|
|
|||||||
![]() |
Gaming | Online | O-T |
|
|
Thread Tools |
|
Member
(01-31-2008,
10:12 PM)
|
#151
Originally Posted by Raist:
Here's the EGM article on the 32-bit Nintendo Disc CD-ROM add-on ![]() Remember guys, there were two 16-bit SNES CD-ROM systems before that one. The already-shown Nintendo Play Station and the Phillips system. Yes, that's right, there were THREE canceled SFC/SNES CD-ROM systems/addons. http://www.nintendoland.com/home2.htm?snes/snescdr.htm
Quote:
Last edited by camineet : 01-31-2008 at 10:15 PM. |
|
Member
(01-31-2008,
10:41 PM)
|
#152
Originally Posted by Iam Canadian:
Wii sports would have included frisbee, frisbee golf, ultimate frisbee and the discus throw. Also, there would have been many more broken TVs. And Tambourine Hero would sell a billion. |
|
Member
(01-31-2008,
10:43 PM)
|
#153
There was another Konix Multisystem from the early to mid 90s that also never came out.
The 32-bit TXE MultiSystem / MultiSystem 2. For Asian markets. http://www.konixmultisystem.co.uk/index.php?id=msu ![]() Last edited by camineet : 01-17-2009 at 05:03 PM. |
|
Member
(02-02-2008,
01:12 AM)
|
#156
circa 1996 - reported spec for Apple's Pippin 2 system (never came out)
http://groups.google.com/group/rec.g...8?dmode=source
Quote:
http://faberp.tripod.com/atmark.htm
Quote:
http://web.archive.org/web/199701121...ws_pippin.html
Quote:
![]()
Quote:
Last edited by camineet : 05-05-2009 at 04:20 AM. |
|
is pro-corporation and anti-consumer
(02-03-2008,
05:25 AM)
|
#158
Originally Posted by Acosta:
Dev kits and debug kits are supplied on a kind of permanent loan basis so technically developers and publishers never own them meaning they aren't in a position to onsell and that they should be returned to the platform manufacturer in the case of bankruptcy. Obviously though collectors manage to get hold of them. Looking through the thread though reminded me of how cool and exciting it is whenever a new generation of dev and debug kits turns up to the studio. All our stuff older platform stuff is sitting in boxes somewhere so it might actually be cool to pull out an example of each and put it on display (newer employees would probably get a kick out of it). Thanks awesome thread for bringing back those warm fuzzy feelings :) |
|
(02-03-2008,
06:40 AM)
|
#159
![]() VMU Mp3 player(was actually looking forward to this one) and somekind of sega watch? |
|
(02-05-2008,
12:31 PM)
|
#169
Originally Posted by camineet:
heres the trailer http://www.youtube.com/watch?v=RgkOLfcRWYA |
|
Member
(02-05-2008,
04:06 PM)
|
#175
Sega Genesis / Sega CD Dev Kit:
![]() ![]() Xbox Alpha I and II side by side: ![]() Xbox Beta kits: ![]() Xbox Beta LIVE debug kit: ![]() Xbox "Tuscany Xblade" Debug Unit: ![]() 360 Launch Team: ![]() 360 HDDs: ![]() Gamecube DDH (Dolphin Dev Hardware): ![]() Gamecube NPDP-Gang Writer (Filled with carts) and NPDP WIF PCI Card: ![]() Gamecube GDEV: ![]() Dreamcast HKT-0120 Katana Devkit: ![]() Dreamcast GD-R's: ![]() Playstation Debug Units & Net Yaroze Unit: ![]() PS2 TOOL: ![]() PS2 TEST: ![]() PSTwo TEST: ![]() PS3 TESTs w/ BRD-Rs: ![]() |
|
Member
(02-05-2008,
05:57 PM)
|
#177
Originally Posted by Nabs:
Jeff Minter showing Attack of the Mutant Camels '89: Part 1, Part 2, Part 3 Konix cube tech demo Konix Bikers Viktor the Vectorman Last edited by neopokekun : 02-05-2008 at 06:04 PM. |
|
Member
(02-05-2008,
06:57 PM)
|
#179
|
|
Member
(02-05-2008,
07:05 PM)
|
#180
Nokia released the Ngage but does anyone remember Ericsson's unreleased Red Jade a few years earlier?
![]() Red Jade prototype Here is an article about it. |
|
Member
(02-05-2008,
10:44 PM)
|
#183
Originally Posted by g35twinturbo:
because it made the thread even more awesome? srsly, awesome thread. some of this stuff i had long since forgotten about and some of it is completely new to me. |
|
Member
(02-06-2008,
12:22 AM)
|
#186
Originally Posted by jaypah:
*sigh* I guess because I see the devkits everyday, I didn't want to see them in this thread that was awesome :9 |
|
Member
(02-06-2008,
01:40 AM)
|
#188
Originally Posted by g35twinturbo:
if Hugh Hefner was posting in a "Hot Stewardess" thread do you think he'd get vexed because someone posted a few Playmates? of course not. c'mon g35, i know you got a little Hef in you, right buddy? let us 'common folk' enjoy some devkits! :P |
|
Member
(02-07-2008,
01:03 AM)
|
#189
NEC PowerVR ARC1A
![]() ![]() Sometimes called the PowerVR Highlander prototype. Highlander was the first codename for the 2nd generation PowerVR back in 1995-1996 before the first generation PowerVR was released. It turned out that Highlander would actually be 1 of 5 planned PowerVR2 chips. Highlander was actually the multimedia variant that had 2D, audio and other things, but this wasn't well known or well understood outside of NEC and Videologic. Highlander became the PMX1, better known as the Neon250 in 1999. ARC1A was the starting point. [b]ARC1A was the prototype graphics card used in a Pentium II PC which together formed the Katana / Dreamcast development kit Set 2.1[/i] This extremely early alpha PowerVR2 graphics card had about 20% of the performance of the final Dreamcast / PowerVR2DC. Lots of graphics rendering features missing. Yet it was still more powerful than PlayStation, Nintendo 64, 3Dfx Voodoo Graphics, and first generation PowerVR PCX1 or the PCX2 revision. This is what ran the Sega Super GT / Scud Race demo. Not nearly as well as the arcade, but hey, for ~20% of Dreamcast's power? not bad. You've seen the prototype shell / casing of Black Belt, and Katana/Dreamcast, now you're seeing the pre-alpha guts. BTW, the Dreamcast development kit Set 4.0 was The other development kits that look like (or are) PC towers that you've seen are the later Set 4.0 and Set 5.0 kits. Last edited by camineet : 02-07-2008 at 01:12 AM. |
|
Member
(02-07-2008,
01:36 AM)
|
#190
Pioneer LaserActive
![]() Released in 1993. My friend had one of these while I had the Panasonic 3DO and we used to argue about which was the better system. 3DO's Roadrash inevitably determined that fight. The interesting aspect of the LaserActive was that in addition to playing LaserDisc based games you could buy modules that supported Sega Genesis and Turbo Graphix 16 games. Info available at http://en.wikipedia.org/wiki/Pioneer_LaserActive |
|
Banned
(02-07-2008,
05:53 AM)
|
#191
Originally Posted by gollumsluvslave:
@ anyone who thinks that's real. Look at those USB ports. |
|
(02-07-2008,
06:30 AM)
|
#193
The Atari Mirai
![]() Rumored to be in development in conjunction with SNK. |
|
Member
(02-07-2008,
01:26 PM)
|
#197
The unreleased follow up to the C64, The Commodore 65.
The C65 was in development in 1990-91 before being cancelled by Irving Gould. Some specs: # The CPU named CSG 4510 R3 (codenamed Victor after it's designer Victor Andrade) was a custom CSG* 65CE02 (a MOS 6502 derivative), combined with two MOS 6526 complex interface adapters (CIAs) # A new VIC-III graphics chip named CSG* 4567 R5 (codenamed Bill), capable of producing 256 colors from a palette of 4096 colors; available modes include 320×200×256, 640×200×256, 640×400×16, 1280×200×16, and 1280×400×4 (X×Y×colordepth i.e. number of colors/bit planes) # Two CSG* 8580R5 SID sound chips producing stereo sound # 3.54 MHz clock frequency # 128 KB RAM, expandable to 8 MB using a RAM expansion port similar to that of the Commodore Amiga 500 # Heavily improved BASIC: Commodore BASIC 10.0 The C65 was also supposed to be backward compatible with the C64 but because it emulates most parts it has problems running the more advanced games and demos. |
|
Member
(02-07-2008,
06:40 PM)
|
#200
Originally Posted by egocrata:
You and me both. Loved that control pad. |