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Member
(10-03-2007,
09:38 PM)
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NES sprites outta PixelBlocks - pics
#1
Heya.
I spent a lot of time this summer making NES characters out of PixelBlocks, so we decided to post them on the site (GamesRadar). Nothing fancy, just pics like so: Thought you all might be interested it having a look. It's very addicting... http://www.gamesradar.com/us/wii/gam...10039376553066 |
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(10-03-2007,
10:00 PM)
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#4
YOU STOLE MY IDEA.
except i never really finished mine and posted them. i'll do it and post. :( sad. damn you. /envy |
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Member
(10-03-2007,
10:11 PM)
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#9
Originally Posted by dextran:
Oh they're only 1 thick. I double up the feet so they can stand easier, and the Mega Man/Link combo was made by a co-worker, and he doubled them up all over. Link is solid as a rock. Oh wait, the Metroid is double too. Yeah it had to be, otherwise it fell all over the place. |
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Member
(10-03-2007,
10:32 PM)
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#13
I assumed SOMEone would have done this before, I just had never seen it. If there are others I'd love to take a look. Ryu and Kuros are my faves, but I did really like making Firebrand.
And yes, PBs are very expensive and require a lot of sets to get what you want. However, if you plan ahead, you can make many things from one big order. Just pick characters that don't share colors or can be multiple colors (like Kirby or Mega Man). |
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(10-04-2007,
06:56 AM)
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#21
Originally Posted by Naked Snake:
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Banned
(10-04-2007,
06:58 AM)
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#22
Originally Posted by Marty Chinn:
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MrArseFace
(10-04-2007,
08:06 AM)
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#26
Originally Posted by Marty Chinn:
lego actually released 'lego mosaics' which is basically a box full of 1x1 blocks, and a semi transparent base which you can lay over a picture to 'trace' it with the 1x1 blocks. |
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Member
(10-05-2007,
07:49 PM)
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#34
it may not be the most economical choice, but amazon.com sells them, which means anyone in the world can order them.
http://www.amazon.com/s/102-6335617-...Mozilla-search it's called google; use it =) |
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Member
(10-05-2007,
08:20 PM)
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#36
Originally Posted by Shig:
While lego does a god damn good job (damn, i wish my parents didn't throw out all my lego.. ), pixelblocks are translucid.. :) It adds a nice effect... but lego ones kick ass too. |
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Member
(10-05-2007,
08:20 PM)
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#37
Originally Posted by tnw:
There's kind of a "late PS1 look" that I actually have a fondness for and can't quite put my finger on it. Tomb Raider 3, Vagrant Story, Gran Turismo 2, Tekken 3... I don't know what it is, but there's a solid, unified visual style across those latter day games. The textures are blurry and bad by today's standards, but the polygons don't come apart at the seams. I don't know. |
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Strap on your hooker ...
(10-05-2007,
08:26 PM)
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#38
Originally Posted by drizzle:
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Member
(10-05-2007,
08:43 PM)
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#40
This reminded me of sprites made out of Perler and Hama beads by Schala.
http://www.pbase.com/schala/perler ![]() |
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Ninja School will help you
(10-05-2007,
08:47 PM)
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#41
PixelBlocks are pretty awesome. I made these a while ago...
I ran out of yellow blocks while making the Met. That explains the orange patch on its helmet. Because I used up all my yellow blocks on the Met, I had to substitute orange blocks for Bub's spikes and cheeks. Those couple of clear blocks under Mario's foot are just to keep him balanced. I've also joined the pieces together with clear craft glue (this glue, to be specific). It keeps them from falling apart when I pick them up, and because the glue is clear, it doesn't interfere when light passes through the blocks. One of these days, I need to order more blocks to replace the substitute colors and to build a few more models. |
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Member
(10-05-2007,
09:02 PM)
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#43
![]() I did some stuff like this with Hama beads. I also bought some mini-hama beads that are super tiny and great for finer detail characters. I'm half tempted to do another one of these soon. Choosing sprites and figuring out what colours you have is always the trickiest part. |
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Member
(10-05-2007,
09:08 PM)
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#44
Originally Posted by tnw:
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Member
(10-05-2007,
09:35 PM)
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#45
Originally Posted by Brelston:
That's easy to find out. What's the size (in centimeters, please) of each pixelblock? this: ![]() is 37x43 pixels Alucard is not that big.. ![]() The main problem with 16 and 32 bit pixels, the way i see it, would be the amount of colors used. Last edited by drizzle : 10-05-2007 at 09:53 PM. |
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a series of firm handjobs
(10-05-2007,
10:22 PM)
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#47
Originally Posted by Tenbatsu:
I know what you're saying, but what we lose in the art of limitation we gain in new gameplay. Graphics are not everything. I mean, they pushed 2D as far as it could go. |
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Banned
(10-05-2007,
10:43 PM)
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#48
Originally Posted by Sapiens:
Not until we get a HD Street Fighter with SF3 quality animation. EDIT: Oh, you mean back then. Last edited by Propagandhim : 10-05-2007 at 10:52 PM. |
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Member
(10-05-2007,
10:57 PM)
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#50
Originally Posted by Propagandhim:
--- Here are mine: CLICKY |