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BenjaminBirdie's Thomas Jefferson
(01-31-2008,
02:16 PM)
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Could Starcraft 2 on PS3 be a big success?
#1
Since the PS3 comes standard with a hard drive, has keyboard/mouse support, is online ready, and has an open architecture for online, do you think Starcraft 2 could be a big success for PS3 as long as it is identical to the PC version and comes out on the same day? The package could include a custom mouse and keyboard that has a Starcraft 2 theme. Considering the success of games like Guitar Hero and Rock Band that charge more for an accessory that works with the game, I would think this would be perfectly feasible. You could also sell a cheaper version that does not include the KB and Mouse for those that already have these. Blizzard and Sony could set it up so one could compete with PC players as well as other PS3 players. Blizzard is certainly capable and has the resources to do it. I wonder if Sony could throw some advertising money their way and make a deal. I, for one, would buy this day one and I know a few on this board who would do the same.
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Banned
(01-31-2008,
02:20 PM)
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#2
Originally Posted by DenogginizerOS:
Everyone who wants to play it on consoles should die a terrible death. |
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Junior Member
(01-31-2008,
02:20 PM)
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#3
could it not? Anything with the Starcraft name at this point would sell a million copies on hype alone.
Problem is most gamers will not hook up keyboard to the PS3 as it's just not convenient. If they could remake the controls for the PS3 it would be good, but look at Command and Conquer and Lord of the rings RTS games on the 360.. They would have to sacrifice alot to make it accessible to everyone.. |
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(01-31-2008,
02:21 PM)
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#5
Not could, more like should
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BenjaminBirdie's Thomas Jefferson
(01-31-2008,
02:25 PM)
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#14
Originally Posted by Borys:
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(01-31-2008,
02:27 PM)
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#18
It sounds like a waste of time and resources.
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Member
(01-31-2008,
02:29 PM)
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#21
Not only is the idea absurd to begin with, but why in the world would they take it to the PS3 over the 360? Even if it does have kb&m support, there's nowhere near the market that would be able to figure it out (plug into the usb port?) to make it anywhere near worth the investment.
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BenjaminBirdie's Thomas Jefferson
(01-31-2008,
02:32 PM)
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#22
Originally Posted by Spoit:
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Banned
(01-31-2008,
02:32 PM)
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#24
Originally Posted by DenogginizerOS:
SC2 just won't happen on a console, Blizzard admitted that time and time again. You would make a much better point with your thread using Diablo 3 for example. That game is a lock-on for consoles. |
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Banned
(01-31-2008,
02:33 PM)
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#27
Originally Posted by DenogginizerOS:
Originally Posted by Borys:
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BenjaminBirdie's Thomas Jefferson
(01-31-2008,
02:35 PM)
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#30
Originally Posted by Borys:
I agree that Diablo 3 would be a lock-on. I also think that SC2 could be a success. How hard would it be to make SC2 run on PS3? What are the limitations? Is it RAM? Why is Blizzard dead-set against a console version as you say? |
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(01-31-2008,
02:37 PM)
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#32
Originally Posted by DenogginizerOS:
PSN may be free but it's about as open as a nun's thighs. |
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BenjaminBirdie's Thomas Jefferson
(01-31-2008,
02:37 PM)
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#33
Originally Posted by Tieno:
I would think it would be easier to work with PSN since it is more like what a PC uses than say Xbox Live which is more unique and is run by MS. I think Blizzard would like to keep total control of their servers and how people access it. |
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Member
(01-31-2008,
02:37 PM)
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#34
Originally Posted by Wollan:
Because it's a waste of their time, and they wouldn't want to outsource it. Same reasons they turned down all the money MS was trying to throw at them for WoW 360. |
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Banned
(01-31-2008,
02:39 PM)
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#36
Originally Posted by DenogginizerOS:
There are no tech limitations, absolutely none. I'd bet even Xbox 1 would be able to run a console port of SC2. It's just Blizzard philosophy and that they were caught too far in the development of SC2 with Activision buyout. SC2 is just designed for PCs and with PCs in mind. It would take too much work to rethink it as a viable console title and then recode it. |
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regrets his tag
(01-31-2008,
02:40 PM)
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#38
RTS on a console.
![]() I think this has nothing to do with graphics capabilities and everything to do with controls...as in a control pad just doesn't have enough buttons . Though I could potentially see some dev doing something really creative with the control schemes. It could be interesting. |
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(01-31-2008,
02:41 PM)
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#39
Originally Posted by Wollan:
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Banned
(01-31-2008,
02:41 PM)
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#40
Originally Posted by Davidion:
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Member
(01-31-2008,
02:43 PM)
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#46
Originally Posted by Borys:
But if a console already allowed you to use a mouse and kb (a la the PS3), what could possibly be the problem? There's no real reason to not make a console version if it can run on consoles without sacrifices, other than Blizz simply not wanting to.
Originally Posted by Spoit:
This game was fun, despite the graphical sacrifices. |
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BenjaminBirdie's Thomas Jefferson
(01-31-2008,
02:44 PM)
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#47
Originally Posted by Borys:
Setting that aside, speaking purely as a hypothetical. If Blizzard made a custom keyboard and mouse that had all the labels on it for Starcraft 2, sold it with the game, advertised with Sony's help, allowed competition between PS3 and PC players, and had it running as well as a solid PC would run it, do you think it would sell? With Microsoft struggling to promote Games for Windows and Live for PC, Sony could much more gracefully team up with Blizzard and without needing a new operating system for your PC or ridiculous upgrades, they could open a door where PC gamers and PS3 players from around the world could play SC2 together. |
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Member
(01-31-2008,
02:45 PM)
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#49
Originally Posted by Borys:
didnt you get the memo? pc gaming is dead.... ...since 2001 and btw. back in the day, when the first starcraft game was released, i remember, how low its sales were - just because so many PC FANS just pirated the game. wouldnt be surprised, if a console port isnt an option to activision vivendi. |
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(01-31-2008,
02:45 PM)
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#50
Originally Posted by Wollan:
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