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mashadar's neko-mimi slave
(12-05-2007,
07:49 PM)
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Developer Disclosure: Feelplus (Lost Odyssey) = Nautilus (Shadow Hearts)
#1
Okay, I posted quite a bit of inform about this on the LO thread, but I definitely think this deserves it's own thread. It affects Shadow Hearts fans more than it has to do with LO, and it's generally an interesting topic.
Here's a history of Nautilus from Wikipedia:
Quote:
So what happened to Nautilus? http://www.aruze.com/en/ir/release/2007/20071003_2e.pdf This report indicates that as far as the company goes, as of 21 September this year it was renamed Azure Global Trading and is now in-charge of purchases for the parent company. It no longer has anything to do with game development. So.... where did they go? Today many stores in Japan started selling Lost Odyssey a day early, and I managed to get a hold of the credits from the manual. Here is the complete list of ex-Nautilus staff that worked on the game as part of Feelplus: Art Director: Takamasa Ohsawa Program Lead: Nobuyuki Yanagisawa Animation Lead: Takeshi Toyoda Environment Model Lead: Junichiro Asakura CG Cinematics Lead: Izumi Obata Audio Lead: Hirotomi Imoto System Program: Takaaki Ishikawa, Izumi Hamamoto Battle Program: Masahiro Honma World Map Program: Suguru Yokoyama Battle Planner: Takehiro Ishida Character Model Artists: Mieko Okuto, Kazuna Mikamoto, Hiroko Ito, Koki Nakadai, Yoshiyuki Yanagisawa Motion Artists: Kazuya Nishimura, Hiroshi Mitsuzuka, Isao Takeuchi, Naohiro Endo Background Map Model Artists: Ayumu Kuboya, Seiji Tokizawa, Hiroki Nakamura, Junichi Morita, Ikuo Yamazaki, Noriko Yoshida Effect Artists: Hisaya Suzuki, Katsunori Ootsuka, Kumiko Takada Visual Production Manager: Shinya Miyakawa Cut Scene Visual Artists: Hideki Kubo, Masahiro Satou, Fumiyo Tanaka, Minoru Saegusa CG Artists: Takayuki Higurashi, Hiroshi Yamamoto, Nozomi Sanada, Norio Tachikawa, Tomoaki Morizumi, Shigeru Kasai Sound Artists: Masakatsu Tamura, Tomoko Imoto Not all Nautilus staff made the transition to Feelplus, and there are some notable losses. The real time cutscene director Toshiyuki Terada and the creator of Shadow Hearts itself Matsuzo Machida are both missing in the transition. Various designers and planners also seem to not have made their way across. Still it is good to see over 40 members of the staff that have worked together since the first Shadow Hearts is still together. Hopefully Sakaguchi makes good use of their talent and experience to create even more ambitious RPGs in the years to come. |
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Member
(12-05-2007,
07:55 PM)
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#2
Originally Posted by duckroll:
Flipping heck thats interesting. I remember hearing a while back about one key guy from SH that was on the team but had no idea feel plus was made up of so many of those guys. Also i'm guessing it shouldn't affect SH too much since feel plus isn't a ms studio anymore no.? |
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Banned in less than 24 hours...
(12-05-2007,
08:01 PM)
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#5
Originally Posted by Hs2000:
Feelplus has never been an MS studio. It's belonged to the AQ Interactive group under ex-Sega President Hayao Nakayama from the beginning. |
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Banned
(12-05-2007,
08:04 PM)
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#6
Originally Posted by MassiveAttack:
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Banned in less than 24 hours...
(12-05-2007,
08:08 PM)
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#7
Originally Posted by jarrod:
Plus some ex-SE staff too. It's the largest studio within AQ by far. The other studios are Artoon and Cavia. |
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Member
(12-05-2007,
08:10 PM)
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#8
Originally Posted by MassiveAttack:
Yeah, what I meant to say that a lot of ms employees that worked on LO internally were rehired into feel plus which is independant. Which i'm guessing was made up of quite a few nautilus members. Though thats speculation on my part. |
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mashadar's neko-mimi slave
(12-05-2007,
08:21 PM)
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#12
Originally Posted by MassiveAttack:
I don't know where you keep getting your material from, but I guess it's hearsay and stuff because the credits in LO sure as hell don't reflect that. The rest of Feelplus is made up of 11 Phantom Dust staffers, 2 Legend of Dragoon staffers, and 3 ex-SE staffers. There's actually a part of the credits under Feelplus that says "Scarab Studio Staff" but there are just 4 guys listed there. While it's true that as far as AQI management is concerned, Scarab was "merged and rebranded" into Feelplus, I have a feeling that the majority of people in Scarab simply just lost their jobs. ![]() |
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Has more taste than you
(12-05-2007,
08:35 PM)
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#14
As one of the handful of people who's deeply interested in credits, let me say thanks for doing the yeoman's work on this one, ducky.
Feel+ is a really talented team, and it'll be great to see what they get to work on in the future. I'm actually really impressed in general with the talent Nakayama seems to be assembling at AQI. He could really end up turning this into a fantastic development house. And hopefuly Yukio ends up there, too! Kusunoki and Futatsugi together again... |
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mashadar's neko-mimi slave
(12-05-2007,
08:41 PM)
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#15
Originally Posted by ethelred:
Sure, I'm pretty obsessed with credits myself. ![]() I don't actually think Nakayama does anything as far as recruitment goes. He's just a money man that funds whatever he feels is a worthwhile investment. Feelplus was put together by Ray Nakazato, and probably with help from Sakaguchi too. Edit: Here are the Phantom Dust crew in FeelPlus. They are listed by their role in Lost Odyssey, with their role in Phantom Dust in brackets.
Quote:
Last edited by duckroll : 12-05-2007 at 08:49 PM. |
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Banned in less than 24 hours...
(12-05-2007,
08:41 PM)
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#16
Originally Posted by duckroll:
You're probably right, duck. I was simply referring to how Feelplus was formed. As far as what has happened to the staff over the past two years and who has come and gone during LO's development cycle, the manual you have is the only solid evidence. |
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Member
(12-05-2007,
08:53 PM)
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#18
When I saw the attack timing rings in gameplay videos, I sensed a judgement ring vibe. I thought someone else took the idea and incorporate it into another system. Good to see SH guys work on another RPG, I miss SH and the SH vibe.
Hope the game is good enough, I won't buy a 360 unless there is a must have game for me. |
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mashadar's neko-mimi slave
(12-05-2007,
08:59 PM)
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#19
Oh and for completion's sake, here're the former S-E members and LoD staffers that I know for certain are part of FeelPlus.
Quote:
Does anyone have leads on Eiichiro Ishige, Fumihiro K@nehira (stupid censorship) and Taro Hiwatashi? They're holding lead roles but I can't seem to source any previous works. ^^; |
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named a GAFfer's kid.
Yeah. I said Holy Shit too. (12-05-2007,
09:33 PM)
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#20
No fuckin' way!
My hype for this game had dwindled considerably the more I saw of it but I'm definitely 180ing again. Game of the Forever (along with Operation Darkness). |
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(12-05-2007,
09:44 PM)
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#22
How's the game so far, ducky? Any good?
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Member
(12-05-2007,
11:54 PM)
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#23
Originally Posted by MassiveAttack:
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Junior Sonybot in training
(12-06-2007,
12:28 AM)
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#27
Originally Posted by Mefisutoferesu:
I'm sure it's the same as Blue Dragon and Eternal Sonata. You'll have one of the Japan GAFers hating it, one loves it, and it'll get mostly 8s when released. |
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Member
(12-06-2007,
01:09 AM)
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#28
Originally Posted by Speevy:
lol what? JGAF loved BD, pretty much hated on ES (especially Bebpo), and while ES did get mostly 8's from the Western press, BD has some of the most erratic scoring of any recent video game, period. There's just about as many 90% scores as 60% scores. I think JGAF will like LO, but I expect the technical issues and short game length to cause a backlash of "not as good as BD" from both Ducky and others. The Western press will probably dig the story and English lip-synching, causing them to give it higher scores (if only slightly higher) than they gave to BD. Oh, and I predict just above 100k first week sales for LO in Japan, landing just behind Minna No golf (number 1) and TOI (no2, if only because of low shipment numbers). As for the actual topic of this thread, I hope this means good things in th efuture for the former SH staff. I hope Sakaguchi employs some of them again for Cry-On...who has he hired for that project thus far, btw? I recall hearing something about Cavia... |
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Has more taste than you
(12-06-2007,
01:17 AM)
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#29
Originally Posted by rpgfan16k:
Unfortunately, "just over 100k" will still probably only be enough for fifth place next week. Professor Layton 2 and WiiFuckt can both be expected to have strong sales in their second week, and will most likely come out ahead of Lost Odyssey. And yes, Cavia is making Cry On. |
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Junior Sonybot in training
(12-06-2007,
01:26 AM)
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#31
The most common review given to BD was 8.x, same as ES.
And the first impressions of BD were, as I recall, that it was a very old school RPG, and would not appeal to some. It's definitely not the case that everyone LOVED Blue Dragon when it released in Japan. So how was that retarded? |
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Member
(12-06-2007,
01:26 AM)
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#32
Awesome discovery, duckroll! Nautilus was a pretty strong team... I wonder if AQI made any effort to secure the Shadowhearts license?
Originally Posted by rpgfan16k:
I'm predicting horrible scores. The western press seems to demand that every next-gen RPG reinvent the wheel and show tons of original play mechanics (even though it's perfectly fine for Halo 3 to be exactly the same as Halo 1 and Halo 2). And Lost Odyssey seems to have even fewer original mechanics than Blue Dragon did. Hope you're right, though... |
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Member
(12-06-2007,
01:35 AM)
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#33
I was just reading the other LO thread... Isn't it crazy that everyone's reaction to this news is to be MORE excited about the game, and yet MS/AQI/feelplus+ hid it from the world, leading us all to assume they were a bunch of Tose-esque hacks?
Is there some reason that publisher and developers can't publicize these things, and the Japanese media doesn't report it? |
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(12-06-2007,
01:42 AM)
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#34
Originally Posted by rpgfan16k:
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Member
(12-06-2007,
01:51 AM)
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#35
Originally Posted by Mefisutoferesu:
Yet JGAF didn't mind nearly so much...and the issues here regarding loading times are more significant than Blue Dragon, at least from what we've seen so far. I didn't say that the Western press wouldn't nag about them either (they will), but every LO hype thread here keeps getting bogged down with technical issues in ways BD JGAF threads didn't. BD's "kiddy"/"baby" (remember EGM's reviews?) storyline were a major factor in the low scores in the West; LO is at least changing that, and given that the Western audience has been given the priority for the lip-synching and dialogue, we can also hope that the pedestrian dialogue from BD won't be an issue this time. As for Speevy, I'm not sure what source you're using, but to claim that BD and ES are somehow near-equals in terms of overall reception from either the West or JGAF is absolutely ridiculous. I'm honestly surprised Ducky and Bebpo (among others) haven't called you out on it themselves... |
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Stupid Member
(12-06-2007,
01:52 AM)
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#36
Originally Posted by Takuhi:
Last edited by jj984jj : 12-06-2007 at 01:56 AM. |
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Junior Sonybot in training
(12-06-2007,
01:55 AM)
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#37
Originally Posted by rpgfan16k:
I didn't say they were near-equals, at all. I said they generally. received scores around 8, FACT. Check Gamerankings. And some people liked them upon their Japanese releases, some people didn't, also FACT. I did NOT say they received the same reception. |
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Has more taste than you
(12-06-2007,
01:56 AM)
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#38
Originally Posted by Mefisutoferesu:
As I recall, while the technical issues triggered the backlash to the demo, most of the review negativity centered around the game itself (the design, scenario, and music). |
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mashadar's neko-mimi slave
(12-06-2007,
02:00 AM)
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#39
Hey guys, this thread really isn't about LO the game, I'll appreciate if you guys take you comments about the game and trolling and what not into the official thread. Thanks... I want to keep this topic about the development staff involved at FeelPlus.
Originally Posted by reriel:
I don't know what happened to Hiroshi Kawai. It's possible that he's at FeelPlus but simply didn't work on this game, or maybe he left. Not sure. Hiroshi Arai on the other hand was never a part of FeelPlus. He's been the main concept 3D artist at Mistwalker internally since the start. He's credited with concept 3D art on Blue Dragon and ASH as well.
Originally Posted by Takuhi:
That's a good point actually. Shadow Hearts as an IP matches up very well with AQI's products in general. Offbeat, unique, quirky. Unfortunately unless they bought the IP and Matsuzo Machida is actually at FeelPlus but quietly working on the scenario and groundwork for Shadow Hearts 4, I doubt so. We'll see. :/ |
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Jealous of the Glory that is Johnny Depp
(12-06-2007,
02:00 AM)
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#40
Originally Posted by ethelred:
that's pretty childish. anyway, Im uh... glad they have new jobs I guess. Last edited by Error : 12-06-2007 at 02:07 AM. |
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Banned
(12-06-2007,
02:48 AM)
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#44
Originally Posted by duckroll:
The Phantom Dust ppl were pretty talented. The character models looked great, and the animations were incredibly smooth. |
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Has problems recognising girls
(12-06-2007,
04:05 AM)
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#47
Very interesting. Shadow Hearts (and the sequel) as a whole was quite an excellent RPG in it's variation to the typical modes in a JRPG. It'll be nice to see if these guys keep the ball rolling and do something original without Sakaguchi leaning over their shoulder.
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named a GAFfer's kid.
Yeah. I said Holy Shit too. (12-06-2007,
04:37 AM)
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#48
Wait Phantom Dust people too? I need to start reading everything people type instead of what I want to read. :-/
omfg greatest staff ever!!! |