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Member
(02-05-2012, 10:27 PM)
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#9951
This thing had lots of mind blowing things to me ... but because when i first played super mario world i had NO IDEA of a single word in english
So i was like "OMFG I'M A NINJA ! I DISCOVERED HOW TO ENTER A DESTROYED CASTLE !" and then i replayed and all my cool kid discoveries were said in those stuff =( |
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Member
(02-06-2012, 01:00 AM)
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#9960
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Member
(02-06-2012, 03:36 AM)
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#9968
The REAL mindblowing thing here is that the Luigi sprite is different in All Stars + World. I have never seen that sprite before and SMW is my favorite game.
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(02-06-2012, 08:05 AM)
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#9975
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Member
(02-06-2012, 08:19 AM)
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#9976
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Member
(02-06-2012, 08:45 AM)
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#9979
But the eye patch switched. |
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Member
(02-06-2012, 10:28 AM)
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#9981
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(02-07-2012, 09:12 AM)
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#9982
![]() The manual says it's a "message block", not a speaker or intercom. I never questioned what it was - it's a hint box, duh - but it didn't and doesn't look like a speaker to me, not even the manual art. The sprite looks like a pine cone in a box, and the art doesn't look like anything. |
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Member
(02-07-2012, 09:17 AM)
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#9983
![]() re SF1 Sagat: Just mirror the sprite and problem solved~ |
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Member
(02-07-2012, 02:02 PM)
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#9987
Sagat's patch is over his right eye in basically all of the artwork for him. In the 2D games, it constantly changes sides because of sprite mirroring, obviously. I'll bet they considered his left-facing sprite in II the "canon" one because he was originally a boss character you weren't supposed to be able to play as so he was on the right side of the screen by default. (But in SF1, it's over his right eye when facing left, even though he wasn't playable in that either.)
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Member
(02-07-2012, 02:08 PM)
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#9988
Last edited by Ultratech; 02-07-2012 at 02:13 PM.
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Member
(02-07-2012, 07:15 PM)
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#9993
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(02-07-2012, 08:04 PM)
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#9994
I thought it was a basketball in a grey box.
why would an intercom float in the air? also no wires @ Sagat: SF2 Sagat knees are very low. wtf? |
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Banned
(02-07-2012, 08:44 PM)
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#9997
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(02-07-2012, 09:12 PM)
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#9998
They're not intercoms because they're prerecorded messages.
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