners-up will also receive their own copy of Folklore for PLAYSTATION 3 and a Folklore goody bag. Entries will be judged by a panel from Japan’s Game Republic studios that will include Okamoto-San. Rules * All entries must be received by 12:00 GMT on Monday 22 October 2007. * All contest participants must be aged 12 or over and be permanent residents of one of the following countries: Austria, Australia, Denmark, Finland, France, Germany, Italy, Luxembourg, the Netherlands, New Zealand, Portugal, Republic of Ireland, Slovakia, Spain, Switzerland and the United Kingdom. U.S. Design a folk Contest Winner and Runner Up Winner: Lisa K. ![]() Runner Up Design ![]() For the rest of the Runner Ups and more, check out Methane47's Topic. ![]() Last edited by XHitoshuraX : 10-09-2007 at 08:16 PM. |
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Banned
(10-01-2007,
12:39 AM)
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#11
Originally Posted by Nytekrawla:
There was a contest for NA but it came and went unfortunately. Ridiculously, Sony only showed the winning creature for a limited time and has since removed the image from its website... |
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...and that, kids, was the first time I sucked a dick for crack
(10-01-2007,
12:43 AM)
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#13
All I'm gonna say is: If you fucking assholes don't buy this game, I will personally visit everyone of your houses and kick you all in the nuts.
This game rocks! Go out and show some support for a terrific title. |
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Member
(10-01-2007,
12:43 AM)
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#14
I dunno if it's a day one thing for me either, but I did enjoy the demo enough to consider it. A nice splash of color from my recently-acquired PlayStation 3 is not a bad thing, and the demo makes a good impression of both Folklore's presentation sensibilities and its control scheme.
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شجاعت و امید
(10-01-2007,
12:49 AM)
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#17
Originally Posted by Amir0x:
Indeed, the artwork for this game makes me want to purchase it; but the bad impressions that the JPN version received gives me pause. I would like something to play on my PS3, other than PS2/One... |
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Member
(10-01-2007,
12:51 AM)
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#19
God that is beautiful. I'd give up 5 years of life just to play a 2D version of that gorgeous artwork. In few years this could be the first ps3 title I buy. Only wish the current market would support games like this, at least %30 of it when are good and hit nail on head I mean.
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A soul wandering around Boletaria
(10-01-2007,
12:52 AM)
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#20
Originally Posted by Dragona Akehi:
Are you sure it's not the idea of playing as another strong female lead character that has you weighing it out? ;) |
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Fired from EB Games
thanks to this thread! (10-01-2007,
12:56 AM)
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#23
Come on.... NA gets a shitty box art again. :(
Oh well, still getting it day one! ![]() |
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Member
(10-01-2007,
12:59 AM)
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#24
Great work on the thread.
This game does look like a lot of fun, and I enjoyed the demo... Since Orange Box comes out around the same date I think I will get that first though. I hope it does decent numbers, it deserves too from what I've played and read. |
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Member
(10-01-2007,
01:00 AM)
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#25
Originally Posted by Dragona Akehi:
Did Japanese media dislike this game? |
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Member
(10-01-2007,
01:00 AM)
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#26
Looking at those pictures, it's times like these that make me question my Circle (which was primarily bought out of my love for DOA). No, it may not have the best graphics in the world, but wow it looks great. MGS4, Valkyrie of the Battlefield, and this, among various mutually shared games between the Triple and Circle (Assassin's Creed and RE5, mainly) make me wonder if I would regret selling off my Circle and picking up a Triple.
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Member
(10-01-2007,
01:02 AM)
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#27
I've pretty much been sold on this game based off of my time with the demo, as I've stated before Folklore feels like it is what Devil Summoner should have been gameplay-wise.
The art direction in Folklore is something else, some sections of the demo look like they're straight out of some Fauvist painting. It is refreshing to see such a wild and diverse palette when most other games in the medium are so limited, at least in this capacity. Basically it's nice to see something other than brown, green and gray in a fantasy themed game. |
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Member
(10-01-2007,
01:16 AM)
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#29
http://www.neogaf.com/forum/showthread.php?t=191517
that has the winner/runner ups for the US create a folk contest |
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Member
(10-01-2007,
01:27 AM)
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#31
Originally Posted by NoirYuki:
Are you still talking about consoles...? |
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Member
(10-01-2007,
01:37 AM)
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#33
Originally Posted by spwolf:
Ah yes... I do remember that. I don't know... It's hard not to get conspiracy thoughts these days. The reviews this fall for a variety of games, especially for the hyped ones, have been very questionable from a lot of sources, in my opinion. It seems like hype and pre-set opinions are really running away with journalists. I let the demos guide me (when there is one), unless some facts of a full game not present in the demo makes me not want it. I'll check this thread though, I'm interested to see how the people who buy it day 1 enjoys it. |
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Member
(10-01-2007,
02:11 AM)
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#37
Day one purchase. Out of all the big hyped games on PS3, this one surpasses them all for me mostly because this will probably end up being the longest single player PS3 game released this year. And the story looks to be far more interesting then any of the big PS3 games.
Last edited by slade : 10-01-2007 at 03:49 AM. |
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Junior Member
(10-01-2007,
03:15 AM)
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#42
Originally Posted by otake:
SOme reviews
Quote:
Eurogamer review the game way to ealry just like CVG, they review imports |
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Banned
(10-01-2007,
03:17 AM)
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#43
Originally Posted by Spin:
It seems alot of people either absolutely hate it or, knowing it's faults, are enthralled with the art and can overlook it's linear stylings... Personally I can't get enough of it lol
Originally Posted by Loudninja:
Read the OP? /sigh.gif @ Loud Ninja |
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Junior Member
(10-01-2007,
03:31 AM)
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#44
Originally Posted by XHitoshuraX:
Sorry ,I thought he did not see them ![]() |
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Member
(10-01-2007,
03:54 AM)
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#47
I would've tried my hand at creating an official thread for this, although probably not as thoroughly. The reason I didn't was simply that I would not have been able to keep the OP updated as frequently as it should be due to a complete and utter lack of free time.
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Banned
(10-01-2007,
04:01 AM)
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#48
Originally Posted by jaundicejuice:
Give it a try next time, its not so bad I didn't think I'd be doing another one of these until Jericho (since Tanod has R&C covered Im sure) but...alas...I tried |