Not at all. Everyone pretty much moves fine. It's just a fantheory that popped out from /v/ that became viral. In fact, prior to that, everyone doesn't seem to care.Was that also explained in Adventures? If yes I'll file this under "retconned", if not I'll agree with your explanation.
Oh come on. Really? Those are all really trivial differences.That people can misspell game and franchise names even after multiple entries and years. Examples:
1)People typing "Megaman" instead of "Mega Man"
2)People typing "Starfox" instead of "Star Fox"
3)People typing "Sim City" instead of "SimCity"

Pac-Man fact of the week:
The original Japanese version of Pac-Land drew Pac-Man with a long nose, matching all the Japanese artwork. They redrew him with a small nose and trilby hat for the western version in order to match the Hanna-Barbera cartoon, and got rid of the 'pie-crust' eyes.
Also, people are wrong to bash on this game. It's good.
"New codes were discovered"? Are you kidding me? I remember getting my game erased in like 2002 when I got these codes off GameFAQs. Unless there are other codes where she erases your game and I'm getting confused. But I distinctly know that was a legitimate threat of doing these, and it was a well-established fact of the sandcastle cheats.Originally Posted by richisawesome
So, you all know the Sandcastle in Banjo Kazooie right? And that there's a whole list of hidden cheat codes for it, which allow you to gain infinite items and unlock the hidden eggs and ice key? All awesome, and safe to use.
Well, some new codes were discovered which allow you to unlock note doors, levels and events in Gruntilda's Lair. RARE obviously didn't want you to use these cheats.
Enter in one and you'll be fine. Enter in another and a text box from Gruntilda will appear warning you not to enter in more cheats or she will erase your game save. Enter in a third cheat and you'll get a final warning from Bottles asking if you're sure. Click yes, and Grunty appears again, telling you “Now I will erase your Game Pak, because you had the need to hack!”
All seems well until when you restart the game and you find your save file is gone. I tested this earlier on a save I didn't care about. scary fucking stuff.
Seriously, these codes are oooooollllddd, like at least as old as the SnS codes, if not older.Originally Posted by MikeOShay
"New codes were discovered"? Are you kidding me? I remember getting my game erased in like 2002 when I got these codes off GameFAQs. Unless there are other codes where she erases your game and I'm getting confused. But I distinctly know that was a legitimate threat of doing these, and it was a well-established fact of the sandcastle cheats.
Yeah. That's exactly what I said - new codes were discovered.Originally Posted by MikeOShay
"New codes were discovered"? Are you kidding me? I remember getting my game erased in like 2002 when I got these codes off GameFAQs. Unless there are other codes where she erases your game and I'm getting confused. But I distinctly know that was a legitimate threat of doing these, and it was a well-established fact of the sandcastle cheats.
I didn't say exactly when they were. I first read them in N64 mag back in 2000 or so when Tooie came out.
I was just watching the Chronturbo episode where he covers this, and I never knew about the regional difference in his look. At least the didn't redraw him to look like the pac-man cabinet side art, heh.
Pac-Man fact of the week:
The original Japanese version of Pac-Land drew Pac-Man with a long nose, matching all the Japanese artwork. They redrew him with a small nose and trilby hat for the western version in order to match the Hanna-Barbera cartoon, and got rid of the 'pie-crust' eyes.
Also, people are wrong to bash on this game. It's good.
They also had the same theme song.
Pac-Man fact of the week:
The original Japanese version of Pac-Land drew Pac-Man with a long nose, matching all the Japanese artwork. They redrew him with a small nose and trilby hat for the western version in order to match the Hanna-Barbera cartoon, and got rid of the 'pie-crust' eyes.
Also, people are wrong to bash on this game. It's good.
Which probably isn't that mindblowing. And might actually have been posted in this thread before.
Yeah, it's fascinating to think of how this game was constructed from pieces of the Pac-Land cartoon. The Pac-Land cartoon theme-tune is excellent, despite the questionable quality of the cartoon overall.They also had the same theme song.
Which probably isn't that mindblowing. And might actually have been posted in this thread before.
That people can misspell game and franchise names even after multiple entries and years. Examples:
1)People typing "Megaman" instead of "Mega Man"



no space!
Megaman is just as valid as Mega Man.
WHERE IS YOUR GOD NOW
e: also
http://tmsearch.uspto.gov/bin/showfi...07:aw4d7g.2.15
the trademark was registered as megaman.
Haha, you're insane. My roommate and I had a Pac-Land arcade machine in the house and that game is by far one of the worst I've played. Subsequently, we played it for hours on end, not because we liked it, but we just wanted to see more levels. All of which were terrible!
Pac-Man fact of the week:
The original Japanese version of Pac-Land drew Pac-Man with a long nose, matching all the Japanese artwork. They redrew him with a small nose and trilby hat for the western version in order to match the Hanna-Barbera cartoon, and got rid of the 'pie-crust' eyes.
Also, people are wrong to bash on this game. It's good.
I've known for years that the opening song's lyrics are just a poetic retelling of the game's plot (http://www.animelyrics.com/game/tale...yss/karuma.htm) but it hit me like a ton of bricks WHY they did that.
The game is about a prophecy, known as the score, that foretells all the world's events, and is even drawn as a musical score in places. A song... that fortells everything that's gonna happen? Karma itself is a score!

The place names are wonky and are very different from what was used in the original English translation; clearly the translator made up their own names. This alphabet is used on the game's maps, on the big zodiac sigil, in the sound novels, and in various other places, though there's no need to learn to read it when playing the game. It's just a fun easter egg.
(Incidentally, that screenshot is the one stored in the game, at actual ~400px size, but there must be a bigger one, because the opening movie features shots that pan over it close enough to read the tiny writing indicating the individual locations, which are blurred in this screenshot.)
But then when they re-made the game for the PSP and iPhone just recently, they re-drew the map... and created another, different, alphabet for it:

(A, D, M, and N look similar, as do R and U, and G and Y. And K, Q, and X don't appear.)
And the names of the places on this map don't reflect the new (and superior) translation. They probably based them on the original English translation's names.
But why did they go out of their way to make a new alphabet? The only places they seem to be using it is the opening movie (where a gibberish word appears on a banner) and the title screen. I kind of liked the old one.
I wonder why they did this. Does anyone have a version of it without the title screen logo on it?
Hey, coincidentally I'm playing through this right now.Tales of the Abyss just blew my mind in a big way.
I've known for years that the opening song's lyrics are just a poetic retelling of the game's plot (http://www.animelyrics.com/game/tale...yss/karuma.htm) but it hit me like a ton of bricks WHY they did that.
The game is about a prophecy, known as the score, that foretells all the world's events, and is even drawn as a musical score in places. A song... that fortells everything that's gonna happen? Karma itself is a score!
And...retelling of the game's plot? As far as I can tell, it's only referencing one small, specific part of the plot, and it doesn't seem much like a prophecy.
i dont know i think i didnt realize it until the remake for 3ds. was baffled to see that a few years back.Originally Posted by Bomber Bob
actually yes
i mean the father and that other guy who quite obviously resemble mario and luigi... but that necklace... man that was also some nice easteregg.
also if you hit the cow in one of the barns, it also makes a strange mario sound.
Big spoilers:Originally Posted by UncleSporky
Hey, coincidentally I'm playing through this right now.
And...retelling of the game's plot? As far as I can tell, it's only referencing one small, specific part of the plot, and it doesn't seem much like a prophecy.
(My translation, I took some minor liberties to make it sound better. Notice the presence of several ost track titles in the lyrics)
A glass ball fell And then, as if chasing it another one fell
...Asch was born, then like was cloned
Only one remains In a place in the sun meant for one
...Luke usurped Asch's entire life when he was returned after Asch got kidnapped
From the moment our hearts start beating We take a place in the world, good or bad And we protect it so that it's not taken from us
...Luke isn't exactly happy with his life, but he's not willing to accept he had no place I'm the sun (world)
I had kept my hands clean, but now they're dirty
...Self explanatory, Luke has to kill.
Before I can doubt my memory, it doubts me back
...Luke had no memory but there's a good reason.
It's a certainty that we will meet one day, the identical sound of our hearts pointing us ever closer
...Luke and Asch meet, their resonance is the same, which is vital to Van's plot
I'm here, always calling out to you
...Asch can telepathically contact Luke
When all our weary reasons have piled up high enough, we'll know our meaning of birth
...Meaning of Birth is the name of the song that plays when Asch and Luke fight
As if we are mirrors, we reflect our respective karmas back at each other
...Their fates are similar
When dirtied hand touches dirty hand, we'll know what we truly are.
...Luke and Asch learn who they truly are during their fight
I'm here, and I'm certain you can touch me. I'm here in this place in the sun meant for one.
...Luke to Asch
Don't forget that I'm always calling out to you from the inside of this identical glass ball.
...Identical glass ball = body
It's a certainty that we will meet one day.
...They do
When it's time to raise the cross on top of the buried hatchet, we will finish the promise.
...When we forgive each other we can fulfill promises to Tear and Natalia
And we will become one.
...The funding is vague. Here's a theory on what happens.
:0 You need to pot this in the tales thread if you haven .Big spoilers:
(My translation, I took some minor liberties to make it sound better. Notice the presence of several ost track titles in the lyrics)
A glass ball fell And then, as if chasing it another one fell
...Asch was born, then like was cloned
Only one remains In a place in the sun meant for one
...Luke usurped Asch's entire life when he was returned after Asch got kidnapped
From the moment our hearts start beating We take a place in the world, good or bad And we protect it so that it's not taken from us
...Luke isn't exactly happy with his life, but he's not willing to accept he had no place I'm the sun (world)
I had kept my hands clean, but now they're dirty
...Self explanatory, Luke has to kill.
Before I can doubt my memory, it doubts me back
...Luke had no memory but there's a good reason.
It's a certainty that we will meet one day, the identical sound of our hearts pointing us ever closer
...Luke and Asch meet, their resonance is the same, which is vital to Van's plot
I'm here, always calling out to you
...Asch can telepathically contact Luke
When all our weary reasons have piled up high enough, we'll know our meaning of birth
...Meaning of Birth is the name of the song that plays when Asch and Luke fight
As if we are mirrors, we reflect our respective karmas back at each other
...Their fates are similar
When dirtied hand touches dirty hand, we'll know what we truly are.
...Luke and Asch learn who they truly are during their fight
I'm here, and I'm certain you can touch me. I'm here in this place in the sun meant for one.
...Luke to Asch
Don't forget that I'm always calling out to you from the inside of this identical glass ball.
...Identical glass ball = body
It's a certainty that we will meet one day.
...They do
When it's time to raise the cross on top of the buried hatchet, we will finish the promise.
...When we forgive each other we can fulfill promises to Tear and Natalia
And we will become one.
...The funding is vague. Here's a theory on what happens.
The song's not saying, like, "I got tossed out of my cushy life and teleported to some woods with this girl, and then I tried to get back home but met an enemy general, and then we got attacked," etc. etc.
It doesn't reference Van and his betrayal which is central to the plot, or any of the other important characters, or any other part of the journey at all.
I mean it's still cool what it does talk about, but it's not exactly a plot summary.
Whats does Mario Bros Arcade has in common with New Super Mario Bros Wii U and Super Mario 3D World?
They all focus of an local-multiplayer experience, where the players should be working together, but are actually interfere each other! Throwing people into enemies, be in the way, stealing points, etc.are actually important elements of the complete Mario Bros. Series since the beginning and now back with the Wii U games.

It was just today, I was rewatching this talk from DICE 2010, and he was talking about how games are trying to be more authentic, citing Guitar Hero as an example. Then he name-dropped this book, published in 2007:

And everything made sense.
It's just the Magneto Bold font.This might be a huge coincidence, but I sure hope it isn't. When Rocksmith came out, something was really bugging me about the logo. I was sure I'd seen it somewhere before.
It was just today, I was rewatching this talk from DICE 2010, and he was talking about how games are trying to be more authentic, citing Guitar Hero as an example. Then he name-dropped this book, published in 2007:
And everything made sense.
They discussed this in the Iwata Asks.You know what now become crystal clear to me, while watching some guys playing the bonus game of Super Mario 3D World: Luigi Bros?
Whats does Mario Bros Arcade has in common with New Super Mario Bros Wii U and Super Mario 3D World?
They all focus of an local-multiplayer experience, where the players should be working together, but are actually interfere each other! Throwing people into enemies, be in the way, stealing points, etc.are actually important elements of the complete Mario Bros. Series since the beginning and now back with the Wii U games.
http://iwataasks.nintendo.com/interv...o-3d-world/0/4
Nice find. And who's been saying shit about Pac-Land, that is a CLASSIC!
Pac-Man fact of the week:
The original Japanese version of Pac-Land drew Pac-Man with a long nose, matching all the Japanese artwork. They redrew him with a small nose and trilby hat for the western version in order to match the Hanna-Barbera cartoon, and got rid of the 'pie-crust' eyes.
Also, people are wrong to bash on this game. It's good.
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