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Gaming | Online | O-T |
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Banned
(12-28-2007,
01:41 AM)
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Official Upscaling Thread or let's make old games look better 32xAA AND 16xAF PLZ OMG
#1
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Originally Posted by wikipedia what the hell does this mean:
for the "non-wikipedia" of us out there, this also means taking an old videogame, 2D or 3D, scaling up the resolution, then applying all amounts of filters to create a more visually pleasing image _______________________________________________ ![]() 2xSai if you've ever used an emulator before, you'll know what this filter is. Bog standard in all emulators, works well with most 2D games and a staple for 3D texture filtering in PSOne emulation ![]() HQ3x the high-quality filter appears in most emulators. Works great on games with highier resolution sprites like CPS2 and other arcade titles, but generally gives a "watercolour" look on older games (personal preference really) ![]() Scanlines scanlines are fucking baaaallin' in motion and allow you to scale up things quite a bit with no other filters needed. Also pretty retro if you're into that sort of thing (aka jizz over original sprites and hate 3D gaming SEGA FOREVER) ![]() Anti-Aliasing (AA) the thing that PC gamers fap about and console gamers wish they could have. AA makes all the edges of objects and geometry smooth, getting rid of "jaggies" ![]() and if that isn't self-explanatory: ![]() _______________________________________________ ![]() Final Fantasy VII smoothed out - Insert Credit ![]() ballin ass comparison with Yoshis Island - chubigans ![]() HQ3x on Chrono Trigger - Gilgamesh ![]() Legend of best game ever - Danne-Danger ![]() Final Fantasy VIII - Insert Credit again ![]() off screen shot of the King of Fighters 2000, HQ3x & AF applied - BY ME ITS ME IM THE ONE WHO TOOK IT ![]() Paper Mario with AA - theultimo ![]() Dragon Ball GT - ITS MY SCREEN I HOPE YOU ENJOY IT ![]() you all have a boner for contra so i thought id put this one in - Seiken ![]() he just wanted a namedrop in the OP, but i love him and his screens anyways - Alaluef ![]() heres quake with a bunch of filters on - Sciz ![]() bee you are a hero, after posting screens like this i think some serious love making must take place????? ![]() _______________________________________________ post your screens! post your screens! post your screens! _______________________________________________ ...................![]() me...........................pepsimanvsjoe |
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(12-28-2007,
01:50 AM)
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#2
Oh Noez! Now the 2D sprite fetishists are going to eviscerate you for this blasphemy. I got your back dog.
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Member
(12-28-2007,
01:59 AM)
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#6
Originally Posted by Dali:
Originally Posted by DigitalA1chemy:
Originally Posted by Chittagong:
![]() What goggles are you guys wearing, and where can I get a pair? |
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Member
(12-28-2007,
02:10 AM)
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#10
Originally Posted by Sumasshu:
In 2D games with hand-drawn sprites, especially those with particularly low resolutions like most classic games, every sprite is made to completely maximize the amount of pixels it is allotted. When done well this results in incredible looking art in games like Metal Slug and Yoshi's Island shown above. Once you start scaling them up to higher resolutions and smoothing them out, you're adding more pixels but you're not increasing the amount of detail. What you're left with looses most of the fine-tuned attention to detail and ends up looking like a shitty watercolor painting. It's all personal preference, of course. A lot of people just admire well-done pixel art. |
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Member
(12-28-2007,
02:11 AM)
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#11
Megaman 3 Hq2x Vs Standard. Subtle, but a lot nicer at higher res.
HQ2x ![]() Standard ![]() Contra ______________________________________________ HQ2x: ![]() Standard ![]() Scale2x ![]() Mario 3 ________________________________________________ Hq2x: ![]() Standard ![]() Scale2x ![]() Last edited by theultimo : 12-28-2007 at 02:24 AM. |
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(12-28-2007,
02:25 AM)
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#14
I don't think it's a one size fits all solution. Some games look great, some look like shit.
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Member
(12-28-2007,
02:29 AM)
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#16
Originally Posted by Draft:
This isn't for all games, but when it does work, god damn it's pretty hot(FF7). |
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Fired from EB Games
thanks to this thread! (12-28-2007,
02:32 AM)
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#17
Sony should take note and add this kind of filter options to the next PS3 firmware update. I'd like my eyes to not bleed when I play PSone on my HDTV.
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Killed the Pumpkins
(12-28-2007,
02:50 AM)
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#22
These filters are hard to get used to. I tried playing Chrono Trigger with HQ2x and it looked weird. HQ3x and especially 4x were overkill.
It sharpens stuff, but it looks TOO sharp. The way it handles small changes in direction (such as a small slant of someone's mouth, or something like that) always looks kinda messed up. |
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(more a nerd than a geek)
(12-28-2007,
03:48 AM)
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#28
Ack... it's like my glasses are covered with a thick layer of vaseline.
(Seriously though, I don't get how the "upscaled" versions look like anything OTHER than ghastly, blurred out stuff. Is there a big difference between folks using standard displays and the new LCD/plasma stuff?) Last edited by DavidDayton : 12-28-2007 at 03:56 AM. |
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Member
(12-28-2007,
04:22 AM)
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#33
I'm all for running old 3D games with high AA at high resolutions, but as said a million times in here, 2D filters are simply ass ugly. Like every single part of the above post.
![]() ^ This monstrous image? Save for HUD sprites, this is great. Hell, if we could run Sonic the Hedgehog like this: ![]() ...then we might be doing something kind of interesting, but emulators can't quite do that. Last edited by Tain : 12-28-2007 at 04:26 AM. |
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Member
(12-28-2007,
04:27 AM)
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#37
Faux scanlines at 25% visible when done properly over a 2:1 image is perfect, if the options are there.
1:1 isn't bad, but the games weren't intended to be displayed quite like that. And if you're on an LCD, then prescaling followed by some bilinear filtering is probably as good as you're going to get. |
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Member
(12-28-2007,
04:33 AM)
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#39
Originally Posted by usea:
Quote:
I have my face up against the screen looking at individual pixels trying to see these compression artifacts you speak of. Then again, I don't really know what sort of compression artifacts a PNG file would have as I normally only really notice them in JPGs. |
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Member
(12-28-2007,
04:39 AM)
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#41
Originally Posted by Slavik81:
However my point about those being terrible still stands. Fucking bad. |
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30% Failure Rate
(12-28-2007,
04:41 AM)
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#42
Originally Posted by usea:
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Member
(12-28-2007,
04:44 AM)
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#44
Originally Posted by Slavik81:
Really depends on the game (or rather, the artwork) whether the scaling algorithms work well or not, imo. Yoshi's Island generally comes out OK thanks to the sketchy art (although you still get the occasional bout of nastiness now and then), but that LttP title screen is a perfect example of where they go horribly, horribly wrong - the wobbly-edged A, artifacts on the inner edge of the shading in the Z, the many and various artifacts on the outline of the triforce in the background, etc. |
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Member
(12-28-2007,
04:46 AM)
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#46
Originally Posted by Powerslave:
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Originally Posted by medze:
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Member
(12-28-2007,
04:52 AM)
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#47
Personally I think Super Metroid loses something with upscaling, considering how fucking perfect the sprite art is. Of the 2D games posted here, Yoshi's Island and maybe Earthbound are the only ones that I really see an improvement in. I find the effect much more useful for GB games, which are almost unplayable on a big screen without it thanks to the low resolution.
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Member
(12-28-2007,
04:56 AM)
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#49
Gilgamesh, the top image you posted emphasizes most of what is wrong with upscaling. The beautifully constructed ground textures just look blurry, the characters overly bright and smoothed to the point of unrecognizability, and the water is a mess. It's one of the main reasons I don't usually like upscaling in games. Again, this is for 2D games only, which featured nonvector sprite art! 3D art, or vector art in general, will pretty much always benefit from a higher resolution.
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(12-28-2007,
04:57 AM)
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#50
Nice my eyes just melted out of their sockets.
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