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(12-16-2007,
05:15 PM)
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Akira Yamaoka: "Japan is in trouble."
#1
Interesting snippet from an interview with Akira Yamaoka (the music guru from the Silent Hill series), from the December 2007 issue of Game Developer magazine:
Quote:
He goes on to mention that Japanese publishers only want to make something fast and as cheap as possible, and Japanese developers are getting pressured to "perform like they did when they were 20." That part of the interview is a bit on the long side, but i'll type it out later if there's enough interest. |
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(12-16-2007,
05:18 PM)
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#3
Well it is in trouble for people whose games don't sell and sadly there are far too many who are still doing things like it was still 1995.
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Xbox 360's Hillary Clinton
(12-16-2007,
05:20 PM)
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#7
Originally Posted by Deku:
I believe he is referring to the tech curve. Which has been discussed at length. Japenese developers don't share tech advances and are falling behind overall. |
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The 'H' stands for hentai.
(12-16-2007,
05:22 PM)
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#10
Originally Posted by Deku:
Quoted for truth, it isn't the Japanese teams themselves that are behind the times. It is the organization, the lack of acceptance for innovation, and the lack of flexibility that is holding them back. RPG's have gone through so much damn evolution even with games like Chrono Cross, Grandia, Grandia 2, Final Fantasy X, Valkyrie Profile, and many more but they never take the improvements and build upon them for fear of "stealing" ideas. |
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(12-16-2007,
05:22 PM)
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#12
Capcom they say no.
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Member
(12-16-2007,
05:25 PM)
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#18
Originally Posted by _leech_:
Uhhh...isn't that what most American developers are known for? Licensed games, movie games, Wii games (tee hee, not in all cases, I'm just playing). I always saw Japanese games as more talented and more interested in making them memorable works of art than most American games. |
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A soul wandering around Boletaria
(12-16-2007,
05:27 PM)
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#22
Originally Posted by Edag Plata:
what like the endless stream of horrific anime games weren't more than enough to counteract this!
Originally Posted by Edag Plata:
sheesh this will end up in a list wars but you're wrong. FACT. |
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Has more taste than you
(12-16-2007,
05:28 PM)
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#24
Originally Posted by Kuroyume:
Setting aside that two of those games are from a German (not American) team that's clearly enormously talented... so what? That doesn't have anything to do with what I said. Do Japanese publishers want to make things fast and cheap? Sure, but so do most western publishers. It's the way the business works. Why do you think use of middleware engines has become so commonplace? Why do you think there are so many polishing issues and bugs in many of the games being released?
Originally Posted by teepo:
Whatever you say. ![]() |
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The 'H' stands for hentai.
(12-16-2007,
05:28 PM)
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#25
Goddamn, I already see an east vs. west shit coming up.
Please don't degenerate into that kind of thread.
Originally Posted by teepo:
Originally Posted by Edag Plata:
Never mind, it is already starting. |
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Believes in his Wii
(12-16-2007,
05:29 PM)
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#29
If they were making FPS games with military soldiers / space marines in them, maybe we'd notice the technical gulf he's on about. But they're typically not.
Given the amazing games Capcom have produced, the recent 2d beauties from Atlus, MGS4, FFXIII and the fact that SMG came out of Japan this year -- I don't particularly feel like mourning Japan's supposed technical inferiority. |
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Perfectly able to grasp the inherent value of the fishing game.
(12-16-2007,
05:30 PM)
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#32
Originally Posted by teepo:
Say what? On both sides of the Pacific there are publishers that want big returns for little effort, the difference appears to be, that at the moment at least, western devs have been more successful in recent years. To say that Japan is in trouble right now is to take far too much of a simplistic view of things, the big few devs in Japan are doing fine, it's just the smaller fish that can't afford to fail having issues, just like in the US, I would equate SE, Capcom Sega etc to EA, Actiblizzard and THQ, all have made great games, but also are in the market for shovelware, they are more alike than some people would like to think. |
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Jealous Bastard
(12-16-2007,
05:31 PM)
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#35
"imagine current trends in japanese game design as some kind of giant lizard monster. now, at the moment that giant lizard monster is standing in the harbor, but it sees buildings, and it senses they have not been designed with anti-lizard technology"
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(12-16-2007,
05:32 PM)
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#36
Outside Nintendo, Japan is almost universally shat now. They're too concerned with making one of few things: 1.) something that's way too post-modern for anyone sober to understand, 2.) anything, even golf, with animu rape porn awesome to the max, 3.) some kinda RPG with retarded storyline where the opponent in the end ends up being the good guy's bastard father.
And really, Japan's idea of animation looks exactly the same no matter what game you pick up. They're not even trying to do anything different. |
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The 'H' stands for hentai.
(12-16-2007,
05:33 PM)
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#37
Originally Posted by Mamesj:
This thread is degenerating as such because people don't take the damn time to do read the article in the context of how it was meant. It wasn't meant as to say one is superior over other, it was meant as a way to compliment what Kojima said in how developers in Japan are reluctant to share technology with each other and to take innovations and improve upon them.
Originally Posted by loosus:
And shit like this couldn't be any more wrong. Pick up a weekly, bi-weekly, or monthly anthology and tell me that ever single series in there has the same artstyle. After all, stuff like gantz, jojo's bizarre adventure, one piece, naruto, full moon, anne freaks, and shugo chara all look alike (and this is only 0.000000001% of what is actually out there). |
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I can make you pick a fight
With someone twice your size (12-16-2007,
05:34 PM)
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#38
Originally Posted by beelzebozo:
Is this supposed to be a Godzilla joke or something about earthquakes? |
![]() (12-16-2007,
05:34 PM)
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#39
Originally Posted by duckroll:
Yamaoka sure as hell doesn't want to be Yamaoka right now, they can't keep making big budget Silent Hill titles given its lack of popularity. |
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Junior Member
(12-16-2007,
05:34 PM)
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#41
Originally Posted by Stop It:
all i have to do is quote the last six months of media creates numbers to prove you wrong. the level of quality products coming out from japan is as rare as a quality game coming out for the n64 during its run. don't waste your words.
Originally Posted by PolyGone:
try to name 5 more games without trying. |
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Believes in his Wii
(12-16-2007,
05:34 PM)
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#42
Originally Posted by Stop It:
True. Every region seems to have a few devs and publishers who are earning a great reputation these days... and equally so, shocking / shit games are made all over the world too. |
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Banned
(12-16-2007,
05:34 PM)
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#43
Originally Posted by loosus:
congrats on being the stereotypical "all japanese games suck because it's about rape and rpgs" guy |
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Has problems recognising girls
(12-16-2007,
05:35 PM)
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#44
And Akira Yamaoka has much say in the design of game development in Japan.. because...?
The dude is a music composer first and foremost - nothing less. It'd be like Joe Hisaishi complaining about the shit Miyazaki shat out via Studio Ghilbi compared to Disney (*cough* Pixar). |
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Banned
(12-16-2007,
05:36 PM)
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#48
Originally Posted by Hcoregamer00:
Yep, nobody RTFA anymore.
Originally Posted by Aeris130:
Fixed. Japan is in trouble. They're starting to drive Fords too. |
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Perfectly able to grasp the inherent value of the fishing game.
(12-16-2007,
05:36 PM)
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#49
Originally Posted by Hcoregamer00:
Indeed, there are far too many closet racists here who love to derail threads like these with their agendas, bastards, the lot of them. Anyway, the whole tech sharing thing is weird, I've always seen Japan as being very open when it comes to hardware tech, examples include Cell, I mean Toshiba and Sony want to kill each other when it comes to Blu Ray Vs HD-DVD, yet were willing to share a massive project like CELL (With IBM, natch), but when it comes to software they appear to be very secretive, I don't quite understand why :( |
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Banned
(12-16-2007,
05:36 PM)
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#50
Originally Posted by speedpop:
This is where we take the argument apart by saying he knows nothing. |